dolphin/Source/Core
Ryan Houdek b20176b74f Add in GLSL setting again.
PS and VS making. Untested and won't work for now.

Add in program shader cache files.

Readd NativeVertexFormat stuffs.

Add in PS and VS cache things.

SetShaders in places.

Fixed EFB cache index computations in OpenGL renderer.

The previous computation was very likely to go out of array bounds,
which could result in crashes on EFB access.

Also, the cache size was rounded down instead of up. This is a problem
since EFB_HEIGHT (528) is not a multiple of EFB_CACHE_RECT_SIZE (64).
2011-11-30 22:02:25 -06:00
..
AudioCommon vs2010: Disable LTCG for realz 2011-09-05 09:43:23 -07:00
Common Avoid virtual memory range collision between JIT and emulated RAM. 2011-11-30 00:37:57 +01:00
Core Enabled memory breakpoints under JIT in the debugger. 2011-11-05 19:42:06 +11:00
DiscIO vs2010: Disable LTCG for realz 2011-09-05 09:43:23 -07:00
DolphinWX UI: refactor the game list sorting code 2011-11-02 02:45:51 +01:00
InputCommon remove hacky old MicButton stuff 2011-10-03 23:46:00 -07:00
VideoCommon Add in GLSL setting again. 2011-11-30 22:02:25 -06:00
CMakeLists.txt Merge UI related projects into the main DolphinWX project. 2011-02-11 21:37:52 +00:00