dolphin/Source
Ryan Houdek aed693eded Implement shared contexts in the EGL context.
This is being implemented here first under EGL since the infrastructure is already in place for this due to the Android code requiring some bits.
The rest of the interfaces will come in a little bit.

This will be required for threaded shader compiling in the near future.
2016-01-27 13:15:02 -06:00
..
Android Strip the Android shared library file. 2016-01-20 10:40:42 -06:00
Core Implement shared contexts in the EGL context. 2016-01-27 13:15:02 -06:00
DSPSpy DSPSpy: support dumping to SD Gecko in slot B on GameCube 2015-07-19 17:26:30 +03:00
DSPTool [windows] Update projects to vs2015. 2015-09-03 04:23:01 -07:00
PCH pch: Update MSVC version check 2015-10-02 20:51:23 -04:00
UnitTests Use ffmpeg for Windows Video Dumping instead of VFW 2016-01-07 18:37:58 -05:00
VSProps exchange XSaveWorkaround (which was fixed in VS2015) for ucrtFreadWorkaround (which was broken in VS2015). 2015-10-16 20:26:34 -07:00
.clang-format UseTab: ForIndentation 2014-05-26 21:28:59 -07:00
CMakeLists.txt Strip the Android shared library file. 2016-01-20 10:40:42 -06:00
dolphin-emu.sln [UI] Remove DolphinQt 2016-01-05 19:42:02 -06:00