dolphin/Externals/wxWidgets3/include/wx/listctrl.h

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///////////////////////////////////////////////////////////////////////////////
// Name: wx/listctrl.h
// Purpose: wxListCtrl class
// Author: Vadim Zeitlin
// Modified by:
// Created: 04.12.99
// Copyright: (c) wxWidgets team
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_LISTCTRL_H_BASE_
#define _WX_LISTCTRL_H_BASE_
#include "wx/defs.h" // headers should include this before first wxUSE_XXX check
#if wxUSE_LISTCTRL
#include "wx/listbase.h"
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
extern WXDLLIMPEXP_DATA_CORE(const char) wxListCtrlNameStr[];
// ----------------------------------------------------------------------------
// include the wxListCtrl class declaration
// ----------------------------------------------------------------------------
#if defined(__WXMSW__) && !defined(__WXUNIVERSAL__)
#include "wx/msw/listctrl.h"
#elif defined(__WXQT__) && !defined(__WXUNIVERSAL__)
#include "wx/qt/listctrl.h"
#else
#include "wx/generic/listctrl.h"
#endif
// ----------------------------------------------------------------------------
// wxListView: a class which provides a better API for list control
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxListView : public wxListCtrl
{
public:
wxListView() { }
wxListView( wxWindow *parent,
wxWindowID winid = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxLC_REPORT,
const wxValidator& validator = wxDefaultValidator,
const wxString &name = wxListCtrlNameStr)
{
Create(parent, winid, pos, size, style, validator, name);
}
// focus/selection stuff
// ---------------------
// [de]select an item
void Select(long n, bool on = true)
{
SetItemState(n, on ? wxLIST_STATE_SELECTED : 0, wxLIST_STATE_SELECTED);
}
// focus and show the given item
void Focus(long index)
{
SetItemState(index, wxLIST_STATE_FOCUSED, wxLIST_STATE_FOCUSED);
EnsureVisible(index);
}
// get the currently focused item or -1 if none
long GetFocusedItem() const
{
return GetNextItem(-1, wxLIST_NEXT_ALL, wxLIST_STATE_FOCUSED);
}
// get first and subsequent selected items, return -1 when no more
long GetNextSelected(long item) const
{ return GetNextItem(item, wxLIST_NEXT_ALL, wxLIST_STATE_SELECTED); }
long GetFirstSelected() const
{ return GetNextSelected(-1); }
// return true if the item is selected
bool IsSelected(long index) const
{ return GetItemState(index, wxLIST_STATE_SELECTED) != 0; }
// columns
// -------
void SetColumnImage(int col, int image)
{
wxListItem item;
item.SetMask(wxLIST_MASK_IMAGE);
item.SetImage(image);
SetColumn(col, item);
}
void ClearColumnImage(int col) { SetColumnImage(col, -1); }
private:
wxDECLARE_DYNAMIC_CLASS_NO_COPY(wxListView);
};
#endif // wxUSE_LISTCTRL
#endif
// _WX_LISTCTRL_H_BASE_