317 lines
6.9 KiB
C++
317 lines
6.9 KiB
C++
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include <functional>
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#include "Common.h"
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#include "Thread.h"
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#include "PulseAudioStream.h"
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#define BUFFER_SIZE 4096
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#define BUFFER_SIZE_BYTES (BUFFER_SIZE * 4)
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PulseAudio::PulseAudio(CMixer *mixer)
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: SoundStream(mixer), thread_running(false), mainloop(NULL)
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, context(NULL), stream(NULL), iVolume(100)
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{
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mix_buffer = new u8[BUFFER_SIZE_BYTES];
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}
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PulseAudio::~PulseAudio()
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{
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delete [] mix_buffer;
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}
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bool PulseAudio::Start()
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{
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thread_running = true;
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thread = std::thread(std::mem_fun(&PulseAudio::SoundLoop), this);
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return true;
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}
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void PulseAudio::Stop()
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{
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thread_running = false;
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thread.join();
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}
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void PulseAudio::Update()
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{
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// don't need to do anything here.
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}
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// Called on audio thread.
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void PulseAudio::SoundLoop()
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{
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thread_running = PulseInit();
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while (thread_running)
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{
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int frames_to_deliver = 512;
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m_mixer->Mix((short *)mix_buffer, frames_to_deliver);
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if (!Write(mix_buffer, frames_to_deliver * 4))
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ERROR_LOG(AUDIO, "PulseAudio failure writing data");
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}
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PulseShutdown();
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}
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bool PulseAudio::PulseInit()
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{
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// The Sample format to use
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static const pa_sample_spec ss = {
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PA_SAMPLE_S16LE,
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m_mixer->GetSampleRate(),
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2
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};
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mainloop = pa_threaded_mainloop_new();
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context = pa_context_new(pa_threaded_mainloop_get_api(mainloop), "dolphin-emu");
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pa_context_set_state_callback(context, ContextStateCB, this);
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if (pa_context_connect(context, NULL, PA_CONTEXT_NOFLAGS, NULL) < 0)
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{
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ERROR_LOG(AUDIO, "PulseAudio failed to connect context: %s",
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pa_strerror(pa_context_errno(context)));
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return false;
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}
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pa_threaded_mainloop_lock(mainloop);
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pa_threaded_mainloop_start(mainloop);
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for (;;)
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{
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pa_context_state_t state;
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state = pa_context_get_state(context);
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if (state == PA_CONTEXT_READY)
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break;
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if (!PA_CONTEXT_IS_GOOD(state))
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{
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ERROR_LOG(AUDIO, "PulseAudio context state failure: %s",
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pa_strerror(pa_context_errno(context)));
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pa_threaded_mainloop_unlock(mainloop);
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return false;
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}
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// Wait until the context is ready
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pa_threaded_mainloop_wait(mainloop);
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}
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if (!(stream = pa_stream_new(context, "emulator", &ss, NULL)))
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{
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ERROR_LOG(AUDIO, "PulseAudio failed to create playback stream: %s",
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pa_strerror(pa_context_errno(context)));
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pa_threaded_mainloop_unlock(mainloop);
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return false;
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}
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// Set callbacks for the playback stream
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pa_stream_set_state_callback(stream, StreamStateCB, this);
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pa_stream_set_write_callback(stream, StreamWriteCB, this);
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if (pa_stream_connect_playback(stream, NULL, NULL, PA_STREAM_NOFLAGS, NULL, NULL) < 0)
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{
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ERROR_LOG(AUDIO, "PulseAudio failed to connect playback stream: %s",
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pa_strerror(pa_context_errno(context)));
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pa_threaded_mainloop_unlock(mainloop);
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return false;
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}
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for (;;)
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{
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pa_stream_state_t state;
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state = pa_stream_get_state(stream);
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if (state == PA_STREAM_READY)
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break;
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if (!PA_STREAM_IS_GOOD(state))
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{
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ERROR_LOG(AUDIO, "PulseAudio stream state failure: %s",
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pa_strerror(pa_context_errno(context)));
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pa_threaded_mainloop_unlock(mainloop);
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return false;
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}
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// Wait until the stream is ready
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pa_threaded_mainloop_wait(mainloop);
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}
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pa_threaded_mainloop_unlock(mainloop);
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SetVolume(iVolume);
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NOTICE_LOG(AUDIO, "Pulse successfully initialized.");
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return true;
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}
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void PulseAudio::PulseShutdown()
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{
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if (mainloop)
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pa_threaded_mainloop_stop(mainloop);
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if (stream)
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pa_stream_unref(stream);
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if (context)
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{
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pa_context_disconnect(context);
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pa_context_unref(context);
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}
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if (mainloop)
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pa_threaded_mainloop_free(mainloop);
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}
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void PulseAudio::SignalMainLoop()
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{
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pa_threaded_mainloop_signal(mainloop, 0);
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}
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void PulseAudio::ContextStateCB(pa_context *c, void *userdata)
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{
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switch (pa_context_get_state(c))
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{
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case PA_CONTEXT_READY:
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case PA_CONTEXT_TERMINATED:
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case PA_CONTEXT_FAILED:
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((PulseAudio *)userdata)->SignalMainLoop();
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break;
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default:
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break;
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}
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}
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void PulseAudio::StreamStateCB(pa_stream *s, void * userdata)
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{
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switch (pa_stream_get_state(s))
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{
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case PA_STREAM_READY:
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case PA_STREAM_TERMINATED:
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case PA_STREAM_FAILED:
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((PulseAudio *)userdata)->SignalMainLoop();
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break;
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default:
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break;
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}
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}
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void PulseAudio::StreamWriteCB(pa_stream *s, size_t length, void *userdata)
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{
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((PulseAudio *)userdata)->SignalMainLoop();
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}
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static bool StateIsGood(pa_context *context, pa_stream *stream)
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{
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if (!context || !PA_CONTEXT_IS_GOOD(pa_context_get_state(context)) ||
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!stream || !PA_STREAM_IS_GOOD(pa_stream_get_state(stream)))
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{
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if ((context && pa_context_get_state(context) == PA_CONTEXT_FAILED) ||
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(stream && pa_stream_get_state(stream) == PA_STREAM_FAILED))
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{
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ERROR_LOG(AUDIO, "PulseAudio state failure: %s",
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pa_strerror(pa_context_errno(context)));
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}
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else
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{
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ERROR_LOG(AUDIO, "PulseAudio state failure: %s",
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pa_strerror(PA_ERR_BADSTATE));
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}
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return false;
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}
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return true;
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}
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bool PulseAudio::Write(const void *data, size_t length)
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{
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if (!data || length == 0 || !stream)
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return false;
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pa_threaded_mainloop_lock(mainloop);
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if (!StateIsGood(context, stream))
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{
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pa_threaded_mainloop_unlock(mainloop);
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return false;
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}
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while (length > 0)
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{
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size_t l;
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int r;
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while (!(l = pa_stream_writable_size(stream)))
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{
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pa_threaded_mainloop_wait(mainloop);
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if (!StateIsGood(context, stream))
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{
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pa_threaded_mainloop_unlock(mainloop);
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return false;
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}
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}
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if (l == (size_t)-1)
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{
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ERROR_LOG(AUDIO, "PulseAudio invalid stream: %s",
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pa_strerror(pa_context_errno(context)));
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pa_threaded_mainloop_unlock(mainloop);
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return false;
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}
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if (l > length)
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l = length;
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r = pa_stream_write(stream, data, l, NULL, 0LL, PA_SEEK_RELATIVE);
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if (r < 0)
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{
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ERROR_LOG(AUDIO, "PulseAudio error writing to stream: %s",
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pa_strerror(pa_context_errno(context)));
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pa_threaded_mainloop_unlock(mainloop);
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return false;
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}
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data = (const uint8_t*) data + l;
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length -= l;
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}
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pa_threaded_mainloop_unlock(mainloop);
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return true;
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}
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void PulseAudio::SetVolume(int volume)
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{
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iVolume = volume;
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if (!stream)
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return;
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pa_cvolume cvolume;
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const pa_channel_map *channels = pa_stream_get_channel_map(stream);
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pa_cvolume_set(&cvolume, channels->channels,
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iVolume * (PA_VOLUME_NORM - PA_VOLUME_MUTED) / 100);
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pa_context_set_sink_input_volume(context, pa_stream_get_index(stream),
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&cvolume, NULL, this);
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}
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