dolphin/Source
Ryan Houdek b55a4bb087 Slight optimization in the pixel shader. We are using pow(2.0, X) in place of exp2(X). This can be faster in places that don't optimize a pow to a exp2 in this case.
Notice this from here: http://cgit.freedesktop.org/mesa/mesa/commit/?id=847bc36a38d42967ad6bf0492fe90a4892d9d799
Intel Haswell GPU is 24 cycles for POW and 14 cycles for EXP2.
Maybe other GPUs don't optimize this either. Just be safe.
2014-01-08 16:40:31 -06:00
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Android [Android] Simplify instantiations of OverlayConfigButton.java. Also simplified resizeDrawable even more. We just acquire the resource instance and then get the display metrics directly. 2014-01-02 12:23:17 -05:00
Core Slight optimization in the pixel shader. We are using pow(2.0, X) in place of exp2(X). This can be faster in places that don't optimize a pow to a exp2 in this case. 2014-01-08 16:40:31 -06:00
DSPSpy Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00
DSPTool Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00
TestSuite Convert all vcxproj files to UNIX line endings 2013-12-31 14:03:18 -05:00
UnitTests Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00
VSProps Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00
CMakeLists.txt [Android] Fix PCH build. Clean up DolphinWX cmake file a little bit. Modify our android cmake toolchain file to make the default build location not be source root, because that is stupid. 2013-10-28 19:59:03 -05:00
dolphin-emu.sln Fix Windows Build 2013-12-11 15:23:09 -06:00
pch.h Fix Linux build issue. 2013-10-27 19:51:55 -04:00