712 lines
17 KiB
C++
712 lines
17 KiB
C++
// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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//////////////////////////////////////////////////////////////////////////////////////////
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// Includes
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// ¯¯¯¯¯¯¯¯¯¯¯¯¯
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#include <wx/msgdlg.h>
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#include <vector>
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#include <string>
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#include "Common.h" // Common
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#include "pluginspecs_wiimote.h"
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#include "StringUtil.h" // For ArrayToString
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#include "wiimote_hid.h"
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#include "EmuMain.h"
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#include "EmuSubroutines.h"
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#include "EmuDefinitions.h"
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#include "Logging.h" // For startConsoleWin, Console::Print, GetConsoleHwnd
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#include "Config.h" // For g_Config
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//////////////////////////////////
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extern SWiimoteInitialize g_WiimoteInitialize;
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namespace WiiMoteEmu
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{
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//******************************************************************************
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// Subroutines
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//******************************************************************************
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void FillReportInfo(wm_core& _core)
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{
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/* This has to be filled with zeroes because when no buttons are pressed the
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value is 00 00 */
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memset(&_core, 0x00, sizeof(wm_core));
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#ifdef _WIN32
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// Allow both mouse buttons and keyboard to press a and b
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if(GetAsyncKeyState(VK_LBUTTON) ? 1 : 0 || GetAsyncKeyState('A') ? 1 : 0)
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_core.a = 1;
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if(GetAsyncKeyState(VK_RBUTTON) ? 1 : 0 || GetAsyncKeyState('B') ? 1 : 0)
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_core.b = 1;
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_core.one = GetAsyncKeyState('1') ? 1 : 0;
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_core.two = GetAsyncKeyState('2') ? 1 : 0;
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_core.plus = GetAsyncKeyState('P') ? 1 : 0;
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_core.minus = GetAsyncKeyState('M') ? 1 : 0;
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_core.home = GetAsyncKeyState('H') ? 1 : 0;
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/* Sideways controls (for example for Wario Land) was not enabled automatically
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so I have to use this function. I'm not sure how it works on the actual Wii.
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*/
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if(g_Config.bSidewaysDPad)
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{
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_core.left = GetAsyncKeyState(VK_DOWN) ? 1 : 0;
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_core.up = GetAsyncKeyState(VK_LEFT) ? 1 : 0;
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_core.right = GetAsyncKeyState(VK_UP) ? 1 : 0;
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_core.down = GetAsyncKeyState(VK_RIGHT) ? 1 : 0;
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}
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else
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{
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_core.left = GetAsyncKeyState(VK_LEFT) ? 1 : 0;
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_core.up = GetAsyncKeyState(VK_UP) ? 1 : 0;
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_core.right = GetAsyncKeyState(VK_RIGHT) ? 1 : 0;
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_core.down = GetAsyncKeyState(VK_DOWN) ? 1 : 0;
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}
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#else
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// TODO: fill in
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#endif
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}
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// -----------------------------
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/* Global declarations for FillReportAcc. The accelerometer x, y and z values range from
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0x00 to 0xff with the default netural values being [y = 0x84, x = 0x84, z = 0x9f]
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according to a source. The extremes are 0x00 for (-) and 0xff for (+). It's important
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that all values are not 0x80, the the mouse pointer can disappear from the screen
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permanently then, until z is adjusted back. */
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// ----------
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// the variables are global so they can be changed during debugging
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//int A = 0, B = 128, C = 64; // for debugging
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//int a = 1, b = 1, c = 2, d = -2; // for debugging
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//int consoleDisplay = 0;
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int X = 0x84, Y = 0x84, Z = 0x9f; // neutral values
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u8 x = X, y = Y, z = Z;
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int shake = -1, yhistsize = 15; // for the shake function
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std::vector<u8> yhist(15); // for the tilt function
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void FillReportAcc(wm_accel& _acc)
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{
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#ifdef _WIN32
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// -----------------------------
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// Wiimote to Gamepad translations
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// ----------
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// Tilting Wiimote (Wario Land aiming, Mario Kart steering) : For some reason 150 and 40
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// seemed like decent starting values.
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if(GetAsyncKeyState('3'))
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{
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//if(a < 128) // for debugging
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if(y < 250)
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{
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y += 4; // aim left
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//a += c; // debugging values
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//y = A + a; // aim left
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}
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}
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else if(GetAsyncKeyState('4'))
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{
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// if(b < 128) // for debugging
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if(y > 5)
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{
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y -= 4; // aim right
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//b -= d; // debugging values
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//y = B + b;
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}
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}
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/* Single shake of Wiimote while holding it sideways (Wario Land pound ground)
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if(GetAsyncKeyState('S'))
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z = 0;
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else
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z = Z;*/
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if(GetAsyncKeyState('S'))
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{
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z = 0;
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y = 0;
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shake = 2;
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}
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else
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#endif
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if(shake == 2)
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{
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z = 128;
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y = 0;
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shake = 1;
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}
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else if(shake == 1)
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{
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z = Z;
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y = Y;
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shake = -1;
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}
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else // the default Y and Z if nothing is pressed
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{
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z = Z;
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}
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// ----------
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// -----------------------------
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// For tilting: add new value and move all back
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// ----------
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bool ypressed = false;
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#ifdef _WIN32
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yhist[yhist.size() - 1] = (
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GetAsyncKeyState('3') ? true : false
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|| GetAsyncKeyState('4') ? true : false
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|| shake > 0
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);
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#endif
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if(yhistsize > (int)yhist.size()) yhistsize = (int)yhist.size();
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for (int i = 1; i < yhistsize; i++)
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{
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yhist[i-1] = yhist[i];
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if(yhist[i]) ypressed = true;
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}
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if(!ypressed) // y was not pressed a single time
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{
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y = Y; // this is the default value that will occur most of the time
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//a = 0; // for debugging
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//b = 0;
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}
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// else if(!GetAsyncKeyState('3') && !GetAsyncKeyState('4'))
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// {
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// perhaps start dropping acceleration back?
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// }
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// ----------
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// Write values
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_acc.x = X;
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_acc.y = y;
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_acc.z = z;
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// ----------------------------
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// Debugging for translating Wiimote to Keyboard (or Gamepad)
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// ----------
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/*
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// Toogle console display
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if(GetAsyncKeyState('U'))
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{
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if(consoleDisplay < 2)
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consoleDisplay ++;
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else
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consoleDisplay = 0;
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}
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if(GetAsyncKeyState('5'))
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A-=1;
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else if(GetAsyncKeyState('6'))
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A+=1;
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if(GetAsyncKeyState('7'))
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B-=1;
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else if(GetAsyncKeyState('8'))
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B+=1;
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if(GetAsyncKeyState('9'))
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C-=1;
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else if(GetAsyncKeyState('0'))
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C+=1;
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else if(GetAsyncKeyState(VK_NUMPAD3))
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d-=1;
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else if(GetAsyncKeyState(VK_NUMPAD6))
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d+=1;
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else if(GetAsyncKeyState(VK_ADD))
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yhistsize-=1;
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else if(GetAsyncKeyState(VK_SUBTRACT))
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yhistsize+=1;
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if(GetAsyncKeyState(VK_INSERT))
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AX-=1;
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else if(GetAsyncKeyState(VK_DELETE))
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AX+=1;
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else if(GetAsyncKeyState(VK_HOME))
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AY-=1;
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else if(GetAsyncKeyState(VK_END))
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AY+=1;
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else if(GetAsyncKeyState(VK_SHIFT))
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AZ-=1;
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else if(GetAsyncKeyState(VK_CONTROL))
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AZ+=1;
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if(GetAsyncKeyState(VK_NUMPAD1))
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X+=1;
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else if(GetAsyncKeyState(VK_NUMPAD2))
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X-=1;
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if(GetAsyncKeyState(VK_NUMPAD4))
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Y+=1;
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else if(GetAsyncKeyState(VK_NUMPAD5))
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Y-=1;
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if(GetAsyncKeyState(VK_NUMPAD7))
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Z+=1;
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else if(GetAsyncKeyState(VK_NUMPAD8))
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Z-=1;
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//if(consoleDisplay == 0)
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Console::Print("x: %03i | y: %03i | z: %03i | A:%i B:%i C:%i a:%i b:%i c:%i d:%i X:%i Y:%i Z:%i\n",
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_acc.x, _acc.y, _acc.z,
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A, B, C,
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a, b, c, d,
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X, Y, Z
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);
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Console::Print("x: %03i | y: %03i | z: %03i | X:%i Y:%i Z:%i | AX:%i AY:%i AZ:%i \n",
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_acc.x, _acc.y, _acc.z,
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X, Y, Z,
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AX, AY, AZ
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);*/
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}
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void FillReportIR(wm_ir_extended& _ir0, wm_ir_extended& _ir1)
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{
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/* DESCRIPTION: The calibration is controlled by these values, their absolute value and
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the relative distance between between them control the calibration. WideScreen mode
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has its own settings. */
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int Top, Left, Right, Bottom, SensorBarRadius;
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if(g_Config.bWideScreen)
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{
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Top = wTOP; Left = wLEFT; Right = wRIGHT;
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Bottom = wBOTTOM; SensorBarRadius = wSENSOR_BAR_RADIUS;
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}
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else
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{
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Top = TOP; Left = LEFT; Right = RIGHT;
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Bottom = BOTTOM; SensorBarRadius = SENSOR_BAR_RADIUS;
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}
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// Fill with 0xff (0r 0x00?) if empty
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memset(&_ir0, 0x00, sizeof(wm_ir_extended));
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memset(&_ir1, 0x00, sizeof(wm_ir_extended));
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float MouseX, MouseY;
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GetMousePos(MouseX, MouseY);
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int y0 = Top + (MouseY * (Bottom - Top));
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int y1 = Top + (MouseY * (Bottom - Top));
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int x0 = Left + (MouseX * (Right - Left)) - SensorBarRadius;
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int x1 = Left + (MouseX * (Right - Left)) + SensorBarRadius;
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x0 = 1023 - x0;
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_ir0.x = x0 & 0xFF;
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_ir0.y = y0 & 0xFF;
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_ir0.size = 10;
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_ir0.xHi = x0 >> 8;
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_ir0.yHi = y0 >> 8;
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x1 = 1023 - x1;
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_ir1.x = x1 & 0xFF;
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_ir1.y = y1 & 0xFF;
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_ir1.size = 10;
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_ir1.xHi = x1 >> 8;
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_ir1.yHi = y1 >> 8;
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// ----------------------------
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// Debugging for calibration
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// ----------
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/*
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if(GetAsyncKeyState(VK_NUMPAD1))
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Right +=1;
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else if(GetAsyncKeyState(VK_NUMPAD2))
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Right -=1;
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if(GetAsyncKeyState(VK_NUMPAD4))
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Left +=1;
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else if(GetAsyncKeyState(VK_NUMPAD5))
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Left -=1;
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if(GetAsyncKeyState(VK_NUMPAD7))
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Top += 1;
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else if(GetAsyncKeyState(VK_NUMPAD8))
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Top -= 1;
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if(GetAsyncKeyState(VK_NUMPAD6))
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Bottom += 1;
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else if(GetAsyncKeyState(VK_NUMPAD3))
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Bottom -= 1;
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if(GetAsyncKeyState(VK_INSERT))
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SensorBarRadius += 1;
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else if(GetAsyncKeyState(VK_DELETE))
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SensorBarRadius -= 1;
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//ClearScreen();
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//if(consoleDisplay == 1)
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Console::Print("x0:%03i x1:%03i y0:%03i y1:%03i irx0:%03i y0:%03i x1:%03i y1:%03i | T:%i L:%i R:%i B:%i S:%i\n",
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x0, x1, y0, y1, _ir0.x, _ir0.y, _ir1.x, _ir1.y, Top, Left, Right, Bottom, SensorBarRadius
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);
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Console::Print("\n");
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Console::Print("ir0.x:%02x xHi:%02x ir1.x:%02x xHi:%02x | ir0.y:%02x yHi:%02x ir1.y:%02x yHi:%02x | 1.s:%02x 2:%02x\n",
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_ir0.x, _ir0.xHi, _ir1.x, _ir1.xHi,
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_ir0.y, _ir0.yHi, _ir1.y, _ir1.yHi,
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_ir0.size, _ir1.size
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);*/
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}
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void FillReportIRBasic(wm_ir_basic& _ir0, wm_ir_basic& _ir1)
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{
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/* See description above */
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int Top, Left, Right, Bottom, SensorBarRadius;
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if(g_Config.bWideScreen)
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{
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Top = wTOP; Left = wLEFT; Right = wRIGHT;
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Bottom = wBOTTOM; SensorBarRadius = wSENSOR_BAR_RADIUS;
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}
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else
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{
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Top = TOP; Left = LEFT; Right = RIGHT;
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Bottom = BOTTOM; SensorBarRadius = SENSOR_BAR_RADIUS;
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}
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// Fill with 0x00 if empty
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memset(&_ir0, 0x00, sizeof(wm_ir_basic));
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memset(&_ir1, 0x00, sizeof(wm_ir_basic));
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float MouseX, MouseY;
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GetMousePos(MouseX, MouseY);
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int y1 = Top + (MouseY * (Bottom - Top));
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int y2 = Top + (MouseY * (Bottom - Top));
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int x1 = Left + (MouseX * (Right - Left)) - SensorBarRadius;
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int x2 = Left + (MouseX * (Right - Left)) + SensorBarRadius;
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/* As with the extented report we settle with emulating two out of four
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possible objects */
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x1 = 1023 - x1;
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_ir0.x1 = x1 & 0xff;
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_ir0.y1 = y1 & 0xff;
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_ir0.x1Hi = (x1 >> 8); // we are dealing with 2 bit values here
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_ir0.y1Hi = (y1 >> 8);
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x2 = 1023 - x2;
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_ir0.x2 = x2 & 0xff;
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_ir0.y2 = y2 & 0xff;
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_ir0.x2Hi = (x2 >> 8);
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_ir0.y2Hi = (y2 >> 8);
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// I don't understand't the & 0x03, should we do that?
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//_ir1.x1Hi = (x1 >> 8) & 0x3;
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//_ir1.y1Hi = (y1 >> 8) & 0x3;
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// ----------------------------
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// Debugging for calibration
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// ----------
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/*
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if(GetAsyncKeyState(VK_NUMPAD1))
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Right +=1;
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else if(GetAsyncKeyState(VK_NUMPAD2))
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Right -=1;
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if(GetAsyncKeyState(VK_NUMPAD4))
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Left +=1;
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else if(GetAsyncKeyState(VK_NUMPAD5))
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Left -=1;
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if(GetAsyncKeyState(VK_NUMPAD7))
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Top += 1;
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else if(GetAsyncKeyState(VK_NUMPAD8))
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Top -= 1;
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if(GetAsyncKeyState(VK_NUMPAD6))
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Bottom += 1;
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else if(GetAsyncKeyState(VK_NUMPAD3))
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Bottom -= 1;
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if(GetAsyncKeyState(VK_INSERT))
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SensorBarRadius += 1;
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else if(GetAsyncKeyState(VK_DELETE))
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SensorBarRadius -= 1;
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//ClearScreen();
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//if(consoleDisplay == 1)
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Console::Print("x1:%03i x2:%03i y1:%03i y2:%03i irx1:%02x y1:%02x x2:%02x y2:%02x | T:%i L:%i R:%i B:%i S:%i\n",
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x1, x2, y1, y2, _ir0.x1, _ir0.y1, _ir1.x2, _ir1.y2, Top, Left, Right, Bottom, SensorBarRadius
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);
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Console::Print("\n");
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Console::Print("ir0.x1:%02x x1h:%02x x2:%02x x2h:%02x | ir0.y1:%02x y1h:%02x y2:%02x y2h:%02x | ir1.x1:%02x x1h:%02x x2:%02x x2h:%02x | ir1.y1:%02x y1h:%02x y2:%02x y2h:%02x\n",
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_ir0.x1, _ir0.x1Hi, _ir0.x2, _ir0.x2Hi,
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_ir0.y1, _ir0.y1Hi, _ir0.y2, _ir0.y2Hi,
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_ir1.x1, _ir1.x1Hi, _ir1.x2, _ir1.x2Hi,
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_ir1.y1, _ir1.y1Hi, _ir1.y2, _ir1.y2Hi
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);*/
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}
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int abc = 0;
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// ===================================================
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/* Generate the 6 byte extension report, encrypted. The bytes are JX JY AX AY AZ BT. */
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// ----------------
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void FillReportExtension(wm_extension& _ext)
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{
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/* These are the default neutral values for the nunchuck accelerometer according
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to a source. */
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_ext.ax = 0x80;
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_ext.ay = 0x80;
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_ext.az = 0xb3;
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_ext.ax += abc;
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abc ++;
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if (abc > 50) abc = 0;
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_ext.jx = 0x80; // these are the default values unless we use them
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_ext.jy = 0x80;
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_ext.bt = 0x03; // 0x03 means no button pressed, the button is zero active
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#ifdef _WIN32
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/* We use a 192 range (32 to 224) that match our calibration values in
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nunchuck_calibration */
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if(GetAsyncKeyState(VK_NUMPAD4)) // left
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_ext.jx = 0x20;
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if(GetAsyncKeyState(VK_NUMPAD8))
|
|
_ext.jy = 0xe0;
|
|
|
|
if(GetAsyncKeyState(VK_NUMPAD6)) // right
|
|
_ext.jx = 0xe0;
|
|
|
|
if(GetAsyncKeyState(VK_NUMPAD5))
|
|
_ext.jy = 0x20;
|
|
|
|
|
|
if(GetAsyncKeyState('C'))
|
|
_ext.bt = 0x01;
|
|
|
|
if(GetAsyncKeyState('Z'))
|
|
_ext.bt = 0x02;
|
|
|
|
if(GetAsyncKeyState('C') && GetAsyncKeyState('Z'))
|
|
_ext.bt = 0x00;
|
|
#else
|
|
// TODO linux port
|
|
#endif
|
|
|
|
/* Here we use g_RegExtTmpReport as a temporary storage for the enryption function because
|
|
the type if array may have some importance for wiimote_encrypt(). We avoid using
|
|
g_RegExtTmp that is used in EmuMain.cpp because if this runs on a different thread
|
|
there is a small chance that they may interfer with each other. */
|
|
|
|
// Clear g_RegExtTmpReport by copying zeroes to it, this may not be needed
|
|
memset(g_RegExtTmpReport, 0, sizeof(g_RegExtTmp));
|
|
|
|
/* Write the nunchuck inputs to it. We begin writing at 0x08, but it could also be
|
|
0x00, the important thing is that we begin at an address evenly divisible
|
|
by 0x08 */
|
|
memcpy(g_RegExtTmpReport + 0x08, &_ext, sizeof(_ext));
|
|
|
|
// Encrypt it
|
|
wiimote_encrypt(&g_ExtKey, &g_RegExtTmpReport[0x08], 0x08, sizeof(_ext));
|
|
|
|
// Write it back to the extension
|
|
memcpy(&_ext, &g_RegExtTmpReport[0x08], sizeof(_ext));
|
|
}
|
|
|
|
|
|
// ===================================================
|
|
/* Generate the 6 byte extension report for the Classic Controller, encrypted.
|
|
The bytes are ... */
|
|
// ----------------
|
|
void FillReportClassicExtension(wm_classic_extension& _ext)
|
|
{
|
|
|
|
/* These are the default neutral values for the analog triggers and sticks */
|
|
u8 Rx = 0x80, Ry = 0x80, Lx = 0x80, Ly = 0x80, lT = 0x80, rT = 0x80;
|
|
|
|
_ext.b1.padding = 0x01; // 0x01 means not pressed
|
|
_ext.b1.bRT = 0x01;
|
|
_ext.b1.bP = 0x01;
|
|
_ext.b1.bH = 0x01;
|
|
_ext.b1.bM = 0x01;
|
|
_ext.b1.bLT = 0x01;
|
|
_ext.b1.bdD = 0x01;
|
|
_ext.b1.bdR = 0x01;
|
|
|
|
_ext.b2.bdU = 0x01;
|
|
_ext.b2.bdL = 0x01;
|
|
_ext.b2.bZR = 0x01;
|
|
_ext.b2.bX = 0x01;
|
|
_ext.b2.bA = 0x01;
|
|
_ext.b2.bY = 0x01;
|
|
_ext.b2.bB = 0x01;
|
|
_ext.b2.bZL = 0x01;
|
|
|
|
// --------------------------------------
|
|
/* Left and right analog sticks
|
|
|
|
u8 Lx : 6; // byte 0
|
|
u8 Rx : 2;
|
|
u8 Ly : 6; // byte 1
|
|
u8 Rx2 : 2;
|
|
u8 Ry : 5; // byte 2
|
|
u8 lT : 2;
|
|
u8 Rx3 : 1;
|
|
u8 rT : 5; // byte 3
|
|
u8 lT2 : 3;
|
|
*/
|
|
#ifdef _WIN32
|
|
/* We use a 200 range (28 to 228) for the left analog stick and a 176 range
|
|
(40 to 216) for the right analog stick to match our calibration values
|
|
in classic_calibration */
|
|
if(GetAsyncKeyState('J')) // left analog left
|
|
Lx = 0x1c;
|
|
if(GetAsyncKeyState('I')) // up
|
|
Ly = 0xe4;
|
|
if(GetAsyncKeyState('L')) // right
|
|
Lx = 0xe4;
|
|
if(GetAsyncKeyState('K')) // down
|
|
Ly = 0x1c;
|
|
|
|
if(GetAsyncKeyState('D')) // right analog left
|
|
Rx = 0x28;
|
|
if(GetAsyncKeyState('R')) // up
|
|
Ry = 0xd8;
|
|
if(GetAsyncKeyState('G')) // right
|
|
Rx = 0xd8;
|
|
if(GetAsyncKeyState('F')) // down
|
|
Ry = 0x28;
|
|
|
|
#endif
|
|
_ext.Lx = (Lx >> 2);
|
|
_ext.Ly = (Ly >> 2);
|
|
_ext.Rx = (Rx >> 3); // this may be wrong
|
|
_ext.Rx2 = (Rx >> 5);
|
|
_ext.Rx3 = (Rx >> 7);
|
|
_ext.Ry = (Ry >> 2);
|
|
|
|
_ext.lT = (Ry >> 2);
|
|
_ext.lT2 = (Ry >> 3);
|
|
_ext.rT = (Ry >> 4);
|
|
// --------------
|
|
#ifdef _WIN32
|
|
|
|
|
|
|
|
// --------------------------------------
|
|
/* D-Pad
|
|
|
|
u8 b1;
|
|
0:
|
|
6: bdD
|
|
7: bdR
|
|
|
|
u8 b2;
|
|
0: bdU
|
|
1: bdL
|
|
*/
|
|
if(GetAsyncKeyState(VK_NUMPAD4)) // left
|
|
_ext.b2.bdL = 0x00;
|
|
|
|
if(GetAsyncKeyState(VK_NUMPAD8)) // up
|
|
_ext.b2.bdU = 0x00;
|
|
|
|
if(GetAsyncKeyState(VK_NUMPAD6)) // right
|
|
_ext.b1.bdR = 0x00;
|
|
|
|
if(GetAsyncKeyState(VK_NUMPAD5)) // down
|
|
_ext.b1.bdD = 0x00;
|
|
// --------------
|
|
|
|
|
|
// --------------------------------------
|
|
/* Buttons
|
|
u8 b1;
|
|
0:
|
|
6: -
|
|
7: -
|
|
|
|
u8 b2;
|
|
0: -
|
|
1: -
|
|
2: bZr
|
|
3: bX
|
|
4: bA
|
|
5: bY
|
|
6: bB
|
|
7: bZl
|
|
*/
|
|
if(GetAsyncKeyState('Z'))
|
|
_ext.b2.bA = 0x00;
|
|
|
|
if(GetAsyncKeyState('C'))
|
|
_ext.b2.bB = 0x00;
|
|
|
|
if(GetAsyncKeyState('Y'))
|
|
_ext.b2.bY = 0x00;
|
|
|
|
if(GetAsyncKeyState('X'))
|
|
_ext.b2.bX = 0x00;
|
|
|
|
if(GetAsyncKeyState('O')) // O instead of P
|
|
_ext.b1.bP = 0x00;
|
|
|
|
if(GetAsyncKeyState('N')) // N instead of M
|
|
_ext.b1.bM = 0x00;
|
|
|
|
if(GetAsyncKeyState('U')) // Home button
|
|
_ext.b1.bH = 0x00;
|
|
|
|
if(GetAsyncKeyState('7')) // digital left trigger
|
|
_ext.b1.bLT = 0x00;
|
|
|
|
if(GetAsyncKeyState('8'))
|
|
_ext.b2.bZL = 0x00;
|
|
|
|
if(GetAsyncKeyState('9'))
|
|
_ext.b2.bZR = 0x00;
|
|
|
|
if(GetAsyncKeyState('0')) // digital right trigger
|
|
_ext.b1.bRT = 0x00;
|
|
|
|
// All buttons pressed
|
|
//if(GetAsyncKeyState('C') && GetAsyncKeyState('Z'))
|
|
// { _ext.b2.bA = 0x01; _ext.b2.bB = 0x01; }
|
|
// --------------
|
|
#else
|
|
// TODO linux port
|
|
#endif
|
|
|
|
// Clear g_RegExtTmp by copying zeroes to it
|
|
memset(g_RegExtTmpReport, 0, sizeof(g_RegExtTmp));
|
|
|
|
/* Write the nunchuck inputs to it. We begin writing at 0x08, see comment above. */
|
|
memcpy(g_RegExtTmpReport + 0x08, &_ext, sizeof(_ext));
|
|
|
|
// Encrypt it
|
|
wiimote_encrypt(&g_ExtKey, &g_RegExtTmpReport[0x08], 0x08, 0x06);
|
|
|
|
// Write it back
|
|
memcpy(&_ext, &g_RegExtTmpReport[0x08], sizeof(_ext));
|
|
}
|
|
|
|
|
|
} // end of namespace
|