990 lines
26 KiB
C++
990 lines
26 KiB
C++
// Copyright (C) 2003 Dolphin Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official SVN repository and contact information can be found at
|
|
// http://code.google.com/p/dolphin-emu/
|
|
|
|
|
|
|
|
// Include
|
|
#include <stdio.h>
|
|
#include <math.h>
|
|
|
|
#include "Common.h"
|
|
#include "LogManager.h"
|
|
#include "pluginspecs_pad.h"
|
|
#include "PadSimple.h"
|
|
#include "IniFile.h"
|
|
#include "StringUtil.h"
|
|
#include "FileUtil.h"
|
|
#include "ChunkFile.h"
|
|
|
|
#if defined(HAVE_WX) && HAVE_WX
|
|
#include "GUI/ConfigDlg.h"
|
|
PADConfigDialogSimple* m_ConfigFrame = NULL;
|
|
#endif
|
|
|
|
#ifdef _WIN32
|
|
#include "XInput.h"
|
|
#include "../../../Core/InputCommon/Src/DirectInputBase.h" // Core
|
|
|
|
DInput dinput;
|
|
//#elif defined(USE_SDL) && USE_SDL
|
|
//#include <SDL.h>
|
|
|
|
#elif defined(HAVE_X11) && HAVE_X11
|
|
|
|
#include <X11/Xlib.h>
|
|
#include <X11/Xutil.h>
|
|
#include <X11/keysym.h>
|
|
#include <X11/XKBlib.h>
|
|
|
|
Display* GXdsp;
|
|
bool KeyStatus[NUMCONTROLS];
|
|
#elif defined(HAVE_COCOA) && HAVE_COCOA
|
|
#include <Cocoa/Cocoa.h>
|
|
bool KeyStatus[NUMCONTROLS];
|
|
#endif
|
|
|
|
|
|
|
|
// Declarations
|
|
SPads pad[4];
|
|
SPADInitialize g_PADInitialize;
|
|
|
|
|
|
// Standard crap to make wxWidgets happy
|
|
#ifdef _WIN32
|
|
HINSTANCE g_hInstance;
|
|
|
|
#if defined(HAVE_WX) && HAVE_WX
|
|
class wxDLLApp : public wxApp
|
|
{
|
|
bool OnInit()
|
|
{
|
|
return true;
|
|
}
|
|
};
|
|
IMPLEMENT_APP_NO_MAIN(wxDLLApp)
|
|
WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst);
|
|
#endif
|
|
|
|
BOOL APIENTRY DllMain(HINSTANCE hinstDLL, // DLL module handle
|
|
DWORD dwReason, // reason called
|
|
LPVOID lpvReserved) // reserved
|
|
{
|
|
switch (dwReason)
|
|
{
|
|
case DLL_PROCESS_ATTACH:
|
|
{
|
|
#if defined(HAVE_WX) && HAVE_WX
|
|
wxSetInstance((HINSTANCE)hinstDLL);
|
|
int argc = 0;
|
|
char **argv = NULL;
|
|
wxEntryStart(argc, argv);
|
|
if (!wxTheApp || !wxTheApp->CallOnInit())
|
|
return FALSE;
|
|
#endif
|
|
}
|
|
break;
|
|
|
|
case DLL_PROCESS_DETACH:
|
|
#if defined(HAVE_WX) && HAVE_WX
|
|
wxEntryCleanup();
|
|
#endif
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
g_hInstance = hinstDLL;
|
|
return TRUE;
|
|
}
|
|
#endif
|
|
|
|
#if defined(HAVE_WX) && HAVE_WX
|
|
wxWindow* GetParentedWxWindow(HWND Parent)
|
|
{
|
|
#ifdef _WIN32
|
|
wxSetInstance((HINSTANCE)g_hInstance);
|
|
#endif
|
|
wxWindow *win = new wxWindow();
|
|
#ifdef _WIN32
|
|
win->SetHWND((WXHWND)Parent);
|
|
win->AdoptAttributesFromHWND();
|
|
#endif
|
|
return win;
|
|
}
|
|
#endif
|
|
|
|
|
|
|
|
// Input Recording
|
|
|
|
// Enable these to record or play back
|
|
//#define RECORD_REPLAY
|
|
//#define RECORD_STORE
|
|
|
|
// Pre defined maxium storage limit
|
|
#define RECORD_SIZE (1024 * 128)
|
|
PLUGIN_GLOBALS* globals = NULL;
|
|
SPADStatus recordBuffer[RECORD_SIZE];
|
|
int count = 0;
|
|
bool g_EmulatorRunning = false;
|
|
|
|
//******************************************************************************
|
|
// Supporting functions
|
|
//******************************************************************************
|
|
|
|
void RecordInput(const SPADStatus& _rPADStatus)
|
|
{
|
|
if (count >= RECORD_SIZE) return;
|
|
recordBuffer[count++] = _rPADStatus;
|
|
|
|
// Logging
|
|
//u8 TmpData[sizeof(SPADStatus)];
|
|
//memcpy(TmpData, &recordBuffer[count - 1], sizeof(SPADStatus));
|
|
//Console::Print("RecordInput(%i): %s\n", count, ArrayToString(TmpData, sizeof(SPADStatus), 0, 30).c_str());
|
|
|
|
// Auto save every ten seconds
|
|
if (count % (60 * 10) == 0) SaveRecord();
|
|
}
|
|
|
|
const SPADStatus& PlayRecord()
|
|
{
|
|
// Logging
|
|
//Console::Print("PlayRecord(%i)\n", count);
|
|
|
|
if (count >= RECORD_SIZE)
|
|
{
|
|
// Todo: Make the recording size unlimited?
|
|
//PanicAlert("The recording reached its end");
|
|
return(recordBuffer[0]);
|
|
}
|
|
return(recordBuffer[count++]);
|
|
}
|
|
|
|
void LoadRecord()
|
|
{
|
|
FILE* pStream = fopen("pad-record.bin", "rb");
|
|
|
|
if (pStream != NULL)
|
|
{
|
|
fread(recordBuffer, 1, RECORD_SIZE * sizeof(SPADStatus), pStream);
|
|
fclose(pStream);
|
|
}
|
|
else
|
|
{
|
|
PanicAlert("SimplePad: Could not open pad-record.bin");
|
|
}
|
|
|
|
//Console::Print("LoadRecord()");
|
|
}
|
|
|
|
void SaveRecord()
|
|
{
|
|
// Open the file in a way that clears all old data
|
|
FILE* pStream = fopen("pad-record.bin", "wb");
|
|
|
|
if (pStream != NULL)
|
|
{
|
|
fwrite(recordBuffer, 1, RECORD_SIZE * sizeof(SPADStatus), pStream);
|
|
fclose(pStream);
|
|
}
|
|
else
|
|
{
|
|
PanicAlert("SimplePad: Could not save pad-record.bin");
|
|
}
|
|
//PanicAlert("SaveRecord()");
|
|
//Console::Print("SaveRecord()");
|
|
}
|
|
|
|
|
|
// Check if Dolphin is in focus
|
|
bool IsFocus()
|
|
{
|
|
#ifdef _WIN32
|
|
HWND Parent = GetParent(g_PADInitialize.hWnd);
|
|
HWND TopLevel = GetParent(Parent);
|
|
// Support both rendering to main window and not
|
|
if (GetForegroundWindow() == TopLevel || GetForegroundWindow() == g_PADInitialize.hWnd)
|
|
return true;
|
|
else
|
|
return false;
|
|
#else
|
|
return true;
|
|
#endif
|
|
}
|
|
|
|
// Implement circular deadzone
|
|
const float kDeadZone = 0.1f;
|
|
void ScaleStickValues(unsigned char* outx,
|
|
unsigned char* outy,
|
|
short inx, short iny)
|
|
{
|
|
float x = ((float)inx + 0.5f) / 32767.5f;
|
|
float y = ((float)iny + 0.5f) / 32767.5f;
|
|
|
|
if ((x == 0.0f) && (y == 0.0f)) // to be safe
|
|
{
|
|
*outx = 0;
|
|
*outy = 0;
|
|
return;
|
|
}
|
|
|
|
float magnitude = sqrtf(x * x + y * y);
|
|
float nx = x / magnitude;
|
|
float ny = y / magnitude;
|
|
|
|
if (magnitude < kDeadZone){magnitude = kDeadZone;}
|
|
|
|
magnitude = (magnitude - kDeadZone) / (1.0f - kDeadZone);
|
|
magnitude *= magnitude; // another power may be more appropriate
|
|
nx *= magnitude;
|
|
ny *= magnitude;
|
|
int ix = (int)(nx * 100);
|
|
int iy = (int)(ny * 100);
|
|
*outx = 0x80 + ix;
|
|
*outy = 0x80 + iy;
|
|
}
|
|
|
|
// for same displacement should be sqrt(2)/2 (in theory)
|
|
// 3/4 = 0.75 is a little faster than sqrt(2)/2 = 0.7071...
|
|
// In SMS, 17/20 = 0.85 is perfect; in WW, 7/10 = 0.70 is closer.
|
|
#define DIAGONAL_SCALE 0.70710678
|
|
void EmulateAnalogStick(unsigned char *stickX, unsigned char *stickY, bool buttonUp, bool buttonDown, bool buttonLeft, bool buttonRight, int magnitude) {
|
|
int mainY = 0;
|
|
int mainX = 0;
|
|
if (buttonUp)
|
|
mainY = magnitude;
|
|
else if (buttonDown)
|
|
mainY = -magnitude;
|
|
if (buttonLeft)
|
|
mainX = -magnitude;
|
|
else if (buttonRight)
|
|
mainX = magnitude;
|
|
// only update if there is some action
|
|
// this allows analog stick to still work
|
|
// disable for now, enable later if any platform supports both methods of input
|
|
//if ((mainX != 0) && (mainY != 0)) {
|
|
if (true) {
|
|
if ((mainX == 0) || (mainY == 0))
|
|
{
|
|
*stickX += mainX;
|
|
*stickY += mainY;
|
|
}
|
|
else
|
|
{
|
|
*stickX += mainX*DIAGONAL_SCALE;
|
|
*stickY += mainY*DIAGONAL_SCALE;
|
|
}
|
|
}
|
|
}
|
|
|
|
//******************************************************************************
|
|
// Input
|
|
//******************************************************************************
|
|
|
|
|
|
#ifdef _WIN32
|
|
void DInput_Read(int _numPAD, SPADStatus* _pPADStatus)
|
|
{
|
|
dinput.Read();
|
|
|
|
// Analog stick values based on semi-press keys
|
|
int mainstickvalue = (dinput.diks[pad[_numPAD].keyForControl[CTL_MAIN_SEMI]] & 0xFF) ? pad[_numPAD].Main_stick_semivalue : STICK_FULL;
|
|
int substickvalue = (dinput.diks[pad[_numPAD].keyForControl[CTL_SUB_SEMI]] & 0xFF) ? pad[_numPAD].Sub_stick_semivalue : STICK_FULL;
|
|
// Buttons (A/B/X/Y/Z/Start)
|
|
if (dinput.diks[pad[_numPAD].keyForControl[CTL_A]] & 0xFF)
|
|
{
|
|
_pPADStatus->button |= PAD_BUTTON_A;
|
|
_pPADStatus->analogA = BUTTON_FULL;
|
|
}
|
|
if (dinput.diks[pad[_numPAD].keyForControl[CTL_B]] & 0xFF)
|
|
{
|
|
_pPADStatus->button |= PAD_BUTTON_B;
|
|
_pPADStatus->analogB = BUTTON_FULL;
|
|
}
|
|
if (dinput.diks[pad[_numPAD].keyForControl[CTL_X]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_X;}
|
|
if (dinput.diks[pad[_numPAD].keyForControl[CTL_Y]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_Y;}
|
|
if (dinput.diks[pad[_numPAD].keyForControl[CTL_Z]] & 0xFF){_pPADStatus->button |= PAD_TRIGGER_Z;}
|
|
if (dinput.diks[pad[_numPAD].keyForControl[CTL_START]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_START;}
|
|
// Triggers (L/R)
|
|
if (dinput.diks[pad[_numPAD].keyForControl[CTL_L]] & 0xFF)
|
|
{
|
|
_pPADStatus->button |= PAD_TRIGGER_L;
|
|
_pPADStatus->triggerLeft = TRIGGER_FULL;
|
|
}
|
|
if (dinput.diks[pad[_numPAD].keyForControl[CTL_R]] & 0xFF)
|
|
{
|
|
_pPADStatus->button |= PAD_TRIGGER_R;
|
|
_pPADStatus->triggerRight = TRIGGER_FULL;
|
|
}
|
|
if (dinput.diks[pad[_numPAD].keyForControl[CTL_L_SEMI]] & 0xFF)
|
|
{
|
|
_pPADStatus->triggerLeft = pad[_numPAD].Trigger_semivalue;
|
|
if (pad[_numPAD].Trigger_semivalue > TRIGGER_THRESHOLD)
|
|
_pPADStatus->button |= PAD_TRIGGER_L;
|
|
}
|
|
if (dinput.diks[pad[_numPAD].keyForControl[CTL_R_SEMI]] & 0xFF)
|
|
{
|
|
_pPADStatus->triggerRight = pad[_numPAD].Trigger_semivalue;
|
|
if (pad[_numPAD].Trigger_semivalue > TRIGGER_THRESHOLD)
|
|
_pPADStatus->button |= PAD_TRIGGER_R;
|
|
}
|
|
// Main stick
|
|
EmulateAnalogStick(
|
|
&_pPADStatus->stickX,
|
|
&_pPADStatus->stickY,
|
|
!!dinput.diks[pad[_numPAD].keyForControl[CTL_MAINUP]],
|
|
!!dinput.diks[pad[_numPAD].keyForControl[CTL_MAINDOWN]],
|
|
!!dinput.diks[pad[_numPAD].keyForControl[CTL_MAINLEFT]],
|
|
!!dinput.diks[pad[_numPAD].keyForControl[CTL_MAINRIGHT]],
|
|
mainstickvalue );
|
|
|
|
// Sub-stick (C-stick)
|
|
EmulateAnalogStick(
|
|
&_pPADStatus->substickX,
|
|
&_pPADStatus->substickY,
|
|
!!dinput.diks[pad[_numPAD].keyForControl[CTL_SUBUP]],
|
|
!!dinput.diks[pad[_numPAD].keyForControl[CTL_SUBDOWN]],
|
|
!!dinput.diks[pad[_numPAD].keyForControl[CTL_SUBLEFT]],
|
|
!!dinput.diks[pad[_numPAD].keyForControl[CTL_SUBRIGHT]],
|
|
substickvalue );
|
|
// D-pad
|
|
if (dinput.diks[pad[_numPAD].keyForControl[CTL_DPADUP]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_UP;}
|
|
if (dinput.diks[pad[_numPAD].keyForControl[CTL_DPADDOWN]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_DOWN;}
|
|
if (dinput.diks[pad[_numPAD].keyForControl[CTL_DPADLEFT]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_LEFT;}
|
|
if (dinput.diks[pad[_numPAD].keyForControl[CTL_DPADRIGHT]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_RIGHT;}
|
|
// Mic key
|
|
_pPADStatus->MicButton = (dinput.diks[pad[_numPAD].keyForControl[CTL_MIC]] & 0xFF) ? true : false;
|
|
}
|
|
|
|
bool XInput_Read(int XPadPlayer, SPADStatus* _pPADStatus)
|
|
{
|
|
const int base = 0x80;
|
|
XINPUT_STATE xstate;
|
|
DWORD xresult = XInputGetState(XPadPlayer, &xstate);
|
|
|
|
// Let's .. yes, let's use XINPUT!
|
|
if (xresult == ERROR_SUCCESS)
|
|
{
|
|
const XINPUT_GAMEPAD& xpad = xstate.Gamepad;
|
|
|
|
if ((_pPADStatus->stickX == base) && (_pPADStatus->stickY == base))
|
|
{
|
|
ScaleStickValues(
|
|
&_pPADStatus->stickX,
|
|
&_pPADStatus->stickY,
|
|
xpad.sThumbLX,
|
|
xpad.sThumbLY);
|
|
}
|
|
|
|
if ((_pPADStatus->substickX == base) && (_pPADStatus->substickY == base))
|
|
{
|
|
ScaleStickValues(
|
|
&_pPADStatus->substickX,
|
|
&_pPADStatus->substickY,
|
|
xpad.sThumbRX,
|
|
xpad.sThumbRY);
|
|
}
|
|
|
|
if (xpad.wButtons & XINPUT_GAMEPAD_DPAD_UP) {_pPADStatus->button |= PAD_BUTTON_UP;}
|
|
if (xpad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN) {_pPADStatus->button |= PAD_BUTTON_DOWN;}
|
|
if (xpad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT) {_pPADStatus->button |= PAD_BUTTON_LEFT;}
|
|
if (xpad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) {_pPADStatus->button |= PAD_BUTTON_RIGHT;}
|
|
|
|
_pPADStatus->triggerLeft = xpad.bLeftTrigger;
|
|
_pPADStatus->triggerRight = xpad.bRightTrigger;
|
|
if (xpad.bLeftTrigger > TRIGGER_THRESHOLD) {_pPADStatus->button |= PAD_TRIGGER_L;}
|
|
if (xpad.bRightTrigger > TRIGGER_THRESHOLD) {_pPADStatus->button |= PAD_TRIGGER_R;}
|
|
if (xpad.wButtons & XINPUT_GAMEPAD_START) {_pPADStatus->button |= PAD_BUTTON_START;}
|
|
if (xpad.wButtons & XINPUT_GAMEPAD_A) {_pPADStatus->button |= PAD_BUTTON_A;}
|
|
if (xpad.wButtons & XINPUT_GAMEPAD_B) {_pPADStatus->button |= PAD_BUTTON_X;}
|
|
if (xpad.wButtons & XINPUT_GAMEPAD_X) {_pPADStatus->button |= PAD_BUTTON_B;}
|
|
if (xpad.wButtons & XINPUT_GAMEPAD_Y) {_pPADStatus->button |= PAD_BUTTON_Y;}
|
|
if (xpad.wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER){_pPADStatus->button |= PAD_TRIGGER_Z;}
|
|
|
|
//_pPADStatus->MicButton = (xpad.wButtons & XINPUT_GAMEPAD_LEFT_SHOULDER) ? true : false;
|
|
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
#if (defined(HAVE_X11) && HAVE_X11) || (defined(HAVE_COCOA) && HAVE_COCOA)
|
|
#if defined(HAVE_X11) && HAVE_X11
|
|
// The graphics plugin in the PCSX2 design leaves a lot of the window processing to the pad plugin, weirdly enough.
|
|
void X11_Read(int _numPAD, SPADStatus* _pPADStatus)
|
|
{
|
|
// Do all the stuff we need to do once per frame here
|
|
if (_numPAD != 0)
|
|
return;
|
|
// This code is from Zerofrog's pcsx2 pad plugin
|
|
XEvent E;
|
|
//int keyPress=0, keyRelease=0;
|
|
KeySym key;
|
|
|
|
// keyboard input
|
|
int num_events;
|
|
for (num_events = XPending(GXdsp);num_events > 0;num_events--)
|
|
{
|
|
XNextEvent(GXdsp, &E);
|
|
switch (E.type)
|
|
{
|
|
case KeyPress:
|
|
//_KeyPress(pad, XLookupKeysym((XKeyEvent *)&E, 0));
|
|
//break;
|
|
key = XLookupKeysym((XKeyEvent*)&E, 0);
|
|
|
|
if((key >= XK_F1 && key <= XK_F9) ||
|
|
key == XK_Shift_L || key == XK_Shift_R ||
|
|
key == XK_Control_L || key == XK_Control_R)
|
|
{
|
|
XPutBackEvent(GXdsp, &E);
|
|
break;
|
|
}
|
|
int i;
|
|
for (i = 0; i < NUMCONTROLS; i++) {
|
|
if (key == pad[_numPAD].keyForControl[i]) {
|
|
KeyStatus[i] = true;
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
case KeyRelease:
|
|
key = XLookupKeysym((XKeyEvent*)&E, 0);
|
|
if((key >= XK_F1 && key <= XK_F9) ||
|
|
key == XK_Shift_L || key == XK_Shift_R ||
|
|
key == XK_Control_L || key == XK_Control_R)
|
|
{
|
|
XPutBackEvent(GXdsp, &E);
|
|
break;
|
|
}
|
|
//_KeyRelease(pad, XLookupKeysym((XKeyEvent *)&E, 0));
|
|
for (i = 0; i < NUMCONTROLS; i++)
|
|
{
|
|
if (key == pad[_numPAD].keyForControl[i])
|
|
{
|
|
KeyStatus[i] = false;
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
#elif defined(HAVE_COCOA) && HAVE_COCOA
|
|
void cocoa_Read(int _numPAD, SPADStatus* _pPADStatus)
|
|
{
|
|
// Do all the stuff we need to do once per frame here
|
|
if (_numPAD != 0)
|
|
return;
|
|
//get event from main thread
|
|
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
|
|
NSConnection *conn;
|
|
NSDistantObject *proxy;
|
|
|
|
conn = [NSConnection connectionWithRegisteredName:@"DolphinCocoaEvent" host:nil];
|
|
//if (!conn) {
|
|
//printf("error creating cnx event client\n");
|
|
//}
|
|
proxy = [conn rootProxy];
|
|
//if (!proxy) {
|
|
// printf("error prox client\n");
|
|
//}
|
|
|
|
long cocoaKey = (long)[proxy keyCode];
|
|
|
|
int i;
|
|
if ((long)[proxy type] == 10)
|
|
{
|
|
for (i = 0; i < NUMCONTROLS; i++)
|
|
{
|
|
if (cocoaKey == pad[_numPAD].keyForControl[i])
|
|
{
|
|
KeyStatus[i] = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (i = 0; i < NUMCONTROLS; i++)
|
|
{
|
|
if (cocoaKey == pad[_numPAD].keyForControl[i])
|
|
{
|
|
KeyStatus[i] = false;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
// Analog stick values based on semi-press keys
|
|
int mainstickvalue = (KeyStatus[CTL_MAIN_SEMI]) ? pad[_numPAD].Main_stick_semivalue : STICK_FULL;
|
|
int substickvalue = (KeyStatus[CTL_SUB_SEMI]) ? pad[_numPAD].Sub_stick_semivalue : STICK_FULL;
|
|
// Buttons (A/B/X/Y/Z/Start)
|
|
if (KeyStatus[CTL_A])
|
|
{
|
|
_pPADStatus->button |= PAD_BUTTON_A;
|
|
_pPADStatus->analogA = BUTTON_FULL;
|
|
}
|
|
if (KeyStatus[CTL_B])
|
|
{
|
|
_pPADStatus->button |= PAD_BUTTON_B;
|
|
_pPADStatus->analogB = BUTTON_FULL;
|
|
}
|
|
if (KeyStatus[CTL_X]){_pPADStatus->button |= PAD_BUTTON_X;}
|
|
if (KeyStatus[CTL_Y]){_pPADStatus->button |= PAD_BUTTON_Y;}
|
|
if (KeyStatus[CTL_Z]){_pPADStatus->button |= PAD_TRIGGER_Z;}
|
|
if (KeyStatus[CTL_START]){_pPADStatus->button |= PAD_BUTTON_START;}
|
|
// Triggers (L/R)
|
|
if (KeyStatus[CTL_L]){_pPADStatus->triggerLeft = TRIGGER_FULL;}
|
|
if (KeyStatus[CTL_R]){_pPADStatus->triggerRight = TRIGGER_FULL;}
|
|
if (KeyStatus[CTL_L_SEMI]){_pPADStatus->triggerLeft = pad[_numPAD].Trigger_semivalue;}
|
|
if (KeyStatus[CTL_R_SEMI]){_pPADStatus->triggerRight = pad[_numPAD].Trigger_semivalue;}
|
|
// Main stick
|
|
EmulateAnalogStick(
|
|
&_pPADStatus->stickX,
|
|
&_pPADStatus->stickY,
|
|
KeyStatus[CTL_MAINUP],
|
|
KeyStatus[CTL_MAINDOWN],
|
|
KeyStatus[CTL_MAINLEFT],
|
|
KeyStatus[CTL_MAINRIGHT],
|
|
mainstickvalue );
|
|
EmulateAnalogStick(
|
|
&_pPADStatus->substickX,
|
|
&_pPADStatus->substickY,
|
|
KeyStatus[CTL_SUBUP],
|
|
KeyStatus[CTL_SUBDOWN],
|
|
KeyStatus[CTL_SUBLEFT],
|
|
KeyStatus[CTL_SUBRIGHT],
|
|
substickvalue );
|
|
// D-pad
|
|
if (KeyStatus[CTL_DPADUP]) {_pPADStatus->button |= PAD_BUTTON_UP;}
|
|
if (KeyStatus[CTL_DPADDOWN]) {_pPADStatus->button |= PAD_BUTTON_DOWN;}
|
|
if (KeyStatus[CTL_DPADLEFT]) {_pPADStatus->button |= PAD_BUTTON_LEFT;}
|
|
if (KeyStatus[CTL_DPADRIGHT]){_pPADStatus->button |= PAD_BUTTON_RIGHT;}
|
|
// Mic key
|
|
_pPADStatus->MicButton = KeyStatus[CTL_MIC];
|
|
#if defined(HAVE_X11) && HAVE_X11
|
|
}
|
|
#elif defined(HAVE_COCOA) && HAVE_COCOA
|
|
[pool release];
|
|
}
|
|
#endif
|
|
#endif
|
|
|
|
//******************************************************************************
|
|
// Plugin specification functions
|
|
//******************************************************************************
|
|
|
|
void GetDllInfo(PLUGIN_INFO* _PluginInfo)
|
|
{
|
|
_PluginInfo->Version = 0x0100;
|
|
_PluginInfo->Type = PLUGIN_TYPE_PAD;
|
|
|
|
#ifdef DEBUGFAST
|
|
sprintf(_PluginInfo->Name, "Dolphin KB/X360pad (DebugFast)");
|
|
#else
|
|
#ifndef _DEBUG
|
|
sprintf(_PluginInfo->Name, "Dolphin KB/X360pad");
|
|
#else
|
|
sprintf(_PluginInfo->Name, "Dolphin KB/X360pad (Debug)");
|
|
#endif
|
|
#endif
|
|
|
|
}
|
|
|
|
void SetDllGlobals(PLUGIN_GLOBALS* _pPluginGlobals)
|
|
{
|
|
globals = _pPluginGlobals;
|
|
LogManager::SetInstance((LogManager *)globals->logManager);
|
|
}
|
|
|
|
void DllConfig(HWND _hParent)
|
|
{
|
|
// Load configuration
|
|
LoadConfig();
|
|
|
|
// Show wxDialog
|
|
#if defined(HAVE_WX) && HAVE_WX
|
|
if (!m_ConfigFrame)
|
|
m_ConfigFrame = new PADConfigDialogSimple(GetParentedWxWindow(_hParent));
|
|
else if (!m_ConfigFrame->GetParent()->IsShown())
|
|
m_ConfigFrame->Close(true);
|
|
|
|
// Only allow one open at a time
|
|
if (!m_ConfigFrame->IsShown())
|
|
m_ConfigFrame->ShowModal();
|
|
else
|
|
m_ConfigFrame->Hide();
|
|
#endif
|
|
|
|
// Save configuration
|
|
SaveConfig();
|
|
}
|
|
|
|
void DllDebugger(HWND _hParent, bool Show) {}
|
|
|
|
void Initialize(void *init)
|
|
{
|
|
// We are now running a game
|
|
g_EmulatorRunning = true;
|
|
|
|
// Load configuration
|
|
LoadConfig();
|
|
|
|
#ifdef RERECORDING
|
|
/* Check if we are starting the pad to record the input, and an old file exists. In that case ask
|
|
if we really want to start the recording and eventually overwrite the file */
|
|
if (pad[0].bRecording && File::Exists("pad-record.bin"))
|
|
{
|
|
if (!AskYesNo("An old version of '%s' aleady exists in your Dolphin directory. You can"
|
|
" now make a copy of it before you start a new recording and overwrite the file."
|
|
" Select Yes to continue and overwrite the file. Select No to turn off the input"
|
|
" recording and continue without recording anything.",
|
|
"pad-record.bin"))
|
|
{
|
|
// Turn off recording and continue
|
|
pad[0].bRecording = false;
|
|
}
|
|
}
|
|
|
|
// Load recorded input if we are to play it back, otherwise begin with a blank recording
|
|
if (pad[0].bPlayback) LoadRecord();
|
|
#endif
|
|
|
|
g_PADInitialize = *(SPADInitialize*)init;
|
|
|
|
#ifdef _WIN32
|
|
dinput.Init((HWND)g_PADInitialize.hWnd);
|
|
#elif defined(HAVE_X11) && HAVE_X11
|
|
GXdsp = (Display*)g_PADInitialize.hWnd;
|
|
#elif defined(HAVE_COCOA) && HAVE_COCOA
|
|
|
|
#endif
|
|
}
|
|
|
|
void DoState(unsigned char **ptr, int mode)
|
|
{
|
|
#ifdef RERECORDING
|
|
// Load or save the counter
|
|
PointerWrap p(ptr, mode);
|
|
p.Do(count);
|
|
|
|
//Console::Print("count: %i\n", count);
|
|
|
|
// Update the frame counter for the sake of the status bar
|
|
if (mode == PointerWrap::MODE_READ)
|
|
{
|
|
#ifdef _WIN32
|
|
// This only works when rendering to the main window, I think
|
|
PostMessage(GetParent(g_PADInitialize.hWnd), WM_USER, INPUT_FRAME_COUNTER, count);
|
|
#endif
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void EmuStateChange(PLUGIN_EMUSTATE newState)
|
|
{
|
|
}
|
|
|
|
void Shutdown()
|
|
{
|
|
// Save the recording and reset the counter
|
|
#ifdef RERECORDING
|
|
// Save recording
|
|
if (pad[0].bRecording) SaveRecord();
|
|
// Reset the counter
|
|
count = 0;
|
|
#endif
|
|
|
|
// We have stopped the game
|
|
g_EmulatorRunning = false;
|
|
|
|
#ifdef _WIN32
|
|
// Kill xpad rumble
|
|
XINPUT_VIBRATION vib;
|
|
vib.wLeftMotorSpeed = 0;
|
|
vib.wRightMotorSpeed = 0;
|
|
for (int i = 0; i < 4; i++)
|
|
if (pad[i].bRumble)
|
|
XInputSetState(pad[i].XPadPlayer, &vib);
|
|
dinput.Free();
|
|
#endif
|
|
SaveConfig();
|
|
}
|
|
|
|
|
|
// Set buttons status from wxWidgets in the main application
|
|
void PAD_Input(u16 _Key, u8 _UpDown) {}
|
|
|
|
|
|
void PAD_GetStatus(u8 _numPAD, SPADStatus* _pPADStatus)
|
|
{
|
|
// Check if all is okay
|
|
if (_pPADStatus == NULL) return;
|
|
|
|
// Play back input instead of accepting any user input
|
|
#ifdef RERECORDING
|
|
if (pad[0].bPlayback)
|
|
{
|
|
*_pPADStatus = PlayRecord();
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
const int base = 0x80;
|
|
// Clear pad
|
|
memset(_pPADStatus, 0, sizeof(SPADStatus));
|
|
|
|
_pPADStatus->stickY = base;
|
|
_pPADStatus->stickX = base;
|
|
_pPADStatus->substickX = base;
|
|
_pPADStatus->substickY = base;
|
|
_pPADStatus->button |= PAD_USE_ORIGIN;
|
|
#ifdef _WIN32
|
|
// Only update pad on focus, don't do this when recording
|
|
if (pad[_numPAD].bDisable && !pad[0].bRecording && !IsFocus()) return;
|
|
|
|
// Dolphin doesn't really care about the pad error codes anyways...
|
|
_pPADStatus->err = PAD_ERR_NONE;
|
|
|
|
// Read XInput
|
|
if (pad[_numPAD].bEnableXPad)
|
|
XInput_Read(pad[_numPAD].XPadPlayer, _pPADStatus);
|
|
|
|
// Read Direct Input
|
|
DInput_Read(_numPAD, _pPADStatus);
|
|
|
|
#elif defined(HAVE_X11) && HAVE_X11
|
|
_pPADStatus->err = PAD_ERR_NONE;
|
|
X11_Read(_numPAD, _pPADStatus);
|
|
#elif defined(HAVE_COCOA) && HAVE_COCOA
|
|
_pPADStatus->err = PAD_ERR_NONE;
|
|
cocoa_Read(_numPAD, _pPADStatus);
|
|
#endif
|
|
|
|
#ifdef RERECORDING
|
|
// Record input
|
|
if (pad[0].bRecording) RecordInput(*_pPADStatus);
|
|
#endif
|
|
}
|
|
|
|
|
|
// Rough approximation of GC behaviour - needs improvement.
|
|
void PAD_Rumble(u8 _numPAD, unsigned int _uType, unsigned int _uStrength)
|
|
{
|
|
#ifdef _WIN32
|
|
if (pad[_numPAD].bEnableXPad)
|
|
{
|
|
static int a = 0;
|
|
|
|
if ((_uType == 0) || (_uType == 2))
|
|
{
|
|
a = 0;
|
|
}
|
|
else if (_uType == 1)
|
|
{
|
|
a = _uStrength > 2 ? pad[_numPAD].RumbleStrength : 0;
|
|
}
|
|
|
|
a = int ((float)a * 0.96f);
|
|
|
|
if (!pad[_numPAD].bRumble)
|
|
{
|
|
a = 0;
|
|
}
|
|
|
|
XINPUT_VIBRATION vib;
|
|
vib.wLeftMotorSpeed = a; //_uStrength*100;
|
|
vib.wRightMotorSpeed = a; //_uStrength*100;
|
|
XInputSetState(pad[_numPAD].XPadPlayer, &vib);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
//******************************************************************************
|
|
// Load and save the configuration
|
|
//******************************************************************************
|
|
|
|
void LoadConfig()
|
|
{
|
|
// Initialize first pad to standard controls
|
|
#ifdef _WIN32
|
|
const int defaultKeyForControl[NUMCONTROLS] =
|
|
{
|
|
DIK_X, // A
|
|
DIK_Z, // B
|
|
DIK_C, // X
|
|
DIK_S, // Y
|
|
DIK_D, // Z
|
|
DIK_RETURN, // Start
|
|
DIK_Q, // L
|
|
DIK_W, // R
|
|
0x00, // L semi-press
|
|
0x00, // R semi-press
|
|
DIK_UP, // Main stick up
|
|
DIK_DOWN, // Main stick down
|
|
DIK_LEFT, // Main stick left
|
|
DIK_RIGHT, // Main stick right
|
|
DIK_LSHIFT, // Main stick semi-press
|
|
DIK_I, // C-stick up
|
|
DIK_K, // C-stick down
|
|
DIK_J, // C-stick left
|
|
DIK_L, // C-stick right
|
|
DIK_LCONTROL, // C-stick semi-press
|
|
DIK_T, // D-pad up
|
|
DIK_G, // D-pad down
|
|
DIK_F, // D-pad left
|
|
DIK_H, // D-pad right
|
|
DIK_M, // Mic
|
|
};
|
|
#elif defined(HAVE_X11) && HAVE_X11
|
|
const int defaultKeyForControl[NUMCONTROLS] =
|
|
{
|
|
XK_x, // A
|
|
XK_z, // B
|
|
XK_c, // X
|
|
XK_s, // Y
|
|
XK_d, // Z
|
|
XK_Return, // Start
|
|
XK_q, // L
|
|
XK_w, // R
|
|
0x00, // L semi-press
|
|
0x00, // R semi-press
|
|
XK_Up, // Main stick up
|
|
XK_Down, // Main stick down
|
|
XK_Left, // Main stick left
|
|
XK_Right, // Main stick right
|
|
XK_Shift_L, // Main stick semi-press
|
|
XK_i, // C-stick up
|
|
XK_k, // C-stick down
|
|
XK_j, // C-stick left
|
|
XK_l, // C-stick right
|
|
XK_Control_L, // C-stick semi-press
|
|
XK_t, // D-pad up
|
|
XK_g, // D-pad down
|
|
XK_f, // D-pad left
|
|
XK_h, // D-pad right
|
|
XK_m, // Mic
|
|
};
|
|
#elif defined(HAVE_COCOA) && HAVE_COCOA
|
|
// Reference for Cocoa key codes:
|
|
// http://boredzo.org/blog/archives/2007-05-22/virtual-key-codes
|
|
const int defaultKeyForControl[NUMCONTROLS] =
|
|
{
|
|
7, // A (x)
|
|
6, // B (z)
|
|
8, // X (c)
|
|
1, // Y (s)
|
|
2, // Z (d)
|
|
36, // Start (return)
|
|
12, // L (q)
|
|
13, // R (w)
|
|
-1, // L semi-press (none)
|
|
-1, // R semi-press (none)
|
|
126, // Main stick up (up)
|
|
125, // Main stick down (down)
|
|
123, // Main stick left (left)
|
|
124, // Main stick right (right)
|
|
56, // Main stick semi-press (left shift)
|
|
34, // C-stick up (i)
|
|
40, // C-stick down (k)
|
|
38, // C-stick left (j)
|
|
37, // C-stick right (l)
|
|
59, // C-stick semi-press (left control)
|
|
17, // D-pad up (t)
|
|
5, // D-pad down (g)
|
|
3, // D-pad left (f)
|
|
4, // D-pad right (h)
|
|
46, // Mic (m)
|
|
};
|
|
#endif
|
|
|
|
IniFile file;
|
|
file.Load(FULL_CONFIG_DIR "pad.ini");
|
|
|
|
for(int i = 0; i < 4; i++)
|
|
{
|
|
char SectionName[32];
|
|
sprintf(SectionName, "PAD%i", i+1);
|
|
|
|
file.Get(SectionName, "UseXPad", &pad[i].bEnableXPad, i==0);
|
|
file.Get(SectionName, "DisableOnBackground", &pad[i].bDisable, false);
|
|
file.Get(SectionName, "Rumble", &pad[i].bRumble, true);
|
|
file.Get(SectionName, "RumbleStrength", &pad[i].RumbleStrength, 8000);
|
|
file.Get(SectionName, "XPad#", &pad[i].XPadPlayer);
|
|
|
|
file.Get(SectionName, "Trigger_semivalue", &pad[i].Trigger_semivalue, TRIGGER_HALF_DEFAULT);
|
|
file.Get(SectionName, "Main_stick_semivalue", &pad[i].Main_stick_semivalue, STICK_HALF_DEFAULT);
|
|
file.Get(SectionName, "Sub_stick_semivalue", &pad[i].Sub_stick_semivalue, STICK_HALF_DEFAULT);
|
|
|
|
#ifdef RERECORDING
|
|
file.Get(SectionName, "Recording", &pad[0].bRecording, false);
|
|
file.Get(SectionName, "Playback", &pad[0].bPlayback, false);
|
|
#endif
|
|
|
|
for (int x = 0; x < NUMCONTROLS; x++)
|
|
{
|
|
file.Get(SectionName, controlNames[x],
|
|
&pad[i].keyForControl[x],
|
|
(i==0) ? defaultKeyForControl[x] : 0);
|
|
#if defined(HAVE_X11) && HAVE_X11
|
|
// In linux we have a problem assigning the upper case of the
|
|
// keys because they're not being recognized
|
|
pad[i].keyForControl[x] = tolower(pad[i].keyForControl[x]);
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void SaveConfig()
|
|
{
|
|
IniFile file;
|
|
file.Load(FULL_CONFIG_DIR "pad.ini");
|
|
|
|
for(int i = 0; i < 4; i++)
|
|
{
|
|
char SectionName[32];
|
|
sprintf(SectionName, "PAD%i", i+1);
|
|
|
|
file.Set(SectionName, "UseXPad", pad[i].bEnableXPad);
|
|
file.Set(SectionName, "DisableOnBackground", pad[i].bDisable);
|
|
file.Set(SectionName, "Rumble", pad[i].bRumble);
|
|
file.Set(SectionName, "RumbleStrength", pad[i].RumbleStrength);
|
|
file.Set(SectionName, "XPad#", pad[i].XPadPlayer);
|
|
|
|
file.Set(SectionName, "Trigger_semivalue", pad[i].Trigger_semivalue);
|
|
file.Set(SectionName, "Main_stick_semivalue", pad[i].Main_stick_semivalue);
|
|
file.Set(SectionName, "Sub_stick_semivalue", pad[i].Sub_stick_semivalue);
|
|
|
|
#ifdef RERECORDING
|
|
file.Set(SectionName, "Recording", pad[0].bRecording);
|
|
file.Set(SectionName, "Playback", pad[0].bPlayback);
|
|
#endif
|
|
|
|
for (int x = 0; x < NUMCONTROLS; x++)
|
|
{
|
|
file.Set(SectionName, controlNames[x], pad[i].keyForControl[x]);
|
|
}
|
|
}
|
|
file.Save(FULL_CONFIG_DIR "pad.ini");
|
|
}
|