212 lines
6.9 KiB
C++
212 lines
6.9 KiB
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include <limits>
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#include "Common/ChunkFile.h"
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#include "Common/CommonTypes.h"
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#include "VideoBackends/Software/CPMemLoader.h"
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#include "VideoBackends/Software/NativeVertexFormat.h"
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#include "VideoBackends/Software/SetupUnit.h"
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#include "VideoBackends/Software/SWStatistics.h"
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#include "VideoBackends/Software/SWVertexLoader.h"
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#include "VideoBackends/Software/TransformUnit.h"
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#include "VideoBackends/Software/XFMemLoader.h"
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#include "VideoCommon/VertexLoaderBase.h"
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#include "VideoCommon/VertexLoaderUtils.h"
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SWVertexLoader::SWVertexLoader() :
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m_VertexSize(0)
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{
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m_SetupUnit = new SetupUnit;
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}
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SWVertexLoader::~SWVertexLoader()
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{
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delete m_SetupUnit;
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m_SetupUnit = nullptr;
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}
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void SWVertexLoader::SetFormat(u8 attributeIndex, u8 primitiveType)
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{
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m_attributeIndex = attributeIndex;
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m_primitiveType = primitiveType;
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VertexLoaderUID uid(g_main_cp_state.vtx_desc, g_main_cp_state.vtx_attr[m_attributeIndex]);
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m_CurrentLoader = m_VertexLoaderMap[uid].get();
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if (!m_CurrentLoader)
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{
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m_CurrentLoader = VertexLoaderBase::CreateVertexLoader(g_main_cp_state.vtx_desc, g_main_cp_state.vtx_attr[m_attributeIndex]);
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m_VertexLoaderMap[uid] = std::unique_ptr<VertexLoaderBase>(m_CurrentLoader);
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}
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m_VertexSize = m_CurrentLoader->m_VertexSize;
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m_CurrentVat = &g_main_cp_state.vtx_attr[m_attributeIndex];
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// matrix index from xf regs or cp memory?
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if (xfmem.MatrixIndexA.PosNormalMtxIdx != g_main_cp_state.matrix_index_a.PosNormalMtxIdx ||
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xfmem.MatrixIndexA.Tex0MtxIdx != g_main_cp_state.matrix_index_a.Tex0MtxIdx ||
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xfmem.MatrixIndexA.Tex1MtxIdx != g_main_cp_state.matrix_index_a.Tex1MtxIdx ||
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xfmem.MatrixIndexA.Tex2MtxIdx != g_main_cp_state.matrix_index_a.Tex2MtxIdx ||
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xfmem.MatrixIndexA.Tex3MtxIdx != g_main_cp_state.matrix_index_a.Tex3MtxIdx ||
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xfmem.MatrixIndexB.Tex4MtxIdx != g_main_cp_state.matrix_index_b.Tex4MtxIdx ||
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xfmem.MatrixIndexB.Tex5MtxIdx != g_main_cp_state.matrix_index_b.Tex5MtxIdx ||
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xfmem.MatrixIndexB.Tex6MtxIdx != g_main_cp_state.matrix_index_b.Tex6MtxIdx ||
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xfmem.MatrixIndexB.Tex7MtxIdx != g_main_cp_state.matrix_index_b.Tex7MtxIdx)
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{
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WARN_LOG(VIDEO, "Matrix indices don't match");
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// Just show the assert once
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static bool showedAlert = false;
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_assert_msg_(VIDEO, showedAlert, "Matrix indices don't match");
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showedAlert = true;
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}
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m_Vertex.posMtx = xfmem.MatrixIndexA.PosNormalMtxIdx;
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m_Vertex.texMtx[0] = xfmem.MatrixIndexA.Tex0MtxIdx;
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m_Vertex.texMtx[1] = xfmem.MatrixIndexA.Tex1MtxIdx;
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m_Vertex.texMtx[2] = xfmem.MatrixIndexA.Tex2MtxIdx;
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m_Vertex.texMtx[3] = xfmem.MatrixIndexA.Tex3MtxIdx;
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m_Vertex.texMtx[4] = xfmem.MatrixIndexB.Tex4MtxIdx;
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m_Vertex.texMtx[5] = xfmem.MatrixIndexB.Tex5MtxIdx;
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m_Vertex.texMtx[6] = xfmem.MatrixIndexB.Tex6MtxIdx;
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m_Vertex.texMtx[7] = xfmem.MatrixIndexB.Tex7MtxIdx;
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// special case if only pos and tex coord 0 and tex coord input is AB11
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m_TexGenSpecialCase =
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((g_main_cp_state.vtx_desc.Hex & 0x60600L) == g_main_cp_state.vtx_desc.Hex) && // only pos and tex coord 0
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(g_main_cp_state.vtx_desc.Tex0Coord != NOT_PRESENT) &&
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(xfmem.texMtxInfo[0].projection == XF_TEXPROJ_ST);
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m_SetupUnit->Init(primitiveType);
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}
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template <typename T, typename I>
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static T ReadNormalized(I value)
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{
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T casted = (T) value;
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if (!std::numeric_limits<T>::is_integer && std::numeric_limits<I>::is_integer)
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{
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// normalize if non-float is converted to a float
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casted *= (T) (1.0 / std::numeric_limits<I>::max());
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}
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return casted;
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}
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template <typename T, bool swap = false>
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static void ReadVertexAttribute(T* dst, DataReader src, const AttributeFormat& format, int base_component, int max_components, bool reverse)
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{
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if (format.enable)
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{
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src.Skip(format.offset);
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src.Skip(base_component * (1<<(format.type>>1)));
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for (int i = 0; i < std::min(format.components - base_component, max_components); i++)
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{
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int i_dst = reverse ? max_components - i - 1 : i;
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switch (format.type)
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{
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case VAR_UNSIGNED_BYTE:
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dst[i_dst] = ReadNormalized<T, u8>(src.Read<u8, swap>());
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break;
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case VAR_BYTE:
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dst[i_dst] = ReadNormalized<T, s8>(src.Read<s8, swap>());
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break;
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case VAR_UNSIGNED_SHORT:
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dst[i_dst] = ReadNormalized<T, u16>(src.Read<u16, swap>());
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break;
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case VAR_SHORT:
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dst[i_dst] = ReadNormalized<T, s16>(src.Read<s16, swap>());
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break;
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case VAR_FLOAT:
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dst[i_dst] = ReadNormalized<T, float>(src.Read<float, swap>());
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break;
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}
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_assert_msg_(VIDEO, !format.integer || format.type != VAR_FLOAT, "only non-float values are allowed to be streamed as integer");
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}
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}
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}
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void SWVertexLoader::ParseVertex(const PortableVertexDeclaration& vdec)
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{
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DataReader src(m_LoadedVertices.data(), m_LoadedVertices.data() + m_LoadedVertices.size());
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ReadVertexAttribute<float>(&m_Vertex.position[0], src, vdec.position, 0, 3, false);
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for (int i = 0; i < 3; i++)
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{
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ReadVertexAttribute<float>(&m_Vertex.normal[i][0], src, vdec.normals[i], 0, 3, false);
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}
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for (int i = 0; i < 2; i++)
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{
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ReadVertexAttribute<u8>(m_Vertex.color[i], src, vdec.colors[i], 0, 4, true);
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}
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for (int i = 0; i < 8; i++)
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{
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ReadVertexAttribute<float>(m_Vertex.texCoords[i], src, vdec.texcoords[i], 0, 2, false);
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// the texmtr is stored as third component of the texCoord
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if (vdec.texcoords[i].components >= 3)
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{
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ReadVertexAttribute<u8>(&m_Vertex.texMtx[i], src, vdec.texcoords[i], 2, 1, false);
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}
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}
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ReadVertexAttribute<u8>(&m_Vertex.posMtx, src, vdec.posmtx, 0, 1, false);
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}
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void SWVertexLoader::LoadVertex()
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{
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const PortableVertexDeclaration& vdec = m_CurrentLoader->m_native_vtx_decl;
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// reserve memory for the destination of the vertex loader
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m_LoadedVertices.resize(vdec.stride + 4);
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// convert the vertex from the gc format to the videocommon (hardware optimized) format
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u8* old = g_video_buffer_read_ptr;
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int converted_vertices = m_CurrentLoader->RunVertices(
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DataReader(g_video_buffer_read_ptr, nullptr), // src
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DataReader(m_LoadedVertices.data(), m_LoadedVertices.data() + m_LoadedVertices.size()), // dst
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1, m_primitiveType
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);
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g_video_buffer_read_ptr = old + m_CurrentLoader->m_VertexSize;
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if (converted_vertices == 0)
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return;
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// parse the videocommon format to our own struct format (m_Vertex)
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ParseVertex(vdec);
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// transform this vertex so that it can be used for rasterization (outVertex)
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OutputVertexData* outVertex = m_SetupUnit->GetVertex();
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TransformUnit::TransformPosition(&m_Vertex, outVertex);
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if (g_main_cp_state.vtx_desc.Normal != NOT_PRESENT)
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{
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TransformUnit::TransformNormal(&m_Vertex, m_CurrentVat->g0.NormalElements, outVertex);
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}
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TransformUnit::TransformColor(&m_Vertex, outVertex);
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TransformUnit::TransformTexCoord(&m_Vertex, outVertex, m_TexGenSpecialCase);
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// assemble and rasterize the primitive
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m_SetupUnit->SetupVertex();
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INCSTAT(swstats.thisFrame.numVerticesLoaded)
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}
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void SWVertexLoader::DoState(PointerWrap &p)
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{
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p.Do(m_VertexSize);
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p.Do(*m_CurrentVat);
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m_SetupUnit->DoState(p);
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p.Do(m_TexGenSpecialCase);
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}
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