740 lines
27 KiB
C++
740 lines
27 KiB
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <array>
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#include <sstream>
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#include <string>
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#include <unordered_map>
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#include <vector>
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#include "Common/FileUtil.h"
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#include "Common/IniFile.h"
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#include "Common/Thread.h"
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#include "jni/ButtonManager.h"
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namespace ButtonManager
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{
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namespace
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{
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constexpr char touchScreenKey[] = "Touchscreen";
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constexpr std::array<const char*, 143> configStrings{{
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// GC
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"InputA",
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"InputB",
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"InputStart",
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"InputX",
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"InputY",
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"InputZ",
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"DPadUp",
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"DPadDown",
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"DPadLeft",
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"DPadRight",
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"MainUp",
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"MainDown",
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"MainLeft",
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"MainRight",
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"CStickUp",
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"CStickDown",
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"CStickLeft",
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"CStickRight",
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"InputL",
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"InputR",
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// Wiimote
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"WiimoteA",
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"WiimoteB",
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"WiimoteMinus",
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"WiimotePlus",
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"WiimoteHome",
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"Wiimote1",
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"Wiimote2",
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"WiimoteUp",
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"WiimoteDown",
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"WiimoteLeft",
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"WiimoteRight",
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"IRUp",
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"IRDown",
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"IRLeft",
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"IRRight",
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"IRForward",
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"IRBackward",
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"IRHide",
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"SwingUp",
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"SwingDown",
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"SwingLeft",
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"SwingRight",
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"SwingForward",
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"SwingBackward",
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"TiltForward",
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"TiltBackward",
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"TiltLeft",
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"TiltRight",
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"TiltModifier",
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"ShakeX",
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"ShakeY",
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"ShakeZ",
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// Nunchuk
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"NunchukC",
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"NunchukZ",
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"NunchukUp",
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"NunchukDown",
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"NunchukLeft",
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"NunchukRight",
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"NunchukSwingUp",
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"NunchukSwingDown",
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"NunchukSwingLeft",
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"NunchukSwingRight",
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"NunchukSwingForward",
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"NunchukSwingBackward",
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"NunchukTiltForward",
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"NunchukTiltBackward",
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"NunchukTiltLeft",
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"NunchukTiltRight",
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"NunchukTiltModifier",
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"NunchukShakeX",
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"NunchukShakeY",
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"NunchukShakeZ",
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// Classic
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"ClassicA",
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"ClassicB",
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"ClassicX",
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"ClassicY",
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"ClassicMinus",
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"ClassicPlus",
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"ClassicHome",
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"ClassicZL",
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"ClassicZR",
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"ClassicUp",
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"ClassicDown",
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"ClassicLeft",
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"ClassicRight",
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"ClassicLeftStickUp",
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"ClassicLeftStickDown",
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"ClassicLeftStickLeft",
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"ClassicLeftStickRight",
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"ClassicRightStickUp",
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"ClassicRightStickDown",
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"ClassicRightStickLeft",
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"ClassicRightStickRight",
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"ClassicTriggerL",
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"ClassicTriggerR",
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// Guitar
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"GuitarMinus",
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"GuitarPlus",
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"GuitarGreen",
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"GuitarRed",
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"GuitarYellow",
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"GuitarBlue",
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"GuitarOrange",
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"GuitarStrumUp",
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"GuitarStrumDown",
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"GuitarUp",
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"GuitarDown",
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"GuitarLeft",
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"GuitarRight",
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"GuitarWhammy",
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// Drums
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"DrumsMinus",
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"DrumsPlus",
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"DrumsRed",
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"DrumsYellow",
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"DrumsBlue",
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"DrumsGreen",
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"DrumsOrange",
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"DrumsBass",
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"DrumsUp",
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"DrumsDown",
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"DrumsLeft",
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"DrumsRight",
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// Turntable
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"TurntableGreenLeft",
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"TurntableRedLeft",
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"TurntableBlueLeft",
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"TurntableGreenRight",
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"TurntableRedRight",
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"TurntableBlueRight",
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"TurntableMinus",
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"TurntablePlus",
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"TurntableHome",
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"TurntableEuphoria",
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"TurntableLeftTLeft",
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"TurntableLeftTRight",
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"TurntableRightTLeft",
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"TurntableRightTRight",
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"TurntableUp",
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"TurntableDown",
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"TurntableLeft",
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"TurntableRight",
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"TurntableEffDial",
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"TurntableCrossLeft",
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"TurntableCrossRight",
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// Rumble
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"Rumble",
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}};
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constexpr std::array<ButtonType, 143> configTypes{{
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// GC
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BUTTON_A,
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BUTTON_B,
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BUTTON_START,
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BUTTON_X,
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BUTTON_Y,
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BUTTON_Z,
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BUTTON_UP,
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BUTTON_DOWN,
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BUTTON_LEFT,
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BUTTON_RIGHT,
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STICK_MAIN_UP,
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STICK_MAIN_DOWN,
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STICK_MAIN_LEFT,
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STICK_MAIN_RIGHT,
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STICK_C_UP,
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STICK_C_DOWN,
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STICK_C_LEFT,
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STICK_C_RIGHT,
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TRIGGER_L,
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TRIGGER_R,
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// Wiimote
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WIIMOTE_BUTTON_A,
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WIIMOTE_BUTTON_B,
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WIIMOTE_BUTTON_MINUS,
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WIIMOTE_BUTTON_PLUS,
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WIIMOTE_BUTTON_HOME,
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WIIMOTE_BUTTON_1,
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WIIMOTE_BUTTON_2,
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WIIMOTE_UP,
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WIIMOTE_DOWN,
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WIIMOTE_LEFT,
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WIIMOTE_RIGHT,
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WIIMOTE_IR_UP,
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WIIMOTE_IR_DOWN,
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WIIMOTE_IR_LEFT,
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WIIMOTE_IR_RIGHT,
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WIIMOTE_IR_FORWARD,
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WIIMOTE_IR_BACKWARD,
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WIIMOTE_IR_HIDE,
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WIIMOTE_SWING_UP,
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WIIMOTE_SWING_DOWN,
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WIIMOTE_SWING_LEFT,
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WIIMOTE_SWING_RIGHT,
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WIIMOTE_SWING_FORWARD,
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WIIMOTE_SWING_BACKWARD,
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WIIMOTE_TILT_FORWARD,
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WIIMOTE_TILT_BACKWARD,
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WIIMOTE_TILT_LEFT,
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WIIMOTE_TILT_RIGHT,
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WIIMOTE_TILT_MODIFIER,
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WIIMOTE_SHAKE_X,
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WIIMOTE_SHAKE_Y,
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WIIMOTE_SHAKE_Z,
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// Nunchuk
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NUNCHUK_BUTTON_C,
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NUNCHUK_BUTTON_Z,
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NUNCHUK_STICK_UP,
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NUNCHUK_STICK_DOWN,
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NUNCHUK_STICK_LEFT,
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NUNCHUK_STICK_RIGHT,
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NUNCHUK_SWING_UP,
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NUNCHUK_SWING_DOWN,
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NUNCHUK_SWING_LEFT,
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NUNCHUK_SWING_RIGHT,
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NUNCHUK_SWING_FORWARD,
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NUNCHUK_SWING_BACKWARD,
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NUNCHUK_TILT_FORWARD,
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NUNCHUK_TILT_BACKWARD,
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NUNCHUK_TILT_LEFT,
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NUNCHUK_TILT_RIGHT,
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NUNCHUK_TILT_MODIFIER,
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NUNCHUK_SHAKE_X,
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NUNCHUK_SHAKE_Y,
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NUNCHUK_SHAKE_Z,
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// Classic
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CLASSIC_BUTTON_A,
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CLASSIC_BUTTON_B,
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CLASSIC_BUTTON_X,
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CLASSIC_BUTTON_Y,
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CLASSIC_BUTTON_MINUS,
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CLASSIC_BUTTON_PLUS,
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CLASSIC_BUTTON_HOME,
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CLASSIC_BUTTON_ZL,
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CLASSIC_BUTTON_ZR,
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CLASSIC_DPAD_UP,
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CLASSIC_DPAD_DOWN,
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CLASSIC_DPAD_LEFT,
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CLASSIC_DPAD_RIGHT,
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CLASSIC_STICK_LEFT_UP,
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CLASSIC_STICK_LEFT_DOWN,
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CLASSIC_STICK_LEFT_LEFT,
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CLASSIC_STICK_LEFT_RIGHT,
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CLASSIC_STICK_RIGHT_UP,
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CLASSIC_STICK_RIGHT_DOWN,
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CLASSIC_STICK_RIGHT_LEFT,
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CLASSIC_STICK_RIGHT_RIGHT,
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CLASSIC_TRIGGER_L,
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CLASSIC_TRIGGER_R,
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// Guitar
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GUITAR_BUTTON_MINUS,
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GUITAR_BUTTON_PLUS,
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GUITAR_FRET_GREEN,
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GUITAR_FRET_RED,
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GUITAR_FRET_YELLOW,
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GUITAR_FRET_BLUE,
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GUITAR_FRET_ORANGE,
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GUITAR_STRUM_UP,
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GUITAR_STRUM_DOWN,
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GUITAR_STICK_UP,
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GUITAR_STICK_DOWN,
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GUITAR_STICK_LEFT,
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GUITAR_STICK_RIGHT,
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GUITAR_WHAMMY_BAR,
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// Drums
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DRUMS_BUTTON_MINUS,
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DRUMS_BUTTON_PLUS,
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DRUMS_PAD_RED,
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DRUMS_PAD_YELLOW,
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DRUMS_PAD_BLUE,
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DRUMS_PAD_GREEN,
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DRUMS_PAD_ORANGE,
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DRUMS_PAD_BASS,
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DRUMS_STICK_UP,
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DRUMS_STICK_DOWN,
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DRUMS_STICK_LEFT,
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DRUMS_STICK_RIGHT,
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// Turntable
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TURNTABLE_BUTTON_GREEN_LEFT,
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TURNTABLE_BUTTON_RED_LEFT,
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TURNTABLE_BUTTON_BLUE_LEFT,
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TURNTABLE_BUTTON_GREEN_RIGHT,
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TURNTABLE_BUTTON_RED_RIGHT,
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TURNTABLE_BUTTON_BLUE_RIGHT,
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TURNTABLE_BUTTON_MINUS,
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TURNTABLE_BUTTON_PLUS,
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TURNTABLE_BUTTON_HOME,
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TURNTABLE_BUTTON_EUPHORIA,
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TURNTABLE_TABLE_LEFT_LEFT,
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TURNTABLE_TABLE_LEFT_RIGHT,
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TURNTABLE_TABLE_RIGHT_LEFT,
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TURNTABLE_TABLE_RIGHT_RIGHT,
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TURNTABLE_STICK_UP,
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TURNTABLE_STICK_DOWN,
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TURNTABLE_STICK_LEFT,
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TURNTABLE_STICK_RIGHT,
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TURNTABLE_EFFECT_DIAL,
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TURNTABLE_CROSSFADE_LEFT,
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TURNTABLE_CROSSFADE_RIGHT,
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// Rumble
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RUMBLE,
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}};
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std::unordered_map<std::string, InputDevice*> m_controllers;
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void AddBind(const std::string& dev, sBind* bind)
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{
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auto it = m_controllers.find(dev);
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if (it != m_controllers.end())
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{
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it->second->AddBind(bind);
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return;
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}
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m_controllers[dev] = new InputDevice(dev);
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m_controllers[dev]->AddBind(bind);
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}
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} // Anonymous namespace
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void Init(const std::string& gameId)
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{
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// Initialize pad 0(gc 1) and pad 4(wii 1) as touch overlay controller
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for (int a = 0; a < 5; a += 4)
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{
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// GC
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AddBind(touchScreenKey, new sBind(a, BUTTON_A, BIND_BUTTON, BUTTON_A, 1.0f));
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AddBind(touchScreenKey, new sBind(a, BUTTON_B, BIND_BUTTON, BUTTON_B, 1.0f));
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AddBind(touchScreenKey, new sBind(a, BUTTON_START, BIND_BUTTON, BUTTON_START, 1.0f));
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AddBind(touchScreenKey, new sBind(a, BUTTON_X, BIND_BUTTON, BUTTON_X, 1.0f));
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AddBind(touchScreenKey, new sBind(a, BUTTON_Y, BIND_BUTTON, BUTTON_Y, 1.0f));
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AddBind(touchScreenKey, new sBind(a, BUTTON_Z, BIND_BUTTON, BUTTON_Z, 1.0f));
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AddBind(touchScreenKey, new sBind(a, BUTTON_UP, BIND_BUTTON, BUTTON_UP, 1.0f));
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AddBind(touchScreenKey, new sBind(a, BUTTON_DOWN, BIND_BUTTON, BUTTON_DOWN, 1.0f));
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AddBind(touchScreenKey, new sBind(a, BUTTON_LEFT, BIND_BUTTON, BUTTON_LEFT, 1.0f));
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AddBind(touchScreenKey, new sBind(a, BUTTON_RIGHT, BIND_BUTTON, BUTTON_RIGHT, 1.0f));
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AddBind(touchScreenKey, new sBind(a, STICK_MAIN_UP, BIND_AXIS, STICK_MAIN_UP, -1.0f));
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AddBind(touchScreenKey, new sBind(a, STICK_MAIN_DOWN, BIND_AXIS, STICK_MAIN_DOWN, 1.0f));
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AddBind(touchScreenKey, new sBind(a, STICK_MAIN_LEFT, BIND_AXIS, STICK_MAIN_LEFT, -1.0f));
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AddBind(touchScreenKey, new sBind(a, STICK_MAIN_RIGHT, BIND_AXIS, STICK_MAIN_RIGHT, 1.0f));
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AddBind(touchScreenKey, new sBind(a, STICK_C_UP, BIND_AXIS, STICK_C_UP, -1.0f));
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AddBind(touchScreenKey, new sBind(a, STICK_C_DOWN, BIND_AXIS, STICK_C_DOWN, 1.0f));
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AddBind(touchScreenKey, new sBind(a, STICK_C_LEFT, BIND_AXIS, STICK_C_LEFT, -1.0f));
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AddBind(touchScreenKey, new sBind(a, STICK_C_RIGHT, BIND_AXIS, STICK_C_RIGHT, 1.0f));
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AddBind(touchScreenKey, new sBind(a, TRIGGER_L, BIND_AXIS, TRIGGER_L, 1.0f));
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AddBind(touchScreenKey, new sBind(a, TRIGGER_R, BIND_AXIS, TRIGGER_R, 1.0f));
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// Wiimote
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AddBind(touchScreenKey, new sBind(a, WIIMOTE_BUTTON_A, BIND_BUTTON, WIIMOTE_BUTTON_A, 1.0f));
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AddBind(touchScreenKey, new sBind(a, WIIMOTE_BUTTON_B, BIND_BUTTON, WIIMOTE_BUTTON_B, 1.0f));
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AddBind(touchScreenKey,
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new sBind(a, WIIMOTE_BUTTON_MINUS, BIND_BUTTON, WIIMOTE_BUTTON_MINUS, 1.0f));
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AddBind(touchScreenKey,
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new sBind(a, WIIMOTE_BUTTON_PLUS, BIND_BUTTON, WIIMOTE_BUTTON_PLUS, 1.0f));
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AddBind(touchScreenKey,
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new sBind(a, WIIMOTE_BUTTON_HOME, BIND_BUTTON, WIIMOTE_BUTTON_HOME, 1.0f));
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AddBind(touchScreenKey, new sBind(a, WIIMOTE_BUTTON_1, BIND_BUTTON, WIIMOTE_BUTTON_1, 1.0f));
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AddBind(touchScreenKey, new sBind(a, WIIMOTE_BUTTON_2, BIND_BUTTON, WIIMOTE_BUTTON_2, 1.0f));
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AddBind(touchScreenKey, new sBind(a, WIIMOTE_UP, BIND_BUTTON, WIIMOTE_UP, 1.0f));
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AddBind(touchScreenKey, new sBind(a, WIIMOTE_DOWN, BIND_BUTTON, WIIMOTE_DOWN, 1.0f));
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AddBind(touchScreenKey, new sBind(a, WIIMOTE_LEFT, BIND_BUTTON, WIIMOTE_LEFT, 1.0f));
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AddBind(touchScreenKey, new sBind(a, WIIMOTE_RIGHT, BIND_BUTTON, WIIMOTE_RIGHT, 1.0f));
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AddBind(touchScreenKey, new sBind(a, WIIMOTE_IR_HIDE, BIND_BUTTON, WIIMOTE_IR_HIDE, 1.0f));
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AddBind(touchScreenKey,
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new sBind(a, WIIMOTE_TILT_MODIFIER, BIND_BUTTON, WIIMOTE_TILT_MODIFIER, 1.0f));
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AddBind(touchScreenKey, new sBind(a, WIIMOTE_SHAKE_X, BIND_BUTTON, WIIMOTE_SHAKE_X, 1.0f));
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AddBind(touchScreenKey, new sBind(a, WIIMOTE_SHAKE_Y, BIND_BUTTON, WIIMOTE_SHAKE_Y, 1.0f));
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AddBind(touchScreenKey, new sBind(a, WIIMOTE_SHAKE_Z, BIND_BUTTON, WIIMOTE_SHAKE_Z, 1.0f));
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AddBind(touchScreenKey, new sBind(a, WIIMOTE_IR_UP, BIND_AXIS, WIIMOTE_IR_UP, -1.0f));
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AddBind(touchScreenKey, new sBind(a, WIIMOTE_IR_DOWN, BIND_AXIS, WIIMOTE_IR_DOWN, 1.0f));
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AddBind(touchScreenKey, new sBind(a, WIIMOTE_IR_LEFT, BIND_AXIS, WIIMOTE_IR_LEFT, -1.0f));
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AddBind(touchScreenKey, new sBind(a, WIIMOTE_IR_RIGHT, BIND_AXIS, WIIMOTE_IR_RIGHT, 1.0f));
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AddBind(touchScreenKey, new sBind(a, WIIMOTE_IR_FORWARD, BIND_AXIS, WIIMOTE_IR_FORWARD, -1.0f));
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AddBind(touchScreenKey,
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new sBind(a, WIIMOTE_IR_BACKWARD, BIND_AXIS, WIIMOTE_IR_BACKWARD, 1.0f));
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AddBind(touchScreenKey, new sBind(a, WIIMOTE_SWING_UP, BIND_AXIS, WIIMOTE_SWING_UP, -1.0f));
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AddBind(touchScreenKey, new sBind(a, WIIMOTE_SWING_DOWN, BIND_AXIS, WIIMOTE_SWING_DOWN, 1.0f));
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AddBind(touchScreenKey, new sBind(a, WIIMOTE_SWING_LEFT, BIND_AXIS, WIIMOTE_SWING_LEFT, -1.0f));
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AddBind(touchScreenKey,
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new sBind(a, WIIMOTE_SWING_RIGHT, BIND_AXIS, WIIMOTE_SWING_RIGHT, 1.0f));
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AddBind(touchScreenKey,
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new sBind(a, WIIMOTE_SWING_FORWARD, BIND_AXIS, WIIMOTE_SWING_FORWARD, -1.0f));
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AddBind(touchScreenKey,
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new sBind(a, WIIMOTE_SWING_BACKWARD, BIND_AXIS, WIIMOTE_SWING_BACKWARD, 1.0f));
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AddBind(touchScreenKey,
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new sBind(a, WIIMOTE_TILT_FORWARD, BIND_AXIS, WIIMOTE_TILT_FORWARD, -1.0f));
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AddBind(touchScreenKey,
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new sBind(a, WIIMOTE_TILT_BACKWARD, BIND_AXIS, WIIMOTE_TILT_BACKWARD, 1.0f));
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AddBind(touchScreenKey, new sBind(a, WIIMOTE_TILT_LEFT, BIND_AXIS, WIIMOTE_TILT_LEFT, -1.0f));
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AddBind(touchScreenKey, new sBind(a, WIIMOTE_TILT_RIGHT, BIND_AXIS, WIIMOTE_TILT_RIGHT, 1.0f));
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// Wii: Nunchuk
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AddBind(touchScreenKey, new sBind(a, NUNCHUK_BUTTON_C, BIND_BUTTON, NUNCHUK_BUTTON_C, 1.0f));
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AddBind(touchScreenKey, new sBind(a, NUNCHUK_BUTTON_Z, BIND_BUTTON, NUNCHUK_BUTTON_Z, 1.0f));
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AddBind(touchScreenKey,
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new sBind(a, NUNCHUK_TILT_MODIFIER, BIND_BUTTON, NUNCHUK_TILT_MODIFIER, 1.0f));
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AddBind(touchScreenKey, new sBind(a, NUNCHUK_SHAKE_X, BIND_BUTTON, NUNCHUK_SHAKE_X, 1.0f));
|
|
AddBind(touchScreenKey, new sBind(a, NUNCHUK_SHAKE_Y, BIND_BUTTON, NUNCHUK_SHAKE_Y, 1.0f));
|
|
AddBind(touchScreenKey, new sBind(a, NUNCHUK_SHAKE_Z, BIND_BUTTON, NUNCHUK_SHAKE_Z, 1.0f));
|
|
|
|
AddBind(touchScreenKey, new sBind(a, NUNCHUK_SWING_UP, BIND_AXIS, NUNCHUK_SWING_UP, -1.0f));
|
|
AddBind(touchScreenKey, new sBind(a, NUNCHUK_SWING_DOWN, BIND_AXIS, NUNCHUK_SWING_DOWN, 1.0f));
|
|
AddBind(touchScreenKey, new sBind(a, NUNCHUK_SWING_LEFT, BIND_AXIS, NUNCHUK_SWING_LEFT, -1.0f));
|
|
AddBind(touchScreenKey,
|
|
new sBind(a, NUNCHUK_SWING_RIGHT, BIND_AXIS, NUNCHUK_SWING_RIGHT, 1.0f));
|
|
AddBind(touchScreenKey,
|
|
new sBind(a, NUNCHUK_SWING_FORWARD, BIND_AXIS, NUNCHUK_SWING_FORWARD, -1.0f));
|
|
AddBind(touchScreenKey,
|
|
new sBind(a, NUNCHUK_SWING_BACKWARD, BIND_BUTTON, NUNCHUK_SWING_BACKWARD, 1.0f));
|
|
AddBind(touchScreenKey,
|
|
new sBind(a, NUNCHUK_TILT_FORWARD, BIND_AXIS, NUNCHUK_TILT_FORWARD, -1.0f));
|
|
AddBind(touchScreenKey,
|
|
new sBind(a, NUNCHUK_TILT_BACKWARD, BIND_AXIS, NUNCHUK_TILT_BACKWARD, 1.0f));
|
|
AddBind(touchScreenKey, new sBind(a, NUNCHUK_TILT_LEFT, BIND_AXIS, NUNCHUK_TILT_LEFT, -1.0f));
|
|
AddBind(touchScreenKey, new sBind(a, NUNCHUK_TILT_RIGHT, BIND_AXIS, NUNCHUK_TILT_RIGHT, 1.0f));
|
|
AddBind(touchScreenKey, new sBind(a, NUNCHUK_STICK_UP, BIND_AXIS, NUNCHUK_STICK_UP, -1.0f));
|
|
AddBind(touchScreenKey, new sBind(a, NUNCHUK_STICK_DOWN, BIND_AXIS, NUNCHUK_STICK_DOWN, 1.0f));
|
|
AddBind(touchScreenKey, new sBind(a, NUNCHUK_STICK_LEFT, BIND_AXIS, NUNCHUK_STICK_LEFT, -1.0f));
|
|
AddBind(touchScreenKey,
|
|
new sBind(a, NUNCHUK_STICK_RIGHT, BIND_AXIS, NUNCHUK_STICK_RIGHT, 1.0f));
|
|
|
|
// Wii: Classic
|
|
AddBind(touchScreenKey, new sBind(a, CLASSIC_BUTTON_A, BIND_BUTTON, CLASSIC_BUTTON_A, 1.0f));
|
|
AddBind(touchScreenKey, new sBind(a, CLASSIC_BUTTON_B, BIND_BUTTON, CLASSIC_BUTTON_B, 1.0f));
|
|
AddBind(touchScreenKey, new sBind(a, CLASSIC_BUTTON_X, BIND_BUTTON, CLASSIC_BUTTON_X, 1.0f));
|
|
AddBind(touchScreenKey, new sBind(a, CLASSIC_BUTTON_Y, BIND_BUTTON, CLASSIC_BUTTON_Y, 1.0f));
|
|
AddBind(touchScreenKey,
|
|
new sBind(a, CLASSIC_BUTTON_MINUS, BIND_BUTTON, CLASSIC_BUTTON_MINUS, 1.0f));
|
|
AddBind(touchScreenKey,
|
|
new sBind(a, CLASSIC_BUTTON_PLUS, BIND_BUTTON, CLASSIC_BUTTON_PLUS, 1.0f));
|
|
AddBind(touchScreenKey,
|
|
new sBind(a, CLASSIC_BUTTON_HOME, BIND_BUTTON, CLASSIC_BUTTON_HOME, 1.0f));
|
|
AddBind(touchScreenKey, new sBind(a, CLASSIC_BUTTON_ZL, BIND_BUTTON, CLASSIC_BUTTON_ZL, 1.0f));
|
|
AddBind(touchScreenKey, new sBind(a, CLASSIC_BUTTON_ZR, BIND_BUTTON, CLASSIC_BUTTON_ZR, 1.0f));
|
|
AddBind(touchScreenKey, new sBind(a, CLASSIC_DPAD_UP, BIND_BUTTON, CLASSIC_DPAD_UP, 1.0f));
|
|
AddBind(touchScreenKey, new sBind(a, CLASSIC_DPAD_DOWN, BIND_BUTTON, CLASSIC_DPAD_DOWN, 1.0f));
|
|
AddBind(touchScreenKey, new sBind(a, CLASSIC_DPAD_LEFT, BIND_BUTTON, CLASSIC_DPAD_LEFT, 1.0f));
|
|
AddBind(touchScreenKey,
|
|
new sBind(a, CLASSIC_DPAD_RIGHT, BIND_BUTTON, CLASSIC_DPAD_RIGHT, 1.0f));
|
|
|
|
AddBind(touchScreenKey,
|
|
new sBind(a, CLASSIC_STICK_LEFT_UP, BIND_AXIS, CLASSIC_STICK_LEFT_UP, -1.0f));
|
|
AddBind(touchScreenKey,
|
|
new sBind(a, CLASSIC_STICK_LEFT_DOWN, BIND_AXIS, CLASSIC_STICK_LEFT_DOWN, 1.0f));
|
|
AddBind(touchScreenKey,
|
|
new sBind(a, CLASSIC_STICK_LEFT_LEFT, BIND_AXIS, CLASSIC_STICK_LEFT_LEFT, -1.0f));
|
|
AddBind(touchScreenKey,
|
|
new sBind(a, CLASSIC_STICK_LEFT_RIGHT, BIND_AXIS, CLASSIC_STICK_LEFT_RIGHT, 1.0f));
|
|
AddBind(touchScreenKey,
|
|
new sBind(a, CLASSIC_STICK_RIGHT_UP, BIND_AXIS, CLASSIC_STICK_RIGHT_UP, -1.0f));
|
|
AddBind(touchScreenKey,
|
|
new sBind(a, CLASSIC_STICK_RIGHT_DOWN, BIND_AXIS, CLASSIC_STICK_RIGHT_DOWN, 1.0f));
|
|
AddBind(touchScreenKey,
|
|
new sBind(a, CLASSIC_STICK_RIGHT_LEFT, BIND_AXIS, CLASSIC_STICK_RIGHT_LEFT, -1.0f));
|
|
AddBind(touchScreenKey,
|
|
new sBind(a, CLASSIC_STICK_RIGHT_RIGHT, BIND_AXIS, CLASSIC_STICK_RIGHT_RIGHT, 1.0f));
|
|
AddBind(touchScreenKey, new sBind(a, CLASSIC_TRIGGER_L, BIND_AXIS, CLASSIC_TRIGGER_L, 1.0f));
|
|
AddBind(touchScreenKey, new sBind(a, CLASSIC_TRIGGER_R, BIND_AXIS, CLASSIC_TRIGGER_R, 1.0f));
|
|
|
|
// Wii: Guitar
|
|
AddBind(touchScreenKey,
|
|
new sBind(a, GUITAR_BUTTON_MINUS, BIND_BUTTON, GUITAR_BUTTON_MINUS, 1.0f));
|
|
AddBind(touchScreenKey,
|
|
new sBind(a, GUITAR_BUTTON_PLUS, BIND_BUTTON, GUITAR_BUTTON_PLUS, 1.0f));
|
|
AddBind(touchScreenKey, new sBind(a, GUITAR_FRET_GREEN, BIND_BUTTON, GUITAR_FRET_GREEN, 1.0f));
|
|
AddBind(touchScreenKey, new sBind(a, GUITAR_FRET_RED, BIND_BUTTON, GUITAR_FRET_RED, 1.0f));
|
|
AddBind(touchScreenKey,
|
|
new sBind(a, GUITAR_FRET_YELLOW, BIND_BUTTON, GUITAR_FRET_YELLOW, 1.0f));
|
|
AddBind(touchScreenKey, new sBind(a, GUITAR_FRET_BLUE, BIND_BUTTON, GUITAR_FRET_BLUE, 1.0f));
|
|
AddBind(touchScreenKey,
|
|
new sBind(a, GUITAR_FRET_ORANGE, BIND_BUTTON, GUITAR_FRET_ORANGE, 1.0f));
|
|
AddBind(touchScreenKey, new sBind(a, GUITAR_STRUM_UP, BIND_BUTTON, GUITAR_STRUM_UP, 1.0f));
|
|
AddBind(touchScreenKey, new sBind(a, GUITAR_STRUM_DOWN, BIND_BUTTON, GUITAR_STRUM_DOWN, 1.0f));
|
|
|
|
AddBind(touchScreenKey, new sBind(a, GUITAR_STICK_UP, BIND_AXIS, GUITAR_STICK_UP, -1.0f));
|
|
AddBind(touchScreenKey, new sBind(a, GUITAR_STICK_DOWN, BIND_AXIS, GUITAR_STICK_DOWN, 1.0f));
|
|
AddBind(touchScreenKey, new sBind(a, GUITAR_STICK_LEFT, BIND_AXIS, GUITAR_STICK_LEFT, -1.0f));
|
|
AddBind(touchScreenKey, new sBind(a, GUITAR_STICK_RIGHT, BIND_AXIS, GUITAR_STICK_RIGHT, 1.0f));
|
|
AddBind(touchScreenKey, new sBind(a, GUITAR_WHAMMY_BAR, BIND_AXIS, GUITAR_WHAMMY_BAR, 1.0f));
|
|
|
|
// Wii: Drums
|
|
AddBind(touchScreenKey,
|
|
new sBind(a, DRUMS_BUTTON_MINUS, BIND_BUTTON, DRUMS_BUTTON_MINUS, 1.0f));
|
|
AddBind(touchScreenKey, new sBind(a, DRUMS_BUTTON_PLUS, BIND_BUTTON, DRUMS_BUTTON_PLUS, 1.0f));
|
|
AddBind(touchScreenKey, new sBind(a, DRUMS_PAD_RED, BIND_BUTTON, DRUMS_PAD_RED, 1.0f));
|
|
AddBind(touchScreenKey, new sBind(a, DRUMS_PAD_YELLOW, BIND_BUTTON, DRUMS_PAD_YELLOW, 1.0f));
|
|
AddBind(touchScreenKey, new sBind(a, DRUMS_PAD_BLUE, BIND_BUTTON, DRUMS_PAD_BLUE, 1.0f));
|
|
AddBind(touchScreenKey, new sBind(a, DRUMS_PAD_GREEN, BIND_BUTTON, DRUMS_PAD_GREEN, 1.0f));
|
|
AddBind(touchScreenKey, new sBind(a, DRUMS_PAD_ORANGE, BIND_BUTTON, DRUMS_PAD_ORANGE, 1.0f));
|
|
AddBind(touchScreenKey, new sBind(a, DRUMS_PAD_BASS, BIND_BUTTON, DRUMS_PAD_BASS, 1.0f));
|
|
|
|
AddBind(touchScreenKey, new sBind(a, DRUMS_STICK_UP, BIND_AXIS, DRUMS_STICK_UP, -1.0f));
|
|
AddBind(touchScreenKey, new sBind(a, DRUMS_STICK_DOWN, BIND_AXIS, DRUMS_STICK_DOWN, 1.0f));
|
|
AddBind(touchScreenKey, new sBind(a, DRUMS_STICK_LEFT, BIND_AXIS, DRUMS_STICK_LEFT, -1.0f));
|
|
AddBind(touchScreenKey, new sBind(a, DRUMS_STICK_RIGHT, BIND_AXIS, DRUMS_STICK_RIGHT, 1.0f));
|
|
|
|
// Wii: Turntable
|
|
AddBind(touchScreenKey, new sBind(a, TURNTABLE_BUTTON_GREEN_LEFT, BIND_BUTTON,
|
|
TURNTABLE_BUTTON_GREEN_LEFT, 1.0f));
|
|
AddBind(touchScreenKey,
|
|
new sBind(a, TURNTABLE_BUTTON_RED_LEFT, BIND_BUTTON, TURNTABLE_BUTTON_RED_LEFT, 1.0f));
|
|
AddBind(touchScreenKey, new sBind(a, TURNTABLE_BUTTON_BLUE_LEFT, BIND_BUTTON,
|
|
TURNTABLE_BUTTON_BLUE_LEFT, 1.0f));
|
|
AddBind(touchScreenKey, new sBind(a, TURNTABLE_BUTTON_GREEN_RIGHT, BIND_BUTTON,
|
|
TURNTABLE_BUTTON_GREEN_RIGHT, 1.0f));
|
|
AddBind(touchScreenKey, new sBind(a, TURNTABLE_BUTTON_RED_RIGHT, BIND_BUTTON,
|
|
TURNTABLE_BUTTON_RED_RIGHT, 1.0f));
|
|
AddBind(touchScreenKey, new sBind(a, TURNTABLE_BUTTON_BLUE_RIGHT, BIND_BUTTON,
|
|
TURNTABLE_BUTTON_BLUE_RIGHT, 1.0f));
|
|
AddBind(touchScreenKey,
|
|
new sBind(a, TURNTABLE_BUTTON_MINUS, BIND_BUTTON, TURNTABLE_BUTTON_MINUS, 1.0f));
|
|
AddBind(touchScreenKey,
|
|
new sBind(a, TURNTABLE_BUTTON_PLUS, BIND_BUTTON, TURNTABLE_BUTTON_PLUS, 1.0f));
|
|
AddBind(touchScreenKey,
|
|
new sBind(a, TURNTABLE_BUTTON_HOME, BIND_BUTTON, TURNTABLE_BUTTON_HOME, 1.0f));
|
|
AddBind(touchScreenKey,
|
|
new sBind(a, TURNTABLE_BUTTON_EUPHORIA, BIND_BUTTON, TURNTABLE_BUTTON_EUPHORIA, 1.0f));
|
|
|
|
AddBind(touchScreenKey,
|
|
new sBind(a, TURNTABLE_TABLE_LEFT_LEFT, BIND_AXIS, TURNTABLE_TABLE_LEFT_LEFT, -1.0f));
|
|
AddBind(touchScreenKey,
|
|
new sBind(a, TURNTABLE_TABLE_LEFT_RIGHT, BIND_AXIS, TURNTABLE_TABLE_LEFT_RIGHT, 1.0f));
|
|
AddBind(touchScreenKey,
|
|
new sBind(a, TURNTABLE_TABLE_RIGHT_LEFT, BIND_AXIS, TURNTABLE_TABLE_RIGHT_LEFT, -1.0f));
|
|
AddBind(touchScreenKey, new sBind(a, TURNTABLE_TABLE_RIGHT_RIGHT, BIND_AXIS,
|
|
TURNTABLE_TABLE_RIGHT_RIGHT, 1.0f));
|
|
AddBind(touchScreenKey, new sBind(a, TURNTABLE_STICK_UP, BIND_AXIS, TURNTABLE_STICK_UP, -1.0f));
|
|
AddBind(touchScreenKey,
|
|
new sBind(a, TURNTABLE_STICK_DOWN, BIND_AXIS, TURNTABLE_STICK_DOWN, 1.0f));
|
|
AddBind(touchScreenKey,
|
|
new sBind(a, TURNTABLE_STICK_LEFT, BIND_AXIS, TURNTABLE_STICK_LEFT, -1.0f));
|
|
AddBind(touchScreenKey,
|
|
new sBind(a, TURNTABLE_STICK_RIGHT, BIND_AXIS, TURNTABLE_STICK_RIGHT, 1.0f));
|
|
AddBind(touchScreenKey,
|
|
new sBind(a, TURNTABLE_EFFECT_DIAL, BIND_AXIS, TURNTABLE_EFFECT_DIAL, 1.0f));
|
|
AddBind(touchScreenKey,
|
|
new sBind(a, TURNTABLE_CROSSFADE_LEFT, BIND_AXIS, TURNTABLE_CROSSFADE_LEFT, -1.0f));
|
|
AddBind(touchScreenKey,
|
|
new sBind(a, TURNTABLE_CROSSFADE_RIGHT, BIND_AXIS, TURNTABLE_CROSSFADE_RIGHT, 1.0f));
|
|
}
|
|
// Init our controller bindings
|
|
IniFile ini;
|
|
ini.Load(File::GetUserPath(D_CONFIG_IDX) + std::string("Dolphin.ini"));
|
|
for (u32 a = 0; a < configStrings.size(); ++a)
|
|
{
|
|
for (int padID = 0; padID < 8; ++padID)
|
|
{
|
|
std::ostringstream config;
|
|
config << configStrings[a] << "_" << padID;
|
|
BindType type;
|
|
int bindnum;
|
|
char dev[128];
|
|
bool hasbind = false;
|
|
char modifier = '+';
|
|
std::string value;
|
|
ini.GetOrCreateSection("Android")->Get(config.str(), &value, "None");
|
|
if (value == "None")
|
|
continue;
|
|
if (std::string::npos != value.find("Axis"))
|
|
{
|
|
hasbind = true;
|
|
type = BIND_AXIS;
|
|
sscanf(value.c_str(), "Device '%127[^\']'-Axis %d%c", dev, &bindnum, &modifier);
|
|
}
|
|
else if (std::string::npos != value.find("Button"))
|
|
{
|
|
hasbind = true;
|
|
type = BIND_BUTTON;
|
|
sscanf(value.c_str(), "Device '%127[^\']'-Button %d", dev, &bindnum);
|
|
}
|
|
if (hasbind)
|
|
AddBind(std::string(dev),
|
|
new sBind(padID, configTypes[a], type, bindnum, modifier == '-' ? -1.0f : 1.0f));
|
|
}
|
|
}
|
|
|
|
ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + std::string(gameId + ".ini"));
|
|
for (u32 a = 0; a < configStrings.size(); ++a)
|
|
{
|
|
for (int padID = 0; padID < 8; ++padID)
|
|
{
|
|
std::ostringstream config;
|
|
config << configStrings[a] << "_" << padID;
|
|
BindType type;
|
|
int bindnum;
|
|
char dev[128];
|
|
bool hasbind = false;
|
|
char modifier = '+';
|
|
std::string value;
|
|
ini.GetOrCreateSection("Android")->Get(config.str(), &value, "None");
|
|
if (value == "None")
|
|
continue;
|
|
if (std::string::npos != value.find("Axis"))
|
|
{
|
|
hasbind = true;
|
|
type = BIND_AXIS;
|
|
sscanf(value.c_str(), "Device '%127[^\']'-Axis %d%c", dev, &bindnum, &modifier);
|
|
}
|
|
else if (std::string::npos != value.find("Button"))
|
|
{
|
|
hasbind = true;
|
|
type = BIND_BUTTON;
|
|
sscanf(value.c_str(), "Device '%127[^\']'-Button %d", dev, &bindnum);
|
|
}
|
|
if (hasbind)
|
|
AddBind(std::string(dev),
|
|
new sBind(padID, configTypes[a], type, bindnum, modifier == '-' ? -1.0f : 1.0f));
|
|
}
|
|
}
|
|
}
|
|
|
|
bool GetButtonPressed(int padID, ButtonType button)
|
|
{
|
|
bool pressed = m_controllers[touchScreenKey]->ButtonValue(padID, button);
|
|
|
|
for (const auto& ctrl : m_controllers)
|
|
pressed |= ctrl.second->ButtonValue(padID, button);
|
|
|
|
return pressed;
|
|
}
|
|
|
|
float GetAxisValue(int padID, ButtonType axis)
|
|
{
|
|
float value = m_controllers[touchScreenKey]->AxisValue(padID, axis);
|
|
if (value == 0.0f)
|
|
{
|
|
for (const auto& ctrl : m_controllers)
|
|
{
|
|
value = ctrl.second->AxisValue(padID, axis);
|
|
if (value != 0.0f)
|
|
return value;
|
|
}
|
|
}
|
|
return value;
|
|
}
|
|
|
|
bool GamepadEvent(const std::string& dev, int button, int action)
|
|
{
|
|
auto it = m_controllers.find(dev);
|
|
if (it != m_controllers.end())
|
|
return it->second->PressEvent(button, action);
|
|
return false;
|
|
}
|
|
|
|
void GamepadAxisEvent(const std::string& dev, int axis, float value)
|
|
{
|
|
auto it = m_controllers.find(dev);
|
|
if (it != m_controllers.end())
|
|
it->second->AxisEvent(axis, value);
|
|
}
|
|
|
|
void Shutdown()
|
|
{
|
|
for (const auto& controller : m_controllers)
|
|
delete controller.second;
|
|
m_controllers.clear();
|
|
}
|
|
|
|
// InputDevice
|
|
bool InputDevice::PressEvent(int button, int action)
|
|
{
|
|
bool handled = false;
|
|
for (const auto& binding : _inputbinds)
|
|
{
|
|
if (binding.second->_bind == button)
|
|
{
|
|
if (binding.second->_bindtype == BIND_BUTTON)
|
|
_buttons[binding.second->_buttontype] = action == BUTTON_PRESSED ? true : false;
|
|
else
|
|
_axises[binding.second->_buttontype] = action == BUTTON_PRESSED ? 1.0f : 0.0f;
|
|
handled = true;
|
|
}
|
|
}
|
|
return handled;
|
|
}
|
|
|
|
void InputDevice::AxisEvent(int axis, float value)
|
|
{
|
|
for (const auto& binding : _inputbinds)
|
|
{
|
|
if (binding.second->_bind == axis)
|
|
{
|
|
if (binding.second->_bindtype == BIND_AXIS)
|
|
_axises[binding.second->_buttontype] = value;
|
|
else
|
|
_buttons[binding.second->_buttontype] = value > 0.5f ? true : false;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool InputDevice::ButtonValue(int padID, ButtonType button)
|
|
{
|
|
const auto& binding = _inputbinds.find(std::make_pair(padID, button));
|
|
if (binding == _inputbinds.end())
|
|
return false;
|
|
|
|
if (binding->second->_bindtype == BIND_BUTTON)
|
|
return _buttons[binding->second->_buttontype];
|
|
else
|
|
return (_axises[binding->second->_buttontype] * binding->second->_neg) > 0.5f;
|
|
}
|
|
|
|
float InputDevice::AxisValue(int padID, ButtonType axis)
|
|
{
|
|
const auto& binding = _inputbinds.find(std::make_pair(padID, axis));
|
|
if (binding == _inputbinds.end())
|
|
return 0.0f;
|
|
|
|
if (binding->second->_bindtype == BIND_AXIS)
|
|
return _axises[binding->second->_buttontype] * binding->second->_neg;
|
|
else
|
|
return _buttons[binding->second->_buttontype] == BUTTON_PRESSED ? 1.0f : 0.0f;
|
|
}
|
|
} // namespace ButtonManager
|