dolphin/Source/Core/DolphinWX/Src/Frame.cpp

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// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "Globals.h" // Local
#include "Frame.h"
#include "ConfigMain.h"
#include "PluginManager.h"
#include "MemcardManager.h"
#include "CheatsWindow.h"
#include "AboutDolphin.h"
#include "GameListCtrl.h"
#include "BootManager.h"
#include "FileUtil.h" // Common
#include "Common.h"
#include "Config.h" // Core
#include "Core.h"
#include "HW/DVDInterface.h"
#include "Plugins/Plugin_PAD.h"
#include "State.h"
#include "VolumeHandler.h"
#include <wx/mstream.h> // wxWidgets
// ----------------------------------------------------------------------------
// resources
// ----------------------------------------------------------------------------
extern "C" {
#include "../resources/Dolphin.c"
#include "../resources/toolbar_browse.c"
#include "../resources/toolbar_file_open.c"
#include "../resources/toolbar_fullscreen.c"
#include "../resources/toolbar_help.c"
#include "../resources/toolbar_pause.c"
#include "../resources/toolbar_play.c"
#include "../resources/toolbar_plugin_dsp.c"
#include "../resources/toolbar_plugin_gfx.c"
#include "../resources/toolbar_plugin_options.c"
#include "../resources/toolbar_plugin_pad.c"
#include "../resources/toolbar_refresh.c"
#include "../resources/toolbar_stop.c"
#include "../resources/Boomy.h"
};
#define wxGetBitmapFromMemory(name) _wxGetBitmapFromMemory(name, sizeof(name))
inline wxBitmap _wxGetBitmapFromMemory(const unsigned char* data, int length)
{
wxMemoryInputStream is(data, length);
return(wxBitmap(wxImage(is, wxBITMAP_TYPE_ANY, -1), -1));
}
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
static const long TOOLBAR_STYLE = wxTB_FLAT | wxTB_DOCKABLE | wxTB_TEXT;
// ----------------------------------------------------------------------------
// event tables
// ----------------------------------------------------------------------------
// Notice that wxID_HELP will be processed for the 'About' menu and the toolbar
// help button.
const wxEventType wxEVT_HOST_COMMAND = wxNewEventType();
BEGIN_EVENT_TABLE(CFrame, wxFrame)
EVT_CLOSE(CFrame::OnClose)
EVT_MENU(wxID_OPEN, CFrame::OnOpen)
EVT_MENU(wxID_EXIT, CFrame::OnQuit)
EVT_MENU(IDM_HELPWEBSITE, CFrame::OnHelp)
EVT_MENU(IDM_HELPGOOGLECODE, CFrame::OnHelp)
EVT_MENU(IDM_HELPABOUT, CFrame::OnHelp)
EVT_MENU(wxID_REFRESH, CFrame::OnRefresh)
EVT_MENU(IDM_PLAY, CFrame::OnPlay)
EVT_MENU(IDM_STOP, CFrame::OnStop)
EVT_MENU(IDM_CONFIG_MAIN, CFrame::OnConfigMain)
EVT_MENU(IDM_CONFIG_GFX_PLUGIN, CFrame::OnPluginGFX)
EVT_MENU(IDM_CONFIG_DSP_PLUGIN, CFrame::OnPluginDSP)
EVT_MENU(IDM_CONFIG_PAD_PLUGIN, CFrame::OnPluginPAD)
EVT_MENU(IDM_CONFIG_WIIMOTE_PLUGIN, CFrame::OnPluginWiimote)
#ifdef MUSICMOD
EVT_MENU(IDM_MUTE, CFrame::MM_OnMute)
EVT_MENU(IDM_MUSIC_PLAY, CFrame::MM_OnPause)
EVT_COMMAND_SCROLL(IDS_VOLUME, CFrame::MM_OnVolume)
EVT_MENU(IDT_LOG, CFrame::MM_OnLog)
#endif
EVT_MENU(IDM_BROWSE, CFrame::OnBrowse)
EVT_MENU(IDM_MEMCARD, CFrame::OnMemcard)
EVT_MENU(IDM_CHEATS, CFrame::OnShow_CheatsWindow)
EVT_MENU(IDM_CHANGEDISC, CFrame::OnChangeDisc)
EVT_MENU(IDM_TOGGLE_FULLSCREEN, CFrame::OnToggleFullscreen)
EVT_MENU(IDM_TOGGLE_DUALCORE, CFrame::OnToggleDualCore)
EVT_MENU(IDM_TOGGLE_SKIPIDLE, CFrame::OnToggleSkipIdle)
EVT_MENU(IDM_TOGGLE_TOOLBAR, CFrame::OnToggleToolbar)
EVT_MENU(IDM_TOGGLE_STATUSBAR, CFrame::OnToggleStatusbar)
EVT_MENU_RANGE(IDM_LOADSLOT1, IDM_LOADSLOT10, CFrame::OnLoadState)
EVT_MENU_RANGE(IDM_SAVESLOT1, IDM_SAVESLOT10, CFrame::OnSaveState)
EVT_SIZE(CFrame::OnResize)
EVT_HOST_COMMAND(wxID_ANY, CFrame::OnHostMessage)
END_EVENT_TABLE()
// ----------------------------------------------------------------------------
// Other Windows
// ----------------------------------------------------------------------------
wxCheatsWindow* CheatsWindow;
// ----------------------------------------------------------------------------
// implementation
// ----------------------------------------------------------------------------
CFrame::CFrame(wxFrame* parent,
wxWindowID id,
const wxString& title,
const wxPoint& pos,
const wxSize& size,
long style)
: wxFrame(parent, id, title, pos, size, style)
, m_pStatusBar(NULL)
, HaveLeds(false), HaveSpeakers(false)
, m_Panel(NULL)
, m_pMenuBar(NULL)
{
InitBitmaps();
// Give it an icon
wxIcon IconTemp;
IconTemp.CopyFromBitmap(wxGetBitmapFromMemory(dolphin_png));
SetIcon(IconTemp);
// Give it a status bar
m_pStatusBar = CreateStatusBar();
CreateMenu();
// This panel is the parent for rendering and it holds the gamelistctrl
m_Panel = new wxPanel(this);
m_GameListCtrl = new CGameListCtrl(m_Panel, LIST_CTRL,
wxDefaultPosition, wxDefaultSize,
wxLC_REPORT | wxSUNKEN_BORDER | wxLC_ALIGN_LEFT);
sizerPanel = new wxBoxSizer(wxHORIZONTAL);
sizerPanel->Add(m_GameListCtrl, 2, wxEXPAND);
m_Panel->SetSizer(sizerPanel);
// Create the toolbar
RecreateToolbar();
Show();
CPluginManager::GetInstance().ScanForPlugins(this);
//if we are ever going back to optional iso caching:
//m_GameListCtrl->Update(SConfig::GetInstance().m_LocalCoreStartupParameter.bEnableIsoCache);
m_GameListCtrl->Update();
//sizerPanel->SetSizeHints(m_Panel);
wxTheApp->Connect(wxID_ANY, wxEVT_KEY_DOWN,
wxKeyEventHandler(CFrame::OnKeyDown),
(wxObject*)0, this);
wxTheApp->Connect(wxID_ANY, wxEVT_KEY_UP,
wxKeyEventHandler(CFrame::OnKeyUp),
(wxObject*)0, this);
UpdateGUI();
}
#ifdef _WIN32
WXLRESULT CFrame::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
{
switch (nMsg)
{
case WM_SYSCOMMAND:
switch (wParam)
{
case SC_SCREENSAVE:
case SC_MONITORPOWER:
return 0;
}
default:
return wxFrame::MSWWindowProc(nMsg, wParam, lParam);
}
}
#endif
// =======================================================
// Create menu items
// -------------
void CFrame::CreateMenu()
{
delete m_pMenuBar;
m_pMenuBar = new wxMenuBar(wxMB_DOCKABLE);
// file menu
wxMenu* fileMenu = new wxMenu;
m_pMenuItemOpen = fileMenu->Append(wxID_OPEN, _T("&Open...\tCtrl+O"));
fileMenu->Append(wxID_REFRESH, _T("&Refresh"));
fileMenu->Append(IDM_BROWSE, _T("&Browse for ISOs..."));
fileMenu->AppendSeparator();
fileMenu->Append(wxID_EXIT, _T("E&xit"), _T("Alt+F4"));
m_pMenuBar->Append(fileMenu, _T("&File"));
// Emulation menu
wxMenu* emulationMenu = new wxMenu;
m_pMenuItemPlay = emulationMenu->Append(IDM_PLAY, _T("&Play"));
m_pMenuChangeDisc = emulationMenu->Append(IDM_CHANGEDISC, _T("Change disc"));
m_pMenuItemStop = emulationMenu->Append(IDM_STOP, _T("&Stop"));
emulationMenu->AppendSeparator();
wxMenu *saveMenu = new wxMenu;
wxMenu *loadMenu = new wxMenu;
m_pMenuItemLoad = emulationMenu->AppendSubMenu(saveMenu, _T("&Load State"));
m_pMenuItemSave = emulationMenu->AppendSubMenu(loadMenu, _T("Sa&ve State"));
for (int i = 1; i < 10; i++) {
saveMenu->Append(IDM_LOADSLOT1 + i - 1, wxString::Format(_T("Slot %i\tF%i"), i, i));
loadMenu->Append(IDM_SAVESLOT1 + i - 1, wxString::Format(_T("Slot %i\tShift+F%i"), i, i));
}
m_pMenuBar->Append(emulationMenu, _T("&Emulation"));
// Options menu
wxMenu* pOptionsMenu = new wxMenu;
m_pPluginOptions = pOptionsMenu->Append(IDM_CONFIG_MAIN, _T("Co&nfigure..."));
pOptionsMenu->AppendSeparator();
pOptionsMenu->Append(IDM_CONFIG_GFX_PLUGIN, _T("&GFX settings"));
pOptionsMenu->Append(IDM_CONFIG_DSP_PLUGIN, _T("&DSP settings"));
pOptionsMenu->Append(IDM_CONFIG_PAD_PLUGIN, _T("&PAD settings"));
#ifdef _WIN32
pOptionsMenu->AppendSeparator();
pOptionsMenu->Append(IDM_TOGGLE_FULLSCREEN, _T("&Fullscreen\tAlt+Enter"));
#endif
m_pMenuBar->Append(pOptionsMenu, _T("&Options"));
// Misc menu
wxMenu* miscMenu = new wxMenu;
miscMenu->AppendCheckItem(IDM_TOGGLE_TOOLBAR, _T("View &toolbar"));
miscMenu->Check(IDM_TOGGLE_TOOLBAR, true);
miscMenu->AppendCheckItem(IDM_TOGGLE_STATUSBAR, _T("View &statusbar"));
miscMenu->Check(IDM_TOGGLE_STATUSBAR, true);
miscMenu->AppendSeparator();
miscMenu->Append(IDM_MEMCARD, _T("&Memcard manager"));
miscMenu->Append(IDM_CHEATS, _T("Action &Replay Manager"));
m_pMenuBar->Append(miscMenu, _T("&Misc"));
// Help menu
wxMenu* helpMenu = new wxMenu;
/*helpMenu->Append(wxID_HELP, _T("&Help"));
re-enable when there's something useful to display*/
helpMenu->Append(IDM_HELPWEBSITE, _T("Dolphin &web site"));
helpMenu->Append(IDM_HELPGOOGLECODE, _T("Dolphin at &Google Code"));
helpMenu->AppendSeparator();
helpMenu->Append(IDM_HELPABOUT, _T("&About..."));
m_pMenuBar->Append(helpMenu, _T("&Help"));
// Associate the menu bar with the frame
SetMenuBar(m_pMenuBar);
}
void CFrame::PopulateToolbar(wxToolBar* toolBar)
{
int w = m_Bitmaps[Toolbar_FileOpen].GetWidth(),
h = m_Bitmaps[Toolbar_FileOpen].GetHeight();
toolBar->SetToolBitmapSize(wxSize(w, h));
toolBar->AddTool(wxID_OPEN, _T("Open"), m_Bitmaps[Toolbar_FileOpen], _T("Open file..."));
toolBar->AddTool(wxID_REFRESH, _T("Refresh"), m_Bitmaps[Toolbar_Refresh], _T("Refresh"));
toolBar->AddTool(IDM_BROWSE, _T("Browse"), m_Bitmaps[Toolbar_Browse], _T("Browse for an ISO directory..."));
toolBar->AddSeparator();
m_pToolPlay = toolBar->AddTool(IDM_PLAY, _T("Play"), m_Bitmaps[Toolbar_Play], _T("Play"));
toolBar->AddTool(IDM_STOP, _T("Stop"), m_Bitmaps[Toolbar_Stop], _T("Stop"));
#ifdef _WIN32
toolBar->AddTool(IDM_TOGGLE_FULLSCREEN, _T("Fullscr."), m_Bitmaps[Toolbar_FullScreen], _T("Toggle Fullscreen"));
#endif
toolBar->AddSeparator();
toolBar->AddTool(IDM_CONFIG_MAIN, _T("Config"), m_Bitmaps[Toolbar_PluginOptions], _T("Configure..."));
toolBar->AddTool(IDM_CONFIG_GFX_PLUGIN, _T("GFX"), m_Bitmaps[Toolbar_PluginGFX], _T("GFX settings"));
toolBar->AddTool(IDM_CONFIG_DSP_PLUGIN, _T("DSP"), m_Bitmaps[Toolbar_PluginDSP], _T("DSP settings"));
toolBar->AddTool(IDM_CONFIG_PAD_PLUGIN, _T("PAD"), m_Bitmaps[Toolbar_PluginPAD], _T("PAD settings"));
toolBar->AddTool(IDM_CONFIG_WIIMOTE_PLUGIN, _T("Wiimote"), m_Bitmaps[Toolbar_PluginPAD], _T("Wiimote settings"));
toolBar->AddSeparator();
toolBar->AddTool(IDM_HELPABOUT, _T("About"), m_Bitmaps[Toolbar_Help], _T("About Dolphin"));
//////////////////////////////////////////////////
// Music mod
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
#ifdef MUSICMOD
MM_PopulateGUI();
#endif
///////////////////////
// after adding the buttons to the toolbar, must call Realize() to reflect
// the changes
toolBar->Realize();
}
void CFrame::RecreateToolbar()
{
// delete and recreate the toolbar
wxToolBarBase* toolBar = GetToolBar();
long style = toolBar ? toolBar->GetWindowStyle() : TOOLBAR_STYLE;
delete toolBar;
SetToolBar(NULL);
style &= ~(wxTB_HORIZONTAL | wxTB_VERTICAL | wxTB_BOTTOM | wxTB_RIGHT | wxTB_HORZ_LAYOUT | wxTB_TOP);
theToolBar = CreateToolBar(style, ID_TOOLBAR);
PopulateToolbar(theToolBar);
SetToolBar(theToolBar);
UpdateGUI();
}
void CFrame::InitBitmaps()
{
// load orignal size 48x48
m_Bitmaps[Toolbar_FileOpen] = wxGetBitmapFromMemory(toolbar_file_open_png);
m_Bitmaps[Toolbar_Refresh] = wxGetBitmapFromMemory(toolbar_refresh_png);
m_Bitmaps[Toolbar_Browse] = wxGetBitmapFromMemory(toolbar_browse_png);
m_Bitmaps[Toolbar_Play] = wxGetBitmapFromMemory(toolbar_play_png);
m_Bitmaps[Toolbar_Stop] = wxGetBitmapFromMemory(toolbar_stop_png);
m_Bitmaps[Toolbar_Pause] = wxGetBitmapFromMemory(toolbar_pause_png);
m_Bitmaps[Toolbar_PluginOptions] = wxGetBitmapFromMemory(toolbar_plugin_options_png);
m_Bitmaps[Toolbar_PluginGFX] = wxGetBitmapFromMemory(toolbar_plugin_gfx_png);
m_Bitmaps[Toolbar_PluginDSP] = wxGetBitmapFromMemory(toolbar_plugin_dsp_png);
m_Bitmaps[Toolbar_PluginPAD] = wxGetBitmapFromMemory(toolbar_plugin_pad_png);
m_Bitmaps[Toolbar_FullScreen] = wxGetBitmapFromMemory(toolbar_fullscreen_png);
m_Bitmaps[Toolbar_Help] = wxGetBitmapFromMemory(toolbar_help_png);
#ifdef MUSICMOD
m_Bitmaps[Toolbar_Log] = wxGetBitmapFromMemory(Toolbar_Log_png);
MM_InitBitmaps();
#endif
/* Scale to 24x24 for toolbar. Toolbar_Log is already 24x24 so we exclude that from
the rescaling */
for (size_t n = Toolbar_FileOpen; n <= Toolbar_Help; n++)
{
m_Bitmaps[n] = wxBitmap(m_Bitmaps[n].ConvertToImage().Scale(24, 24));
}
}
// =======================================================
// Open file to boot or for changing disc
// -------------
void CFrame::OnOpen(wxCommandEvent& WXUNUSED (event))
{
// Don't allow this for an initialized core
//if (Core::GetState() != Core::CORE_UNINITIALIZED)
// return;
DoOpen(true);
}
void CFrame::DoOpen(bool Boot)
{
wxString path = wxFileSelector(
_T("Select the file to load"),
wxEmptyString, wxEmptyString, wxEmptyString,
wxString::Format
(
_T("All GC/Wii files (elf, dol, gcm, iso)|*.elf;*.dol;*.gcm;*.iso;*.gcz|All files (%s)|%s"),
wxFileSelectorDefaultWildcardStr,
wxFileSelectorDefaultWildcardStr
),
wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST,
this);
if (!path)
{
return;
}
// Should we boot a new game or just change the disc?
if(Boot)
{
BootManager::BootCore(std::string(path.ToAscii()));
}
else
{
// Get the current ISO name
std::string OldName = SConfig::GetInstance().m_LocalCoreStartupParameter.m_strFilename;
// Change the iso and make sure it's a valid file
if(!VolumeHandler::SetVolumeName(std::string(path.ToAscii())))
{
PanicAlert("The file you selected is not a valid ISO file. Please try again.");
// Put back the old one
VolumeHandler::SetVolumeName(OldName);
}
// Yes it is a valid ISO file
else
{
std::string OldID = SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID;
std::string NewID = VolumeHandler::GetVolume()->GetUniqueID();
// Warn the user if he's selecting a completely different game
if(OldID != NewID)
PanicAlert(
"The new game ID '%s' is not the same as the old game ID '%s'."
" It is not recommended that you change the disc to another game this way."
" It may crash your game. If you want to play another game you"
" have to Stop this game and Start a new game."
, NewID.c_str(), OldID.c_str()
);
// Save the new ISO file name
SConfig::GetInstance().m_LocalCoreStartupParameter.m_strFilename = std::string(path.ToAscii());
}
}
}
void CFrame::OnChangeDisc(wxCommandEvent& WXUNUSED (event))
{
DVDInterface::SetLidOpen(true);
DoOpen(false);
DVDInterface::SetLidOpen(false);
}
// =============
void CFrame::OnQuit(wxCommandEvent& WXUNUSED (event))
{
Close(true);
}
void CFrame::OnClose(wxCloseEvent& event)
{
// Don't forget the skip of the window won't be destroyed
event.Skip();
if (Core::GetState() != Core::CORE_UNINITIALIZED)
{
Core::Stop();
UpdateGUI();
}
}
void CFrame::OnHelp(wxCommandEvent& event)
{
switch (event.GetId())
{
case IDM_HELPABOUT:
{
AboutDolphin frame(this);
frame.ShowModal();
break;
}
case IDM_HELPWEBSITE:
File::Launch("http://www.dolphin-emu.com/");
break;
case IDM_HELPGOOGLECODE:
File::Launch("http://code.google.com/p/dolphin-emu/");
break;
}
}
// =======================================================
// Play button
// -------------
void CFrame::OnPlay(wxCommandEvent& WXUNUSED (event))
{
#ifdef MUSICMOD // Music modification
MM_OnPlay();
#endif
// shuffle2: wxBusyInfo is meant to be created on the stack
// and only stay around for the life of the scope it's in.
// If that is not what we want, find another solution. I don't
// think such a dialog is needed anyways, so maybe kill it?
wxBusyInfo bootingDialog(wxString::FromAscii("Booting..."), this);
if (Core::GetState() != Core::CORE_UNINITIALIZED)
{
if (Core::GetState() == Core::CORE_RUN)
{
Core::SetState(Core::CORE_PAUSE);
}
else
{
Core::SetState(Core::CORE_RUN);
}
UpdateGUI();
}
// Start the selected ISO
else if (m_GameListCtrl->GetSelectedISO() != 0)
{
BootManager::BootCore(m_GameListCtrl->GetSelectedISO()->GetFileName());
}
/* Start the default ISO, or if we don't have a default ISO, start the last
started ISO */
else if (!SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDefaultGCM.empty() &&
wxFileExists(wxString(SConfig::GetInstance().m_LocalCoreStartupParameter.
m_strDefaultGCM.c_str(), wxConvUTF8)))
{
BootManager::BootCore(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDefaultGCM);
}
else if (!SConfig::GetInstance().m_LastFilename.empty() &&
wxFileExists(wxString(SConfig::GetInstance().m_LastFilename.c_str(), wxConvUTF8)))
{
BootManager::BootCore(SConfig::GetInstance().m_LastFilename);
}
}
// =============
void CFrame::OnStop(wxCommandEvent& WXUNUSED (event))
{
// Ask for confirmation in case the user accidently clicked Stop
bool answer;
if(SConfig::GetInstance().m_LocalCoreStartupParameter.bConfirmStop)
{
answer = AskYesNo("Are you sure you want to stop the current emulation?",
"Confirm", wxYES_NO);
}
else
{
answer = true;
}
if (answer && Core::GetState() != Core::CORE_UNINITIALIZED)
{
Core::Stop();
UpdateGUI();
}
}
void CFrame::OnRefresh(wxCommandEvent& WXUNUSED (event))
{
if (m_GameListCtrl)
{
m_GameListCtrl->Update();
}
}
void CFrame::OnConfigMain(wxCommandEvent& WXUNUSED (event))
{
CConfigMain ConfigMain(this);
ConfigMain.ShowModal();
if (ConfigMain.bRefreshList)
m_GameListCtrl->Update();
}
void CFrame::OnPluginGFX(wxCommandEvent& WXUNUSED (event))
{
CPluginManager::GetInstance().OpenConfig(
GetHandle(),
SConfig::GetInstance().m_LocalCoreStartupParameter.m_strVideoPlugin.c_str()
);
}
void CFrame::OnPluginDSP(wxCommandEvent& WXUNUSED (event))
{
CPluginManager::GetInstance().OpenConfig(
GetHandle(),
SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDSPPlugin.c_str()
);
}
void CFrame::OnPluginPAD(wxCommandEvent& WXUNUSED (event))
{
CPluginManager::GetInstance().OpenConfig(
GetHandle(),
SConfig::GetInstance().m_LocalCoreStartupParameter.m_strPadPlugin.c_str()
);
}
void CFrame::OnPluginWiimote(wxCommandEvent& WXUNUSED (event))
{
CPluginManager::GetInstance().OpenConfig(
GetHandle(),
SConfig::GetInstance().m_LocalCoreStartupParameter.m_strWiimotePlugin.c_str()
);
}
void CFrame::OnBrowse(wxCommandEvent& WXUNUSED (event))
{
m_GameListCtrl->BrowseForDirectory();
}
void CFrame::OnMemcard(wxCommandEvent& WXUNUSED (event))
{
CMemcardManager MemcardManager(this);
MemcardManager.ShowModal();
}
void CFrame::OnShow_CheatsWindow(wxCommandEvent& WXUNUSED (event))
{
CheatsWindow = new wxCheatsWindow(this, wxDefaultPosition, wxSize(600, 390));
}
void CFrame::OnHostMessage(wxCommandEvent& event)
{
switch (event.GetId())
{
case IDM_UPDATEGUI:
UpdateGUI();
break;
case IDM_UPDATESTATUSBAR:
if (m_pStatusBar != NULL)
{
m_pStatusBar->SetStatusText(event.GetString(), event.GetInt());
}
break;
}
}
void CFrame::OnToggleFullscreen(wxCommandEvent& WXUNUSED (event))
{
ShowFullScreen(true);
UpdateGUI();
}
void CFrame::OnToggleDualCore(wxCommandEvent& WXUNUSED (event))
{
SConfig::GetInstance().m_LocalCoreStartupParameter.bUseDualCore = !SConfig::GetInstance().m_LocalCoreStartupParameter.bUseDualCore;
SConfig::GetInstance().SaveSettings();
}
void CFrame::OnToggleSkipIdle(wxCommandEvent& WXUNUSED (event))
{
SConfig::GetInstance().m_LocalCoreStartupParameter.bSkipIdle = !SConfig::GetInstance().m_LocalCoreStartupParameter.bSkipIdle;
SConfig::GetInstance().SaveSettings();
}
void CFrame::OnLoadState(wxCommandEvent& event)
{
int id = event.GetId();
int slot = id - IDM_LOADSLOT1 + 1;
State_Load(slot);
}
void CFrame::OnResize(wxSizeEvent& event)
{
DoMoveIcons(); // In FrameWiimote.cpp
event.Skip();
}
void CFrame::OnSaveState(wxCommandEvent& event)
{
int id = event.GetId();
int slot = id - IDM_SAVESLOT1 + 1;
State_Save(slot);
}
void CFrame::OnToggleToolbar(wxCommandEvent& event)
{
wxToolBarBase* toolBar = GetToolBar();
if (event.IsChecked())
{
CFrame::RecreateToolbar();
}
else
{
delete toolBar;
SetToolBar(NULL);
}
this->SendSizeEvent();
}
void CFrame::OnToggleStatusbar(wxCommandEvent& event)
{
if (event.IsChecked())
m_pStatusBar->Show();
else
m_pStatusBar->Hide();
this->SendSizeEvent();
}
void CFrame::OnKeyDown(wxKeyEvent& event)
{
// Toggle fullscreen from Alt + Enter or Esc
if (((event.GetKeyCode() == WXK_RETURN) && (event.GetModifiers() == wxMOD_ALT)) ||
(event.GetKeyCode() == WXK_ESCAPE))
{
ShowFullScreen(!IsFullScreen());
UpdateGUI();
}
#ifdef _WIN32
else if(event.GetKeyCode() == 'E') // Send this to the video plugin WndProc
{
PostMessage((HWND)Core::GetWindowHandle(), WM_KEYDOWN, event.GetKeyCode(), 0);
event.Skip();
}
#endif
else
{
if(Core::GetState() != Core::CORE_UNINITIALIZED)
PluginPAD::PAD_Input(event.GetKeyCode(), 1); // 1 = Down
event.Skip();
}
//if(event.GetKeyCode() == 80) PanicAlert("Core 80");
}
void CFrame::OnKeyUp(wxKeyEvent& event)
{
if(Core::GetState() != Core::CORE_UNINITIALIZED)
PluginPAD::PAD_Input(event.GetKeyCode(), 0); // 0 = Up
event.Skip();
}
// =======================================================
// Update the enabled/disabled status
// -------------
void CFrame::UpdateGUI()
{
#ifdef MUSICMOD
MM_UpdateGUI();
#endif
// Save status
bool initialized = Core::GetState() != Core::CORE_UNINITIALIZED;
bool running = Core::GetState() == Core::CORE_RUN;
bool paused = Core::GetState() == Core::CORE_PAUSE;
// Make sure that we have a toolbar
if (GetToolBar() != NULL)
{
// Enable/disable the Config and Stop buttons
GetToolBar()->EnableTool(IDM_CONFIG_MAIN, !initialized);
GetToolBar()->EnableTool(wxID_OPEN, !initialized);
GetToolBar()->EnableTool(IDM_STOP, running || paused);
}
// File
m_pMenuItemOpen->Enable(!initialized);
// Emulation
m_pMenuItemStop->Enable(running || paused);
m_pMenuItemLoad->Enable(initialized);
m_pMenuItemSave->Enable(initialized);
m_pPluginOptions->Enable(!running && !paused);
// Misc
m_pMenuChangeDisc->Enable(initialized);
if (running)
{
if (GetToolBar() != NULL)
{
m_pToolPlay->SetNormalBitmap(m_Bitmaps[Toolbar_Pause]);
m_pToolPlay->SetShortHelp(_("Pause"));
m_pToolPlay->SetLabel(_("Pause"));
}
m_pMenuItemPlay->SetText(_("&Pause"));
}
else
{
if (GetToolBar() != NULL)
{
m_pToolPlay->SetNormalBitmap(m_Bitmaps[Toolbar_Play]);
m_pToolPlay->SetShortHelp(_("Play"));
m_pToolPlay->SetLabel(_("Play"));
}
m_pMenuItemPlay->SetText(_("&Play"));
}
if (GetToolBar() != NULL) GetToolBar()->Realize();
if (!initialized)
{
if (m_GameListCtrl && !m_GameListCtrl->IsShown())
{
m_GameListCtrl->Enable();
m_GameListCtrl->Show();
sizerPanel->FitInside(m_Panel);
}
}
else
{
if (m_GameListCtrl && m_GameListCtrl->IsShown())
{
m_GameListCtrl->Disable();
m_GameListCtrl->Hide();
}
}
theToolBar->Realize();
}