dolphin/Source/Core/DolphinWX/Frame.h

341 lines
10 KiB
C++

// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <cstddef>
#include <mutex>
#include <string>
#include <vector>
#include <wx/bitmap.h>
#include <wx/frame.h>
#include <wx/image.h>
#include <wx/panel.h>
#include <wx/timer.h>
#include "Common/CommonTypes.h"
#include "Common/Event.h"
#include "Core/HW/WiimoteEmu/WiimoteEmu.h"
#include "DolphinWX/Globals.h"
#include "InputCommon/GCPadStatus.h"
#if defined(HAVE_X11) && HAVE_X11
#include "DolphinWX/X11Utils.h"
#endif
// Class declarations
class CGameListCtrl;
class CCodeWindow;
class CConfigMain;
class CLogWindow;
class FifoPlayerDlg;
class LogConfigWindow;
class NetPlaySetupFrame;
class TASInputDlg;
class wxCheatsWindow;
class wxAuiManager;
class wxAuiManagerEvent;
class wxAuiNotebook;
class wxAuiNotebookEvent;
class wxListEvent;
class wxMenuItem;
class CRenderFrame : public wxFrame
{
public:
CRenderFrame(wxFrame* parent, wxWindowID id = wxID_ANY, const wxString& title = "Dolphin",
const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize,
long style = wxDEFAULT_FRAME_STYLE);
bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL) override;
private:
void OnDropFiles(wxDropFilesEvent& event);
static bool IsValidSavestateDropped(const std::string& filepath);
#ifdef _WIN32
// Receive WndProc messages
WXLRESULT MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
#endif
};
wxDECLARE_EVENT(DOLPHIN_EVT_RELOAD_THEME_BITMAPS, wxCommandEvent);
wxDECLARE_EVENT(DOLPHIN_EVT_UPDATE_LOAD_WII_MENU_ITEM, wxCommandEvent);
class CFrame : public CRenderFrame
{
public:
CFrame(wxFrame* parent, wxWindowID id = wxID_ANY, const wxString& title = "Dolphin",
wxRect geometry = wxDefaultSize, bool use_debugger = false, bool batch_mode = false,
bool show_log_window = false,
long style = wxDEFAULT_FRAME_STYLE | wxNO_FULL_REPAINT_ON_RESIZE);
virtual ~CFrame();
void* GetRenderHandle()
{
#if defined(HAVE_X11) && HAVE_X11
return reinterpret_cast<void*>(X11Utils::XWindowFromHandle(m_RenderParent->GetHandle()));
#else
return reinterpret_cast<void*>(m_RenderParent->GetHandle());
#endif
}
// These have to be public
CCodeWindow* g_pCodeWindow = nullptr;
NetPlaySetupFrame* g_NetPlaySetupDiag = nullptr;
wxCheatsWindow* g_CheatsWindow = nullptr;
TASInputDlg* g_TASInputDlg[8];
void DoPause();
void DoStop();
bool TriggerSTMPowerEvent();
void OnStopped();
void DoRecordingSave();
void UpdateGUI();
void UpdateGameList();
void ToggleLogWindow(bool bShow);
void ToggleLogConfigWindow(bool bShow);
void PostEvent(wxCommandEvent& event);
void StatusBarMessage(const char* Text, ...);
void ClearStatusBar();
void OnRenderWindowSizeRequest(int width, int height);
void BootGame(const std::string& filename);
void OnRenderParentClose(wxCloseEvent& event);
void OnRenderParentMove(wxMoveEvent& event);
bool RendererHasFocus();
bool RendererIsFullscreen();
void DoFullscreen(bool enable_fullscreen);
void DoExclusiveFullscreen(bool enable_fullscreen);
void ToggleDisplayMode(bool bFullscreen);
static void ConnectWiimote(int wm_idx, bool connect);
void UpdateTitle(const std::string& str);
void OpenGeneralConfiguration(wxWindowID tab_id = wxID_ANY);
const CGameListCtrl* GetGameListCtrl() const;
wxMenuBar* GetMenuBar() const override;
#ifdef __WXGTK__
Common::Event panic_event;
bool bPanicResult;
std::recursive_mutex keystate_lock;
#endif
#if defined(HAVE_XRANDR) && HAVE_XRANDR
X11Utils::XRRConfiguration* m_XRRConfig;
#endif
// AUI
wxAuiManager* m_Mgr = nullptr;
bool bFloatWindow[IDM_DEBUG_WINDOW_LIST_END - IDM_DEBUG_WINDOW_LIST_START] = {};
// Perspectives (Should find a way to make all of this private)
void DoAddPage(wxWindow* Win, int i, bool Float);
void DoRemovePage(wxWindow*, bool bHide = true);
struct SPerspectives
{
std::string Name;
wxString Perspective;
std::vector<int> Width, Height;
};
std::vector<SPerspectives> Perspectives;
u32 ActivePerspective;
private:
CGameListCtrl* m_GameListCtrl = nullptr;
CConfigMain* m_main_config_dialog = nullptr;
wxPanel* m_Panel = nullptr;
CRenderFrame* m_RenderFrame = nullptr;
wxWindow* m_RenderParent = nullptr;
CLogWindow* m_LogWindow = nullptr;
LogConfigWindow* m_LogConfigWindow = nullptr;
FifoPlayerDlg* m_FifoPlayerDlg = nullptr;
bool UseDebugger = false;
bool m_bBatchMode = false;
bool m_bEdit = false;
bool m_bTabSplit = false;
bool m_bNoDocking = false;
bool m_bGameLoading = false;
bool m_bClosing = false;
bool m_bRendererHasFocus = false;
bool m_confirmStop = false;
bool m_tried_graceful_shutdown = false;
int m_saveSlot = 1;
enum
{
ADD_PANE_TOP,
ADD_PANE_BOTTOM,
ADD_PANE_LEFT,
ADD_PANE_RIGHT,
ADD_PANE_CENTER
};
wxTimer m_poll_hotkey_timer;
wxTimer m_handle_signal_timer;
wxMenuBar* m_menubar_shadow = nullptr;
void BindEvents();
void BindMenuBarEvents();
void BindDebuggerMenuBarEvents();
void BindDebuggerMenuBarUpdateEvents();
wxToolBar* OnCreateToolBar(long style, wxWindowID id, const wxString& name) override;
wxMenuBar* CreateMenuBar() const;
// Utility
wxWindow* GetNotebookPageFromId(wxWindowID Id);
wxAuiNotebook* GetNotebookFromId(u32 NBId);
int GetNotebookCount();
wxAuiNotebook* CreateEmptyNotebook();
void HandleFrameSkipHotkeys();
// Perspectives
void AddRemoveBlankPage();
void OnNotebookAllowDnD(wxAuiNotebookEvent& event);
void OnNotebookPageChanged(wxAuiNotebookEvent& event);
void OnNotebookPageClose(wxAuiNotebookEvent& event);
void OnNotebookTabRightUp(wxAuiNotebookEvent& event);
void OnFloatWindow(wxCommandEvent& event);
void ToggleFloatWindow(int Id);
int GetNotebookAffiliation(wxWindowID Id);
void ClosePages();
void CloseAllNotebooks();
void ShowResizePane();
void TogglePane();
void SetPaneSize();
void TogglePaneStyle(bool On, int EventId);
void ToggleNotebookStyle(bool On, long Style);
void PopulateSavedPerspectives();
// Float window
void DoUnfloatPage(int Id);
void OnFloatingPageClosed(wxCloseEvent& event);
void DoFloatNotebookPage(wxWindowID Id);
wxFrame* CreateParentFrame(wxWindowID Id = wxID_ANY, const wxString& title = "",
wxWindow* = nullptr);
wxString AuiFullscreen, AuiCurrent;
void AddPane(int dir);
void UpdateCurrentPerspective();
void SaveIniPerspectives();
void LoadIniPerspectives();
void OnPaneClose(wxAuiManagerEvent& evt);
void ReloadPanes();
void DoLoadPerspective();
void OnPerspectiveMenu(wxCommandEvent& event);
void OnSelectPerspective(wxCommandEvent& event);
#ifdef _WIN32
// Override window proc for tricks like screensaver disabling
WXLRESULT MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
#endif
// Event functions
void OnQuit(wxCommandEvent& event);
void OnHelp(wxCommandEvent& event);
void OnReloadThemeBitmaps(wxCommandEvent& event);
void OnReloadGameList(wxCommandEvent& event);
void OnUpdateInterpreterMenuItem(wxUpdateUIEvent& event);
void OnUpdateLoadWiiMenuItem(wxCommandEvent&);
void UpdateLoadWiiMenuItem() const;
void OnOpen(wxCommandEvent& event); // File menu
void DoOpen(bool Boot);
void OnRefresh(wxCommandEvent& event);
void OnBootDrive(wxCommandEvent& event);
void OnPlay(wxCommandEvent& event); // Emulation
void OnStop(wxCommandEvent& event);
void OnReset(wxCommandEvent& event);
void OnRecord(wxCommandEvent& event);
void OnPlayRecording(wxCommandEvent& event);
void OnRecordExport(wxCommandEvent& event);
void OnRecordReadOnly(wxCommandEvent& event);
void OnTASInput(wxCommandEvent& event);
void OnTogglePauseMovie(wxCommandEvent& event);
void OnToggleDumpFrames(wxCommandEvent& event);
void OnToggleDumpAudio(wxCommandEvent& event);
void OnShowLag(wxCommandEvent& event);
void OnShowFrameCount(wxCommandEvent& event);
void OnShowInputDisplay(wxCommandEvent& event);
void OnShowRTCDisplay(wxCommandEvent& event);
void OnChangeDisc(wxCommandEvent& event);
void OnScreenshot(wxCommandEvent& event);
void OnActive(wxActivateEvent& event);
void OnClose(wxCloseEvent& event);
void OnLoadState(wxCommandEvent& event);
void OnSaveState(wxCommandEvent& event);
void OnLoadStateFromFile(wxCommandEvent& event);
void OnSaveStateToFile(wxCommandEvent& event);
void OnLoadLastState(wxCommandEvent& event);
void OnSaveFirstState(wxCommandEvent& event);
void OnUndoLoadState(wxCommandEvent& event);
void OnUndoSaveState(wxCommandEvent& event);
void OnFrameStep(wxCommandEvent& event);
void OnConfigMain(wxCommandEvent& event); // Options
void OnConfigGFX(wxCommandEvent& event);
void OnConfigAudio(wxCommandEvent& event);
void OnConfigControllers(wxCommandEvent& event);
void OnConfigHotkey(wxCommandEvent& event);
void OnToggleFullscreen(wxCommandEvent& event);
void OnToggleDualCore(wxCommandEvent& event);
void OnManagerResize(wxAuiManagerEvent& event);
void OnMove(wxMoveEvent& event);
void OnResize(wxSizeEvent& event);
void OnToggleToolbar(wxCommandEvent& event);
void DoToggleToolbar(bool);
void OnToggleStatusbar(wxCommandEvent& event);
void OnToggleWindow(wxCommandEvent& event);
void OnKeyDown(wxKeyEvent& event); // Keyboard
void OnMouse(wxMouseEvent& event); // Mouse
void OnHostMessage(wxCommandEvent& event);
void OnMemcard(wxCommandEvent& event); // Misc
void OnImportSave(wxCommandEvent& event);
void OnExportAllSaves(wxCommandEvent& event);
void OnNetPlay(wxCommandEvent& event);
void OnShowCheatsWindow(wxCommandEvent& event);
void OnLoadWiiMenu(wxCommandEvent& event);
void OnInstallWAD(wxCommandEvent& event);
void OnFifoPlayer(wxCommandEvent& event);
void OnConnectWiimote(wxCommandEvent& event);
void GameListChanged(wxCommandEvent& event);
void OnGameListCtrlItemActivated(wxListEvent& event);
void OnRenderParentResize(wxSizeEvent& event);
void StartGame(const std::string& filename);
void OnChangeColumnsVisible(wxCommandEvent& event);
void OnSelectSlot(wxCommandEvent& event);
void OnSaveCurrentSlot(wxCommandEvent& event);
void OnLoadCurrentSlot(wxCommandEvent& event);
void PollHotkeys(wxTimerEvent&);
void ParseHotkeys();
void HandleSignal(wxTimerEvent&);
bool InitControllers();
// Event table
DECLARE_EVENT_TABLE();
};
void OnAfterLoadCallback();
void OnStoppedCallback();
// For TASInputDlg
void GCTASManipFunction(GCPadStatus* PadStatus, int controllerID);
void WiiTASManipFunction(u8* data, WiimoteEmu::ReportFeatures rptf, int controllerID, int ext,
const wiimote_key key);