Dolphin is a GameCube / Wii emulator, allowing you to play games for these two platforms on PC with improvements.
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MofoMan2000 ab1537925f My first commit with SVN, let's all hope I don't make some epic stupid mistake…
Add two shaders (if I did this right):
1. nightvision2scanlines - The nightvision2 shader with COD4-style scanlines added as requested in Issue 1. Should we keep the original nightvision2 as well?
2. sepia - An attempt at an old-timey sepia tone like in late 1800's video.
2010-06-23 04:53:43 +00:00
Data/User/GameConfig Initial directory structure. 2009-08-09 21:01:41 +00:00
Languages/po Initial directory structure. 2009-08-09 21:01:41 +00:00
README.txt Fixed broken link in README. 2009-12-05 19:48:42 +00:00
acidmetal.txt shader updates and new one added 2009-08-12 23:50:06 +00:00
acidtrip.txt Added shaders from Data/User/Shaders of main repo. 2009-08-09 21:40:54 +00:00
acidtrip2.txt Added shaders from Data/User/Shaders of main repo. 2009-08-09 21:40:54 +00:00
auto_toon.txt Added shaders from Data/User/Shaders of main repo. 2009-08-09 21:40:54 +00:00
bad_bloom.txt Added shaders from Data/User/Shaders of main repo. 2009-08-09 21:40:54 +00:00
brighten.txt shader updates and new one added 2009-08-12 23:50:06 +00:00
chrismas.txt shader updates and new one added 2009-08-12 23:50:06 +00:00
color_swap_1.txt Added shaders from Data/User/Shaders of main repo. 2009-08-09 21:40:54 +00:00
cool1.txt shader updates and new one added 2009-08-12 23:50:06 +00:00
emboss.txt Added shaders from Data/User/Shaders of main repo. 2009-08-09 21:40:54 +00:00
fire.txt Added shaders from Data/User/Shaders of main repo. 2009-08-09 21:40:54 +00:00
fire2.txt Added shaders from Data/User/Shaders of main repo. 2009-08-09 21:40:54 +00:00
firewater.txt Added shaders from Data/User/Shaders of main repo. 2009-08-09 21:40:54 +00:00
grayscale.txt Added shaders from Data/User/Shaders of main repo. 2009-08-09 21:40:54 +00:00
grayscale2.txt Added shaders from Data/User/Shaders of main repo. 2009-08-09 21:40:54 +00:00
invert.txt Added shaders from Data/User/Shaders of main repo. 2009-08-09 21:40:54 +00:00
invert_blue.txt Added shaders from Data/User/Shaders of main repo. 2009-08-09 21:40:54 +00:00
invertedoutline.txt shader updates and new one added 2009-08-12 23:50:06 +00:00
mad_world.txt Added shaders from Data/User/Shaders of main repo. 2009-08-09 21:40:54 +00:00
nightvision.txt Added shaders from Data/User/Shaders of main repo. 2009-08-09 21:40:54 +00:00
nightvision2.txt Added note to README, new shader (sunset2), updated nightvision2 with new resolution value. 2009-08-10 14:39:02 +00:00
nightvision2scanlines.txt My first commit with SVN, let's all hope I don't make some epic stupid mistake… 2010-06-23 04:53:43 +00:00
posterize.txt Added shaders from Data/User/Shaders of main repo. 2009-08-09 21:40:54 +00:00
posterize2.txt Posterize2 2009-08-12 01:51:32 +00:00
sepia.txt My first commit with SVN, let's all hope I don't make some epic stupid mistake… 2010-06-23 04:53:43 +00:00
sketchy.txt New shader: sketchy. Makes the screen look like a pencil sketch with a bit of color. 2009-08-12 01:03:59 +00:00
spookey1.txt shader updates and new one added 2009-08-12 23:50:06 +00:00
spookey2.txt shader updates and new one added 2009-08-12 23:50:06 +00:00
stereoscopic.txt Added shaders from Data/User/Shaders of main repo. 2009-08-09 21:40:54 +00:00
stereoscopic2.txt Added shaders from Data/User/Shaders of main repo. 2009-08-09 21:40:54 +00:00
sunset.txt Added shaders from Data/User/Shaders of main repo. 2009-08-09 21:40:54 +00:00
sunset2.txt Added note to README, new shader (sunset2), updated nightvision2 with new resolution value. 2009-08-10 14:39:02 +00:00
toxic.txt shader updates and new one added 2009-08-12 23:50:06 +00:00

README.txt

//dummy shader:
uniform samplerRECT samp0 : register(s0);

void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0)
{
  float4 c0 = texRECT(samp0, uv0).rgba;
  ocol0 = float4(c0.r, c0.g, c0.b, c0.a);
}
/*
And now that's over with, the contents of this readme file!
For best results, turn Wordwrap formatting on...
The shaders shown in the dropdown box in the video plugin configuration window are kept in the directory named User/Data/Shaders. They are linked in to the dolphin source from the repository at <http://dolphin-shaders-database.googlecode.com/svn/trunk/>. See <http://code.google.com/p/dolphin-shaders-database/wiki/Documentation> for more details on the way shaders work.

This file will hopefully hold more content in future...
*/