138 lines
3.3 KiB
C
138 lines
3.3 KiB
C
// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _GLINIT_H
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#define _GLINIT_H
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#include "pluginspecs_video.h"
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#ifdef _WIN32
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#define GLEW_STATIC
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#include <GLew/glew.h>
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#include <GLew/wglew.h>
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#include <GLew/gl.h>
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#include <GLew/glext.h>
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#else // linux basic definitions
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#define ARRAYSIZE(A) (sizeof(A)/sizeof((A)[0]))
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#define I_NEED_OS2_H // HAXXOR
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//#include <GL/glew.h>
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#if !defined(OSX64)
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#include <GL/glxew.h>
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#else
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#undef BOOL
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#include <GL/glew.h>
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#include "cocoaGL.h"
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#endif
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#if defined(__APPLE__)
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#include <OpenGL/gl.h>
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#else
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#include <GL/gl.h>
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#endif
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//#include <GL/glx.h>
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#define __inline inline
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#include <sys/timeb.h> // ftime(), struct timeb
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inline unsigned long timeGetTime()
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{
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#ifdef _WIN32
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_timeb t;
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_ftime(&t);
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#else
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timeb t;
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ftime(&t);
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#endif
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return (unsigned long)(t.time*1000+t.millitm);
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}
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#endif // linux basic definitions
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#ifndef GL_DEPTH24_STENCIL8_EXT // allows FBOs to support stencils
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#define GL_DEPTH_STENCIL_EXT 0x84F9
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#define GL_UNSIGNED_INT_24_8_EXT 0x84FA
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#define GL_DEPTH24_STENCIL8_EXT 0x88F0
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#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
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#endif
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#define GL_REPORT_ERROR() { err = glGetError(); if( err != GL_NO_ERROR ) { ERROR_LOG("%s:%d: gl error 0x%x\n", __FILE__, (int)__LINE__, err); HandleGLError(); } }
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#if defined(_DEBUG) || defined(DEBUGFAST)
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#define GL_REPORT_ERRORD() { GLenum err = glGetError(); if( err != GL_NO_ERROR ) { ERROR_LOG("%s:%d: gl error 0x%x\n", __FILE__, (int)__LINE__, err); HandleGLError(); } }
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#else
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#define GL_REPORT_ERRORD()
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#endif
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#ifndef _WIN32
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#undef I_NEED_OS2_H
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#undef BOOL
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#if !defined(__APPLE__)
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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#include <X11/keysym.h>
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#include <X11/extensions/xf86vmode.h>
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//#include <gtk/gtk.h>
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#endif
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#include <sys/stat.h>
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#include <sys/types.h>
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typedef struct {
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int screen;
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#if defined(OSX64)
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NSWindow *cocoaWin;
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NSOpenGLContext *cocoaCtx;
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#else //linux
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Window win;
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Display *dpy;
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GLXContext ctx;
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XSetWindowAttributes attr;
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Bool fs;
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Bool doubleBuffered;
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XF86VidModeModeInfo deskMode;
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#endif
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int x, y;
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unsigned int width, height;
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unsigned int depth;
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} GLWindow;
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extern GLWindow GLWin;
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#endif
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// yeah yeah, these should be hidden
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extern int nBackbufferWidth, nBackbufferHeight;
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extern int nXoff, nYoff;
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bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _width, int _height);
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bool OpenGL_MakeCurrent();
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void OpenGL_SwapBuffers();
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void OpenGL_SetWindowText(const char *text);
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void OpenGL_Shutdown();
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void OpenGL_Update();
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#endif
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