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CustomAsset.cpp
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VideoCommon: add additional locks around asset access and usage to ensure thread safety
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2023-06-05 16:19:46 -05:00 |
CustomAsset.h
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VideoCommon: fix some compiler warnings for CustomAsset. FreeBSD compiler complained about a defaulted move constructor due to the mutex being implicitly deleted. Additionally, the const owning library deleted the copy constructor.
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2023-07-16 19:45:55 -05:00 |
CustomAssetLibrary.cpp
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VideoCommon: instead of using 'CustomTextureData' directly, use 'TextureData' for texture assets, this allows us to provide additional metadata for textures. Such as a sampler or type information (to distinguish cube maps)
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2023-10-10 09:58:14 -05:00 |
CustomAssetLibrary.h
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VideoCommon: instead of using 'CustomTextureData' directly, use 'TextureData' for texture assets, this allows us to provide additional metadata for textures. Such as a sampler or type information (to distinguish cube maps)
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2023-10-10 09:58:14 -05:00 |
CustomAssetLoader.cpp
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VideoCommon: instead of using 'CustomTextureData' directly, use 'TextureData' for texture assets, this allows us to provide additional metadata for textures. Such as a sampler or type information (to distinguish cube maps)
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2023-10-10 09:58:14 -05:00 |
CustomAssetLoader.h
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VideoCommon: instead of using 'CustomTextureData' directly, use 'TextureData' for texture assets, this allows us to provide additional metadata for textures. Such as a sampler or type information (to distinguish cube maps)
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2023-10-10 09:58:14 -05:00 |
CustomTextureData.cpp
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VideoCommon: add loading cube maps from DDS files and loading it into our custom texture object. Custom texture object now has the concept of slices in addition to levels. Traditional custom textures have a single slice
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2023-09-02 20:20:09 -05:00 |
CustomTextureData.h
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VideoCommon: add loading cube maps from DDS files and loading it into our custom texture object. Custom texture object now has the concept of slices in addition to levels. Traditional custom textures have a single slice
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2023-09-02 20:20:09 -05:00 |
DirectFilesystemAssetLibrary.cpp
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VideoCommon: instead of using 'CustomTextureData' directly, use 'TextureData' for texture assets, this allows us to provide additional metadata for textures. Such as a sampler or type information (to distinguish cube maps)
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2023-10-10 09:58:14 -05:00 |
DirectFilesystemAssetLibrary.h
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VideoCommon: instead of using 'CustomTextureData' directly, use 'TextureData' for texture assets, this allows us to provide additional metadata for textures. Such as a sampler or type information (to distinguish cube maps)
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2023-10-10 09:58:14 -05:00 |
MaterialAsset.cpp
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VideoCommon: add material asset. A material is similar to other graphics engines where it provides data to be used in conjunction with a shader asset to generate a runtime AbstractShader
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2023-07-09 12:21:34 -05:00 |
MaterialAsset.h
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VideoCommon: add material asset. A material is similar to other graphics engines where it provides data to be used in conjunction with a shader asset to generate a runtime AbstractShader
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2023-07-09 12:21:34 -05:00 |
ShaderAsset.cpp
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VideoCommon: use ToLower function in assets when parsing json, for proper locale independent behavior
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2023-10-16 19:23:00 -05:00 |
ShaderAsset.h
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VideoCommon: add additional properties to ShaderAsset to support custom shader uniforms
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2023-10-16 19:02:27 -05:00 |
TextureAsset.cpp
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VideoCommon: use ToLower function in assets when parsing json, for proper locale independent behavior
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2023-10-16 19:23:00 -05:00 |
TextureAsset.h
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VideoCommon: instead of using 'CustomTextureData' directly, use 'TextureData' for texture assets, this allows us to provide additional metadata for textures. Such as a sampler or type information (to distinguish cube maps)
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2023-10-10 09:58:14 -05:00 |