774 lines
27 KiB
C++
774 lines
27 KiB
C++
// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "Globals.h"
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#include "Config.h"
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#include "IniFile.h"
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#include "svnrev.h"
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#include "Render.h"
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#if defined(_WIN32)
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#include "OS/Win32.h"
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#else
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struct RECT
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{
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int left, top;
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int right, bottom;
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};
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#endif
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#include "GLUtil.h"
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// Handles OpenGL and the window
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// externals
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int gleft, gright, gtop, gbottom;
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int nBackbufferWidth, nBackbufferHeight; // screen width
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int nXoff, nYoff; // screen offset
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float AR; // aspect ratio
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#ifndef _WIN32
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GLWindow GLWin;
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#endif
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#if defined(_WIN32)
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static HDC hDC = NULL; // Private GDI Device Context
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static HGLRC hRC = NULL; // Permanent Rendering Context
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extern HINSTANCE g_hInstance;
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#endif
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void OpenGL_SwapBuffers()
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{
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#if USE_SDL
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SDL_GL_SwapBuffers();
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#elif defined(HAVE_COCOA) && HAVE_COCOA
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cocoaGLSwap(GLWin.cocoaCtx,GLWin.cocoaWin);
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#elif defined(_WIN32)
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SwapBuffers(hDC);
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#elif defined(USE_WX) && USE_WX
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GLWin.glCanvas->SwapBuffers();
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#elif defined(HAVE_X11) && HAVE_X11
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glXSwapBuffers(GLWin.dpy, GLWin.win);
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#endif
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}
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int OpenGL_GetXoff() {
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return nXoff;
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}
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int OpenGL_GetYoff() {
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return nYoff;
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}
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u32 OpenGL_GetWidth() {
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return nBackbufferWidth;
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}
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u32 OpenGL_GetHeight() {
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return nBackbufferHeight;
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}
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void OpenGL_SetSize(u32 width, u32 height) {
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nBackbufferWidth = width;
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nBackbufferHeight = height;
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}
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void OpenGL_SetWindowText(const char *text)
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{
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#if USE_SDL
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SDL_WM_SetCaption(text, NULL);
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#elif defined(HAVE_COCOA) && HAVE_COCOA
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cocoaGLSetTitle(GLWin.cocoaWin, text);
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#elif defined(_WIN32)
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SetWindowText(EmuWindow::GetWnd(), text);
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#elif defined(USE_WX) && USE_WX
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GLWin.frame->SetTitle(wxString::FromAscii(text));
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#elif defined(HAVE_X11) && HAVE_X11 // GLX
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/**
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* Tell X to ask the window manager to set the window title. (X
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* itself doesn't provide window title functionality.)
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*/
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XStoreName(GLWin.dpy, GLWin.win, text);
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#endif
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}
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unsigned int Callback_PeekMessages()
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{
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#ifdef _WIN32
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//TODO: peekmessage
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MSG msg;
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while (PeekMessage(&msg, 0, 0, 0, PM_REMOVE))
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{
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if (msg.message == WM_QUIT)
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return FALSE;
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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}
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return TRUE;
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#else
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return FALSE;
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#endif
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}
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void UpdateFPSDisplay(const char *text)
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{
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char temp[512];
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sprintf(temp, "SVN R%s: GL: %s", SVN_REV_STR, text);
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OpenGL_SetWindowText(temp);
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}
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// =======================================================================================
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// Create window. Called from main.cpp
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bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _iwidth, int _iheight)
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{
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int _twidth, _theight;
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if(g_Config.bFullscreen)
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{
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if(strlen(g_Config.iFSResolution) > 1)
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{
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sscanf(g_Config.iFSResolution, "%dx%d", &_twidth, &_theight);
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}
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else // No full screen reso set, fall back to default reso
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{
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_twidth = _iwidth;
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_theight = _iheight;
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}
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}
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else // Going Windowed
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{
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if(strlen(g_Config.iWindowedRes) > 1)
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{
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sscanf(g_Config.iWindowedRes, "%dx%d", &_twidth, &_theight);
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}
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else // No Window reso set, fall back to default
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{
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_twidth = _iwidth;
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_theight = _iheight;
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}
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}
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#if defined(_WIN32)
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EmuWindow::SetSize(_twidth, _theight);
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#endif
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// ---------------------------------------------------------------------------------------
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// Control window size and picture scaling
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// ------------------
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// nBackbufferWidth and nBackbufferHeight = Screen resolution from ini, or 640x480
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// See OpenGL_Update() for documentation of the other variables
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// ------------------
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nBackbufferWidth = _twidth;
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nBackbufferHeight = _theight;
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float FactorW = 640.0f / (float)nBackbufferWidth;
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float FactorH = 480.0f / (float)nBackbufferHeight;
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float Max = (FactorW < FactorH) ? FactorH : FactorW;
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if(g_Config.bStretchToFit)
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{
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MValueX = 1.0f / FactorW;
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MValueY = 1.0f / FactorH;
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nXoff = 0;
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nYoff = 0;
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}
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else
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{
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MValueX = 1.0f / Max;
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MValueY = 1.0f / Max;
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nXoff = (int)((nBackbufferWidth - (640 * MValueX)) / 2);
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nYoff = (int)((nBackbufferHeight - (480 * MValueY)) / 2);
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}
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g_VideoInitialize.pPeekMessages = &Callback_PeekMessages;
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g_VideoInitialize.pUpdateFPSDisplay = &UpdateFPSDisplay;
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//char buff[100];
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//sprintf(buff, "%i %i %d %d %d", nBackbufferWidth, nBackbufferHeight, Max, MValueX, MValueY);
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//MessageBox(0, buff, "", 0);
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#if USE_SDL
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//init sdl video
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if (SDL_Init(SDL_INIT_VIDEO) < 0) {
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//TODO : Display an error message
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SDL_Quit();
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return false;
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}
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//setup ogl to use double buffering
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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#elif defined(HAVE_COCOA) && HAVE_COCOA
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cocoaGLCreateApp();
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GLWin.width = nBackbufferWidth;
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GLWin.height = nBackbufferHeight;
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GLWin.cocoaWin = cocoaGLCreateWindow(GLWin.width, GLWin.height);
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GLWin.cocoaCtx = cocoaGLInit(g_Config.iMultisampleMode);
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#elif defined(USE_WX) && USE_WX
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int args[] = {WX_GL_RGBA, WX_GL_DOUBLEBUFFER, WX_GL_DEPTH_SIZE, 16, 0};
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wxSize size(_iwidth, _iheight);
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if (!g_Config.renderToMainframe ||
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g_VideoInitialize.pWindowHandle == NULL) {
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GLWin.frame = new wxFrame((wxWindow *)g_VideoInitialize.pWindowHandle,
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-1, _("Dolphin"), wxPoint(0,0), size);
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} else {
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GLWin.frame = new wxFrame((wxWindow *)NULL,
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-1, _("Dolphin"), wxPoint(0,0), size);
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}
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GLWin.glCanvas = new wxGLCanvas(GLWin.frame, wxID_ANY, args,
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wxPoint(0,0), size, wxSUNKEN_BORDER);
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GLWin.glCtxt = new wxGLContext(GLWin.glCanvas);
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GLWin.frame->Show(TRUE);
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GLWin.glCanvas->Show(TRUE);
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GLWin.glCanvas->SetCurrent(*GLWin.glCtxt);
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// GLWin.glCtxt->SetCurrent(*GLWin.glCanvas);
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#elif defined(_WIN32)
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// create the window
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if (!g_Config.renderToMainframe || g_VideoInitialize.pWindowHandle == NULL)
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{
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g_VideoInitialize.pWindowHandle = (void*)EmuWindow::Create(NULL, g_hInstance, "Please wait...");
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}
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else
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{
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g_VideoInitialize.pWindowHandle = (void*)EmuWindow::Create((HWND)g_VideoInitialize.pWindowHandle, g_hInstance, "Please wait...");
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}
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EmuWindow::Show();
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if (g_VideoInitialize.pWindowHandle == NULL)
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{
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g_VideoInitialize.pSysMessage("failed to create window");
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return false;
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}
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GLuint PixelFormat; // Holds The Results After Searching For A Match
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DWORD dwExStyle; // Window Extended Style
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DWORD dwStyle; // Window Style
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RECT rcdesktop;
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GetWindowRect(GetDesktopWindow(), &rcdesktop);
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if (g_Config.bFullscreen) {
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//nBackbufferWidth = rcdesktop.right - rcdesktop.left;
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//nBackbufferHeight = rcdesktop.bottom - rcdesktop.top;
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DEVMODE dmScreenSettings;
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memset(&dmScreenSettings,0,sizeof(dmScreenSettings));
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dmScreenSettings.dmSize=sizeof(dmScreenSettings);
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dmScreenSettings.dmPelsWidth = nBackbufferWidth;
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dmScreenSettings.dmPelsHeight = nBackbufferHeight;
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dmScreenSettings.dmBitsPerPel = 32;
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dmScreenSettings.dmFields = DM_BITSPERPEL|DM_PELSWIDTH|DM_PELSHEIGHT;
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// Try To Set Selected Mode And Get Results. NOTE: CDS_FULLSCREEN Gets Rid Of Start Bar.
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if (ChangeDisplaySettings(&dmScreenSettings, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL)
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{
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if (MessageBox(NULL,"The Requested Fullscreen Mode Is Not Supported By\nYour Video Card. Use Windowed Mode Instead?","NeHe GL",MB_YESNO|MB_ICONEXCLAMATION)==IDYES)
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g_Config.bFullscreen = false;
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else
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return false;
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}
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}
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else
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{
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// change to default resolution
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ChangeDisplaySettings(NULL, 0);
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}
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if (g_Config.bFullscreen && !g_Config.renderToMainframe)
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{
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ShowCursor(FALSE);
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}
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else
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{
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dwExStyle = WS_EX_APPWINDOW | WS_EX_WINDOWEDGE;
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dwStyle = WS_OVERLAPPEDWINDOW;
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}
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RECT rc;
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rc.left = 0; rc.top = 0;
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rc.right = nBackbufferWidth; rc.bottom = nBackbufferHeight;
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AdjustWindowRectEx(&rc, dwStyle, FALSE, dwExStyle);
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int X = (rcdesktop.right-rcdesktop.left)/2 - (rc.right-rc.left)/2;
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int Y = (rcdesktop.bottom-rcdesktop.top)/2 - (rc.bottom-rc.top)/2;
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SetWindowPos(EmuWindow::GetWnd(), NULL, X, Y, rc.right-rc.left, rc.bottom-rc.top, SWP_NOREPOSITION|SWP_NOZORDER);
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PIXELFORMATDESCRIPTOR pfd= // pfd Tells Windows How We Want Things To Be
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{
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sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor
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1, // Version Number
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PFD_DRAW_TO_WINDOW | // Format Must Support Window
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PFD_SUPPORT_OPENGL | // Format Must Support OpenGL
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PFD_DOUBLEBUFFER, // Must Support Double Buffering
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PFD_TYPE_RGBA, // Request An RGBA Format
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32, // Select Our Color Depth
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0, 0, 0, 0, 0, 0, // Color Bits Ignored
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0, // 8bit Alpha Buffer
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0, // Shift Bit Ignored
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0, // No Accumulation Buffer
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0, 0, 0, 0, // Accumulation Bits Ignored
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24, // 24Bit Z-Buffer (Depth Buffer)
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8, // 8bit Stencil Buffer
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0, // No Auxiliary Buffer
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PFD_MAIN_PLANE, // Main Drawing Layer
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0, // Reserved
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0, 0, 0 // Layer Masks Ignored
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};
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if (!(hDC=GetDC(EmuWindow::GetWnd()))) {
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MessageBox(NULL,"(1) Can't Create A GL Device Context.","ERROR",MB_OK|MB_ICONEXCLAMATION);
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return false;
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}
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if (!(PixelFormat=ChoosePixelFormat(hDC,&pfd))) {
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MessageBox(NULL,"(2) Can't Find A Suitable PixelFormat.","ERROR",MB_OK|MB_ICONEXCLAMATION);
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return false;
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}
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if (!SetPixelFormat(hDC,PixelFormat,&pfd)) {
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MessageBox(NULL,"(3) Can't Set The PixelFormat.","ERROR",MB_OK|MB_ICONEXCLAMATION);
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return false;
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}
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if (!(hRC=wglCreateContext(hDC))) {
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MessageBox(NULL,"(4) Can't Create A GL Rendering Context.","ERROR",MB_OK|MB_ICONEXCLAMATION);
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return false;
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}
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#elif defined(HAVE_X11) && HAVE_X11
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XVisualInfo *vi;
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Colormap cmap;
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int dpyWidth, dpyHeight;
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int glxMajorVersion, glxMinorVersion;
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int vidModeMajorVersion, vidModeMinorVersion;
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Atom wmDelete;
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// attributes for a single buffered visual in RGBA format with at least
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// 8 bits per color and a 24 bit depth buffer
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int attrListSgl[] = {GLX_RGBA, GLX_RED_SIZE, 8,
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GLX_GREEN_SIZE, 8,
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GLX_BLUE_SIZE, 8,
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GLX_DEPTH_SIZE, 24,
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None};
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// attributes for a double buffered visual in RGBA format with at least
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// 8 bits per color and a 24 bit depth buffer
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int attrListDbl[] = { GLX_RGBA, GLX_DOUBLEBUFFER,
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GLX_RED_SIZE, 8,
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GLX_GREEN_SIZE, 8,
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GLX_BLUE_SIZE, 8,
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GLX_DEPTH_SIZE, 24,
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GLX_SAMPLE_BUFFERS_ARB, g_Config.iMultisampleMode, GLX_SAMPLES_ARB, 1, None };
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GLWin.dpy = XOpenDisplay(0);
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g_VideoInitialize.pWindowHandle = (HWND)GLWin.dpy;
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GLWin.screen = DefaultScreen(GLWin.dpy);
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GLWin.fs = g_Config.bFullscreen; //Set to setting in Options
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/* get an appropriate visual */
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vi = glXChooseVisual(GLWin.dpy, GLWin.screen, attrListDbl);
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if (vi == NULL) {
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vi = glXChooseVisual(GLWin.dpy, GLWin.screen, attrListSgl);
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GLWin.doubleBuffered = False;
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ERROR_LOG("Only Singlebuffered Visual!\n");
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}
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else {
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GLWin.doubleBuffered = True;
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ERROR_LOG("Got Doublebuffered Visual!\n");
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}
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glXQueryVersion(GLWin.dpy, &glxMajorVersion, &glxMinorVersion);
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ERROR_LOG("glX-Version %d.%d\n", glxMajorVersion, glxMinorVersion);
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/* create a GLX context */
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GLWin.ctx = glXCreateContext(GLWin.dpy, vi, 0, GL_TRUE);
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if(!GLWin.ctx)
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{
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ERROR_LOG("Couldn't Create GLX context.Quit");
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exit(0); // TODO: Don't bring down entire Emu
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}
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/* create a color map */
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cmap = XCreateColormap(GLWin.dpy, RootWindow(GLWin.dpy, vi->screen),
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vi->visual, AllocNone);
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GLWin.attr.colormap = cmap;
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GLWin.attr.border_pixel = 0;
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#if defined(HAVE_XXF86VM) && HAVE_XXF86VM
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// get a connection
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XF86VidModeQueryVersion(GLWin.dpy, &vidModeMajorVersion, &vidModeMinorVersion);
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if (GLWin.fs) {
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XF86VidModeModeInfo **modes = NULL;
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int modeNum = 0;
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int bestMode = 0;
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// set best mode to current
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bestMode = 0;
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ERROR_LOG("XF86VidModeExtension-Version %d.%d\n", vidModeMajorVersion, vidModeMinorVersion);
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XF86VidModeGetAllModeLines(GLWin.dpy, GLWin.screen, &modeNum, &modes);
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if (modeNum > 0 && modes != NULL) {
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/* save desktop-resolution before switching modes */
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GLWin.deskMode = *modes[0];
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/* look for mode with requested resolution */
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for (int i = 0; i < modeNum; i++) {
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if ((modes[i]->hdisplay == _twidth) && (modes[i]->vdisplay == _theight)) {
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bestMode = i;
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}
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}
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XF86VidModeSwitchToMode(GLWin.dpy, GLWin.screen, modes[bestMode]);
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XF86VidModeSetViewPort(GLWin.dpy, GLWin.screen, 0, 0);
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dpyWidth = modes[bestMode]->hdisplay;
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dpyHeight = modes[bestMode]->vdisplay;
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ERROR_LOG("Resolution %dx%d\n", dpyWidth, dpyHeight);
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XFree(modes);
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/* create a fullscreen window */
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GLWin.attr.override_redirect = True;
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GLWin.attr.event_mask = ExposureMask | KeyPressMask | ButtonPressMask | KeyReleaseMask | ButtonReleaseMask | StructureNotifyMask;
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GLWin.win = XCreateWindow(GLWin.dpy, RootWindow(GLWin.dpy, vi->screen),
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0, 0, dpyWidth, dpyHeight, 0, vi->depth, InputOutput, vi->visual,
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CWBorderPixel | CWColormap | CWEventMask | CWOverrideRedirect,
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&GLWin.attr);
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XWarpPointer(GLWin.dpy, None, GLWin.win, 0, 0, 0, 0, 0, 0);
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XMapRaised(GLWin.dpy, GLWin.win);
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XGrabKeyboard(GLWin.dpy, GLWin.win, True, GrabModeAsync, GrabModeAsync, CurrentTime);
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XGrabPointer(GLWin.dpy, GLWin.win, True, ButtonPressMask,
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GrabModeAsync, GrabModeAsync, GLWin.win, None, CurrentTime);
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}
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else {
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ERROR_LOG("Failed to start fullscreen. If you received the \n"
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"\"XFree86-VidModeExtension\" extension is missing, add\n"
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"Load \"extmod\"\n"
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"to your X configuration file (under the Module Section)\n");
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GLWin.fs = 0;
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}
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}
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#endif
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if (!GLWin.fs) {
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//XRootWindow(dpy,screen)
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//int X = (rcdesktop.right-rcdesktop.left)/2 - (rc.right-rc.left)/2;
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//int Y = (rcdesktop.bottom-rcdesktop.top)/2 - (rc.bottom-rc.top)/2;
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// create a window in window mode
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GLWin.attr.event_mask = ExposureMask | KeyPressMask | ButtonPressMask | KeyReleaseMask | ButtonReleaseMask |
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StructureNotifyMask | ResizeRedirectMask;
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GLWin.win = XCreateWindow(GLWin.dpy, RootWindow(GLWin.dpy, vi->screen),
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|
0, 0, _twidth, _theight, 0, vi->depth, InputOutput, vi->visual,
|
|
CWBorderPixel | CWColormap | CWEventMask, &GLWin.attr);
|
|
// only set window title and handle wm_delete_events if in windowed mode
|
|
wmDelete = XInternAtom(GLWin.dpy, "WM_DELETE_WINDOW", True);
|
|
XSetWMProtocols(GLWin.dpy, GLWin.win, &wmDelete, 1);
|
|
XSetStandardProperties(GLWin.dpy, GLWin.win, "GPU",
|
|
"GPU", None, NULL, 0, NULL);
|
|
XMapRaised(GLWin.dpy, GLWin.win);
|
|
}
|
|
#endif
|
|
return true;
|
|
}
|
|
|
|
bool OpenGL_MakeCurrent()
|
|
{
|
|
#if USE_SDL
|
|
// Note: The reason for having the call to SDL_SetVideoMode in here instead
|
|
// of in OpenGL_Create() is that "make current" is part of the video
|
|
// mode setting and is not available as a separate call in SDL. We
|
|
// have to do "make current" here because this method runs in the CPU
|
|
// thread while OpenGL_Create() runs in a diferent thread and "make
|
|
// current" has to be done in the same thread that will be making
|
|
// calls to OpenGL.
|
|
|
|
// Fetch video info.
|
|
const SDL_VideoInfo *videoInfo = SDL_GetVideoInfo();
|
|
if (!videoInfo) {
|
|
// TODO: Display an error message.
|
|
SDL_Quit();
|
|
return false;
|
|
}
|
|
// Compute video mode flags.
|
|
const int videoFlags = SDL_OPENGL
|
|
| ( videoInfo->hw_available ? SDL_HWSURFACE : SDL_SWSURFACE )
|
|
| ( g_Config.bFullscreen ? SDL_FULLSCREEN : 0);
|
|
// Set vide mode.
|
|
// TODO: Can we use this field or is a separate field needed?
|
|
int _twidth = nBackbufferWidth;
|
|
int _theight = nBackbufferHeight;
|
|
SDL_Surface *screen = SDL_SetVideoMode(_twidth, _theight, 0, videoFlags);
|
|
if (!screen) {
|
|
//TODO : Display an error message
|
|
SDL_Quit();
|
|
return false;
|
|
}
|
|
#elif defined(HAVE_COCOA) && HAVE_COCOA
|
|
cocoaGLMakeCurrent(GLWin.cocoaCtx,GLWin.cocoaWin);
|
|
#elif defined(_WIN32)
|
|
if (!wglMakeCurrent(hDC,hRC)) {
|
|
MessageBox(NULL,"(5) Can't Activate The GL Rendering Context.","ERROR",MB_OK|MB_ICONEXCLAMATION);
|
|
return false;
|
|
}
|
|
#elif defined(USE_WX) && USE_WX
|
|
GLWin.glCanvas->SetCurrent(*GLWin.glCtxt);
|
|
return true;
|
|
#elif defined(HAVE_X11) && HAVE_X11
|
|
Window winDummy;
|
|
unsigned int borderDummy;
|
|
// connect the glx-context to the window
|
|
glXMakeCurrent(GLWin.dpy, GLWin.win, GLWin.ctx);
|
|
XGetGeometry(GLWin.dpy, GLWin.win, &winDummy, &GLWin.x, &GLWin.y,
|
|
&GLWin.width, &GLWin.height, &borderDummy, &GLWin.depth);
|
|
ERROR_LOG("GLWin Depth %d", GLWin.depth);
|
|
if (glXIsDirect(GLWin.dpy, GLWin.ctx))
|
|
ERROR_LOG("you have Direct Rendering!");
|
|
else
|
|
ERROR_LOG("no Direct Rendering possible!");
|
|
|
|
// better for pad plugin key input (thc)
|
|
XSelectInput(GLWin.dpy, GLWin.win, ExposureMask | KeyPressMask | ButtonPressMask | KeyReleaseMask | ButtonReleaseMask | StructureNotifyMask | EnterWindowMask | LeaveWindowMask |
|
|
FocusChangeMask );
|
|
#endif
|
|
return true;
|
|
}
|
|
|
|
|
|
// =======================================================================================
|
|
// Update window width, size and etc. Called from Render.cpp
|
|
// ----------------
|
|
void OpenGL_Update()
|
|
{
|
|
#if USE_SDL
|
|
SDL_Surface *surface = SDL_GetVideoSurface();
|
|
RECT rcWindow;
|
|
if (!surface) return;
|
|
nBackbufferWidth = surface->w;
|
|
nBackbufferHeight = surface->h;
|
|
|
|
rcWindow.right = surface->w;
|
|
rcWindow.bottom = surface->h;
|
|
|
|
#elif defined(HAVE_COCOA) && HAVE_COCOA
|
|
RECT rcWindow;
|
|
rcWindow.right = GLWin.width;
|
|
rcWindow.bottom = GLWin.height;
|
|
|
|
#elif defined(USE_WX) && USE_WX
|
|
RECT rcWindow;
|
|
rcWindow.right = GLWin.width;
|
|
rcWindow.bottom = GLWin.height;
|
|
|
|
// TODO fill in
|
|
#elif defined(_WIN32)
|
|
RECT rcWindow;
|
|
if (!EmuWindow::GetParentWnd()) {
|
|
if (!g_Config.bStretchToFit)
|
|
return;
|
|
GetWindowRect(EmuWindow::GetWnd(), &rcWindow);
|
|
rcWindow.top += 25;
|
|
}
|
|
else
|
|
{
|
|
GetWindowRect(EmuWindow::GetParentWnd(), &rcWindow);
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------------------
|
|
// Get the new window width and height
|
|
// ------------------
|
|
// See below for documentation
|
|
// ------------------
|
|
int width = rcWindow.right - rcWindow.left;
|
|
int height = rcWindow.bottom - rcWindow.top;
|
|
|
|
if (EmuWindow::GetParentWnd() != 0)
|
|
::MoveWindow(EmuWindow::GetWnd(), 0,0,width,height, FALSE);
|
|
|
|
nBackbufferWidth = width;
|
|
nBackbufferHeight = height;
|
|
|
|
#elif defined(HAVE_X11) && HAVE_X11
|
|
// We just check all of our events here
|
|
XEvent event;
|
|
KeySym key;
|
|
static RECT rcWindow;
|
|
static bool ShiftPressed = false;
|
|
static bool ControlPressed = false;
|
|
static int FKeyPressed = -1;
|
|
int num_events;
|
|
for (num_events = XPending(GLWin.dpy);num_events > 0;num_events--) {
|
|
XNextEvent(GLWin.dpy, &event);
|
|
switch(event.type) {
|
|
case KeyRelease:
|
|
key = XLookupKeysym((XKeyEvent*)&event, 0);
|
|
if(key >= XK_F1 && key <= XK_F9) {
|
|
g_VideoInitialize.pKeyPress(FKeyPressed, ShiftPressed, ControlPressed);
|
|
FKeyPressed = -1;
|
|
} else {
|
|
if(key == XK_Shift_L || key == XK_Shift_R)
|
|
ShiftPressed = false;
|
|
else if(key == XK_Control_L || key == XK_Control_R)
|
|
ControlPressed = false;
|
|
else
|
|
XPutBackEvent(GLWin.dpy, &event);
|
|
}
|
|
break;
|
|
case KeyPress:
|
|
key = XLookupKeysym((XKeyEvent*)&event, 0);
|
|
if(key >= XK_F1 && key <= XK_F9)
|
|
FKeyPressed = key - 0xff4e;
|
|
else {
|
|
if(key == XK_Shift_L || key == XK_Shift_R)
|
|
ShiftPressed = true;
|
|
else if(key == XK_Control_L || key == XK_Control_R)
|
|
ControlPressed = true;
|
|
else
|
|
XPutBackEvent(GLWin.dpy, &event);
|
|
}
|
|
break;
|
|
case ButtonPress:
|
|
case ButtonRelease:
|
|
XPutBackEvent(GLWin.dpy, &event);
|
|
break;
|
|
case ConfigureNotify:
|
|
Window winDummy;
|
|
unsigned int borderDummy;
|
|
XGetGeometry(GLWin.dpy, GLWin.win, &winDummy, &GLWin.x, &GLWin.y,
|
|
&GLWin.width, &GLWin.height, &borderDummy, &GLWin.depth);
|
|
nBackbufferWidth = GLWin.width;
|
|
nBackbufferHeight = GLWin.height;
|
|
rcWindow.left = 0;
|
|
rcWindow.top = 0;
|
|
rcWindow.right = GLWin.width;
|
|
rcWindow.bottom = GLWin.height;
|
|
break;
|
|
case ClientMessage: //TODO: We aren't reading this correctly, It could be anything, highest chance is that it's a close event though
|
|
Video_Shutdown(); // Calling from here since returning false does nothing
|
|
return;
|
|
break;
|
|
default:
|
|
//TODO: Should we put the event back if we don't handle it?
|
|
// I think we handle all the needed ones, the rest shouldn't matter
|
|
// But to be safe, let's but them back anyway
|
|
//XPutBackEvent(GLWin.dpy, &event);
|
|
break;
|
|
}
|
|
}
|
|
return;
|
|
#endif
|
|
|
|
// ---------------------------------------------------------------------------------------
|
|
// Get the new window width and height
|
|
// ------------------
|
|
// nBackbufferWidth and nBackbufferHeight = now the actual screen size
|
|
// Max = the highest of w and h
|
|
// MValueX and MValueY = used for the picture resolution-change rescaling
|
|
// nXoff and nYoff = controls the picture's position inside the Dolphin window
|
|
// ------------------
|
|
/* MValueX and MValueY will be used in
|
|
TextureMngr and VertexShaderManager: Rescale textures on resolution changes
|
|
BPStructs.cpp: Control glScissor()
|
|
*/
|
|
// ------------------
|
|
float FactorW = 640.0f / (float)nBackbufferWidth;
|
|
float FactorH = 480.0f / (float)nBackbufferHeight;
|
|
float Max = (FactorW < FactorH) ? FactorH : FactorW;
|
|
AR = (float)nBackbufferWidth / (float)nBackbufferHeight;
|
|
|
|
if (g_Config.bStretchToFit)
|
|
{
|
|
MValueX = 1;
|
|
MValueY = 1;
|
|
nXoff = 0;
|
|
nYoff = 0;
|
|
}
|
|
else
|
|
{
|
|
MValueX = 1.0f / Max;
|
|
MValueY = 1.0f / Max;
|
|
nXoff = (int)((nBackbufferWidth - (640 * MValueX)) / 2);
|
|
nYoff = (int)((nBackbufferHeight - (480 * MValueY)) / 2);
|
|
}
|
|
|
|
// tell the debugger
|
|
gleft = rcWindow.left; gright = rcWindow.right;
|
|
gtop = rcWindow.top; gbottom = rcWindow.bottom;
|
|
}
|
|
|
|
|
|
|
|
// =======================================================================================
|
|
// Close plugin
|
|
// ----------------
|
|
void OpenGL_Shutdown()
|
|
{
|
|
#if USE_SDL
|
|
SDL_Quit();
|
|
#elif defined(HAVE_COCOA) && HAVE_COCOA
|
|
cocoaGLDelete(GLWin.cocoaCtx);
|
|
#elif defined(USE_WX) && USE_WX
|
|
delete GLWin.glCanvas;
|
|
delete GLWin.frame;
|
|
#elif defined(_WIN32)
|
|
if (hRC) // Do We Have A Rendering Context?
|
|
{
|
|
if (!wglMakeCurrent(NULL,NULL)) // Are We Able To Release The DC And RC Contexts?
|
|
{
|
|
// [F|RES]: if this fails i dont see the message box and
|
|
// cant get out of the modal state so i disable it.
|
|
// This function fails only if i render to main window
|
|
// MessageBox(NULL,"Release Of DC And RC Failed.", "SHUTDOWN ERROR", MB_OK | MB_ICONINFORMATION);
|
|
}
|
|
|
|
if (!wglDeleteContext(hRC)) // Are We Able To Delete The RC?
|
|
{
|
|
MessageBox(NULL,"Release Rendering Context Failed.", "SHUTDOWN ERROR", MB_OK | MB_ICONINFORMATION);
|
|
}
|
|
hRC = NULL; // Set RC To NULL
|
|
}
|
|
|
|
if (hDC && !ReleaseDC(EmuWindow::GetWnd(),hDC)) // Are We Able To Release The DC
|
|
{
|
|
MessageBox(NULL,"Release Device Context Failed.", "SHUTDOWN ERROR", MB_OK | MB_ICONINFORMATION);
|
|
hDC = NULL; // Set DC To NULL
|
|
}
|
|
#elif defined(HAVE_X11) && HAVE_X11
|
|
if (GLWin.ctx)
|
|
{
|
|
if (!glXMakeCurrent(GLWin.dpy, None, NULL))
|
|
{
|
|
ERROR_LOG("Could not release drawing context.\n");
|
|
}
|
|
XUnmapWindow(GLWin.dpy, GLWin.win);
|
|
glXDestroyContext(GLWin.dpy, GLWin.ctx);
|
|
XCloseDisplay(GLWin.dpy);
|
|
GLWin.ctx = NULL;
|
|
}
|
|
#if defined(HAVE_XXF86VM) && HAVE_XXF86VM
|
|
/* switch back to original desktop resolution if we were in fs */
|
|
if (GLWin.dpy != NULL) {
|
|
if (GLWin.fs) {
|
|
XF86VidModeSwitchToMode(GLWin.dpy, GLWin.screen, &GLWin.deskMode);
|
|
XF86VidModeSetViewPort(GLWin.dpy, GLWin.screen, 0, 0);
|
|
}
|
|
}
|
|
#endif
|
|
#endif
|
|
}
|