dolphin/Source/Core/VideoBackends/Software/SWCommandProcessor.h

62 lines
1.5 KiB
C++

// Copyright 2009 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include "Common/CommonTypes.h"
#include "VideoCommon/CommandProcessor.h"
class PointerWrap;
namespace MMIO { class Mapping; }
namespace SWCommandProcessor
{
using UCPStatusReg = CommandProcessor::UCPStatusReg;
using UCPCtrlReg = CommandProcessor::UCPCtrlReg;
using UCPClearReg = CommandProcessor::UCPClearReg;
struct CPReg
{
UCPStatusReg status; // 0x00
UCPCtrlReg ctrl; // 0x02
UCPClearReg clear; // 0x04
u32 unk0; // 0x08
u16 unk1; // 0x0c
u16 token; // 0x0e
u16 bboxleft; // 0x10
u16 bboxtop; // 0x12
u16 bboxright; // 0x14
u16 bboxbottom; // 0x16
u32 unk2; // 0x18
u32 unk3; // 0x1c
u32 fifobase; // 0x20
u32 fifoend; // 0x24
u32 hiwatermark; // 0x28
u32 lowatermark; // 0x2c
u32 rwdistance; // 0x30
u32 writeptr; // 0x34
u32 readptr; // 0x38
u32 breakpt; // 0x3c
};
// Init
void Init();
void Shutdown();
void DoState(PointerWrap &p);
void RegisterMMIO(MMIO::Mapping* mmio, u32 base);
bool RunBuffer();
void RunGpu();
// for CGPFIFO
void GatherPipeBursted();
void UpdateInterrupts(u64 userdata);
void UpdateInterruptsFromVideoBackend(u64 userdata);
void SetRendering(bool enabled);
} // end of namespace SWCommandProcessor