dolphin/Source/Core/Core/ConfigLoaders
Stenzek 11ba623f26 Add an option to present/skip presenting duplicate frames
Currently, we do not display every second frame in 25fps/30fps games
which run to vsync. This improves performance as there's less rendering
for the GPU to perform, but when combined with vsync, could cause frame
pacing issues.

This commit adds an option to force every frame generated by the console
to be displayed to the host, which may improve pacing for these games.
2020-01-14 10:57:35 +10:00
..
BaseConfigLoader.cpp Rename all instances of "CemuhookUDPServer"/"UDPServer" to "DualShockUDPClient"/"DSUClient". 2019-10-27 16:05:22 +01:00
BaseConfigLoader.h Reformat repo to clang-format 7.0 rules 2019-05-06 18:48:04 +00:00
GameConfigLoader.cpp Core: Replace usages of StringFromFormat with fmt where applicable 2019-11-11 07:32:57 -05:00
GameConfigLoader.h Reformat repo to clang-format 7.0 rules 2019-05-06 18:48:04 +00:00
IsSettingSaveable.cpp Add an option to present/skip presenting duplicate frames 2020-01-14 10:57:35 +10:00
IsSettingSaveable.h Reformat repo to clang-format 7.0 rules 2019-05-06 18:48:04 +00:00
MovieConfigLoader.cpp NetPlay: Remove 'reduce polling rate' option 2019-08-26 02:11:49 -04:00
MovieConfigLoader.h Reformat repo to clang-format 7.0 rules 2019-05-06 18:48:04 +00:00
NetPlayConfigLoader.cpp Core: Replace usages of StringFromFormat with fmt where applicable 2019-11-11 07:32:57 -05:00
NetPlayConfigLoader.h Core: Namespace NetPlay utilities under the NetPlay namespace 2018-07-06 19:53:23 -04:00