dolphin/Source/Core/VideoBackends
Scott Mansell afe47ff847 Increase res of color texture to match PAL Super Smash Bros: Brawl
The pal version of SSBB has a 640x568 xfb, which is larger than the efb.
Increase the size of the static textures and put in some runtime checks
to prevent buffer overruns.
2013-11-24 00:15:08 +13:00
..
D3D Use IOFile for TextureToPng to support non-ascii 2013-11-17 11:14:38 +13:00
OGL OpenGL: Enable pinned memory even for index buffers (works for me). Big-ish speedup on AMD GPUs for streaming intensive games. 2013-11-22 18:09:52 +01:00
Software Increase res of color texture to match PAL Super Smash Bros: Brawl 2013-11-24 00:15:08 +13:00
CMakeLists.txt Put Plugins/ in Core/, rename to VideoBackends 2013-10-07 10:37:01 -04:00