D3D
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D3D: Use a 32-bit floating point depth buffer.
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2015-05-08 14:32:22 +02:00 |
OGL
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OGL: Join declarations and assignments in Render
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2015-05-08 09:29:36 -04:00 |
Software
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Fifo: rewrite sync on idle skipping hack
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2015-04-06 12:35:35 +02:00 |
CMakeLists.txt
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Merge of GL-AutoChoose.
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2014-01-18 04:11:59 +00:00 |