115 lines
2.2 KiB
C++
115 lines
2.2 KiB
C++
// Copyright 2014 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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// Multithreaded event class. This allows waiting in a thread for an event to
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// be triggered in another thread. While waiting, the CPU will be available for
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// other tasks.
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// * Set(): triggers the event and wakes up the waiting thread.
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// * Wait(): waits for the event to be triggered.
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// * Reset(): tries to reset the event before the waiting thread sees it was
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// triggered. Usually a bad idea.
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#pragma once
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#ifdef _WIN32
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#include <concrt.h>
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#endif
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#include <chrono>
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#include <condition_variable>
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#include <mutex>
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#include "Common/Flag.h"
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namespace Common {
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// Windows uses a specific implementation because std::condition_variable has
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// terrible performance for this kind of workload with MSVC++ 2013.
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#ifndef _WIN32
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class Event final
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{
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public:
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void Set()
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{
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if (m_flag.TestAndSet())
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{
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std::lock_guard<std::mutex> lk(m_mutex);
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m_condvar.notify_one();
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}
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}
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void Wait()
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{
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if (m_flag.TestAndClear())
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return;
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std::unique_lock<std::mutex> lk(m_mutex);
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m_condvar.wait(lk, [&]{ return m_flag.IsSet(); });
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m_flag.Clear();
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}
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template<class Rep, class Period>
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bool WaitFor(const std::chrono::duration<Rep, Period>& rel_time)
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{
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if (m_flag.TestAndClear())
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return true;
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std::unique_lock<std::mutex> lk(m_mutex);
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bool signaled = m_condvar.wait_for(lk, rel_time,
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[&]{ return m_flag.IsSet(); });
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m_flag.Clear();
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return signaled;
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}
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void Reset()
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{
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// no other action required, since wait loops on
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// the predicate and any lingering signal will get
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// cleared on the first iteration
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m_flag.Clear();
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}
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private:
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Flag m_flag;
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std::condition_variable m_condvar;
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std::mutex m_mutex;
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};
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#else
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class Event final
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{
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public:
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void Set()
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{
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m_event.set();
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}
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void Wait()
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{
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m_event.wait();
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m_event.reset();
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}
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template<class Rep, class Period>
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bool WaitFor(const std::chrono::duration<Rep, Period>& rel_time)
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{
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bool signaled = m_event.wait(
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(u32)std::chrono::duration_cast<std::chrono::milliseconds>(rel_time).count()
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) == 0;
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m_event.reset();
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return signaled;
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}
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void Reset()
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{
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m_event.reset();
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}
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private:
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concurrency::event m_event;
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};
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#endif
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} // namespace Common
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