59f273696a
- Refactored Light Attenuation into inline function in Software Renderer - Corrected zero length light direction vector to resolve with normal direction (essentially becomes LIGHTDIF_NONE which was what I was after) - Change the API of this shared function to use points for output variables (degasus) |
||
---|---|---|
.. | ||
D3D | ||
OGL | ||
Software | ||
CMakeLists.txt |