#ifndef _BPSTRUCTS_H
#define _BPSTRUCTS_H
#pragma pack(4)
#include "BPMemory.h"
void BPInit();
size_t BPSaveLoadState(char *ptr, BOOL save);
//bool BPWritten(int addr, int changes);
void LoadBPReg(u32 value0);
void ActivateTextures();
#endif