dolphin/Source/Core/VideoBackends
Vincent Duvert bbb5945375 OGL: Fix texture_type checks in CreateTexture
The FrameBufferManager::CreateTexture (from the OpenGL backend) method introduced by commit 69cedf41 incorrectly compares the texture variable (which contains a name provided by glGenTextures) against GL_TEXTURE_2D_MULTISAMPLE_ARRAY and GL_TEXTURE_2D_MULTISAMPLE.
It should instead use the texture_type variable for this (as done in the first branch of the if).
2017-03-17 23:53:56 +01:00
..
D3D VideoConfig: add bSupportsFragmentStoresAndAtomics 2017-03-15 17:20:47 -07:00
D3D12 VideoConfig: add bSupportsFragmentStoresAndAtomics 2017-03-15 17:20:47 -07:00
Null OGL: Remove support for NV_depth_buffer_float. 2017-03-14 01:02:13 +01:00
OGL OGL: Fix texture_type checks in CreateTexture 2017-03-17 23:53:56 +01:00
Software OGL: Remove support for NV_depth_buffer_float. 2017-03-14 01:02:13 +01:00
Vulkan VideoConfig: add bSupportsFragmentStoresAndAtomics 2017-03-15 17:20:47 -07:00
CMakeLists.txt cmake: Build D3D and D3D12 video backends 2017-01-21 00:35:55 +01:00