dolphin/Data/Sys/Shaders/sunset.glsl

11 lines
155 B
GLSL

uniform sampler2D samp9;
out vec4 ocol0;
in vec2 uv0;
void main()
{
vec4 c0 = texture(samp9, uv0);
ocol0 = vec4(c0.r * 1.5, c0.g, c0.b * 0.5, c0.a);
}