dolphin/Source/Core/VideoBackends/D3D/PSTextureEncoder.h

62 lines
1.6 KiB
C++

// Copyright 2011 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include "VideoBackends/D3D/TextureEncoder.h"
#include "VideoCommon/TextureCacheBase.h"
struct ID3D11Texture2D;
struct ID3D11RenderTargetView;
struct ID3D11Buffer;
struct ID3D11InputLayout;
struct ID3D11VertexShader;
struct ID3D11PixelShader;
struct ID3D11ClassLinkage;
struct ID3D11ClassInstance;
struct ID3D11BlendState;
struct ID3D11DepthStencilState;
struct ID3D11RasterizerState;
struct ID3D11SamplerState;
namespace DX11
{
class PSTextureEncoder : public TextureEncoder
{
public:
PSTextureEncoder();
void Init();
void Shutdown();
void Encode(u8* dst, u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y,
u32 memory_stride, PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect,
bool isIntensity, bool scaleByHalf);
private:
bool m_ready;
ID3D11Texture2D* m_out;
ID3D11RenderTargetView* m_outRTV;
ID3D11Texture2D* m_outStage;
ID3D11Buffer* m_encodeParams;
ID3D11PixelShader* SetStaticShader(unsigned int dstFormat, PEControl::PixelFormat srcFormat,
bool isIntensity, bool scaleByHalf);
typedef unsigned int ComboKey; // Key for a shader combination
ComboKey MakeComboKey(unsigned int dstFormat, PEControl::PixelFormat srcFormat, bool isIntensity,
bool scaleByHalf)
{
return (dstFormat << 4) | (static_cast<int>(srcFormat) << 2) | (isIntensity ? (1 << 1) : 0) |
(scaleByHalf ? (1 << 0) : 0);
}
typedef std::map<ComboKey, ID3D11PixelShader*> ComboMap;
ComboMap m_staticShaders;
};
}