22 lines
810 B
C++
22 lines
810 B
C++
// Copyright 2014 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "Common/GL/GLInterface/EGLAndroid.h"
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#include <android/native_window.h>
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EGLDisplay GLContextEGLAndroid::OpenEGLDisplay()
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{
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return eglGetDisplay(EGL_DEFAULT_DISPLAY);
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}
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EGLNativeWindowType GLContextEGLAndroid::GetEGLNativeWindow(EGLConfig config)
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{
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EGLint format;
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eglGetConfigAttrib(m_egl_display, config, EGL_NATIVE_VISUAL_ID, &format);
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ANativeWindow_setBuffersGeometry(static_cast<ANativeWindow*>(m_wsi.render_surface), 0, 0, format);
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m_backbuffer_width = ANativeWindow_getWidth(static_cast<ANativeWindow*>(m_wsi.render_surface));
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m_backbuffer_height = ANativeWindow_getHeight(static_cast<ANativeWindow*>(m_wsi.render_surface));
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return static_cast<EGLNativeWindowType>(m_wsi.render_surface);
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}
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