34 lines
1.3 KiB
C++
34 lines
1.3 KiB
C++
// Copyright (C) 2003 Dolphin Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official SVN repository and contact information can be found at
|
|
// http://code.google.com/p/dolphin-emu/
|
|
|
|
#pragma once
|
|
|
|
#include "D3DBase.h"
|
|
|
|
namespace D3D
|
|
{
|
|
LPDIRECT3DVERTEXSHADER9 CreateVertexShaderFromByteCode(const u8 *bytecode, int len);
|
|
LPDIRECT3DPIXELSHADER9 CreatePixelShaderFromByteCode(const u8 *bytecode, int len);
|
|
|
|
// The returned bytecode buffers should be delete[]-d.
|
|
bool CompileVertexShader(const char *code, int len, u8 **bytecode, int *bytecodelen);
|
|
bool CompilePixelShader(const char *code, int len, u8 **bytecode, int *bytecodelen);
|
|
|
|
// Utility functions
|
|
LPDIRECT3DVERTEXSHADER9 CompileAndCreateVertexShader(const char *code, int len);
|
|
LPDIRECT3DPIXELSHADER9 CompileAndCreatePixelShader(const char *code, int len);
|
|
} |