70 lines
1.5 KiB
C++
70 lines
1.5 KiB
C++
////////////////////////////////////////////////////////////////////////////////
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// Plainamp, Open source Winamp core
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//
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// Copyright © 2005 Sebastian Pipping <webmaster@hartwork.org>
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//
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// --> http://www.hartwork.org
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//
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// This source code is released under the GNU General Public License (GPL).
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// See GPL.txt for details. Any non-GPL usage is strictly forbidden.
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////////////////////////////////////////////////////////////////////////////////
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#ifndef PA_DSP_PLUGIN_H
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#define PA_DSP_PLUGIN_H
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#include "Global.h"
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#include "Plugin.h"
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#include "Winamp/Dsp.h"
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#include "Lock.h"
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#include "DspModule.h"
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#include <vector>
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using namespace std;
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typedef winampDSPHeader * ( * WINAMP_DSP_GETTER )( void );
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class DspModule;
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class DspPlugin;
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extern vector <DspPlugin *> dsp_plugins;
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extern Lock DspLock;
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////////////////////////////////////////////////////////////////////////////////
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/// Winamp DSP plugin wrapper
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////////////////////////////////////////////////////////////////////////////////
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class DspPlugin : public Plugin
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{
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public:
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DspPlugin( TCHAR * szDllpath, bool bKeepLoaded );
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bool Load();
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bool Unload();
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TCHAR * GetTypeString() { return TEXT( "DSP" ); }
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int GetTypeStringLen() { return 3; }
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PluginType GetType() { return PLUGIN_TYPE_DSP; }
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bool IsActive();
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private:
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winampDSPHeader * header;
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vector<DspModule *> modules;
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friend class DspModule;
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friend void ContextMenuDsp( DspPlugin * dsp, POINT * p );
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};
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#endif // PA_DSP_PLUGIN_H
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