dolphin/Source/Core/DolphinQt2/TAS/WiiTASInputWindow.cpp

482 lines
20 KiB
C++

// Copyright 2018 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "DolphinQt2/TAS/WiiTASInputWindow.h"
#include <QCheckBox>
#include <QGroupBox>
#include <QHBoxLayout>
#include <QSpinBox>
#include <QVBoxLayout>
#include "Common/CommonTypes.h"
#include "Common/FileUtil.h"
#include "Core/Core.h"
#include "Core/HW/WiimoteEmu/Attachment/Classic.h"
#include "Core/HW/WiimoteEmu/Attachment/Nunchuk.h"
#include "Core/HW/WiimoteEmu/Encryption.h"
#include "Core/HW/WiimoteEmu/WiimoteEmu.h"
#include "Core/HW/WiimoteReal/WiimoteReal.h"
#include "DolphinQt2/QtUtils/AspectRatioWidget.h"
#include "DolphinQt2/TAS/IRWidget.h"
#include "DolphinQt2/TAS/Shared.h"
#include "InputCommon/InputConfig.h"
WiiTASInputWindow::WiiTASInputWindow(QWidget* parent, int num) : QDialog(parent), m_num(num)
{
setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
const QKeySequence ir_x_shortcut_key_sequence = QKeySequence(Qt::ALT + Qt::Key_F);
const QKeySequence ir_y_shortcut_key_sequence = QKeySequence(Qt::ALT + Qt::Key_G);
m_ir_box = new QGroupBox(QStringLiteral("%1 (%2/%3)")
.arg(tr("IR"),
ir_x_shortcut_key_sequence.toString(QKeySequence::NativeText),
ir_y_shortcut_key_sequence.toString(QKeySequence::NativeText)));
auto* x_layout = new QHBoxLayout;
m_ir_x_value = CreateSliderValuePair(this, x_layout, ir_max_x, ir_x_shortcut_key_sequence,
Qt::Horizontal, m_ir_box, true);
auto* y_layout = new QVBoxLayout;
m_ir_y_value = CreateSliderValuePair(this, y_layout, ir_max_y, ir_y_shortcut_key_sequence,
Qt::Vertical, m_ir_box, true);
m_ir_y_value->setMaximumWidth(60);
auto* visual = new IRWidget(this);
connect(m_ir_x_value, static_cast<void (QSpinBox::*)(int)>(&QSpinBox::valueChanged), visual,
&IRWidget::SetX);
connect(m_ir_y_value, static_cast<void (QSpinBox::*)(int)>(&QSpinBox::valueChanged), visual,
&IRWidget::SetY);
connect(visual, &IRWidget::ChangedX, m_ir_x_value, &QSpinBox::setValue);
connect(visual, &IRWidget::ChangedY, m_ir_y_value, &QSpinBox::setValue);
m_ir_x_value->setValue(ir_max_x / 2);
m_ir_y_value->setValue(ir_max_y / 2);
auto* visual_ar = new AspectRatioWidget(visual, ir_max_x, ir_max_y);
auto* visual_layout = new QHBoxLayout;
visual_layout->addWidget(visual_ar);
visual_layout->addLayout(y_layout);
auto* ir_layout = new QVBoxLayout;
ir_layout->addLayout(x_layout);
ir_layout->addLayout(visual_layout);
m_ir_box->setLayout(ir_layout);
m_nunchuk_stick_box = CreateStickInputs(this, tr("Nunchuk Stick"), m_nunchuk_stick_x_value,
m_nunchuk_stick_y_value, 255, 255, Qt::Key_X, Qt::Key_Y);
m_classic_left_stick_box =
CreateStickInputs(this, tr("Left Stick"), m_classic_left_stick_x_value,
m_classic_left_stick_y_value, 63, 63, Qt::Key_F, Qt::Key_G);
m_classic_right_stick_box =
CreateStickInputs(this, tr("Right Stick"), m_classic_right_stick_x_value,
m_classic_right_stick_y_value, 31, 31, Qt::Key_Q, Qt::Key_W);
// Need to enforce the same minimum width because otherwise the different lengths in the labels
// used on the QGroupBox will cause the StickWidgets to have different sizes.
m_ir_box->setMinimumWidth(20);
m_nunchuk_stick_box->setMinimumWidth(20);
m_remote_orientation_box = new QGroupBox(tr("Wii Remote Orientation"));
auto* top_layout = new QHBoxLayout;
top_layout->addWidget(m_ir_box);
top_layout->addWidget(m_nunchuk_stick_box);
top_layout->addWidget(m_classic_left_stick_box);
top_layout->addWidget(m_classic_right_stick_box);
auto* remote_orientation_x_layout =
// i18n: Refers to a 3D axis (used when mapping motion controls)
CreateSliderValuePairLayout(this, tr("X"), m_remote_orientation_x_value, 1023, Qt::Key_Q,
m_remote_orientation_box);
auto* remote_orientation_y_layout =
// i18n: Refers to a 3D axis (used when mapping motion controls)
CreateSliderValuePairLayout(this, tr("Y"), m_remote_orientation_y_value, 1023, Qt::Key_W,
m_remote_orientation_box);
auto* remote_orientation_z_layout =
// i18n: Refers to a 3D axis (used when mapping motion controls)
CreateSliderValuePairLayout(this, tr("Z"), m_remote_orientation_z_value, 1023, Qt::Key_E,
m_remote_orientation_box);
auto* remote_orientation_layout = new QVBoxLayout;
remote_orientation_layout->addLayout(remote_orientation_x_layout);
remote_orientation_layout->addLayout(remote_orientation_y_layout);
remote_orientation_layout->addLayout(remote_orientation_z_layout);
m_remote_orientation_box->setLayout(remote_orientation_layout);
m_nunchuk_orientation_box = new QGroupBox(tr("Nunchuk Orientation"));
auto* nunchuk_orientation_x_layout =
// i18n: Refers to a 3D axis (used when mapping motion controls)
CreateSliderValuePairLayout(this, tr("X"), m_nunchuk_orientation_x_value, 1023, Qt::Key_I,
m_nunchuk_orientation_box);
auto* nunchuk_orientation_y_layout =
// i18n: Refers to a 3D axis (used when mapping motion controls)
CreateSliderValuePairLayout(this, tr("Y"), m_nunchuk_orientation_y_value, 1023, Qt::Key_O,
m_nunchuk_orientation_box);
auto* nunchuk_orientation_z_layout =
// i18n: Refers to a 3D axis (used when mapping motion controls)
CreateSliderValuePairLayout(this, tr("Z"), m_nunchuk_orientation_z_value, 1023, Qt::Key_P,
m_nunchuk_orientation_box);
auto* nunchuk_orientation_layout = new QVBoxLayout;
nunchuk_orientation_layout->addLayout(nunchuk_orientation_x_layout);
nunchuk_orientation_layout->addLayout(nunchuk_orientation_y_layout);
nunchuk_orientation_layout->addLayout(nunchuk_orientation_z_layout);
m_nunchuk_orientation_box->setLayout(nunchuk_orientation_layout);
m_triggers_box = new QGroupBox(tr("Triggers"));
auto* l_trigger_layout = CreateSliderValuePairLayout(this, tr("Left"), m_left_trigger_value, 31,
Qt::Key_N, m_triggers_box);
auto* r_trigger_layout = CreateSliderValuePairLayout(this, tr("Right"), m_right_trigger_value, 31,
Qt::Key_M, m_triggers_box);
auto* triggers_layout = new QVBoxLayout;
triggers_layout->addLayout(l_trigger_layout);
triggers_layout->addLayout(r_trigger_layout);
m_triggers_box->setLayout(triggers_layout);
m_a_button = new QCheckBox(QStringLiteral("&A"));
m_b_button = new QCheckBox(QStringLiteral("&B"));
m_1_button = new QCheckBox(QStringLiteral("&1"));
m_2_button = new QCheckBox(QStringLiteral("&2"));
m_plus_button = new QCheckBox(QStringLiteral("&+"));
m_minus_button = new QCheckBox(QStringLiteral("&-"));
m_home_button = new QCheckBox(QStringLiteral("&HOME"));
m_left_button = new QCheckBox(QStringLiteral("&Left"));
m_up_button = new QCheckBox(QStringLiteral("&Up"));
m_down_button = new QCheckBox(QStringLiteral("&Down"));
m_right_button = new QCheckBox(QStringLiteral("&Right"));
m_c_button = new QCheckBox(QStringLiteral("&C"));
m_z_button = new QCheckBox(QStringLiteral("&Z"));
auto* buttons_layout1 = new QHBoxLayout;
buttons_layout1->addWidget(m_a_button);
buttons_layout1->addWidget(m_b_button);
buttons_layout1->addWidget(m_1_button);
buttons_layout1->addWidget(m_2_button);
buttons_layout1->addWidget(m_plus_button);
buttons_layout1->addWidget(m_minus_button);
auto* buttons_layout2 = new QHBoxLayout;
buttons_layout2->addWidget(m_home_button);
buttons_layout2->addWidget(m_left_button);
buttons_layout2->addWidget(m_up_button);
buttons_layout2->addWidget(m_down_button);
buttons_layout2->addWidget(m_right_button);
auto* remote_buttons_layout = new QVBoxLayout;
remote_buttons_layout->setSizeConstraint(QLayout::SetFixedSize);
remote_buttons_layout->addLayout(buttons_layout1);
remote_buttons_layout->addLayout(buttons_layout2);
m_remote_buttons_box = new QGroupBox(tr("Wii Remote Buttons"));
m_remote_buttons_box->setLayout(remote_buttons_layout);
auto* nunchuk_buttons_layout = new QHBoxLayout;
nunchuk_buttons_layout->addWidget(m_c_button);
nunchuk_buttons_layout->addWidget(m_z_button);
m_nunchuk_buttons_box = new QGroupBox(tr("Nunchuk Buttons"));
m_nunchuk_buttons_box->setLayout(nunchuk_buttons_layout);
m_classic_a_button = new QCheckBox(QStringLiteral("&A"));
m_classic_b_button = new QCheckBox(QStringLiteral("&B"));
m_classic_x_button = new QCheckBox(QStringLiteral("&X"));
m_classic_y_button = new QCheckBox(QStringLiteral("&Y"));
m_classic_l_button = new QCheckBox(QStringLiteral("&L"));
m_classic_r_button = new QCheckBox(QStringLiteral("&R"));
m_classic_zl_button = new QCheckBox(QStringLiteral("&ZL"));
m_classic_zr_button = new QCheckBox(QStringLiteral("ZR"));
m_classic_plus_button = new QCheckBox(QStringLiteral("&+"));
m_classic_minus_button = new QCheckBox(QStringLiteral("&-"));
m_classic_home_button = new QCheckBox(QStringLiteral("&HOME"));
m_classic_left_button = new QCheckBox(QStringLiteral("L&eft"));
m_classic_up_button = new QCheckBox(QStringLiteral("&Up"));
m_classic_down_button = new QCheckBox(QStringLiteral("&Down"));
m_classic_right_button = new QCheckBox(QStringLiteral("R&ight"));
auto* classic_buttons_layout1 = new QHBoxLayout;
classic_buttons_layout1->addWidget(m_classic_a_button);
classic_buttons_layout1->addWidget(m_classic_b_button);
classic_buttons_layout1->addWidget(m_classic_x_button);
classic_buttons_layout1->addWidget(m_classic_y_button);
classic_buttons_layout1->addWidget(m_classic_l_button);
classic_buttons_layout1->addWidget(m_classic_r_button);
classic_buttons_layout1->addWidget(m_classic_zl_button);
classic_buttons_layout1->addWidget(m_classic_zr_button);
auto* classic_buttons_layout2 = new QHBoxLayout;
classic_buttons_layout2->addWidget(m_classic_plus_button);
classic_buttons_layout2->addWidget(m_classic_minus_button);
classic_buttons_layout2->addWidget(m_classic_home_button);
classic_buttons_layout2->addWidget(m_classic_left_button);
classic_buttons_layout2->addWidget(m_classic_up_button);
classic_buttons_layout2->addWidget(m_classic_down_button);
classic_buttons_layout2->addWidget(m_classic_right_button);
auto* classic_buttons_layout = new QVBoxLayout;
classic_buttons_layout->setSizeConstraint(QLayout::SetFixedSize);
classic_buttons_layout->addLayout(classic_buttons_layout1);
classic_buttons_layout->addLayout(classic_buttons_layout2);
m_classic_buttons_box = new QGroupBox(tr("Classic Buttons"));
m_classic_buttons_box->setLayout(classic_buttons_layout);
auto* layout = new QVBoxLayout;
layout->addLayout(top_layout);
layout->addWidget(m_remote_orientation_box);
layout->addWidget(m_nunchuk_orientation_box);
layout->addWidget(m_triggers_box);
layout->addWidget(m_remote_buttons_box);
layout->addWidget(m_nunchuk_buttons_box);
layout->addWidget(m_classic_buttons_box);
layout->setAlignment(m_nunchuk_buttons_box, Qt::AlignLeft);
setLayout(layout);
u8 ext = 0;
if (Core::IsRunning())
{
ext = static_cast<WiimoteEmu::Wiimote*>(Wiimote::GetConfig()->GetController(num))
->CurrentExtension();
}
else
{
IniFile ini;
ini.Load(File::GetUserPath(D_CONFIG_IDX) + "WiimoteNew.ini");
std::string extension;
ini.GetIfExists("Wiimote" + std::to_string(num + 1), "Extension", &extension);
if (extension == "Nunchuk")
ext = 1;
if (extension == "Classic")
ext = 2;
}
UpdateExt(ext);
}
void WiiTASInputWindow::UpdateExt(u8 ext)
{
if (ext == 1)
{
setWindowTitle(tr("Wii TAS Input %1 - Wii Remote + Nunchuk").arg(m_num + 1));
m_ir_box->show();
m_nunchuk_stick_box->show();
m_classic_right_stick_box->hide();
m_classic_left_stick_box->hide();
m_remote_orientation_box->show();
m_nunchuk_orientation_box->show();
m_triggers_box->hide();
m_nunchuk_buttons_box->show();
m_remote_buttons_box->show();
m_classic_buttons_box->hide();
}
else if (ext == 2)
{
setWindowTitle(tr("Wii TAS Input %1 - Classic Controller").arg(m_num + 1));
m_ir_box->hide();
m_nunchuk_stick_box->hide();
m_classic_right_stick_box->show();
m_classic_left_stick_box->show();
m_remote_orientation_box->hide();
m_nunchuk_orientation_box->hide();
m_triggers_box->show();
m_remote_buttons_box->hide();
m_nunchuk_buttons_box->hide();
m_classic_buttons_box->show();
}
else
{
setWindowTitle(tr("Wii TAS Input %1 - Wii Remote").arg(m_num + 1));
m_ir_box->show();
m_nunchuk_stick_box->hide();
m_classic_right_stick_box->hide();
m_classic_left_stick_box->hide();
m_remote_orientation_box->show();
m_nunchuk_orientation_box->hide();
m_triggers_box->hide();
m_remote_buttons_box->show();
m_nunchuk_buttons_box->hide();
m_classic_buttons_box->hide();
}
}
template <typename UX>
static void SetButton(QCheckBox* check_box, UX* buttons, UX mask)
{
if (check_box->isChecked())
*buttons |= mask;
else
*buttons &= ~mask;
}
void WiiTASInputWindow::GetValues(u8* report_data, WiimoteEmu::ReportFeatures rptf, int ext,
wiimote_key key)
{
if (!isVisible())
return;
UpdateExt(ext);
u8* const buttons_data = rptf.core ? (report_data + rptf.core) : nullptr;
u8* const accel_data = rptf.accel ? (report_data + rptf.accel) : nullptr;
u8* const ir_data = rptf.ir ? (report_data + rptf.ir) : nullptr;
u8* const ext_data = rptf.ext ? (report_data + rptf.ext) : nullptr;
if (m_remote_buttons_box->isVisible() && buttons_data)
{
u16* buttons = &(reinterpret_cast<wm_buttons*>(buttons_data))->hex;
SetButton<u16>(m_a_button, buttons, WiimoteEmu::Wiimote::BUTTON_A);
SetButton<u16>(m_b_button, buttons, WiimoteEmu::Wiimote::BUTTON_B);
SetButton<u16>(m_1_button, buttons, WiimoteEmu::Wiimote::BUTTON_ONE);
SetButton<u16>(m_2_button, buttons, WiimoteEmu::Wiimote::BUTTON_TWO);
SetButton<u16>(m_plus_button, buttons, WiimoteEmu::Wiimote::BUTTON_PLUS);
SetButton<u16>(m_minus_button, buttons, WiimoteEmu::Wiimote::BUTTON_MINUS);
SetButton<u16>(m_home_button, buttons, WiimoteEmu::Wiimote::BUTTON_HOME);
SetButton<u16>(m_left_button, buttons, WiimoteEmu::Wiimote::PAD_LEFT);
SetButton<u16>(m_up_button, buttons, WiimoteEmu::Wiimote::PAD_UP);
SetButton<u16>(m_down_button, buttons, WiimoteEmu::Wiimote::PAD_DOWN);
SetButton<u16>(m_right_button, buttons, WiimoteEmu::Wiimote::PAD_RIGHT);
}
if (m_remote_orientation_box->isVisible() && accel_data && buttons_data)
{
wm_accel& accel = *reinterpret_cast<wm_accel*>(accel_data);
wm_buttons& buttons = *reinterpret_cast<wm_buttons*>(buttons_data);
accel.x = m_remote_orientation_x_value->value() >> 2;
accel.y = m_remote_orientation_y_value->value() >> 2;
accel.z = m_remote_orientation_z_value->value() >> 2;
buttons.acc_x_lsb = m_remote_orientation_x_value->value() & 0x3;
buttons.acc_y_lsb = m_remote_orientation_y_value->value() >> 1 & 0x1;
buttons.acc_z_lsb = m_remote_orientation_z_value->value() >> 1 & 0x1;
}
if (m_ir_box->isVisible() && ir_data)
{
u16 y = m_ir_y_value->value();
std::array<u16, 4> x;
x[0] = m_ir_x_value->value();
x[1] = x[0] + 100;
x[2] = x[0] - 10;
x[3] = x[1] + 10;
u8 mode;
// Mode 5 not supported in core anyway.
if (rptf.ext)
mode = (rptf.ext - rptf.ir) == 10 ? 1 : 3;
else
mode = (rptf.size - rptf.ir) == 10 ? 1 : 3;
if (mode == 1)
{
memset(ir_data, 0xFF, sizeof(wm_ir_basic) * 2);
wm_ir_basic* const ir_basic = reinterpret_cast<wm_ir_basic*>(ir_data);
for (int i = 0; i < 2; ++i)
{
if (x[i * 2] < 1024 && y < 768)
{
ir_basic[i].x1 = static_cast<u8>(x[i * 2]);
ir_basic[i].x1hi = x[i * 2] >> 8;
ir_basic[i].y1 = static_cast<u8>(y);
ir_basic[i].y1hi = y >> 8;
}
if (x[i * 2 + 1] < 1024 && y < 768)
{
ir_basic[i].x2 = static_cast<u8>(x[i * 2 + 1]);
ir_basic[i].x2hi = x[i * 2 + 1] >> 8;
ir_basic[i].y2 = static_cast<u8>(y);
ir_basic[i].y2hi = y >> 8;
}
}
}
else
{
// TODO: this code doesnt work, resulting in no IR TAS inputs in e.g. wii sports menu when no
// remote extension is used
memset(ir_data, 0xFF, sizeof(wm_ir_extended) * 4);
wm_ir_extended* const ir_extended = reinterpret_cast<wm_ir_extended*>(ir_data);
for (size_t i = 0; i < x.size(); ++i)
{
if (x[i] < 1024 && y < 768)
{
ir_extended[i].x = static_cast<u8>(x[i]);
ir_extended[i].xhi = x[i] >> 8;
ir_extended[i].y = static_cast<u8>(y);
ir_extended[i].yhi = y >> 8;
ir_extended[i].size = 10;
}
}
}
}
if (ext_data && m_nunchuk_stick_box->isVisible())
{
wm_nc& nunchuk = *reinterpret_cast<wm_nc*>(ext_data);
nunchuk.jx = m_nunchuk_stick_x_value->value();
nunchuk.jy = m_nunchuk_stick_y_value->value();
nunchuk.ax = m_nunchuk_orientation_x_value->value() >> 2;
nunchuk.bt.acc_x_lsb = m_nunchuk_orientation_x_value->value() & 0x3;
nunchuk.ay = m_nunchuk_orientation_y_value->value() >> 2;
nunchuk.bt.acc_y_lsb = m_nunchuk_orientation_y_value->value() & 0x3;
nunchuk.az = m_nunchuk_orientation_z_value->value() >> 2;
nunchuk.bt.acc_z_lsb = m_nunchuk_orientation_z_value->value() & 0x3;
SetButton<u8>(m_c_button, &nunchuk.bt.hex, WiimoteEmu::Nunchuk::BUTTON_C);
SetButton<u8>(m_z_button, &nunchuk.bt.hex, WiimoteEmu::Nunchuk::BUTTON_Z);
nunchuk.bt.hex ^= 0x3;
WiimoteEncrypt(&key, reinterpret_cast<u8*>(&nunchuk), 0, sizeof(wm_nc));
}
if (m_classic_left_stick_box->isVisible())
{
wm_classic_extension& cc = *reinterpret_cast<wm_classic_extension*>(ext_data);
WiimoteDecrypt(&key, reinterpret_cast<u8*>(&cc), 0, sizeof(wm_classic_extension));
cc.bt.hex = 0;
SetButton<u16>(m_classic_a_button, &cc.bt.hex, WiimoteEmu::Classic::BUTTON_A);
SetButton<u16>(m_classic_b_button, &cc.bt.hex, WiimoteEmu::Classic::BUTTON_B);
SetButton<u16>(m_classic_x_button, &cc.bt.hex, WiimoteEmu::Classic::BUTTON_X);
SetButton<u16>(m_classic_y_button, &cc.bt.hex, WiimoteEmu::Classic::BUTTON_Y);
SetButton<u16>(m_classic_plus_button, &cc.bt.hex, WiimoteEmu::Classic::BUTTON_PLUS);
SetButton<u16>(m_classic_minus_button, &cc.bt.hex, WiimoteEmu::Classic::BUTTON_MINUS);
SetButton<u16>(m_classic_l_button, &cc.bt.hex, WiimoteEmu::Classic::TRIGGER_L);
SetButton<u16>(m_classic_r_button, &cc.bt.hex, WiimoteEmu::Classic::TRIGGER_R);
SetButton<u16>(m_classic_zl_button, &cc.bt.hex, WiimoteEmu::Classic::BUTTON_ZL);
SetButton<u16>(m_classic_zr_button, &cc.bt.hex, WiimoteEmu::Classic::BUTTON_ZR);
SetButton<u16>(m_classic_left_button, &cc.bt.hex, WiimoteEmu::Classic::PAD_LEFT);
SetButton<u16>(m_classic_up_button, &cc.bt.hex, WiimoteEmu::Classic::PAD_UP);
SetButton<u16>(m_classic_down_button, &cc.bt.hex, WiimoteEmu::Classic::PAD_DOWN);
SetButton<u16>(m_classic_right_button, &cc.bt.hex, WiimoteEmu::Classic::PAD_RIGHT);
cc.bt.hex ^= 0xFFFF;
u16 rx = m_classic_right_stick_x_value->value();
cc.rx1 = rx & 0x1;
cc.rx2 = (rx >> 1) & 0x3;
cc.rx3 = (rx >> 3) & 0x3;
cc.ry = m_classic_right_stick_y_value->value();
cc.regular_data.lx = m_classic_left_stick_x_value->value();
cc.regular_data.ly = m_classic_left_stick_y_value->value();
cc.rt = m_right_trigger_value->value();
cc.lt1 = m_left_trigger_value->value() & 0x7;
cc.lt2 = (m_left_trigger_value->value() >> 3) & 0x3;
WiimoteEncrypt(&key, reinterpret_cast<u8*>(&cc), 0, sizeof(wm_classic_extension));
}
}