dolphin/Externals/wxWidgets3/src/generic/laywin.cpp

347 lines
11 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: src/generic/laywin.cpp
// Purpose: Implements a simple layout algorithm, plus
// wxSashLayoutWindow which is an example of a window with
// layout-awareness (via event handlers). This is suited to
// IDE-style window layout.
// Author: Julian Smart
// Modified by:
// Created: 04/01/98
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#include "wx/frame.h"
#endif
#include "wx/laywin.h"
#include "wx/mdi.h"
IMPLEMENT_DYNAMIC_CLASS(wxQueryLayoutInfoEvent, wxEvent)
IMPLEMENT_DYNAMIC_CLASS(wxCalculateLayoutEvent, wxEvent)
wxDEFINE_EVENT( wxEVT_QUERY_LAYOUT_INFO, wxQueryLayoutInfoEvent );
wxDEFINE_EVENT( wxEVT_CALCULATE_LAYOUT, wxCalculateLayoutEvent );
// ----------------------------------------------------------------------------
// wxSashLayoutWindow
// ----------------------------------------------------------------------------
#if wxUSE_SASH
IMPLEMENT_CLASS(wxSashLayoutWindow, wxSashWindow)
BEGIN_EVENT_TABLE(wxSashLayoutWindow, wxSashWindow)
EVT_CALCULATE_LAYOUT(wxSashLayoutWindow::OnCalculateLayout)
EVT_QUERY_LAYOUT_INFO(wxSashLayoutWindow::OnQueryLayoutInfo)
END_EVENT_TABLE()
bool wxSashLayoutWindow::Create(wxWindow *parent, wxWindowID id, const wxPoint& pos,
const wxSize& size, long style, const wxString& name)
{
return wxSashWindow::Create(parent, id, pos, size, style, name);
}
void wxSashLayoutWindow::Init()
{
m_orientation = wxLAYOUT_HORIZONTAL;
m_alignment = wxLAYOUT_TOP;
#ifdef __WXMAC__
MacSetClipChildren( true ) ;
#endif
}
// This is the function that wxLayoutAlgorithm calls to ascertain the window
// dimensions.
void wxSashLayoutWindow::OnQueryLayoutInfo(wxQueryLayoutInfoEvent& event)
{
// int flags = event.GetFlags();
int requestedLength = event.GetRequestedLength();
event.SetOrientation(m_orientation);
event.SetAlignment(m_alignment);
if (m_orientation == wxLAYOUT_HORIZONTAL)
event.SetSize(wxSize(requestedLength, m_defaultSize.y));
else
event.SetSize(wxSize(m_defaultSize.x, requestedLength));
}
// Called by parent to allow window to take a bit out of the
// client rectangle, and size itself if not in wxLAYOUT_QUERY mode.
void wxSashLayoutWindow::OnCalculateLayout(wxCalculateLayoutEvent& event)
{
wxRect clientSize(event.GetRect());
int flags = event.GetFlags();
if (!IsShown())
return;
// Let's assume that all windows stretch the full extent of the window in
// the direction of that window orientation. This will work for non-docking toolbars,
// and the status bar. Note that the windows have to have been created in a certain
// order to work, else you might get a left-aligned window going to the bottom
// of the window, and the status bar appearing to the right of it. The
// status bar would have to be created after or before the toolbar(s).
wxRect thisRect;
// Try to stretch
int length = (GetOrientation() == wxLAYOUT_HORIZONTAL) ? clientSize.width : clientSize.height;
wxLayoutOrientation orient = GetOrientation();
// We assume that a window that says it's horizontal, wants to be stretched in that
// direction. Is this distinction too fine? Do we assume that any horizontal
// window needs to be stretched in that direction? Possibly.
int whichDimension = (GetOrientation() == wxLAYOUT_HORIZONTAL) ? wxLAYOUT_LENGTH_X : wxLAYOUT_LENGTH_Y;
wxQueryLayoutInfoEvent infoEvent(GetId());
infoEvent.SetEventObject(this);
infoEvent.SetRequestedLength(length);
infoEvent.SetFlags(orient | whichDimension);
if (!GetEventHandler()->ProcessEvent(infoEvent))
return;
wxSize sz = infoEvent.GetSize();
if (sz.x == 0 && sz.y == 0) // Assume it's invisible
return;
// Now we know the size it wants to be. We wish to decide where to place it, i.e.
// how it's aligned.
switch (GetAlignment())
{
case wxLAYOUT_TOP:
{
thisRect.x = clientSize.x; thisRect.y = clientSize.y;
thisRect.width = sz.x; thisRect.height = sz.y;
clientSize.y += thisRect.height;
clientSize.height -= thisRect.height;
break;
}
case wxLAYOUT_LEFT:
{
thisRect.x = clientSize.x; thisRect.y = clientSize.y;
thisRect.width = sz.x; thisRect.height = sz.y;
clientSize.x += thisRect.width;
clientSize.width -= thisRect.width;
break;
}
case wxLAYOUT_RIGHT:
{
thisRect.x = clientSize.x + (clientSize.width - sz.x); thisRect.y = clientSize.y;
thisRect.width = sz.x; thisRect.height = sz.y;
clientSize.width -= thisRect.width;
break;
}
case wxLAYOUT_BOTTOM:
{
thisRect.x = clientSize.x; thisRect.y = clientSize.y + (clientSize.height - sz.y);
thisRect.width = sz.x; thisRect.height = sz.y;
clientSize.height -= thisRect.height;
break;
}
case wxLAYOUT_NONE:
{
break;
}
}
if ((flags & wxLAYOUT_QUERY) == 0)
{
// If not in query mode, resize the window.
// TODO: add wxRect& form to wxWindow::SetSize
wxSize sz2 = GetSize();
wxPoint pos = GetPosition();
SetSize(thisRect.x, thisRect.y, thisRect.width, thisRect.height);
// Make sure the sash is erased when the window is resized
if ((pos.x != thisRect.x || pos.y != thisRect.y || sz2.x != thisRect.width || sz2.y != thisRect.height) &&
(GetSashVisible(wxSASH_TOP) || GetSashVisible(wxSASH_RIGHT) || GetSashVisible(wxSASH_BOTTOM) || GetSashVisible(wxSASH_LEFT)))
Refresh(true);
}
event.SetRect(clientSize);
}
#endif // wxUSE_SASH
// ----------------------------------------------------------------------------
// wxLayoutAlgorithm
// ----------------------------------------------------------------------------
#if wxUSE_MDI_ARCHITECTURE
// Lays out windows for an MDI frame. The MDI client area gets what's left
// over.
bool wxLayoutAlgorithm::LayoutMDIFrame(wxMDIParentFrame* frame, wxRect* r)
{
int cw, ch;
frame->GetClientSize(& cw, & ch);
wxRect rect(0, 0, cw, ch);
if (r)
rect = * r;
wxCalculateLayoutEvent event;
event.SetRect(rect);
wxWindowList::compatibility_iterator node = frame->GetChildren().GetFirst();
while (node)
{
wxWindow* win = node->GetData();
event.SetId(win->GetId());
event.SetEventObject(win);
event.SetFlags(0); // ??
win->GetEventHandler()->ProcessEvent(event);
node = node->GetNext();
}
wxWindow* clientWindow = frame->GetClientWindow();
rect = event.GetRect();
clientWindow->SetSize(rect.x, rect.y, rect.width, rect.height);
return true;
}
#endif // wxUSE_MDI_ARCHITECTURE
bool wxLayoutAlgorithm::LayoutFrame(wxFrame* frame, wxWindow* mainWindow)
{
return LayoutWindow(frame, mainWindow);
}
// Layout algorithm for any window. mainWindow gets what's left over.
bool wxLayoutAlgorithm::LayoutWindow(wxWindow* parent, wxWindow* mainWindow)
{
// Test if the parent is a sash window, and if so,
// reduce the available space to allow space for any active edges.
int leftMargin = 0, rightMargin = 0, topMargin = 0, bottomMargin = 0;
#if wxUSE_SASH
if (wxDynamicCast(parent, wxSashWindow))
{
wxSashWindow* sashWindow = (wxSashWindow*) parent;
leftMargin = sashWindow->GetExtraBorderSize();
rightMargin = sashWindow->GetExtraBorderSize();
topMargin = sashWindow->GetExtraBorderSize();
bottomMargin = sashWindow->GetExtraBorderSize();
if (sashWindow->GetSashVisible(wxSASH_LEFT))
leftMargin += sashWindow->GetDefaultBorderSize();
if (sashWindow->GetSashVisible(wxSASH_RIGHT))
rightMargin += sashWindow->GetDefaultBorderSize();
if (sashWindow->GetSashVisible(wxSASH_TOP))
topMargin += sashWindow->GetDefaultBorderSize();
if (sashWindow->GetSashVisible(wxSASH_BOTTOM))
bottomMargin += sashWindow->GetDefaultBorderSize();
}
#endif // wxUSE_SASH
int cw, ch;
parent->GetClientSize(& cw, & ch);
wxRect rect(leftMargin, topMargin, cw - leftMargin - rightMargin, ch - topMargin - bottomMargin);
wxCalculateLayoutEvent event;
event.SetRect(rect);
// Find the last layout-aware window, so we can make it fill all remaining
// space.
wxWindow *lastAwareWindow = NULL;
wxWindowList::compatibility_iterator node = parent->GetChildren().GetFirst();
while (node)
{
wxWindow* win = node->GetData();
if (win->IsShown())
{
wxCalculateLayoutEvent tempEvent(win->GetId());
tempEvent.SetEventObject(win);
tempEvent.SetFlags(wxLAYOUT_QUERY);
tempEvent.SetRect(event.GetRect());
if (win->GetEventHandler()->ProcessEvent(tempEvent))
lastAwareWindow = win;
}
node = node->GetNext();
}
// Now do a dummy run to see if we have any space left for the final window (fail if not)
node = parent->GetChildren().GetFirst();
while (node)
{
wxWindow* win = node->GetData();
// If mainWindow is NULL and we're at the last window,
// skip this, because we'll simply make it fit the remaining space.
if (win->IsShown() && (win != mainWindow) && (mainWindow != NULL || win != lastAwareWindow))
{
event.SetId(win->GetId());
event.SetEventObject(win);
event.SetFlags(wxLAYOUT_QUERY);
win->GetEventHandler()->ProcessEvent(event);
}
node = node->GetNext();
}
if (event.GetRect().GetWidth() < 0 || event.GetRect().GetHeight() < 0)
return false;
event.SetRect(rect);
node = parent->GetChildren().GetFirst();
while (node)
{
wxWindow* win = node->GetData();
// If mainWindow is NULL and we're at the last window,
// skip this, because we'll simply make it fit the remaining space.
if (win->IsShown() && (win != mainWindow) && (mainWindow != NULL || win != lastAwareWindow))
{
event.SetId(win->GetId());
event.SetEventObject(win);
event.SetFlags(0); // ??
win->GetEventHandler()->ProcessEvent(event);
}
node = node->GetNext();
}
rect = event.GetRect();
if (mainWindow)
mainWindow->SetSize(rect.x, rect.y, wxMax(0, rect.width), wxMax(0, rect.height));
else if (lastAwareWindow)
{
// Fit the remaining space
lastAwareWindow->SetSize(rect.x, rect.y, wxMax(0, rect.width), wxMax(0, rect.height));
}
return true;
}