dolphin/Source/Core
hrydgard 4dba267775 Improve accuracy of FPU emulation slightly - still no F-Zero improvements :(
Generic code cleanup.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3458 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-15 21:10:11 +00:00
..
AudioCommon Attempt to calculate actual refresh rate (i.e. a CPU-GPU synced Mhz), no real success. Anybody have any ideas? 2009-06-15 04:30:02 +00:00
Common Improve accuracy of FPU emulation slightly - still no F-Zero improvements :( 2009-06-15 21:10:11 +00:00
Core Improve accuracy of FPU emulation slightly - still no F-Zero improvements :( 2009-06-15 21:10:11 +00:00
DSPCore More work on create test (almost working beside some annoying bug) 2009-06-15 16:48:34 +00:00
DebuggerWX PowerPC: Fixed moronic bug in mcrfs - together with correctly computing FPRF (which is a new option, slows down slightly) in a few ops this fixes most remaining math errors in Super Monkey Ball and eliminates the need for the HLE hacks. Make sure to have up-to-date gameconfigs. Unfortunately, F-Zero still doesn't work. Misc other small changes. Indent some code. 2009-06-13 14:10:10 +00:00
DiscIO Unbreak the build (sorry, forgot a few includes), move FP classification to MathUtil, add some more unittests. 2009-06-14 11:30:33 +00:00
DolphinWX Add mini unit testing framework to Dolphin itself - use it to find bugs and verify the portable powerpc fp number classifier. also random cleanup. 2009-06-13 22:08:01 +00:00
InputCommon Add mini unit testing framework to Dolphin itself - use it to find bugs and verify the portable powerpc fp number classifier. also random cleanup. 2009-06-13 22:08:01 +00:00
VideoCommon linux compile fix, I'm not sure it was right of me to remove the mmsystem include (was it used?) but if it's 2009-06-15 06:39:26 +00:00