b6d09c61ed
This is an issue because a driver may have to maintain two copies of a texture if it batches all uploads together at the start of a frame. In the Vulkan backend, we do something similar to avoid breaking out of a render pass to copy a texture from the streaming buffer to the destination image. This was causing issues in the sms-bubbles fifolog, where an EFB copy to the same address of a previously-used texture caused the previous texture to be re-used again for a different image later on in the frame, causing the original contents to be discarded. |
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.. | ||
Android | ||
Core | ||
DSPSpy | ||
DSPTool | ||
PCH | ||
UnitTests | ||
VSProps | ||
.clang-format | ||
CMakeLists.txt | ||
dolphin-emu.sln |