559 lines
18 KiB
C++
559 lines
18 KiB
C++
// Copyright 2015 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "VideoCommon/VertexLoaderX64.h"
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#include <array>
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#include <cstring>
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#include <string>
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#include "Common/BitSet.h"
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#include "Common/CPUDetect.h"
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#include "Common/Common.h"
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#include "Common/CommonTypes.h"
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#include "Common/Intrinsics.h"
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#include "Common/JitRegister.h"
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#include "Common/x64ABI.h"
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#include "Common/x64Emitter.h"
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#include "VideoCommon/DataReader.h"
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#include "VideoCommon/VertexLoaderManager.h"
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using namespace Gen;
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static const X64Reg src_reg = ABI_PARAM1;
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static const X64Reg dst_reg = ABI_PARAM2;
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static const X64Reg scratch1 = RAX;
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static const X64Reg scratch2 = ABI_PARAM3;
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static const X64Reg scratch3 = ABI_PARAM4;
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static const X64Reg count_reg = R10;
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static const X64Reg skipped_reg = R11;
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static const X64Reg base_reg = RBX;
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static const u8* memory_base_ptr = (u8*)&g_main_cp_state.array_strides;
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static OpArg MPIC(const void* ptr, X64Reg scale_reg, int scale = SCALE_1)
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{
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return MComplex(base_reg, scale_reg, scale, PtrOffset(ptr, memory_base_ptr));
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}
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static OpArg MPIC(const void* ptr)
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{
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return MDisp(base_reg, PtrOffset(ptr, memory_base_ptr));
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}
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VertexLoaderX64::VertexLoaderX64(const TVtxDesc& vtx_desc, const VAT& vtx_att)
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: VertexLoaderBase(vtx_desc, vtx_att)
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{
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if (!IsInitialized())
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return;
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AllocCodeSpace(4096);
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ClearCodeSpace();
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GenerateVertexLoader();
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WriteProtect();
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const std::string name = ToString();
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JitRegister::Register(region, GetCodePtr(), name.c_str());
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}
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OpArg VertexLoaderX64::GetVertexAddr(int array, VertexComponentFormat attribute)
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{
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OpArg data = MDisp(src_reg, m_src_ofs);
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if (IsIndexed(attribute))
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{
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int bits = attribute == VertexComponentFormat::Index8 ? 8 : 16;
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LoadAndSwap(bits, scratch1, data);
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m_src_ofs += bits / 8;
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if (array == ARRAY_POSITION)
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{
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CMP(bits, R(scratch1), Imm8(-1));
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m_skip_vertex = J_CC(CC_E, true);
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}
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IMUL(32, scratch1, MPIC(&g_main_cp_state.array_strides[array]));
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MOV(64, R(scratch2), MPIC(&VertexLoaderManager::cached_arraybases[array]));
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return MRegSum(scratch1, scratch2);
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}
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else
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{
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return data;
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}
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}
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int VertexLoaderX64::ReadVertex(OpArg data, VertexComponentFormat attribute, ComponentFormat format,
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int count_in, int count_out, bool dequantize, u8 scaling_exponent,
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AttributeFormat* native_format)
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{
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static const __m128i shuffle_lut[5][3] = {
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{_mm_set_epi32(0xFFFFFFFFL, 0xFFFFFFFFL, 0xFFFFFFFFL, 0xFFFFFF00L), // 1x u8
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_mm_set_epi32(0xFFFFFFFFL, 0xFFFFFFFFL, 0xFFFFFF01L, 0xFFFFFF00L), // 2x u8
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_mm_set_epi32(0xFFFFFFFFL, 0xFFFFFF02L, 0xFFFFFF01L, 0xFFFFFF00L)}, // 3x u8
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{_mm_set_epi32(0xFFFFFFFFL, 0xFFFFFFFFL, 0xFFFFFFFFL, 0x00FFFFFFL), // 1x s8
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_mm_set_epi32(0xFFFFFFFFL, 0xFFFFFFFFL, 0x01FFFFFFL, 0x00FFFFFFL), // 2x s8
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_mm_set_epi32(0xFFFFFFFFL, 0x02FFFFFFL, 0x01FFFFFFL, 0x00FFFFFFL)}, // 3x s8
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{_mm_set_epi32(0xFFFFFFFFL, 0xFFFFFFFFL, 0xFFFFFFFFL, 0xFFFF0001L), // 1x u16
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_mm_set_epi32(0xFFFFFFFFL, 0xFFFFFFFFL, 0xFFFF0203L, 0xFFFF0001L), // 2x u16
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_mm_set_epi32(0xFFFFFFFFL, 0xFFFF0405L, 0xFFFF0203L, 0xFFFF0001L)}, // 3x u16
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{_mm_set_epi32(0xFFFFFFFFL, 0xFFFFFFFFL, 0xFFFFFFFFL, 0x0001FFFFL), // 1x s16
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_mm_set_epi32(0xFFFFFFFFL, 0xFFFFFFFFL, 0x0203FFFFL, 0x0001FFFFL), // 2x s16
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_mm_set_epi32(0xFFFFFFFFL, 0x0405FFFFL, 0x0203FFFFL, 0x0001FFFFL)}, // 3x s16
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{_mm_set_epi32(0xFFFFFFFFL, 0xFFFFFFFFL, 0xFFFFFFFFL, 0x00010203L), // 1x float
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_mm_set_epi32(0xFFFFFFFFL, 0xFFFFFFFFL, 0x04050607L, 0x00010203L), // 2x float
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_mm_set_epi32(0xFFFFFFFFL, 0x08090A0BL, 0x04050607L, 0x00010203L)}, // 3x float
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};
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static const __m128 scale_factors[32] = {
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_mm_set_ps1(1. / (1u << 0)), _mm_set_ps1(1. / (1u << 1)), _mm_set_ps1(1. / (1u << 2)),
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_mm_set_ps1(1. / (1u << 3)), _mm_set_ps1(1. / (1u << 4)), _mm_set_ps1(1. / (1u << 5)),
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_mm_set_ps1(1. / (1u << 6)), _mm_set_ps1(1. / (1u << 7)), _mm_set_ps1(1. / (1u << 8)),
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_mm_set_ps1(1. / (1u << 9)), _mm_set_ps1(1. / (1u << 10)), _mm_set_ps1(1. / (1u << 11)),
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_mm_set_ps1(1. / (1u << 12)), _mm_set_ps1(1. / (1u << 13)), _mm_set_ps1(1. / (1u << 14)),
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_mm_set_ps1(1. / (1u << 15)), _mm_set_ps1(1. / (1u << 16)), _mm_set_ps1(1. / (1u << 17)),
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_mm_set_ps1(1. / (1u << 18)), _mm_set_ps1(1. / (1u << 19)), _mm_set_ps1(1. / (1u << 20)),
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_mm_set_ps1(1. / (1u << 21)), _mm_set_ps1(1. / (1u << 22)), _mm_set_ps1(1. / (1u << 23)),
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_mm_set_ps1(1. / (1u << 24)), _mm_set_ps1(1. / (1u << 25)), _mm_set_ps1(1. / (1u << 26)),
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_mm_set_ps1(1. / (1u << 27)), _mm_set_ps1(1. / (1u << 28)), _mm_set_ps1(1. / (1u << 29)),
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_mm_set_ps1(1. / (1u << 30)), _mm_set_ps1(1. / (1u << 31)),
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};
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X64Reg coords = XMM0;
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int elem_size = GetElementSize(format);
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int load_bytes = elem_size * count_in;
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OpArg dest = MDisp(dst_reg, m_dst_ofs);
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native_format->components = count_out;
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native_format->enable = true;
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native_format->offset = m_dst_ofs;
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native_format->type = VAR_FLOAT;
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native_format->integer = false;
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m_dst_ofs += sizeof(float) * count_out;
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if (attribute == VertexComponentFormat::Direct)
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m_src_ofs += load_bytes;
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if (cpu_info.bSSSE3)
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{
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if (load_bytes > 8)
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MOVDQU(coords, data);
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else if (load_bytes > 4)
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MOVQ_xmm(coords, data);
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else
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MOVD_xmm(coords, data);
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PSHUFB(coords, MPIC(&shuffle_lut[u32(format)][count_in - 1]));
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// Sign-extend.
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if (format == ComponentFormat::Byte)
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PSRAD(coords, 24);
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if (format == ComponentFormat::Short)
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PSRAD(coords, 16);
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}
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else
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{
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// SSE2
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X64Reg temp = XMM1;
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switch (format)
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{
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case ComponentFormat::UByte:
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MOVD_xmm(coords, data);
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PXOR(temp, R(temp));
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PUNPCKLBW(coords, R(temp));
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PUNPCKLWD(coords, R(temp));
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break;
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case ComponentFormat::Byte:
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MOVD_xmm(coords, data);
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PUNPCKLBW(coords, R(coords));
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PUNPCKLWD(coords, R(coords));
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PSRAD(coords, 24);
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break;
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case ComponentFormat::UShort:
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case ComponentFormat::Short:
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switch (count_in)
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{
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case 1:
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LoadAndSwap(32, scratch3, data);
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MOVD_xmm(coords, R(scratch3)); // ......X.
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break;
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case 2:
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LoadAndSwap(32, scratch3, data);
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MOVD_xmm(coords, R(scratch3)); // ......XY
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PSHUFLW(coords, R(coords), 0x24); // ....Y.X.
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break;
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case 3:
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LoadAndSwap(64, scratch3, data);
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MOVQ_xmm(coords, R(scratch3)); // ....XYZ.
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PUNPCKLQDQ(coords, R(coords)); // ..Z.XYZ.
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PSHUFLW(coords, R(coords), 0xAC); // ..Z.Y.X.
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break;
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}
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if (format == ComponentFormat::Short)
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PSRAD(coords, 16);
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else
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PSRLD(coords, 16);
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break;
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case ComponentFormat::Float:
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// Floats don't need to be scaled or converted,
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// so we can just load/swap/store them directly
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// and return early.
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// (In SSSE3 we still need to store them.)
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for (int i = 0; i < count_in; i++)
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{
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LoadAndSwap(32, scratch3, data);
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MOV(32, dest, R(scratch3));
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data.AddMemOffset(sizeof(float));
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dest.AddMemOffset(sizeof(float));
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// zfreeze
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if (native_format == &m_native_vtx_decl.position)
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{
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if (cpu_info.bSSE4_1)
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{
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PINSRD(coords, R(scratch3), i);
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}
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else
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{
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PINSRW(coords, R(scratch3), 2 * i + 0);
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SHR(32, R(scratch3), Imm8(16));
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PINSRW(coords, R(scratch3), 2 * i + 1);
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}
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}
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}
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// zfreeze
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if (native_format == &m_native_vtx_decl.position)
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{
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CMP(32, R(count_reg), Imm8(3));
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FixupBranch dont_store = J_CC(CC_A);
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LEA(32, scratch3, MScaled(count_reg, SCALE_4, -4));
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MOVUPS(MPIC(VertexLoaderManager::position_cache, scratch3, SCALE_4), coords);
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SetJumpTarget(dont_store);
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}
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return load_bytes;
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}
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}
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if (format != ComponentFormat::Float)
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{
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CVTDQ2PS(coords, R(coords));
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if (dequantize && scaling_exponent)
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MULPS(coords, MPIC(&scale_factors[scaling_exponent]));
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}
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switch (count_out)
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{
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case 1:
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MOVSS(dest, coords);
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break;
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case 2:
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MOVLPS(dest, coords);
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break;
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case 3:
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MOVUPS(dest, coords);
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break;
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}
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// zfreeze
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if (native_format == &m_native_vtx_decl.position)
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{
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CMP(32, R(count_reg), Imm8(3));
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FixupBranch dont_store = J_CC(CC_A);
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LEA(32, scratch3, MScaled(count_reg, SCALE_4, -4));
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MOVUPS(MPIC(VertexLoaderManager::position_cache, scratch3, SCALE_4), coords);
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SetJumpTarget(dont_store);
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}
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return load_bytes;
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}
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void VertexLoaderX64::ReadColor(OpArg data, VertexComponentFormat attribute, ColorFormat format)
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{
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int load_bytes = 0;
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switch (format)
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{
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case ColorFormat::RGB888:
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case ColorFormat::RGB888x:
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case ColorFormat::RGBA8888:
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MOV(32, R(scratch1), data);
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if (format != ColorFormat::RGBA8888)
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OR(32, R(scratch1), Imm32(0xFF000000));
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MOV(32, MDisp(dst_reg, m_dst_ofs), R(scratch1));
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load_bytes = format == ColorFormat::RGB888 ? 3 : 4;
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break;
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case ColorFormat::RGB565:
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// RRRRRGGG GGGBBBBB
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// AAAAAAAA BBBBBBBB GGGGGGGG RRRRRRRR
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LoadAndSwap(16, scratch1, data);
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if (cpu_info.bBMI1 && cpu_info.bFastBMI2)
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{
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MOV(32, R(scratch2), Imm32(0x07C3F7C0));
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PDEP(32, scratch3, scratch1, R(scratch2));
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MOV(32, R(scratch2), Imm32(0xF8FCF800));
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PDEP(32, scratch1, scratch1, R(scratch2));
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ANDN(32, scratch2, scratch2, R(scratch3));
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OR(32, R(scratch1), R(scratch2));
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}
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else
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{
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SHL(32, R(scratch1), Imm8(11));
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LEA(32, scratch2, MScaled(scratch1, SCALE_4, 0));
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LEA(32, scratch3, MScaled(scratch2, SCALE_8, 0));
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AND(32, R(scratch1), Imm32(0x0000F800));
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AND(32, R(scratch2), Imm32(0x00FC0000));
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AND(32, R(scratch3), Imm32(0xF8000000));
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OR(32, R(scratch1), R(scratch2));
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OR(32, R(scratch1), R(scratch3));
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MOV(32, R(scratch2), R(scratch1));
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SHR(32, R(scratch1), Imm8(5));
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AND(32, R(scratch1), Imm32(0x07000700));
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OR(32, R(scratch1), R(scratch2));
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SHR(32, R(scratch2), Imm8(6));
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AND(32, R(scratch2), Imm32(0x00030000));
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OR(32, R(scratch1), R(scratch2));
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}
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OR(32, R(scratch1), Imm32(0x000000FF));
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SwapAndStore(32, MDisp(dst_reg, m_dst_ofs), scratch1);
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load_bytes = 2;
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break;
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case ColorFormat::RGBA4444:
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// RRRRGGGG BBBBAAAA
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// AAAAAAAA BBBBBBBB GGGGGGGG RRRRRRRR
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LoadAndSwap(16, scratch1, data);
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if (cpu_info.bFastBMI2)
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{
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MOV(32, R(scratch2), Imm32(0x0F0F0F0F));
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PDEP(32, scratch1, scratch1, R(scratch2));
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}
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else
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{
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MOV(32, R(scratch2), R(scratch1));
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SHL(32, R(scratch1), Imm8(8));
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OR(32, R(scratch1), R(scratch2));
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AND(32, R(scratch1), Imm32(0x00FF00FF));
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MOV(32, R(scratch2), R(scratch1));
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SHL(32, R(scratch1), Imm8(4));
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OR(32, R(scratch1), R(scratch2));
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AND(32, R(scratch1), Imm32(0x0F0F0F0F));
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}
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MOV(32, R(scratch2), R(scratch1));
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SHL(32, R(scratch1), Imm8(4));
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OR(32, R(scratch1), R(scratch2));
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SwapAndStore(32, MDisp(dst_reg, m_dst_ofs), scratch1);
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load_bytes = 2;
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break;
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case ColorFormat::RGBA6666:
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// RRRRRRGG GGGGBBBB BBAAAAAA
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// AAAAAAAA BBBBBBBB GGGGGGGG RRRRRRRR
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data.AddMemOffset(-1); // subtract one from address so we can use a 32bit load and bswap
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LoadAndSwap(32, scratch1, data);
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if (cpu_info.bFastBMI2)
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{
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MOV(32, R(scratch2), Imm32(0xFCFCFCFC));
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PDEP(32, scratch1, scratch1, R(scratch2));
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MOV(32, R(scratch2), R(scratch1));
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}
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else
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{
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LEA(32, scratch2, MScaled(scratch1, SCALE_4, 0)); // ______RR RRRRGGGG GGBBBBBB AAAAAA__
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AND(32, R(scratch2), Imm32(0x00003FFC)); // ________ ________ __BBBBBB AAAAAA__
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SHL(32, R(scratch1), Imm8(6)); // __RRRRRR GGGGGGBB BBBBAAAA AA______
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AND(32, R(scratch1), Imm32(0x3FFC0000)); // __RRRRRR GGGGGG__ ________ ________
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OR(32, R(scratch1), R(scratch2)); // __RRRRRR GGGGGG__ __BBBBBB AAAAAA__
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LEA(32, scratch2, MScaled(scratch1, SCALE_4, 0)); // RRRRRRGG GGGG____ BBBBBBAA AAAA____
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AND(32, R(scratch2), Imm32(0xFC00FC00)); // RRRRRR__ ________ BBBBBB__ ________
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AND(32, R(scratch1), Imm32(0x00FC00FC)); // ________ GGGGGG__ ________ AAAAAA__
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OR(32, R(scratch1), R(scratch2)); // RRRRRR__ GGGGGG__ BBBBBB__ AAAAAA__
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MOV(32, R(scratch2), R(scratch1));
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}
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SHR(32, R(scratch1), Imm8(6));
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AND(32, R(scratch1), Imm32(0x03030303));
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OR(32, R(scratch1), R(scratch2));
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SwapAndStore(32, MDisp(dst_reg, m_dst_ofs), scratch1);
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load_bytes = 3;
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break;
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}
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if (attribute == VertexComponentFormat::Direct)
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m_src_ofs += load_bytes;
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}
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void VertexLoaderX64::GenerateVertexLoader()
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{
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BitSet32 regs = {src_reg, dst_reg, scratch1, scratch2,
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scratch3, count_reg, skipped_reg, base_reg};
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regs &= ABI_ALL_CALLEE_SAVED;
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ABI_PushRegistersAndAdjustStack(regs, 0);
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// Backup count since we're going to count it down.
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PUSH(32, R(ABI_PARAM3));
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// ABI_PARAM3 is one of the lower registers, so free it for scratch2.
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MOV(32, R(count_reg), R(ABI_PARAM3));
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MOV(64, R(base_reg), R(ABI_PARAM4));
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if (IsIndexed(m_VtxDesc.low.Position))
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XOR(32, R(skipped_reg), R(skipped_reg));
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// TODO: load constants into registers outside the main loop
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const u8* loop_start = GetCodePtr();
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if (m_VtxDesc.low.PosMatIdx)
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{
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MOVZX(32, 8, scratch1, MDisp(src_reg, m_src_ofs));
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AND(32, R(scratch1), Imm8(0x3F));
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MOV(32, MDisp(dst_reg, m_dst_ofs), R(scratch1));
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// zfreeze
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CMP(32, R(count_reg), Imm8(3));
|
|
FixupBranch dont_store = J_CC(CC_A);
|
|
MOV(32, MPIC(VertexLoaderManager::position_matrix_index, count_reg, SCALE_4), R(scratch1));
|
|
SetJumpTarget(dont_store);
|
|
|
|
m_native_components |= VB_HAS_POSMTXIDX;
|
|
m_native_vtx_decl.posmtx.components = 4;
|
|
m_native_vtx_decl.posmtx.enable = true;
|
|
m_native_vtx_decl.posmtx.offset = m_dst_ofs;
|
|
m_native_vtx_decl.posmtx.type = VAR_UNSIGNED_BYTE;
|
|
m_native_vtx_decl.posmtx.integer = true;
|
|
m_src_ofs += sizeof(u8);
|
|
m_dst_ofs += sizeof(u32);
|
|
}
|
|
|
|
std::array<u32, 8> texmatidx_ofs;
|
|
for (size_t i = 0; i < m_VtxDesc.low.TexMatIdx.Size(); i++)
|
|
{
|
|
if (m_VtxDesc.low.TexMatIdx[i])
|
|
texmatidx_ofs[i] = m_src_ofs++;
|
|
}
|
|
|
|
OpArg data = GetVertexAddr(ARRAY_POSITION, m_VtxDesc.low.Position);
|
|
int pos_elements = m_VtxAttr.PosElements == CoordComponentCount::XY ? 2 : 3;
|
|
ReadVertex(data, m_VtxDesc.low.Position, m_VtxAttr.PosFormat, pos_elements, pos_elements,
|
|
m_VtxAttr.ByteDequant, m_VtxAttr.PosFrac, &m_native_vtx_decl.position);
|
|
|
|
if (m_VtxDesc.low.Normal != VertexComponentFormat::NotPresent)
|
|
{
|
|
static const u8 map[8] = {7, 6, 15, 14};
|
|
const u8 scaling_exponent = map[u32(m_VtxAttr.NormalFormat)];
|
|
const int limit = m_VtxAttr.NormalElements == NormalComponentCount::NBT ? 3 : 1;
|
|
|
|
for (int i = 0; i < limit; i++)
|
|
{
|
|
if (!i || m_VtxAttr.NormalIndex3)
|
|
{
|
|
data = GetVertexAddr(ARRAY_NORMAL, m_VtxDesc.low.Normal);
|
|
int elem_size = GetElementSize(m_VtxAttr.NormalFormat);
|
|
data.AddMemOffset(i * elem_size * 3);
|
|
}
|
|
data.AddMemOffset(ReadVertex(data, m_VtxDesc.low.Normal, m_VtxAttr.NormalFormat, 3, 3, true,
|
|
scaling_exponent, &m_native_vtx_decl.normals[i]));
|
|
}
|
|
|
|
m_native_components |= VB_HAS_NRM0;
|
|
if (m_VtxAttr.NormalElements == NormalComponentCount::NBT)
|
|
m_native_components |= VB_HAS_NRM1 | VB_HAS_NRM2;
|
|
}
|
|
|
|
for (size_t i = 0; i < m_VtxDesc.low.Color.Size(); i++)
|
|
{
|
|
if (m_VtxDesc.low.Color[i] != VertexComponentFormat::NotPresent)
|
|
{
|
|
data = GetVertexAddr(ARRAY_COLOR0 + int(i), m_VtxDesc.low.Color[i]);
|
|
ReadColor(data, m_VtxDesc.low.Color[i], m_VtxAttr.color[i].Comp);
|
|
m_native_components |= VB_HAS_COL0 << i;
|
|
m_native_vtx_decl.colors[i].components = 4;
|
|
m_native_vtx_decl.colors[i].enable = true;
|
|
m_native_vtx_decl.colors[i].offset = m_dst_ofs;
|
|
m_native_vtx_decl.colors[i].type = VAR_UNSIGNED_BYTE;
|
|
m_native_vtx_decl.colors[i].integer = false;
|
|
m_dst_ofs += 4;
|
|
}
|
|
}
|
|
|
|
for (size_t i = 0; i < m_VtxDesc.high.TexCoord.Size(); i++)
|
|
{
|
|
int elements = m_VtxAttr.texCoord[i].Elements == TexComponentCount::ST ? 2 : 1;
|
|
if (m_VtxDesc.high.TexCoord[i] != VertexComponentFormat::NotPresent)
|
|
{
|
|
data = GetVertexAddr(ARRAY_TEXCOORD0 + int(i), m_VtxDesc.high.TexCoord[i]);
|
|
u8 scaling_exponent = m_VtxAttr.texCoord[i].Frac;
|
|
ReadVertex(data, m_VtxDesc.high.TexCoord[i], m_VtxAttr.texCoord[i].Format, elements,
|
|
m_VtxDesc.low.TexMatIdx[i] ? 2 : elements, m_VtxAttr.ByteDequant, scaling_exponent,
|
|
&m_native_vtx_decl.texcoords[i]);
|
|
m_native_components |= VB_HAS_UV0 << i;
|
|
}
|
|
if (m_VtxDesc.low.TexMatIdx[i])
|
|
{
|
|
m_native_components |= VB_HAS_TEXMTXIDX0 << i;
|
|
m_native_vtx_decl.texcoords[i].components = 3;
|
|
m_native_vtx_decl.texcoords[i].enable = true;
|
|
m_native_vtx_decl.texcoords[i].type = VAR_FLOAT;
|
|
m_native_vtx_decl.texcoords[i].integer = false;
|
|
MOVZX(64, 8, scratch1, MDisp(src_reg, texmatidx_ofs[i]));
|
|
if (m_VtxDesc.high.TexCoord[i] != VertexComponentFormat::NotPresent)
|
|
{
|
|
CVTSI2SS(XMM0, R(scratch1));
|
|
MOVSS(MDisp(dst_reg, m_dst_ofs), XMM0);
|
|
m_dst_ofs += sizeof(float);
|
|
}
|
|
else
|
|
{
|
|
m_native_vtx_decl.texcoords[i].offset = m_dst_ofs;
|
|
PXOR(XMM0, R(XMM0));
|
|
CVTSI2SS(XMM0, R(scratch1));
|
|
SHUFPS(XMM0, R(XMM0), 0x45); // 000X -> 0X00
|
|
MOVUPS(MDisp(dst_reg, m_dst_ofs), XMM0);
|
|
m_dst_ofs += sizeof(float) * 3;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Prepare for the next vertex.
|
|
ADD(64, R(dst_reg), Imm32(m_dst_ofs));
|
|
const u8* cont = GetCodePtr();
|
|
ADD(64, R(src_reg), Imm32(m_src_ofs));
|
|
|
|
SUB(32, R(count_reg), Imm8(1));
|
|
J_CC(CC_NZ, loop_start);
|
|
|
|
// Get the original count.
|
|
POP(32, R(ABI_RETURN));
|
|
|
|
ABI_PopRegistersAndAdjustStack(regs, 0);
|
|
|
|
if (IsIndexed(m_VtxDesc.low.Position))
|
|
{
|
|
SUB(32, R(ABI_RETURN), R(skipped_reg));
|
|
RET();
|
|
|
|
SetJumpTarget(m_skip_vertex);
|
|
ADD(32, R(skipped_reg), Imm8(1));
|
|
JMP(cont);
|
|
}
|
|
else
|
|
{
|
|
RET();
|
|
}
|
|
|
|
m_VertexSize = m_src_ofs;
|
|
m_native_vtx_decl.stride = m_dst_ofs;
|
|
}
|
|
|
|
int VertexLoaderX64::RunVertices(DataReader src, DataReader dst, int count)
|
|
{
|
|
m_numLoadedVertices += count;
|
|
return ((int (*)(u8*, u8*, int, const void*))region)(src.GetPointer(), dst.GetPointer(), count,
|
|
memory_base_ptr);
|
|
}
|