86 lines
2.2 KiB
CMake
86 lines
2.2 KiB
CMake
add_library(uicommon
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AutoUpdate.cpp
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AutoUpdate.h
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CommandLineParse.cpp
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CommandLineParse.h
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Disassembler.cpp
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Disassembler.h
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DiscordPresence.cpp
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DiscordPresence.h
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GameFile.cpp
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GameFile.h
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GameFileCache.cpp
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GameFileCache.h
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NetPlayIndex.cpp
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NetPlayIndex.h
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ResourcePack/Manager.cpp
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ResourcePack/Manager.h
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ResourcePack/Manifest.cpp
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ResourcePack/Manifest.h
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ResourcePack/ResourcePack.cpp
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ResourcePack/ResourcePack.h
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UICommon.cpp
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UICommon.h
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USBUtils.cpp
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USBUtils.h
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)
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target_link_libraries(uicommon
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PUBLIC
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common
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core
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cpp-optparse
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minizip::minizip
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pugixml
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PRIVATE
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fmt::fmt
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$<$<BOOL:APPLE>:${IOK_LIBRARY}>
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)
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if ((DEFINED CMAKE_ANDROID_ARCH_ABI AND CMAKE_ANDROID_ARCH_ABI MATCHES "x86|x86_64") OR
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(NOT DEFINED CMAKE_ANDROID_ARCH_ABI AND _M_X86_64))
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target_link_libraries(uicommon PRIVATE bdisasm)
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endif()
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if(X11_FOUND)
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target_sources(uicommon PRIVATE X11Utils.cpp)
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target_link_libraries(uicommon PUBLIC PkgConfig::XRANDR PkgConfig::X11)
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endif()
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if(TARGET LibUSB::LibUSB)
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target_link_libraries(uicommon PRIVATE LibUSB::LibUSB)
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endif()
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if(ENABLE_LLVM)
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find_package(LLVM CONFIG)
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if(LLVM_FOUND)
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message(STATUS "LLVM found, enabling LLVM support in disassembler")
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target_compile_definitions(uicommon PRIVATE HAVE_LLVM)
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# Minimal documentation about LLVM's CMake functions is available here:
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# https://releases.llvm.org/16.0.0/docs/CMake.html#embedding-llvm-in-your-project
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# https://groups.google.com/g/llvm-dev/c/YeEVe7HTasQ?pli=1
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#
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# However, you have to read the source code in any case.
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# Look for LLVM-Config.cmake in your (Unix) system:
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# $ find /usr -name LLVM-Config\\.cmake 2>/dev/null
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llvm_expand_pseudo_components(LLVM_EXPAND_COMPONENTS
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AllTargetsInfos AllTargetsDisassemblers AllTargetsCodeGens
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)
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llvm_config(uicommon USE_SHARED
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mcdisassembler target ${LLVM_EXPAND_COMPONENTS}
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)
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target_include_directories(uicommon PRIVATE ${LLVM_INCLUDE_DIRS})
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endif()
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endif()
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if(USE_DISCORD_PRESENCE)
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target_compile_definitions(uicommon PRIVATE -DUSE_DISCORD_PRESENCE)
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target_link_libraries(uicommon PRIVATE discord-rpc)
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endif()
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if(MSVC)
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# Add precompiled header
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target_link_libraries(uicommon PRIVATE use_pch)
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endif()
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