150 lines
3.7 KiB
Plaintext
150 lines
3.7 KiB
Plaintext
// Copyright 2012 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "Common/GL/GLInterface/AGL.h"
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#include "Common/Logging/Log.h"
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static bool UpdateCachedDimensions(NSView* view, u32* width, u32* height)
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{
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NSWindow* window = [view window];
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NSSize size = [view frame].size;
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const CGFloat scale = [window backingScaleFactor];
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u32 new_width = static_cast<u32>(size.width * scale);
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u32 new_height = static_cast<u32>(size.height * scale);
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if (*width == new_width && *height == new_height)
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return false;
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*width = new_width;
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*height = new_height;
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return true;
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}
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static bool AttachContextToView(NSOpenGLContext* context, NSView* view, u32* width, u32* height)
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{
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// Enable high-resolution display support.
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[view setWantsBestResolutionOpenGLSurface:YES];
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NSWindow* window = [view window];
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if (window == nil)
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{
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ERROR_LOG(VIDEO, "failed to get NSWindow");
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return false;
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}
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(void)UpdateCachedDimensions(view, width, height);
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[window makeFirstResponder:view];
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[context setView:view];
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[window makeKeyAndOrderFront:nil];
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return true;
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}
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GLContextAGL::~GLContextAGL()
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{
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if ([NSOpenGLContext currentContext] == m_context)
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[NSOpenGLContext clearCurrentContext];
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if (m_context)
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{
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[m_context clearDrawable];
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[m_context release];
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}
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if (m_pixel_format)
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[m_pixel_format release];
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}
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bool GLContextAGL::IsHeadless() const
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{
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return !m_view;
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}
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void GLContextAGL::Swap()
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{
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[m_context flushBuffer];
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}
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// Create rendering window.
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// Call browser: Core.cpp:EmuThread() > main.cpp:Video_Initialize()
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bool GLContextAGL::Initialize(void* display_handle, void* window_handle, bool stereo, bool core)
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{
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NSOpenGLPixelFormatAttribute attr[] = {
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NSOpenGLPFADoubleBuffer,
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NSOpenGLPFAOpenGLProfile,
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core ? NSOpenGLProfileVersion3_2Core : NSOpenGLProfileVersionLegacy,
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NSOpenGLPFAAccelerated,
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stereo ? NSOpenGLPFAStereo : static_cast<NSOpenGLPixelFormatAttribute>(0),
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0};
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m_pixel_format = [[NSOpenGLPixelFormat alloc] initWithAttributes:attr];
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if (m_pixel_format == nil)
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{
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ERROR_LOG(VIDEO, "failed to create pixel format");
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return false;
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}
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m_context = [[NSOpenGLContext alloc] initWithFormat:m_pixel_format shareContext:nil];
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if (m_context == nil)
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{
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ERROR_LOG(VIDEO, "failed to create context");
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return false;
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}
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if (!window_handle)
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return true;
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m_view = static_cast<NSView*>(window_handle);
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m_opengl_mode = Mode::OpenGL;
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if (!AttachContextToView(m_context, m_view, &m_backbuffer_width, &m_backbuffer_height))
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return false;
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[m_context makeCurrentContext];
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return true;
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}
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std::unique_ptr<GLContext> GLContextAGL::CreateSharedContext()
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{
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NSOpenGLContext* new_agl_context = [[NSOpenGLContext alloc] initWithFormat:m_pixel_format
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shareContext:m_context];
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if (new_agl_context == nil)
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{
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ERROR_LOG(VIDEO, "failed to create shared context");
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return nullptr;
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}
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std::unique_ptr<GLContextAGL> new_context = std::make_unique<GLContextAGL>();
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new_context->m_context = new_agl_context;
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new_context->m_pixel_format = m_pixel_format;
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[new_context->m_pixel_format retain];
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new_context->m_is_shared = true;
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return new_context;
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}
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bool GLContextAGL::MakeCurrent()
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{
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[m_context makeCurrentContext];
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return true;
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}
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bool GLContextAGL::ClearCurrent()
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{
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[NSOpenGLContext clearCurrentContext];
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return true;
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}
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void GLContextAGL::Update()
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{
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if (!m_view)
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return;
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if (UpdateCachedDimensions(m_view, &m_backbuffer_width, &m_backbuffer_height))
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[m_context update];
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}
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void GLContextAGL::SwapInterval(int interval)
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{
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[m_context setValues:static_cast<GLint*>(&interval) forParameter:NSOpenGLCPSwapInterval];
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}
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