72 lines
1.0 KiB
C++
72 lines
1.0 KiB
C++
#pragma once
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#if 0
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#include "D3DBase.h"
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#include "DecodedVArray.h"
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#include <map>
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class CompiledDList
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{
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u32 *data;
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int dataSize;
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int pass;
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int codeSize;
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u8 *code;
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struct Batch
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{
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DecodedVArray varray;
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LPDIRECT3DINDEXBUFFER9 ibuffer;
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int numDraws;
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};
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Batch *batches;
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int numBatches;
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u32 addr, size;
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bool Compile();
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bool Pass1();
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void Pass2();
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void Run();
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public:
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CompiledDList(u32 _addr, u32 _size);
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~CompiledDList();
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bool Call();
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static void DrawHelperHelper(CompiledDList *dl, int vno, int prim);
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};
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class DListCache
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{
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struct DLCacheEntry
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{
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CompiledDList *dlist;
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int frameCount;
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int pass;
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u32 size;
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DLCacheEntry()
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{
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pass=0;
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dlist=0;
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frameCount=0;
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}
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void Destroy()
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{
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if (dlist)
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delete dlist;
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}
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};
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typedef std::map<DWORD,DLCacheEntry> DLCache;
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static DLCache dlists;
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public:
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static void Init();
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static void Cleanup();
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static void Shutdown();
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static void Call(u32 _addr, u32 _size);
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};
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#endif
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