45 lines
1.6 KiB
C++
45 lines
1.6 KiB
C++
// Copyright 2018 Dolphin Emulator Project
|
|
// Licensed under GPLv2+
|
|
// Refer to the license.txt file included.
|
|
|
|
#pragma once
|
|
|
|
class InputConfig;
|
|
|
|
namespace ControllerEmu
|
|
{
|
|
class EmulatedController;
|
|
}
|
|
|
|
#include <string>
|
|
#include <vector>
|
|
|
|
namespace InputProfile
|
|
{
|
|
enum class CycleDirection : int
|
|
{
|
|
Forward = 1,
|
|
Backward = -1
|
|
};
|
|
|
|
class ProfileCycler
|
|
{
|
|
public:
|
|
void NextWiimoteProfile(int controller_index);
|
|
void PreviousWiimoteProfile(int controller_index);
|
|
void NextWiimoteProfileForGame(int controller_index);
|
|
void PreviousWiimoteProfileForGame(int controller_index);
|
|
private:
|
|
void CycleProfile(CycleDirection cycle_direction, InputConfig* device_configuration, int& profile_index, int controller_index);
|
|
void CycleProfileForGame(CycleDirection cycle_direction, InputConfig* device_configuration, int& profile_index, const std::string& setting, int controller_index);
|
|
std::vector<std::string> GetProfilesForDevice(InputConfig* device_configuration);
|
|
std::vector<std::string> GetProfilesFromSetting(const std::string& setting, InputConfig* device_configuration);
|
|
std::string GetProfile(CycleDirection cycle_direction, int& profile_index, const std::vector<std::string>& profiles);
|
|
std::vector<std::string> GetMatchingProfilesFromSetting(const std::string& setting, const std::vector<std::string>& profiles, InputConfig* device_configuration);
|
|
void UpdateToProfile(const std::string& profile_filename, ControllerEmu::EmulatedController* controller);
|
|
std::string GetWiimoteInputProfilesForGame(int controller_index);
|
|
|
|
int m_wiimote_profile_index = 0;
|
|
};
|
|
}
|