dolphin/Source/Core/DiscIO/NANDContentLoader.h

172 lines
4.1 KiB
C++

// Copyright 2009 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <cstddef>
#include <string>
#include <unordered_map>
#include <vector>
#include "Common/CommonTypes.h"
#include "Common/NandPaths.h"
#include "DiscIO/Volume.h"
namespace DiscIO
{
bool AddTicket(u64 title_id, const std::vector<u8>& ticket);
struct SNANDContent
{
u32 m_ContentID;
u16 m_Index;
u16 m_Type;
u32 m_Size;
u8 m_SHA1Hash[20];
u8 m_Header[36]; //all of the above
std::string m_Filename;
std::vector<u8> m_data;
};
// Instances of this class must be created by CNANDContentManager
class CNANDContentLoader final
{
public:
CNANDContentLoader(const std::string& _rName);
virtual ~CNANDContentLoader();
bool IsValid() const { return m_Valid; }
void RemoveTitle() const;
u64 GetTitleID() const { return m_TitleID; }
u16 GetIosVersion() const { return m_IosVersion; }
u32 GetBootIndex() const { return m_BootIndex; }
size_t GetContentSize() const { return m_Content.size(); }
const SNANDContent* GetContentByIndex(int index) const;
const u8* GetTMDView() const { return m_TMDView; }
const u8* GetTMDHeader() const { return m_TMDHeader; }
const std::vector<u8>& GetTicket() const { return m_ticket; }
const std::vector<SNANDContent>& GetContent() const { return m_Content; }
u16 GetTitleVersion() const {return m_TitleVersion;}
u16 GetNumEntries() const {return m_numEntries;}
DiscIO::IVolume::ECountry GetCountry() const;
u8 GetCountryChar() const {return m_Country; }
enum
{
TMD_VIEW_SIZE = 0x58,
TMD_HEADER_SIZE = 0x1E4,
CONTENT_HEADER_SIZE = 0x24,
TICKET_SIZE = 0x2A4
};
private:
bool Initialize(const std::string& name);
void InitializeContentEntries(const std::vector<u8>& tmd, const std::vector<u8>& decrypted_title_key, const std::vector<u8>& data_app);
static std::vector<u8> AESDecode(const u8* key, u8* iv, const u8* src, u32 size);
static std::vector<u8> GetKeyFromTicket(const std::vector<u8>& ticket);
bool m_Valid;
bool m_isWAD;
std::string m_Path;
u64 m_TitleID;
u16 m_IosVersion;
u32 m_BootIndex;
u16 m_numEntries;
u16 m_TitleVersion;
u8 m_TMDView[TMD_VIEW_SIZE];
u8 m_TMDHeader[TMD_HEADER_SIZE];
std::vector<u8> m_ticket;
u8 m_Country;
std::vector<SNANDContent> m_Content;
};
// we open the NAND Content files too often... let's cache them
class CNANDContentManager
{
public:
static CNANDContentManager& Access() { static CNANDContentManager instance; return instance; }
u64 Install_WiiWAD(const std::string& fileName);
const CNANDContentLoader& GetNANDLoader(const std::string& content_path);
const CNANDContentLoader& GetNANDLoader(u64 title_id, Common::FromWhichRoot from);
bool RemoveTitle(u64 titl_id, Common::FromWhichRoot from);
void ClearCache();
private:
CNANDContentManager() {}
~CNANDContentManager();
CNANDContentManager(CNANDContentManager const&) = delete;
void operator=(CNANDContentManager const&) = delete;
std::unordered_map<std::string, std::unique_ptr<CNANDContentLoader>> m_map;
};
class CSharedContent
{
public:
static CSharedContent& AccessInstance() { static CSharedContent instance; return instance; }
std::string GetFilenameFromSHA1(const u8* _pHash);
std::string AddSharedContent(const u8* _pHash);
void UpdateLocation();
private:
CSharedContent();
virtual ~CSharedContent();
CSharedContent(CSharedContent const&) = delete;
void operator=(CSharedContent const&) = delete;
#pragma pack(push,1)
struct SElement
{
u8 FileName[8];
u8 SHA1Hash[20];
};
#pragma pack(pop)
u32 m_lastID;
std::string m_contentMap;
std::vector<SElement> m_Elements;
};
class cUIDsys
{
public:
static cUIDsys& AccessInstance() { static cUIDsys instance; return instance; }
u32 GetUIDFromTitle(u64 _Title);
void AddTitle(u64 _Title);
void GetTitleIDs(std::vector<u64>& _TitleIDs, bool _owned = false);
void UpdateLocation();
private:
cUIDsys();
virtual ~cUIDsys();
cUIDsys(cUIDsys const&) = delete;
void operator=(cUIDsys const&) = delete;
#pragma pack(push,1)
struct SElement
{
u8 titleID[8];
u8 UID[4];
};
#pragma pack(pop)
u32 m_lastUID;
std::string m_uidSys;
std::vector<SElement> m_Elements;
};
}