dolphin/Source/Plugins/Plugin_Wiimote/Src/Config.cpp

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// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "Common.h"
#include "IniFile.h"
#include "Config.h"
#include "EmuDefinitions.h" // for PadMapping
Config g_Config;
Config::Config()
{
// Set all default values to zero
memset(this, 0, sizeof(Config));
}
void Config::Load(bool ChangePad)
{
std::string temp;
IniFile iniFile;
iniFile.Load(FULL_CONFIG_DIR "Wiimote.ini");
// get resolution
iniFile.Get("Settings", "SidewaysDPad", &bSidewaysDPad, false); // Hardware
iniFile.Get("Settings", "WideScreen", &bWideScreen, false);
iniFile.Get("Settings", "NunchuckConnected", &bNunchuckConnected, false);
iniFile.Get("Settings", "ClassicControllerConnected", &bClassicControllerConnected, false);
iniFile.Get("Real", "Connect", &bConnectRealWiimote, true);
iniFile.Get("Real", "Use", &bUseRealWiimote, true);
iniFile.Get("Real", "UpdateStatus", &bUpdateRealWiimote, true);
iniFile.Get("Real", "AccNeutralX", &iAccNeutralX, 0);
iniFile.Get("Real", "AccNeutralY", &iAccNeutralY, 0);
iniFile.Get("Real", "AccNeutralZ", &iAccNeutralZ, 0);
iniFile.Get("Real", "AccNunNeutralX", &iAccNunNeutralX, 0);
iniFile.Get("Real", "AccNunNeutralY", &iAccNunNeutralY, 0);
iniFile.Get("Real", "AccNunNeutralZ", &iAccNunNeutralZ, 0);
for (int i = 0; i < 1; i++)
{
// ==================================================================
// Slot specific settings
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
std::string SectionName = StringFromFormat("Wiimote%i", i + 1);
iniFile.Get(SectionName.c_str(), "NoTriggerFilter", &bNoTriggerFilter, false);
iniFile.Get(SectionName.c_str(), "TriggerType", &Trigger.Type, TRIGGER_OFF);
iniFile.Get(SectionName.c_str(), "TriggerRollRange", &Trigger.Range.Roll, 50);
iniFile.Get(SectionName.c_str(), "TriggerPitchRange", &Trigger.Range.Pitch, false);
// Don't update this when we are loading settings from the ConfigBox
if(!ChangePad)
{
iniFile.Get(SectionName.c_str(), "DeviceID", &WiiMoteEmu::PadMapping[i].ID, 0);
iniFile.Get(SectionName.c_str(), "Enabled", &WiiMoteEmu::PadMapping[i].enabled, true);
}
// Check if the pad ID is within the range of avaliable pads
if (WiiMoteEmu::PadMapping[i].ID > (WiiMoteEmu::NumPads - 1)) WiiMoteEmu::PadMapping[i].ID = (WiiMoteEmu::NumPads - 1);
// ===================
// ==================================================================
// Joypad specific settings
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// Current joypad device ID: PadMapping[i].ID
// Current joypad name: joyinfo[PadMapping[i].ID].Name
/* Prevent a crash from illegal access to joyinfo that will only have values for
the current amount of connected PadMapping */
if(WiiMoteEmu::PadMapping[i].ID >= WiiMoteEmu::joyinfo.size()) continue;
// Create a section name
SectionName = WiiMoteEmu::joyinfo[WiiMoteEmu::PadMapping[i].ID].Name;
iniFile.Get(SectionName.c_str(), "left_x", &WiiMoteEmu::PadMapping[i].Axis.Lx, 0);
iniFile.Get(SectionName.c_str(), "left_y", &WiiMoteEmu::PadMapping[i].Axis.Ly, 1);
iniFile.Get(SectionName.c_str(), "right_x", &WiiMoteEmu::PadMapping[i].Axis.Rx, 2);
iniFile.Get(SectionName.c_str(), "right_y", &WiiMoteEmu::PadMapping[i].Axis.Ry, 3);
iniFile.Get(SectionName.c_str(), "l_trigger", &WiiMoteEmu::PadMapping[i].Axis.Tl, 1004);
iniFile.Get(SectionName.c_str(), "r_trigger", &WiiMoteEmu::PadMapping[i].Axis.Tr, 1005);
iniFile.Get(SectionName.c_str(), "DeadZoneL", &WiiMoteEmu::PadMapping[i].DeadZoneL, 0);
iniFile.Get(SectionName.c_str(), "DeadZoneR", &WiiMoteEmu::PadMapping[i].DeadZoneR, 0);
iniFile.Get(SectionName.c_str(), "TriggerType", &WiiMoteEmu::PadMapping[i].triggertype, 0);
iniFile.Get(SectionName.c_str(), "Diagonal", &WiiMoteEmu::PadMapping[i].SDiagonal, "100%");
iniFile.Get(SectionName.c_str(), "Circle2Square", &WiiMoteEmu::PadMapping[i].bCircle2Square, false);
iniFile.Get(SectionName.c_str(), "RollInvert", &WiiMoteEmu::PadMapping[i].bRollInvert, false);
iniFile.Get(SectionName.c_str(), "PitchInvert", &WiiMoteEmu::PadMapping[i].bPitchInvert, false);
}
// =============================
Console::Print("Load()\n");
}
void Config::Save(int Slot)
{
IniFile iniFile;
iniFile.Load(FULL_CONFIG_DIR "Wiimote.ini");
iniFile.Set("Settings", "SidewaysDPad", bSidewaysDPad);
iniFile.Set("Settings", "WideScreen", bWideScreen);
iniFile.Set("Settings", "NunchuckConnected", bNunchuckConnected);
iniFile.Set("Settings", "ClassicControllerConnected", bClassicControllerConnected);
iniFile.Set("Real", "Connect", bConnectRealWiimote);
iniFile.Set("Real", "Use", bUseRealWiimote);
iniFile.Set("Real", "UpdateStatus", bUpdateRealWiimote);
iniFile.Set("Real", "AccNeutralX", iAccNeutralX);
iniFile.Set("Real", "AccNeutralY", iAccNeutralY);
iniFile.Set("Real", "AccNeutralZ", iAccNeutralZ);
iniFile.Set("Real", "AccNunNeutralX", iAccNunNeutralX);
iniFile.Set("Real", "AccNunNeutralY", iAccNunNeutralY);
iniFile.Set("Real", "AccNunNeutralZ", iAccNunNeutralZ);
for (int i = 0; i < 1; i++)
{
// ==================================================================
// Slot specific settings
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
std::string SectionName = StringFromFormat("Wiimote%i", i + 1);
iniFile.Set(SectionName.c_str(), "Enabled", WiiMoteEmu::PadMapping[i].enabled);
iniFile.Set(SectionName.c_str(), "NoTriggerFilter", bNoTriggerFilter);
iniFile.Set(SectionName.c_str(), "TriggerType", Trigger.Type);
iniFile.Set(SectionName.c_str(), "TriggerRollRange", Trigger.Range.Roll);
iniFile.Set(SectionName.c_str(), "TriggerPitchRange", Trigger.Range.Pitch);
// Save the physical device ID number
iniFile.Set(SectionName.c_str(), "DeviceID", WiiMoteEmu::PadMapping[i].ID);
// ===================
// ==================================================================
// Joypad specific settings
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// Current joypad device ID: PadMapping[i].ID
// Current joypad name: joyinfo[PadMapping[i].ID].Name
/* Save joypad specific settings. Check for "PadMapping[i].ID < SDL_NumJoysticks()" to
avoid reading a joyinfo that does't exist */
if(WiiMoteEmu::PadMapping[i].ID >= WiiMoteEmu::joyinfo.size()) continue;
// Create a new section name after the joypad name
SectionName = WiiMoteEmu::joyinfo[WiiMoteEmu::PadMapping[i].ID].Name;
iniFile.Set(SectionName.c_str(), "left_x", WiiMoteEmu::PadMapping[i].Axis.Lx);
iniFile.Set(SectionName.c_str(), "left_y", WiiMoteEmu::PadMapping[i].Axis.Ly);
iniFile.Set(SectionName.c_str(), "right_x", WiiMoteEmu::PadMapping[i].Axis.Rx);
iniFile.Set(SectionName.c_str(), "right_y", WiiMoteEmu::PadMapping[i].Axis.Ry);
iniFile.Set(SectionName.c_str(), "l_trigger", WiiMoteEmu::PadMapping[i].Axis.Tl);
iniFile.Set(SectionName.c_str(), "r_trigger", WiiMoteEmu::PadMapping[i].Axis.Tr);
iniFile.Set(SectionName.c_str(), "DeadZoneL", WiiMoteEmu::PadMapping[i].DeadZoneL);
iniFile.Set(SectionName.c_str(), "DeadZoneR", WiiMoteEmu::PadMapping[i].DeadZoneR);
//iniFile.Set(SectionName.c_str(), "controllertype", WiiMoteEmu::PadMapping[i].controllertype);
iniFile.Set(SectionName.c_str(), "TriggerType", WiiMoteEmu::PadMapping[i].triggertype);
iniFile.Set(SectionName.c_str(), "Diagonal", WiiMoteEmu::PadMapping[i].SDiagonal);
iniFile.Set(SectionName.c_str(), "Circle2Square", WiiMoteEmu::PadMapping[i].bCircle2Square);
iniFile.Set(SectionName.c_str(), "RollInvert", WiiMoteEmu::PadMapping[i].bRollInvert);
iniFile.Set(SectionName.c_str(), "PitchInvert", WiiMoteEmu::PadMapping[i].bPitchInvert);
// ======================================
}
iniFile.Save(FULL_CONFIG_DIR "Wiimote.ini");
Console::Print("Save()\n");
}