dolphin/Source/Core/VideoBackends/Metal/MTLTexture.h

78 lines
2.5 KiB
C++

// Copyright 2022 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <Metal/Metal.h>
#include "VideoCommon/AbstractFramebuffer.h"
#include "VideoCommon/AbstractStagingTexture.h"
#include "VideoCommon/AbstractTexture.h"
#include "VideoBackends/Metal/MRCHelpers.h"
namespace Metal
{
class Texture final : public AbstractTexture
{
public:
explicit Texture(MRCOwned<id<MTLTexture>> tex, const TextureConfig& config);
~Texture();
void CopyRectangleFromTexture(const AbstractTexture* src,
const MathUtil::Rectangle<int>& src_rect, u32 src_layer,
u32 src_level, const MathUtil::Rectangle<int>& dst_rect,
u32 dst_layer, u32 dst_level) override;
void ResolveFromTexture(const AbstractTexture* src, const MathUtil::Rectangle<int>& rect,
u32 layer, u32 level) override;
void Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer, size_t buffer_size,
u32 layer) override;
id<MTLTexture> GetMTLTexture() const { return m_tex; }
void SetMTLTexture(MRCOwned<id<MTLTexture>> tex) { m_tex = std::move(tex); }
private:
MRCOwned<id<MTLTexture>> m_tex;
};
class StagingTexture final : public AbstractStagingTexture
{
public:
StagingTexture(MRCOwned<id<MTLBuffer>> buffer, StagingTextureType type,
const TextureConfig& config);
~StagingTexture();
void CopyFromTexture(const AbstractTexture* src, const MathUtil::Rectangle<int>& src_rect,
u32 src_layer, u32 src_level,
const MathUtil::Rectangle<int>& dst_rect) override;
void CopyToTexture(const MathUtil::Rectangle<int>& src_rect, AbstractTexture* dst,
const MathUtil::Rectangle<int>& dst_rect, u32 dst_layer,
u32 dst_level) override;
bool Map() override;
void Unmap() override;
void Flush() override;
private:
MRCOwned<id<MTLBuffer>> m_buffer;
MRCOwned<id<MTLCommandBuffer>> m_wait_buffer;
};
class Framebuffer final : public AbstractFramebuffer
{
public:
Framebuffer(AbstractTexture* color, AbstractTexture* depth, u32 width, u32 height, u32 layers,
u32 samples);
~Framebuffer();
id<MTLTexture> GetColor() const
{
return static_cast<Texture*>(GetColorAttachment())->GetMTLTexture();
}
id<MTLTexture> GetDepth() const
{
return static_cast<Texture*>(GetDepthAttachment())->GetMTLTexture();
}
};
} // namespace Metal