dolphin/Source/Plugins
Shawn Hoffman 4a0c8fc0c9 Hg:
enable newline normalization
get revision number via `hg svn info` for svnrev.h
ignore incremental/generated binary files (windows/VS at least)
leave a comment if some files need native eol set in svnprops

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5637 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-09 01:37:08 +00:00
..
InputPluginCommon Improve the SDL/XInput hackery of my last commit. Fixes the device refresh button crash. 2010-06-06 06:28:18 +00:00
Plugin_DSP_HLE Hg: 2010-06-09 01:37:08 +00:00
Plugin_DSP_LLE dsplle - cleaning 2010-06-08 18:46:02 +00:00
Plugin_GCPad Hg: 2010-06-09 01:37:08 +00:00
Plugin_GCPadNew Warp back to 5578. Sorry for the lost changes, please re-apply. Reason: 5579 is a complete disaster. 2010-06-03 18:05:08 +00:00
Plugin_VideoDX9 Hg: 2010-06-09 01:37:08 +00:00
Plugin_VideoOGL Hg: 2010-06-09 01:37:08 +00:00
Plugin_VideoSoftware Hg: 2010-06-09 01:37:08 +00:00
Plugin_Wiimote Hg: 2010-06-09 01:37:08 +00:00
Plugin_WiimoteNew Made new Wiimote plugin not deinit SDL on shutdown. (Hacks, same thing old wiimote does, fixes the crash on emulation stop, refresh button still causes crash (damn SDL)) Minor new input plugin GUI changes. (left-click on rumble button opens control config dialog) Made NetPlay save/load settings to Dolphin.ini. Allow NetPlay host to adjust which/how many pads will be used in game. (more than one gamepad per Dolphin instance can be used on NetPlay) Worked on wiimote NetPlay a bit. (still nonfunctional) Improved SDL device numbering. Added some major hacks to ControllerInterface/SDL so XInput(360 controller) devices do not have their SDL interface shown in the device list on windows. (caused confusion for users) 2010-06-06 03:52:11 +00:00