dolphin/Source/Plugins/Plugin_DSP_HLE/Src/UCodes
XTra.KrazzY beaf8138f2 DSP NULL now works with Wii games.
Something seriously needs to be done about DSP NULL, so many lines of computation are absolutely redundant over there, since the plugin does practically nothing.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2006 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-24 22:53:25 +00:00
..
UCode_AX.cpp DSP NULL now works with Wii games. 2009-01-24 22:53:25 +00:00
UCode_AX.h Recent commit: Reenabled logging in DSP HLE 2009-01-18 00:13:26 +00:00
UCode_AXStructs.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
UCode_AXWii.cpp Common: Moved Windows console functions to common 2009-01-17 14:28:09 +00:00
UCode_AXWii.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
UCode_AX_ADPCM.h more nowx fixes 2008-12-14 23:52:01 +00:00
UCode_AX_Voice.h NOWX compilation fixes for debug 2009-01-11 13:37:13 +00:00
UCode_CARD.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
UCode_CARD.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
UCode_InitAudioSystem.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
UCode_InitAudioSystem.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
UCode_Jac.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
UCode_Jac.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
UCode_ROM.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
UCode_ROM.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
UCode_Zelda.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
UCode_Zelda.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
UCodes.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
UCodes.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00