689 lines
17 KiB
C++
689 lines
17 KiB
C++
// Copyright (C) 2003-2008 Dolphin Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official SVN repository and contact information can be found at
|
|
// http://code.google.com/p/dolphin-emu/
|
|
|
|
#include <stdio.h>
|
|
#include <math.h>
|
|
|
|
#include "Common.h"
|
|
#include "pluginspecs_pad.h"
|
|
#include "PadSimple.h"
|
|
#include "IniFile.h"
|
|
|
|
#include "GUI/ConfigDlg.h"
|
|
|
|
#ifdef _WIN32
|
|
#include "XInput.h"
|
|
#include "DirectInputBase.h"
|
|
|
|
DInput dinput;
|
|
|
|
#else
|
|
|
|
#include <X11/Xlib.h>
|
|
#include <X11/Xutil.h>
|
|
#include <X11/keysym.h>
|
|
|
|
Display* GXdsp;
|
|
bool KeyStatus[NUMCONTROLS];
|
|
#endif
|
|
|
|
SPads pad[4];
|
|
|
|
HINSTANCE g_hInstance;
|
|
SPADInitialize g_PADInitialize;
|
|
|
|
#define RECORD_SIZE (1024 * 128)
|
|
SPADStatus recordBuffer[RECORD_SIZE];
|
|
int count = 0;
|
|
|
|
void RecordInput(const SPADStatus& _rPADStatus)
|
|
{
|
|
if (count >= RECORD_SIZE)
|
|
{
|
|
return;
|
|
}
|
|
|
|
recordBuffer[count++] = _rPADStatus;
|
|
}
|
|
|
|
|
|
const SPADStatus& PlayRecord()
|
|
{
|
|
if (count >= RECORD_SIZE){return(recordBuffer[0]);}
|
|
|
|
return(recordBuffer[count++]);
|
|
}
|
|
|
|
|
|
void LoadRecord()
|
|
{
|
|
FILE* pStream = fopen("c:\\pad-record.bin", "rb");
|
|
|
|
if (pStream != NULL)
|
|
{
|
|
fread(recordBuffer, 1, RECORD_SIZE * sizeof(SPADStatus), pStream);
|
|
fclose(pStream);
|
|
}
|
|
}
|
|
|
|
|
|
void SaveRecord()
|
|
{
|
|
FILE* pStream = fopen("c:\\pad-record.bin", "wb");
|
|
|
|
if (pStream != NULL)
|
|
{
|
|
fwrite(recordBuffer, 1, RECORD_SIZE * sizeof(SPADStatus), pStream);
|
|
fclose(pStream);
|
|
}
|
|
}
|
|
|
|
|
|
#ifdef _WIN32
|
|
|
|
class wxDLLApp : public wxApp
|
|
{
|
|
bool OnInit()
|
|
{
|
|
return true;
|
|
}
|
|
};
|
|
IMPLEMENT_APP_NO_MAIN(wxDLLApp)
|
|
|
|
WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst);
|
|
|
|
BOOL APIENTRY DllMain(HINSTANCE hinstDLL, // DLL module handle
|
|
DWORD dwReason, // reason called
|
|
LPVOID lpvReserved) // reserved
|
|
{
|
|
switch (dwReason)
|
|
{
|
|
case DLL_PROCESS_ATTACH:
|
|
{ //use wxInitialize() if you don't want GUI instead of the following 12 lines
|
|
wxSetInstance((HINSTANCE)hinstDLL);
|
|
int argc = 0;
|
|
char **argv = NULL;
|
|
wxEntryStart(argc, argv);
|
|
if ( !wxTheApp || !wxTheApp->CallOnInit() )
|
|
return FALSE;
|
|
}
|
|
break;
|
|
|
|
case DLL_PROCESS_DETACH:
|
|
wxEntryCleanup(); //use wxUninitialize() if you don't want GUI
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
g_hInstance = hinstDLL;
|
|
return(TRUE);
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
void GetDllInfo(PLUGIN_INFO* _PluginInfo)
|
|
{
|
|
_PluginInfo->Version = 0x0100;
|
|
_PluginInfo->Type = PLUGIN_TYPE_PAD;
|
|
|
|
#ifdef DEBUGFAST
|
|
sprintf(_PluginInfo->Name, "Dolphin KB/X360pad (DebugFast)");
|
|
#else
|
|
#ifndef _DEBUG
|
|
sprintf(_PluginInfo->Name, "Dolphin KB/X360pad");
|
|
#else
|
|
sprintf(_PluginInfo->Name, "Dolphin KB/X360pad (Debug)");
|
|
#endif
|
|
#endif
|
|
|
|
}
|
|
|
|
void DllConfig(HWND _hParent)
|
|
{
|
|
LoadConfig();
|
|
#ifdef _WIN32
|
|
wxWindow win;
|
|
win.SetHWND(_hParent);
|
|
ConfigDialog frame(&win);
|
|
frame.ShowModal();
|
|
win.SetHWND(0);
|
|
#else
|
|
ConfigDialog frame(NULL);
|
|
frame.ShowModal();
|
|
#endif
|
|
SaveConfig();
|
|
}
|
|
|
|
|
|
void PAD_Initialize(SPADInitialize _PADInitialize)
|
|
{
|
|
#ifdef RECORD_REPLAY
|
|
LoadRecord();
|
|
#endif
|
|
|
|
g_PADInitialize = _PADInitialize;
|
|
#ifdef _WIN32
|
|
dinput.Init((HWND)g_PADInitialize.hWnd);
|
|
#else
|
|
GXdsp = (Display*)g_PADInitialize.hWnd;
|
|
#endif
|
|
|
|
LoadConfig();
|
|
}
|
|
|
|
|
|
void PAD_Shutdown()
|
|
{
|
|
#ifdef RECORD_STORE
|
|
SaveRecord();
|
|
#endif
|
|
#ifdef _WIN32
|
|
dinput.Free();
|
|
#endif
|
|
SaveConfig();
|
|
}
|
|
|
|
|
|
const float kDeadZone = 0.1f;
|
|
|
|
// Implement circular deadzone
|
|
void ScaleStickValues(unsigned char* outx,
|
|
unsigned char* outy,
|
|
short inx, short iny)
|
|
{
|
|
float x = ((float)inx + 0.5f) / 32767.5f;
|
|
float y = ((float)iny + 0.5f) / 32767.5f;
|
|
|
|
if ((x == 0.0f) && (y == 0.0f)) // to be safe
|
|
{
|
|
*outx = 0;
|
|
*outy = 0;
|
|
return;
|
|
}
|
|
|
|
float magnitude = sqrtf(x * x + y * y);
|
|
float nx = x / magnitude;
|
|
float ny = y / magnitude;
|
|
|
|
if (magnitude < kDeadZone){magnitude = kDeadZone;}
|
|
|
|
magnitude = (magnitude - kDeadZone) / (1.0f - kDeadZone);
|
|
magnitude *= magnitude; // another power may be more appropriate
|
|
nx *= magnitude;
|
|
ny *= magnitude;
|
|
int ix = (int)(nx * 100);
|
|
int iy = (int)(ny * 100);
|
|
*outx = 0x80 + ix;
|
|
*outy = 0x80 + iy;
|
|
}
|
|
|
|
|
|
#ifdef _WIN32
|
|
void DInput_Read(int _numPAD, SPADStatus* _pPADStatus)
|
|
{
|
|
dinput.Read();
|
|
|
|
int stickvalue = (dinput.diks[pad[_numPAD].keyForControl[CTL_HALFPRESS]] & 0xFF) ? 40 : 100;
|
|
int triggervalue = (dinput.diks[pad[_numPAD].keyForControl[CTL_HALFPRESS]] & 0xFF) ? 100 : 255;
|
|
|
|
// get the new keys
|
|
if (dinput.diks[pad[_numPAD].keyForControl[CTL_MAINLEFT]] & 0xFF){_pPADStatus->stickX -= stickvalue;}
|
|
if (dinput.diks[pad[_numPAD].keyForControl[CTL_MAINRIGHT]] & 0xFF){_pPADStatus->stickX += stickvalue;}
|
|
if (dinput.diks[pad[_numPAD].keyForControl[CTL_MAINDOWN]] & 0xFF){_pPADStatus->stickY -= stickvalue;}
|
|
if (dinput.diks[pad[_numPAD].keyForControl[CTL_MAINUP]] & 0xFF){_pPADStatus->stickY += stickvalue;}
|
|
if (dinput.diks[pad[_numPAD].keyForControl[CTL_SUBLEFT]] & 0xFF){_pPADStatus->substickX -= stickvalue;}
|
|
if (dinput.diks[pad[_numPAD].keyForControl[CTL_SUBRIGHT]] & 0xFF){_pPADStatus->substickX += stickvalue;}
|
|
if (dinput.diks[pad[_numPAD].keyForControl[CTL_SUBDOWN]] & 0xFF){_pPADStatus->substickY -= stickvalue;}
|
|
if (dinput.diks[pad[_numPAD].keyForControl[CTL_SUBUP]] & 0xFF){_pPADStatus->substickY += stickvalue;}
|
|
|
|
if (dinput.diks[pad[_numPAD].keyForControl[CTL_L]] & 0xFF)
|
|
{
|
|
_pPADStatus->button |= PAD_TRIGGER_L;
|
|
_pPADStatus->triggerLeft = triggervalue;
|
|
}
|
|
|
|
if (dinput.diks[pad[_numPAD].keyForControl[CTL_R]] & 0xFF)
|
|
{
|
|
_pPADStatus->button |= PAD_TRIGGER_R;
|
|
_pPADStatus->triggerRight = triggervalue;
|
|
}
|
|
|
|
if (dinput.diks[pad[_numPAD].keyForControl[CTL_A]] & 0xFF)
|
|
{
|
|
_pPADStatus->button |= PAD_BUTTON_A;
|
|
_pPADStatus->analogA = 255;
|
|
}
|
|
|
|
if (dinput.diks[pad[_numPAD].keyForControl[CTL_B]] & 0xFF)
|
|
{
|
|
_pPADStatus->button |= PAD_BUTTON_B;
|
|
_pPADStatus->analogB = 255;
|
|
}
|
|
|
|
if (dinput.diks[pad[_numPAD].keyForControl[CTL_X]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_X;}
|
|
if (dinput.diks[pad[_numPAD].keyForControl[CTL_Y]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_Y;}
|
|
if (dinput.diks[pad[_numPAD].keyForControl[CTL_Z]] & 0xFF){_pPADStatus->button |= PAD_TRIGGER_Z;}
|
|
if (dinput.diks[pad[_numPAD].keyForControl[CTL_DPADUP]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_UP;}
|
|
if (dinput.diks[pad[_numPAD].keyForControl[CTL_DPADDOWN]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_DOWN;}
|
|
if (dinput.diks[pad[_numPAD].keyForControl[CTL_DPADLEFT]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_LEFT;}
|
|
if (dinput.diks[pad[_numPAD].keyForControl[CTL_DPADRIGHT]]& 0xFF){_pPADStatus->button |= PAD_BUTTON_RIGHT;}
|
|
if (dinput.diks[pad[_numPAD].keyForControl[CTL_START]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_START;}
|
|
}
|
|
|
|
bool XInput_Read(int xpadplayer, SPADStatus* _pPADStatus)
|
|
{
|
|
const int base = 0x80;
|
|
XINPUT_STATE xstate;
|
|
DWORD xresult = XInputGetState(xpadplayer, &xstate);
|
|
|
|
// Let's .. yes, let's use XINPUT!
|
|
if (xresult == ERROR_SUCCESS)
|
|
{
|
|
const XINPUT_GAMEPAD& xpad = xstate.Gamepad;
|
|
|
|
if ((_pPADStatus->stickX == base) && (_pPADStatus->stickY == base))
|
|
{
|
|
ScaleStickValues(
|
|
&_pPADStatus->stickX,
|
|
&_pPADStatus->stickY,
|
|
xpad.sThumbLX,
|
|
xpad.sThumbLY);
|
|
}
|
|
|
|
if ((_pPADStatus->substickX == base) && (_pPADStatus->substickY == base))
|
|
{
|
|
ScaleStickValues(
|
|
&_pPADStatus->substickX,
|
|
&_pPADStatus->substickY,
|
|
xpad.sThumbRX,
|
|
xpad.sThumbRY);
|
|
}
|
|
|
|
_pPADStatus->triggerLeft = xpad.bLeftTrigger;
|
|
_pPADStatus->triggerRight = xpad.bRightTrigger;
|
|
|
|
if (xpad.bLeftTrigger > 200) {_pPADStatus->button |= PAD_TRIGGER_L;}
|
|
if (xpad.bRightTrigger > 200) {_pPADStatus->button |= PAD_TRIGGER_R;}
|
|
if (xpad.wButtons & XINPUT_GAMEPAD_A) {_pPADStatus->button |= PAD_BUTTON_A;}
|
|
if (xpad.wButtons & XINPUT_GAMEPAD_X) {_pPADStatus->button |= PAD_BUTTON_B;}
|
|
if (xpad.wButtons & XINPUT_GAMEPAD_B) {_pPADStatus->button |= PAD_BUTTON_X;}
|
|
if (xpad.wButtons & XINPUT_GAMEPAD_Y) {_pPADStatus->button |= PAD_BUTTON_Y;}
|
|
if (xpad.wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER){_pPADStatus->button |= PAD_TRIGGER_Z;}
|
|
if (xpad.wButtons & XINPUT_GAMEPAD_START) {_pPADStatus->button |= PAD_BUTTON_START;}
|
|
if (xpad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT) {_pPADStatus->button |= PAD_BUTTON_LEFT;}
|
|
if (xpad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) {_pPADStatus->button |= PAD_BUTTON_RIGHT;}
|
|
if (xpad.wButtons & XINPUT_GAMEPAD_DPAD_UP) {_pPADStatus->button |= PAD_BUTTON_UP;}
|
|
if (xpad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN) {_pPADStatus->button |= PAD_BUTTON_DOWN;}
|
|
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
#if defined(__linux__)
|
|
// The graphics plugin in the PCSX2 design leaves a lot of the window processing to the pad plugin, weirdly enough.
|
|
void X11_Read(int _numPAD, SPADStatus* _pPADStatus)
|
|
{
|
|
// Do all the stuff we need to do once per frame here
|
|
if (_numPAD != 0) {
|
|
return;
|
|
}
|
|
// This code is from Zerofrog's pcsx2 pad plugin
|
|
XEvent E;
|
|
//int keyPress=0, keyRelease=0;
|
|
KeySym key;
|
|
|
|
// keyboard input
|
|
int num_events;
|
|
for (num_events = XPending(GXdsp);num_events > 0;num_events--) {
|
|
XNextEvent(GXdsp, &E);
|
|
switch (E.type) {
|
|
case KeyPress:
|
|
//_KeyPress(pad, XLookupKeysym((XKeyEvent *)&E, 0)); break;
|
|
|
|
key = XLookupKeysym((XKeyEvent*)&E, 0);
|
|
|
|
if((key >= XK_F1 && key <= XK_F9) ||
|
|
key == XK_Shift_L || key == XK_Shift_R ||
|
|
key == XK_Control_L || key == XK_Control_R) {
|
|
XPutBackEvent(GXdsp, &E);
|
|
break;
|
|
}
|
|
|
|
int i;
|
|
for (i = 0; i < NUMCONTROLS; i++) {
|
|
if (key == pad[_numPAD].keyForControl[i]) {
|
|
KeyStatus[i] = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
break;
|
|
|
|
case KeyRelease:
|
|
|
|
key = XLookupKeysym((XKeyEvent*)&E, 0);
|
|
|
|
if((key >= XK_F1 && key <= XK_F9) ||
|
|
key == XK_Shift_L || key == XK_Shift_R ||
|
|
key == XK_Control_L || key == XK_Control_R) {
|
|
XPutBackEvent(GXdsp, &E);
|
|
break;
|
|
}
|
|
|
|
//_KeyRelease(pad, XLookupKeysym((XKeyEvent *)&E, 0));
|
|
for (i = 0; i < NUMCONTROLS; i++) {
|
|
if (key == pad[_numPAD].keyForControl[i]) {
|
|
KeyStatus[i] = false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
case FocusIn:
|
|
XAutoRepeatOff(GXdsp);
|
|
break;
|
|
|
|
case FocusOut:
|
|
XAutoRepeatOn(GXdsp);
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
int stickvalue = (KeyStatus[CTL_HALFPRESS]) ? 40 : 100;
|
|
int triggervalue = (KeyStatus[CTL_HALFPRESS]) ? 100 : 255;
|
|
|
|
if (KeyStatus[CTL_MAINLEFT]){_pPADStatus->stickX -= stickvalue;}
|
|
if (KeyStatus[CTL_MAINUP]){_pPADStatus->stickY += stickvalue;}
|
|
if (KeyStatus[CTL_MAINRIGHT]){_pPADStatus->stickX += stickvalue;}
|
|
if (KeyStatus[CTL_MAINDOWN]){_pPADStatus->stickY -= stickvalue;}
|
|
|
|
if (KeyStatus[CTL_SUBLEFT]){_pPADStatus->substickX -= stickvalue;}
|
|
if (KeyStatus[CTL_SUBUP]){_pPADStatus->substickY += stickvalue;}
|
|
if (KeyStatus[CTL_SUBRIGHT]){_pPADStatus->substickX += stickvalue;}
|
|
if (KeyStatus[CTL_SUBDOWN]){_pPADStatus->substickY -= stickvalue;}
|
|
|
|
if (KeyStatus[CTL_DPADLEFT]){_pPADStatus->button |= PAD_BUTTON_LEFT;}
|
|
if (KeyStatus[CTL_DPADUP]){_pPADStatus->button |= PAD_BUTTON_UP;}
|
|
if (KeyStatus[CTL_DPADRIGHT]){_pPADStatus->button |= PAD_BUTTON_RIGHT;}
|
|
if (KeyStatus[CTL_DPADDOWN]){_pPADStatus->button |= PAD_BUTTON_DOWN;}
|
|
|
|
if (KeyStatus[CTL_A]) {
|
|
_pPADStatus->button |= PAD_BUTTON_A;
|
|
_pPADStatus->analogA = 255;
|
|
}
|
|
|
|
if (KeyStatus[CTL_B]) {
|
|
_pPADStatus->button |= PAD_BUTTON_B;
|
|
_pPADStatus->analogB = 255;
|
|
}
|
|
|
|
if (KeyStatus[CTL_X]){_pPADStatus->button |= PAD_BUTTON_X;}
|
|
if (KeyStatus[CTL_Y]){_pPADStatus->button |= PAD_BUTTON_Y;}
|
|
if (KeyStatus[CTL_Z]){_pPADStatus->button |= PAD_TRIGGER_Z;}
|
|
|
|
if (KeyStatus[CTL_L]) {
|
|
_pPADStatus->button |= PAD_TRIGGER_L;
|
|
_pPADStatus->triggerLeft = triggervalue;
|
|
}
|
|
|
|
if (KeyStatus[CTL_R]) {
|
|
_pPADStatus->button |= PAD_TRIGGER_R;
|
|
_pPADStatus->triggerRight = triggervalue;
|
|
}
|
|
|
|
if (KeyStatus[CTL_START]){_pPADStatus->button |= PAD_BUTTON_START;}
|
|
}
|
|
|
|
|
|
#endif
|
|
|
|
void PAD_GetStatus(u8 _numPAD, SPADStatus* _pPADStatus)
|
|
{
|
|
// Check if all is okay
|
|
if ((_pPADStatus == NULL))
|
|
{
|
|
return;
|
|
}
|
|
|
|
#ifdef RECORD_REPLAY
|
|
*_pPADStatus = PlayRecord();
|
|
return;
|
|
#endif
|
|
|
|
const int base = 0x80;
|
|
// Clear pad
|
|
memset(_pPADStatus, 0, sizeof(SPADStatus));
|
|
|
|
_pPADStatus->stickY = base;
|
|
_pPADStatus->stickX = base;
|
|
_pPADStatus->substickX = base;
|
|
_pPADStatus->substickY = base;
|
|
_pPADStatus->button |= PAD_USE_ORIGIN;
|
|
#ifdef _WIN32
|
|
// Just update pad on focus
|
|
// TODO fix g_PADInitialize.hWnd != DolphinWX frame
|
|
if (pad[_numPAD].disable)
|
|
{
|
|
if (g_PADInitialize.hWnd != GetForegroundWindow())
|
|
return;
|
|
}
|
|
|
|
if (pad[_numPAD].keyboard)
|
|
{
|
|
// Keyboard, so we assume it's ok
|
|
_pPADStatus->err = PAD_ERR_NONE;
|
|
DInput_Read(_numPAD, _pPADStatus);
|
|
}
|
|
else
|
|
{
|
|
// It's an xpad, so error if it's not connected
|
|
// shuffle2: pretty sure this does nothing for now, dolphin
|
|
// seems to ignore changes to the connected mask after init...
|
|
if (XInput_Read(pad[_numPAD].xpadplayer, _pPADStatus))
|
|
_pPADStatus->err = PAD_ERR_NONE;
|
|
else
|
|
_pPADStatus->err = PAD_ERR_NO_CONTROLLER;
|
|
}
|
|
#elif defined(__linux__)
|
|
_pPADStatus->err = PAD_ERR_NONE;
|
|
X11_Read(_numPAD, _pPADStatus);
|
|
#endif
|
|
|
|
#ifdef RECORD_STORE
|
|
RecordInput(*_pPADStatus);
|
|
#endif
|
|
}
|
|
|
|
|
|
// Rough approximation of GC behaviour - needs improvement.
|
|
void PAD_Rumble(u8 _numPAD, unsigned int _uType, unsigned int _uStrength)
|
|
{
|
|
#ifdef _WIN32
|
|
if (!pad[_numPAD].keyboard)
|
|
{
|
|
static int a = 0;
|
|
|
|
if ((_uType == 0) || (_uType == 2))
|
|
{
|
|
a = 0;
|
|
}
|
|
else if (_uType == 1)
|
|
{
|
|
a = _uStrength > 2 ? 8000 : 0;
|
|
}
|
|
|
|
a = int ((float)a * 0.96f);
|
|
|
|
if (!pad[_numPAD].rumble)
|
|
{
|
|
a = 0;
|
|
}
|
|
|
|
XINPUT_VIBRATION vib;
|
|
vib.wLeftMotorSpeed = a; //_uStrength*100;
|
|
vib.wRightMotorSpeed = a; //_uStrength*100;
|
|
XInputSetState(pad[_numPAD].xpadplayer, &vib);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
unsigned int PAD_GetAttachedPads()
|
|
{
|
|
unsigned int connected = 0;
|
|
|
|
LoadConfig();
|
|
|
|
if(pad[0].attached)
|
|
connected |= 1;
|
|
if(pad[1].attached)
|
|
connected |= 2;
|
|
if(pad[2].attached)
|
|
connected |= 4;
|
|
if(pad[3].attached)
|
|
connected |= 8;
|
|
|
|
return connected;
|
|
}
|
|
|
|
|
|
unsigned int SaveLoadState(char* _ptr, BOOL _bSave)
|
|
{
|
|
return(0);
|
|
}
|
|
|
|
|
|
void LoadConfig()
|
|
{
|
|
// Initialize first pad to standard controls
|
|
#ifdef _WIN32
|
|
const int defaultKeyForControl[NUMCONTROLS] =
|
|
{
|
|
DIK_X, //A
|
|
DIK_Z,
|
|
DIK_S,
|
|
DIK_C,
|
|
DIK_D,
|
|
DIK_RETURN,
|
|
DIK_Q,
|
|
DIK_W,
|
|
DIK_UP, //mainstick
|
|
DIK_DOWN,
|
|
DIK_LEFT,
|
|
DIK_RIGHT,
|
|
DIK_I, //substick
|
|
DIK_K,
|
|
DIK_J,
|
|
DIK_L,
|
|
DIK_T, //dpad
|
|
DIK_G,
|
|
DIK_F,
|
|
DIK_H,
|
|
DIK_LSHIFT
|
|
};
|
|
#else
|
|
const int defaultKeyForControl[NUMCONTROLS] =
|
|
{
|
|
XK_x, //A
|
|
XK_z,
|
|
XK_s,
|
|
XK_c,
|
|
XK_d,
|
|
XK_Return,
|
|
XK_q,
|
|
XK_w,
|
|
XK_Up, //mainstick
|
|
XK_Down,
|
|
XK_Left,
|
|
XK_Right,
|
|
XK_i, //substick
|
|
XK_K,
|
|
XK_j,
|
|
XK_l,
|
|
XK_t, //dpad
|
|
XK_g,
|
|
XK_f,
|
|
XK_h,
|
|
XK_Shift_L //halfpress
|
|
};
|
|
#endif
|
|
IniFile file;
|
|
file.Load("pad.ini");
|
|
|
|
for(int i = 0; i < 4; i++)
|
|
{
|
|
char SectionName[32];
|
|
sprintf(SectionName, "PAD%i", i+1);
|
|
|
|
file.Get(SectionName, "Keyboard", &pad[i].keyboard, true);
|
|
file.Get(SectionName, "Attached", &pad[i].attached, i==0);
|
|
file.Get(SectionName, "DisableOnBackground", &pad[i].disable, false);
|
|
file.Get(SectionName, "Rumble", &pad[i].rumble, true);
|
|
file.Get(SectionName, "XPad#", &pad[i].xpadplayer);
|
|
|
|
for (int x = 0; x < NUMCONTROLS; x++)
|
|
{
|
|
file.Get(SectionName, controlNames[x], &pad[i].keyForControl[x],
|
|
(i==0)?defaultKeyForControl[x]:0);
|
|
#ifndef _WIN32
|
|
// In linux we have a problem assigning the upper case of the
|
|
// keys because they're not being recognized
|
|
pad[i].keyForControl[x] = tolower(pad[i].keyForControl[x]);
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void SaveConfig()
|
|
{
|
|
IniFile file;
|
|
file.Load("pad.ini");
|
|
|
|
for(int i = 0; i < 4; i++)
|
|
{
|
|
char SectionName[32];
|
|
sprintf(SectionName, "PAD%i", i+1);
|
|
|
|
file.Set(SectionName, "Keyboard", pad[i].keyboard);
|
|
file.Set(SectionName, "Attached", pad[i].attached);
|
|
file.Set(SectionName, "DisableOnBackground", pad[i].disable);
|
|
file.Set(SectionName, "Rumble", pad[i].rumble);
|
|
file.Set(SectionName, "XPad#", pad[i].xpadplayer);
|
|
|
|
for (int x = 0; x < NUMCONTROLS; x++)
|
|
{
|
|
file.Set(SectionName, controlNames[x], pad[i].keyForControl[x]);
|
|
}
|
|
}
|
|
file.Save("pad.ini");
|
|
}
|
|
|
|
|