dolphin/Languages/po/es.po

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# Translation of dolphin-emu.pot to Spanish
# Copyright (C) 2003-2013
# This file is distributed under the same license as the dolphin-emu package.
#
# Translators:
# Dario_ff <dariosamo@gmail.com>, 2011.
# <diegoae@gmail.com>, 2013.
# <roger---92@hotmail.com>, 2013.
msgid ""
msgstr ""
"Project-Id-Version: Dolphin Emulator\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2013-03-29 11:04-0500\n"
"PO-Revision-Date: 2013-02-19 09:31+0000\n"
"Last-Translator: Puniasterus <puniasterus@gmail.com>\n"
"Language-Team: Spanish (http://www.transifex.com/projects/p/dolphin-emu/"
"language/es/)\n"
"Language: es\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:511
msgid " (too many to display)"
msgstr "(demasiados para mostrar)"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:270
#: Source/Core/DolphinWX/Src/NetWindow.cpp:491
#: Source/Core/DolphinWX/Src/NetWindow.cpp:530
msgid " Game : "
msgstr " Juego:"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:507
msgid "! NOT"
msgstr "! NO"
#: Source/Core/Core/Src/HW/GCMemcard.cpp:70
#, c-format
msgid ""
"\"%s\" does not exist.\n"
" Create a new 16MB Memcard?"
msgstr ""
"\"%s\" no existe.\n"
"¿Crear una nueva tarjeta de memoria de 16 MB?"
#: Source/Core/Core/Src/CoreParameter.cpp:143
#, c-format
msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO."
msgstr "\"%s\" no es un archivo GCM/ISO válido, o no es una ISO GC/Wii."
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:722
#, c-format
msgid "%08X: "
msgstr "%08X: "
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:196
#, c-format
msgid "%1$sCopy%1$s"
msgstr "%1$sCopiar%1$s"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:128
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:296
#, c-format
msgid "%s already exists, overwrite?"
msgstr "%s ya existe. ¿Remplazar?"
#: Source/Core/DiscIO/Src/CompressedBlob.cpp:167
#, c-format
msgid "%s failed to be scrubbed. Probably the image is corrupt."
msgstr "%s falló al ser \"scrubbed\". Probablemente la imagen esté corrupta."
#: Source/Core/Core/Src/HW/GCMemcard.cpp:95
#, c-format
msgid ""
"%s failed to load as a memorycard \n"
" Card file size is invalid (0x%x bytes)"
msgstr ""
"%s falló al cargar como una tarjeta de memoria.\n"
"El tamaño de la tarjeta no es válido (0x%x bytes)"
#: Source/Core/Core/Src/HW/GCMemcard.cpp:110
#, c-format
msgid ""
"%s failed to load as a memorycard \n"
" Card size is invalid (0x%x bytes)"
msgstr ""
"%s falló al cargar como una tarjeta de memoria.\n"
"El tamaño de la tarjeta no es válido (0x%x bytes)"
#: Source/Core/Core/Src/HW/GCMemcard.cpp:90
#, c-format
msgid ""
"%s failed to load as a memorycard \n"
"file is not large enough to be a valid memory card file (0x%x bytes)"
msgstr ""
"%s falló al cargar como una tarjeta de memoria.\n"
"El fichero no es suficientemente grande para ser un fichero de tarjeta de "
"memoria válido(0x%x bytes)"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:367
#, c-format
msgid "%s failed to open"
msgstr "Fallo al abrir %s"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:360
#, c-format
msgid "%s is a 0 byte file"
msgstr "%s es un archivo de 0 bytes"
#: Source/Core/DiscIO/Src/CompressedBlob.cpp:159
#, c-format
msgid "%s is already compressed! Cannot compress it further."
msgstr "¡%s ya está comprimido! No puede comprimirse más."
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:345
#, c-format
msgid "%s is too long for the filename, max chars is 45"
msgstr ""
"%s es muy largo para el nombre del archivo, la cantidad máxima de caracteres "
"es 45"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:202
#, c-format
msgid "%sDelete%s"
msgstr "%sEliminar%s"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:200
#, c-format
msgid "%sExport GCI%s"
msgstr "%sExportar GCI%s"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:198
#, c-format
msgid "%sImport GCI%s"
msgstr "%sImportar GCI%s"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:763
#, c-format
msgid "%u Free Blocks; %u Free Dir Entries"
msgstr "%u Bloques libres; %u entradas de dir. libres"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:506
msgid "&& AND"
msgstr "&& Y"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:309
msgid "&About..."
msgstr "&Acerca de..."
#: Source/Core/DolphinWX/Src/FrameTools.cpp:113
msgid "&Boot from DVD Drive..."
msgstr "&Iniciar desde unidad de DVD..."
#: Source/Core/DolphinWX/Src/FrameTools.cpp:245
msgid "&Breakpoints"
msgstr "&Puntos de partida"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:124
msgid "&Browse for ISOs..."
msgstr "&Buscar ISO en..."
#: Source/Core/DolphinWX/Src/FrameTools.cpp:206
msgid "&Cheats Manager"
msgstr "Administrador de &trucos"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:191
msgid "&DSP Settings"
msgstr "&Configuración DSP"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:885
msgid "&Delete ISO..."
msgstr "&Borrar ISO..."
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:903
msgid "&Delete selected ISOs..."
msgstr "&Borrar ISO seleccionadas..."
#: Source/Core/DolphinWX/Src/FrameTools.cpp:184
msgid "&Emulation"
msgstr "&Emulación"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:127
msgid "&File"
msgstr "&Archivo"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:349
msgid "&Frame Advance"
msgstr "Avanzar &frame"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:366
msgid "&Fullscreen"
msgstr "&Pantalla completa"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:190
msgid "&Graphics Settings"
msgstr "&Configuración gráfica"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:310
msgid "&Help"
msgstr "&Ayuda"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:194
msgid "&Hotkey Settings"
msgstr "&Configuración de atajos"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:247
msgid "&JIT"
msgstr "&JIT"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:162
msgid "&Load State"
msgstr "&Cargar estado"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:204
msgid "&Memcard Manager (GC)"
msgstr "&Administrador de tarjetas de memoria (GC)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:246
msgid "&Memory"
msgstr "&Memoria"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:327
msgid "&Open..."
msgstr "&Abrir..."
#: Source/Core/DolphinWX/Src/FrameTools.cpp:200
msgid "&Options"
msgstr "&Opciones"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:338
msgid "&Pause"
msgstr "&Pausa"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:340
msgid "&Play"
msgstr "&Jugar"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:867
msgid "&Properties"
msgstr "&Propiedades"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:362
msgid "&Read-only mode"
msgstr "&Modo de solo lectura"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:333
msgid "&Refresh List"
msgstr "&Actualizar lista"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:244
msgid "&Registers"
msgstr "&Registros"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:346
msgid "&Reset"
msgstr "&Reiniciar"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:248
msgid "&Sound"
msgstr "&Sonido"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:343
msgid "&Stop"
msgstr "&Detener"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:221
msgid "&Tools"
msgstr "&Herramientas"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:249
msgid "&Video"
msgstr "&Vídeo"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:298
msgid "&View"
msgstr "&Vista"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:193
msgid "&Wiimote Settings"
msgstr "&Configuración de wiimote"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:868
msgid "&Wiki"
msgstr "&Wiki"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:505
msgid "'"
msgstr "'"
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:59
msgid "(-)+zFar"
msgstr "(-)+zFar"
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:54
msgid "(-)+zNear"
msgstr "(-)+zNear"
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:99
msgid "(UNKNOWN)"
msgstr "(DESCONOCIDO)"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:381
msgid "(off)"
msgstr "(off)"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:655
msgid "0x44"
msgstr "0x44"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:171
msgid "16 bit"
msgstr "16 bit"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:172
msgid "32 bit"
msgstr "32 bit"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:409
msgid "3D Vision"
msgstr "Visión 3D"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:170
msgid "8 bit"
msgstr "8 bit"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:43
msgid "<Insert name here>"
msgstr "<Insertar nombre aquí>"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:260
msgid "<No resolutions found>"
msgstr "<No se encontraron resoluciones>"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:104
msgid "<Nothing>"
msgstr "<Nada>"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:162
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:162
msgid "<Press Key>"
msgstr "<Pulsa una tecla>"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:306
msgid "<System>"
msgstr "<Sistema>"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:696
msgid "A"
msgstr "A"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:201
#: Source/Core/DolphinWX/Src/NetWindow.cpp:235
msgid "A NetPlay window is already open!!"
msgstr "¡¡Una ventana de NetPlay ya está abierta!!"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:365
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:399
msgid "A game is not currently running."
msgstr "Ningún juego está emulándose actualmente."
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:68
#, fuzzy
msgid ""
"A supported bluetooth device could not be found.\n"
"You must manually connect your wiimotes."
msgstr ""
"¡No se ha podido encontrar un dispositivo de Bluetooth soportado!\n"
"Si no estás usando el stack de Microsoft tendrás que emparejarlos "
"manualmente y usar solo el botón \"Refrescar\"."
#: Source/Core/DolphinWX/Src/NetWindow.cpp:109
msgid ""
"ALERT:\n"
"\n"
"NetPlay will currently only work properly when using the following "
"settings:\n"
" - Dual Core [OFF]\n"
" - Audio Throttle [OFF]\n"
" - DSP-HLE with \"Null Audio\" or DSP-LLE\n"
" - Manually set the exact number of controllers that will be used to "
"[Standard Controller]\n"
"\n"
"All players should try to use the same Dolphin version and settings.\n"
"Disable all memory cards or send them to all players before starting.\n"
"Wiimote support has not been implemented.\n"
"\n"
"You must forward TCP port to host!!"
msgstr ""
"ALERTA:\n"
"\n"
"NetPlay solo funcionará adecuadamente con la siguiente configuración:\n"
" - Doble núcleo [OFF]\n"
" - Audio regulado [OFF]\n"
" - DSP-HLE con \"Audio Nulo\" o DSP-LLE\n"
" - Configurar manualmente el número exacto de controles que se usarán a "
"[Control estándar]\n"
"\n"
"Todos los jugadores deben intentar tener la misma versión de Dolphin y la "
"misma configuración.\n"
"Deshabilita todas las tarjetas de memoria, o envíeselas a los jugadores "
"antes de comenzar.\n"
"El soporte para wiimote no ha sido implementado.\n"
"\n"
"¡¡Debes redireccionar el puerto TCP para alojar!!"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:111
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:116
msgid "AM-Baseboard"
msgstr "Placa base AM"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:128
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:299
msgid "AR Codes"
msgstr "Códigos AR"
#: Source/Core/DolphinWX/Src/AboutDolphin.h:33
msgid "About Dolphin"
msgstr "Acerca de Dolphin"
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:24
msgid "Acceleration"
msgstr "Aceleración"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:470
msgid "Accuracy:"
msgstr "Exactitud:"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:317
msgid "Accurate VBeam emulation"
msgstr "Emulación de VBeam Precisa"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:97
msgid ""
"Accurately emulate EFB copies.\n"
"Some games depend on this for certain graphical effects or gameplay "
"functionality.\n"
"\n"
"If unsure, check EFB to Texture instead."
msgstr ""
"Permite emular con precisión las copias EFB.\n"
"Algunos juegos dependen de esto para algunos efectos gráficos o "
"funcionalidad del juego.\n"
"\n"
"Si no estás seguro, elige EFB a textura."
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:239
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:239
msgid "Action"
msgstr "Acción"
#: Source/Core/Core/Src/ARDecrypt.cpp:481
#, c-format
msgid ""
"Action Replay Code Decryption Error:\n"
"Parity Check Failed\n"
"\n"
"Culprit Code:\n"
"%s"
msgstr ""
"Error de descrifrado de código Action Replay:\n"
"Falló la comprobación de paridad\n"
"\n"
"Código culpable:\n"
"%s"
#: Source/Core/Core/Src/ActionReplay.cpp:667
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)"
msgstr ""
"Error de Action Replay: Tamaño no válido (%08x : dirección = %08x) en "
"Añadido de código (%s)"
#: Source/Core/Core/Src/ActionReplay.cpp:755
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide "
"(%s)"
msgstr ""
"Error de Action Replay: Tamaño no válido (%08x : dirección = %08x) en Fill "
"and Slide (%s)"
#: Source/Core/Core/Src/ActionReplay.cpp:547
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And "
"Fill (%s)"
msgstr ""
"Error de Action Replay: Tamaño no válido (%08x : dirección = %08x) en "
"escritura y llenado de RAM (%s)"
#: Source/Core/Core/Src/ActionReplay.cpp:607
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Write To "
"Pointer (%s)"
msgstr ""
"Error de Action Replay: Tamaño no válido (%08x : dirección = %08x) en "
"Escribir con el puntero (%s)"
#: Source/Core/Core/Src/ActionReplay.cpp:802
#, c-format
msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)"
msgstr ""
"Error de Action Replay: Valor no válido (%08x) en copia de la memoria (%s)"
#: Source/Core/Core/Src/ActionReplay.cpp:682
#, c-format
msgid ""
"Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)\n"
"Master codes are not needed. Do not use master codes."
msgstr ""
"Error de Action Replay: Código Maestro y Escribir a CCXXXXXX no han sido "
"implementados (%s)\n"
"Los códigos maestros no son necesarios. No los uses."
#: Source/Core/Core/Src/ActionReplay.cpp:196
#, c-format
msgid "Action Replay Error: invalid AR code line: %s"
msgstr "Error de Action Replay: Línea de código AR no válida: %s"
#: Source/Core/Core/Src/ActionReplay.cpp:872
#, c-format
msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)"
msgstr "Error de Action Replay: Código condicional: Tamaño no válido %08x (%s)"
#: Source/Core/Core/Src/ActionReplay.cpp:945
#, c-format
msgid "Action Replay: Invalid Normal Code Type %08x (%s)"
msgstr "Error de Action Replay: Tipo de Código Normal no válido %08x (%s)"
#: Source/Core/Core/Src/ActionReplay.cpp:896
#, c-format
msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)"
msgstr "Action Replay: Código Normal %i: Subtipo no válido %08x (%s)"
#: Source/Core/Core/Src/ActionReplay.cpp:838
#, c-format
msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)"
msgstr "Action Replay: Código Normal 0: Subtipo no válido %08x (%s)"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:247
msgid "Adapter:"
msgstr "Adaptador:"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:76
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:76
msgid "Add"
msgstr "Añadir"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1288
msgid "Add ActionReplay Code"
msgstr "Añadir código ActionReplay"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1217
msgid "Add Patch"
msgstr "Añadir parche"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:507
msgid "Add new pane"
msgstr "Añadir nueva ventana"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:407
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:429
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:811
msgid "Add..."
msgstr "Añadir..."
#: Source/Core/DolphinWX/Src/NetWindow.cpp:90
msgid "Address :"
msgstr "Dirección:"
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:58
msgid ""
"Adds the specified value to zFar Parameter.\n"
"Two ways to express the floating point values.\n"
"Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, "
"the acquired value will be ''0.0002''.\n"
"Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n"
"\n"
"NOTE: Check LogWindow/Console for the acquired values."
msgstr ""
"Añade el valor especificado al parámetro zFar.\n"
"Dos maneras de expresar valores de coma flotante.\n"
"Ejemplo: introduciendo \"200\" o \"0.0002\" directamente, produce efectos "
"iguales, el valor adquirido será \"0.0002\"\n"
"Valores: (0->+/-Integer) or (0->+/-FP[6 dígitos de precisión])\n"
"\n"
"NOTA: Consulta LogWindow/Consola para ver los valores adquiridos."
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:53
msgid ""
"Adds the specified value to zNear Parameter.\n"
"Two ways to express the floating point values.\n"
"Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, "
"the acquired value will be ''0.0002''.\n"
"Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n"
"\n"
"NOTE: Check LogWindow/Console for the acquired values."
msgstr ""
"Añade el valor especificado al parámetro zNear.\n"
"Dos maneras de expresar valores de coma flotante.\n"
"Ejemplo: introduciendo \"200\" o \"0.0002\" directamente, produce efectos "
"iguales, el valor adquirido será \"0.0002\"\n"
"Valores: (0->+/-Integer) or (0->+/-FP[6 dígitos de precisión])\n"
"\n"
"NOTA: Consulta LogWindow/Consola para ver los valores adquiridos."
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:755
msgid "Adjust the analog control pressure required to activate buttons."
msgstr ""
"Ajusta la presión requerida del control analógico para activar los botones."
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:519
msgid "Advanced"
msgstr "Avanzado"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:581
msgid "Advanced Settings"
msgstr "Configuración avanzada"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:598
msgid "All GC/Wii files (elf, dol, gcm, iso, wbfs, ciso, gcz, wad)"
msgstr "Todos los archivos de GC/Wii (elf, dol, gcm, iso, wbfs, ciso, wad)"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:816
msgid "All GC/Wii images (gcm, iso, wbfs, ciso, gcz)"
msgstr "Todas las imágenes de GC/Wii (gcm, iso, wbfs, ciso, gcz)"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1189
msgid "All Gamecube GCM files (gcm)"
msgstr "Todos los archivos Gamecube GCM (gcm)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1387
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1401
msgid "All Save States (sav, s##)"
msgstr "Todos los estados guardados (sav, s##)"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1187
msgid "All Wii ISO files (iso)"
msgstr "Todos los archivos ISO de Wii (iso)"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1207
msgid "All compressed GC/Wii ISO files (gcz)"
msgstr "Todos los archivos ISO comprimidos de GC/Wii (gcz)"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:124
msgid "All files (*.*)|*.*"
msgstr "Todos los archivos (*.*)|*.*"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:123
msgid ""
"Allows toggling certain options via the hotkeys 3 (Internal Resolution), 4 "
"(Aspect Ratio), 5 (Copy EFB) and 6 (Fog) within the emulation window.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Permite alternar algunas opciones a través de las teclas de acceso rápido 3 "
"(Resolución interna), 4 (Relación de apecto), 5 (Copias EFB) y 6 (Niebla) en "
"la ventana de emulación.\n"
"\n"
"Si no estás seguro, déjala sin marcar."
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:285
msgid "Analyze"
msgstr "Analizar"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:298
msgid "Angle"
msgstr "Ángulo"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:372
msgid "Anisotropic Filtering:"
msgstr "Filtro anisotrópico:"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:355
msgid "Anti-Aliasing:"
msgstr "Antialias:"
#: Source/Core/DiscIO/Src/VolumeDirectory.cpp:308
msgid "Apploader is the wrong size...is it really an apploader?"
msgstr "Apploader tiene tamaño incorrecto... ¿Es realmente un apploader?"
#: Source/Core/DiscIO/Src/VolumeDirectory.cpp:302
msgid "Apploader unable to load from file"
msgstr "Apploader no puede cargar desde el archivo"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:841
msgid "Apploader:"
msgstr "Apploader:"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:135
msgid "Apply"
msgstr "Aplicar"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:124
msgid ""
"Apply a post-processing effect after finishing a frame.\n"
"\n"
"If unsure, select (off)."
msgstr ""
"Aplicar un efecto de posprocesamiento después de terminar un fotograma.\n"
"\n"
"Si no estás seguro, selecciona (off)."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:307
msgid "Arabic"
msgstr "Árabe"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:614
#, c-format
msgid "Are you sure you want to delete \"%s\"?"
msgstr "¿Estás seguro de que quieres borrar \"%s\"?"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1013
msgid ""
"Are you sure you want to delete these files?\n"
"They will be gone forever!"
msgstr ""
"¿Seguro que quieres borrar estos archivos?\n"
"¡Desaparecerán para siempre!"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1004
msgid "Are you sure you want to delete this file? It will be gone forever!"
msgstr "¿Seguro que quieres borrar este archivo? ¡Desaparecerá para siempre!"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:64
#, fuzzy
msgid "Arm JIT (experimental)"
msgstr "Recompilador experimental JITIL"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:789
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:282
msgid "Aspect Ratio:"
msgstr "Relación de aspecto:"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:70
msgid "At least one pane must remain open."
msgstr "Al menos una ventana debe permancer abierta."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:265
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:553
msgid "Audio"
msgstr "Audio"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:694
msgid "Audio Backend:"
msgstr "Motor de audio:"
#: Source/Core/AudioCommon/Src/AOSoundStream.cpp:41
msgid "AudioCommon: Error opening AO device.\n"
msgstr "AudioCommon: Error al abrir dispositivo AO.\n"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:264
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:280
msgid "Auto"
msgstr "Automático"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:342
msgid "Auto (Multiple of 640x528)"
msgstr "Auto (múltiplo de 640x528)"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:342
msgid "Auto (Window Size)"
msgstr "Auto (tamaño de ventana)"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:302
msgid "Auto adjust Window Size"
msgstr "Autoajuste del tamaño de la ventana"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:77
msgid ""
"Automatically adjusts the window size to your internal resolution.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Ajusta automáticamente el tamaño de la ventana a tu resolución interna.\n"
"\n"
"Si no estás seguro, déjala sin marcar."
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:697
msgid "B"
msgstr "B"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:755
msgid "BP register "
msgstr "Registro BP"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:27
msgid "Back"
msgstr "Atrás"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:698
msgid "Backend Settings"
msgstr "Configuración del motor"
#: Source/Plugins/Plugin_VideoSoftware/Src/VideoConfigDialog.cpp:60
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:211
msgid "Backend:"
msgstr "Motor:"
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:318
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:95
msgid "Background Input"
msgstr "Detectar entrada sin foco"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:279
msgid "Backward"
msgstr "Atrás"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:264
msgid "Bad File Header"
msgstr "Cabecera de archivo incorrecta"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:627
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:303
msgid "Banner"
msgstr "Imagen"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:522
msgid "Banner Details"
msgstr "Detalles de la imagen"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:486
msgid "Banner:"
msgstr "Imagen:"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:57
msgid "Bar"
msgstr "Barra"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:313
msgid "Basic"
msgstr "Básico"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:575
msgid "Basic Settings"
msgstr "Configuración básica"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22
msgid "Bass"
msgstr "Bajo"
#: Source/Core/Core/Src/HW/GCMemcard.cpp:186
msgid "Block Allocation Table checksum failed"
msgstr "La suma de verificación de la tabla de localización de bloques falló"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:631
msgid "Blocks"
msgstr "Bloques"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21
msgid "Blue"
msgstr "Azul"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24
msgid "Blue Left"
msgstr "Azul izquierda"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25
msgid "Blue Right"
msgstr "Azul derecha"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:87
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:290
msgid "Bottom"
msgstr "Inferior"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:238
#, c-format
msgid "Bound Controls: %lu"
msgstr "Controles asignados: %lu"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:347
msgid "Broken"
msgstr "Quebrado"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:436
msgid "Browse"
msgstr "Buscar"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:256
msgid "Browse for a directory to add"
msgstr "Busca un directorio para añadir"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:436
msgid "Browse for an ISO directory..."
msgstr "Buscar un directorio de ISO..."
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1079
msgid "Browse for output directory"
msgstr "Busca un directorio de salida"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:328
msgid "Buffer:"
msgstr "Búfer:"
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:71
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:23
#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:119
msgid "Buttons"
msgstr "Botones"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:316
msgid ""
"Bypass the clearing of the data cache by the DCBZ instruction. Usually leave "
"this option disabled."
msgstr ""
"Saltar la limpieza de la caché de la instrucción DCBZ. Normalmente deja esta "
"opción deshabilitada."
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:698
msgid "C"
msgstr "C"
#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:77
msgid "C Stick"
msgstr "Stick C"
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:77
msgid "C-Stick"
msgstr "C-Stick"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:764
msgid "CP reg"
msgstr "Registro CP"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:567
msgid "CPU Emulator Engine"
msgstr "Emulador de CPU"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:497
msgid "Cache Display Lists"
msgstr "Caché de listas de visualización"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:88
msgid ""
"Calculate lighting of 3D graphics per-pixel rather than per vertex.\n"
"Decreases emulation speed by some percent (depending on your GPU).\n"
"This usually is a safe enhancement, but might cause issues sometimes.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Calcular la iluminación de los gráficos 3D por píxel en lugar de por "
"vértice.\n"
"Disminuye la velocidad de emulación en un pequeño porcentaje (dependiendo de "
"la GPU).\n"
"Esto generalmente es una mejora segura, pero a veces puede causar "
"problemas.\n"
"\n"
"Si no estás seguro, deja esta casilla sin marcar."
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:137
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:41
msgid "Cancel"
msgstr "Cancelar"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:91
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:178
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:240
#, c-format
msgid "Cannot open %s"
msgstr "No se puede abrir %s"
#: Source/Core/Core/Src/CoreTiming.cpp:141
msgid "Cannot unregister events with events pending"
msgstr "No se puede cancelar el registro de eventos con eventos pendientes"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1078
#, c-format
msgid ""
"Cannot use that file as a memory card.\n"
"%s\n"
"is not a valid gamecube memory card file"
msgstr ""
"No se puede usar ese archivo como una tarjeta de memoria.\n"
"%s\n"
"no es un fichero válido de tarjeta de memoria de Gamecube."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1108
msgid ""
"Cannot use that file as a memory card.\n"
"Are you trying to use the same file in both slots?"
msgstr ""
"No se puede usar ese archivo como una tarjeta de memoria.\n"
"¿Estás intentando usar el mismo archivo en ambas ranuras?"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1867
#, c-format
msgid "Cant find WiiMote by bd: %02x:%02x:%02x:%02x:%02x:%02x"
msgstr "No se puede encontrar el WiiMote por bd: %02x:%02x:%02x:%02x:%02x:%02x"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1881
#, c-format
msgid "Cant find WiiMote by connection handle %02x"
msgstr "No se puede encontrar un WiiMote por el título de conexión %02x"
#: Source/Core/Core/Src/HW/DVDInterface.cpp:674
#: Source/Core/Core/Src/HW/DVDInterface.cpp:684
msgid "Cant read from DVD_Plugin - DVD-Interface: Fatal Error"
msgstr "No se puede leer del DVD_Plugin - DVD-Interface: Error Fatal"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:52
msgid "Caps Lock"
msgstr "Bloq Mayús"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:308
msgid "Catalan"
msgstr "Catalán"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:311
msgid "Center"
msgstr "Centro"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:564
msgid "Change"
msgstr "Cambiar"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:330
msgid "Change &Disc..."
msgstr "Cambiar &disco..."
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:179
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:179
msgid "Change Disc"
msgstr "Cambiar disco"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:556
msgid "Change Game"
msgstr "Cambiar juego"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:515
msgid ""
"Change the language of the user interface.\n"
"Requires restart."
msgstr ""
"Cambiar el idioma de la interfaz de usuario.\n"
"Requiere reiniciar el programa."
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:60
msgid "Changes sign to zFar Parameter (after correction)"
msgstr "Cambia el signo del parámetro zFar (después de la corrección)"
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:55
msgid "Changes sign to zNear Parameter (after correction)"
msgstr "Cambia el signo del parámetro zNear (después de la corrección)"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:519
msgid "Changing this will have no effect while the emulator is running!"
msgstr ""
"¡Cambiar esto no tendrá ningún efecto mientras el emulador esté ejecutandose!"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:295
msgid "Chat"
msgstr "Chat"
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:47
msgid "Cheat Code"
msgstr "Código de truco"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:131
msgid "Cheat Search"
msgstr "Buscar trucos"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:38
msgid "Cheats Manager"
msgstr "Administrador de trucos"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:626
msgid "Check Partition Integrity"
msgstr "Comprobar integridad de la partición"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:867
msgid "Checking integrity..."
msgstr "Comprobando integridad..."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:309
msgid "Chinese (Simplified)"
msgstr "Chino Simplificado"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:310
msgid "Chinese (Traditional)"
msgstr "Chino (Tradicional)"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:818
msgid "Choose a DVD root directory:"
msgstr "Escoge un directorio raíz de DVD:"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:822
msgid "Choose a NAND root directory:"
msgstr "Escoge un directorio raíz para la NAND:"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:815
msgid "Choose a default ISO:"
msgstr "Escoge una ISO por defecto:"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1236
msgid "Choose a directory to add"
msgstr "Escoge un directorio para añadir"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1065
msgid "Choose a file to open"
msgstr "Escoge un archivo a abrir"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:217
msgid "Choose a memory card:"
msgstr "Escoge una tarjeta de memoria:"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:819
msgid ""
"Choose file to use as apploader: (applies to discs constructed from "
"directories only)"
msgstr ""
"Escoge el archivo que usar como apploader (se aplica a los discos armados a "
"partir de directorios solamente):"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:770
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:809
msgid "Choose the folder to extract to"
msgstr "Escoge la carpeta de destino"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:297
msgid "Circle Stick"
msgstr "Circle Stick"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:52
msgid "Classic"
msgstr "Clásico"
#: Source/Core/DolphinWX/Src/LogWindow.cpp:144
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:43
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:487
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:913
msgid "Clear"
msgstr "Limpiar"
#: Source/Core/Core/Src/NetPlayServer.cpp:259
msgid ""
"Client disconnect while game is running!! NetPlay is disabled. You must "
"manually stop the game."
msgstr ""
"¡¡El cliente se desconectó mientras el juego estaba ejecutándose!! NetPlay "
"ha sido deshabilitado. Debe detener el juego manualmente."
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:298
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:247
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:555
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:587
msgid "Close"
msgstr "Cerrar"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:188
msgid "Co&nfigure..."
msgstr "Co&nfigurar..."
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:86
msgid "Code Info"
msgstr "Información del código"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:568
msgid "Code: "
msgstr "Código:"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:48
msgid "Command"
msgstr "Comando"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:629
msgid "Comment"
msgstr "Comentario"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:484
msgid "Comment:"
msgstr "Comentario:"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:893
msgid "Compress ISO..."
msgstr "Comprimir ISO..."
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:905
msgid "Compress selected ISOs..."
msgstr "Comprimir ISO seleccionadas..."
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1088
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1224
msgid "Compressing ISO"
msgstr "Comprimiendo ISO"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:443
msgid "Config"
msgstr "Configuración"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:37
#: Source/Core/DolphinWX/Src/InputConfigDiag.h:135
#: Source/Core/DolphinWX/Src/InputConfigDiag.h:154
msgid "Configure"
msgstr "Configurar"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:111
msgid "Configure Control"
msgstr "Configurar control"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:306
#: Source/Core/DolphinWX/Src/NetWindow.cpp:583
msgid "Configure Pads"
msgstr "Configurar mandos"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:443
msgid "Configure..."
msgstr "Configurar..."
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1119
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1147
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1217
msgid "Confirm File Overwrite"
msgstr "Confirmar sobrescritura de archivo"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:597
msgid "Confirm on Stop"
msgstr "Confirmar al detenerse"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:83
#: Source/Core/DolphinWX/Src/NetWindow.cpp:105
msgid "Connect"
msgstr "Conectar"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:783
msgid "Connect USB Keyboard"
msgstr "Conectar teclado USB"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:376
#, c-format
msgid "Connect Wiimote %i"
msgstr "Conectar Wiimote %i"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:195
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:195
msgid "Connect Wiimote 1"
msgstr "Conectar Wiimote 1"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:196
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:196
msgid "Connect Wiimote 2"
msgstr "Conectar Wiimote 2"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:197
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:197
msgid "Connect Wiimote 3"
msgstr "Conectar Wiimote 3"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:198
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:198
msgid "Connect Wiimote 4"
msgstr "Conectar Wiimote 4"
#: Source/Core/DolphinWX/Src/Main.cpp:666
msgid "Connecting..."
msgstr "Conectando..."
#: Source/Core/DolphinWX/Src/FrameAui.cpp:155
msgid "Console"
msgstr "Consola"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:71
msgid "Continuous Scanning"
msgstr ""
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:46
msgid "Control"
msgstr "Control"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:189
msgid "Convert to GCI"
msgstr "Convertir a GCI"
#: Source/Core/Core/Src/CoreParameter.cpp:380
msgid "Copy failed"
msgstr "Fallo al copiar"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:789
#, c-format
msgid "Copy to Memcard %c"
msgstr "Copiar a tarjeta de memoria %c"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:358
msgid "Core"
msgstr "Núcleo"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:154
#, c-format
msgid "Could not create %s"
msgstr "No se pudo crear %s"
#: Source/Core/AudioCommon/Src/AudioCommon.cpp:75
#, c-format
msgid "Could not initialize backend %s."
msgstr "No se pudo inicializar el motor %s."
#: Source/Core/Core/Src/CoreParameter.cpp:138
#, c-format
msgid ""
"Could not read \"%s\". There is no disc in the drive, or it is not a GC/Wii "
"backup. Please note that original Gamecube and Wii discs cannot be read by "
"most PC DVD drives."
msgstr ""
"No se pudo leer \"%s\". No hay disco en la unidad, o no es una copia de "
"seguridad de GC/Wii. Ten en cuenta que discos de Gamecube o Wii originales "
"no pueden ser leídos en la mayoría de los lectores DVD."
#: Source/Core/Core/Src/CoreParameter.cpp:293
#, c-format
msgid "Could not recognize ISO file %s"
msgstr "No se pudo reconocer el archivo ISO %s"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:572
#, c-format
msgid "Could not save %s"
msgstr "No se pudo guardar %s"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:551
msgid ""
"Could not set pads. The player left or the game is currently running!\n"
"(setting pads while the game is running is not yet supported)"
msgstr ""
"No se pudieron definir los pads. ¡El jugador se fue, o el juego está "
"ejecutándose todavía!\n"
"(definir los pads mientras el juego está ejecutándose no está permitido "
"todavía)"
#: Source/Core/Core/Src/HW/EXI_DeviceMemoryCard.cpp:132
#, c-format
msgid ""
"Could not write memory card file %s.\n"
"\n"
"Are you running Dolphin from a CD/DVD, or is the save file maybe write "
"protected?"
msgstr ""
"No se pudo escribir el archivo de tarjeta de memoria %s.\n"
"\n"
"¿Estás ejecutando Dolphin desde un CD/DVD, o el archivo de guardado está "
"protegido contra escritura?"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1120
msgid "Couldn't find open command for extension 'ini'!"
msgstr "No se pudo encontrar el comando para abrir la extension 'ini'!"
#: Source/Core/Core/Src/BootManager.cpp:148
msgid ""
"Couldn't init the core.\n"
"Check your configuration."
msgstr ""
"No se pudo iniciar el núcleo.\n"
"Revisa tu configuración."
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:183
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:507
msgid "Count:"
msgstr "Cuenta:"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:455
msgid "Country:"
msgstr "País:"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:186
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:562
msgid "Create AR Code"
msgstr "Crear Código AR"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:543
#: Source/Core/DolphinWX/Src/FrameAui.cpp:608
msgid "Create new perspective"
msgstr "Crear nueva perspectiva"
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:27
msgid "Creator: "
msgstr "Creador:"
#: Source/Core/Common/Src/MsgHandler.cpp:68
msgid "Critical"
msgstr "Crítico"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:559
msgid "Crop"
msgstr "Cortar"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:119
msgid ""
"Crop the picture from 4:3 to 5:4 or from 16:9 to 16:10.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Recorta la imagen de 4:3 a 5:4 o desde 16:9 a 16:10.\n"
"\n"
"Si no estás seguro, déjala sin marcar."
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:48
msgid "Crossfade"
msgstr "Fundido"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:611
#, c-format
msgid "Current dir changed from %s to %s after wxFileSelector!"
msgstr "El directorio actual cambio de %s a %s luego de wxFileSelector!"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:338
msgid "Custom Projection Hack"
msgstr "Hack de proyección personalizado"
#: Source/Core/DolphinWX/Src/PHackSettings.h:30
msgid "Custom Projection Hack Settings"
msgstr "Configuración del hack de proyección personalizado"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:341
msgid "Customize some Orthographic Projection parameters."
msgstr "Personalizar algunos párametros de la proyección ortográfica."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:311
msgid "Czech"
msgstr "Checo"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:698
msgid "D"
msgstr "D"
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:89
msgid "D-Pad"
msgstr "Pad direccional"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:445
msgid "DSP"
msgstr "DSP"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:658
msgid "DSP Emulator Engine"
msgstr "Motor de emulación DSP"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:324
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:274
msgid "DSP HLE emulation (fast)"
msgstr "Emulación DSP HLE (rápido)"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:276
msgid "DSP LLE interpreter (slow)"
msgstr "Intérprete DSP LLE (lento)"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:660
msgid "DSP LLE on Thread"
msgstr "DSP LLE en un proceso"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:275
msgid "DSP LLE recompiler"
msgstr "Recompilador DSP LLE"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:445
msgid "DSP settings"
msgstr "Configuración DSP"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:838
msgid "DVD Root:"
msgstr "Raíz DVD:"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:239
msgid "DVDLowRead - Fatal Error: failed to read from volume"
msgstr "DVDLowRead - Error fatal: fallo al leer del volumen"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:333
msgid "DVDLowUnencryptedRead - Fatal Error: failed to read from volume"
msgstr "DVDLowUnencryptedRead - Error fatal: fallo al leer el volumen"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:176
msgid "Data Size"
msgstr "Tamaño de datos"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:463
msgid "Date:"
msgstr "Fecha:"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:528
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:564
msgid "Datel MaxDrive/Pro files(*.sav)"
msgstr "Archivos Datel MaxDrive/Pro(*.sav)"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:242
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:259
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:267
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:281
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:296
msgid "Dead Zone"
msgstr "Zona muerta"
#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:48
msgid "Debug"
msgstr "Depurar"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:531
msgid "Debugging"
msgstr "Depuración"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:79
msgid "Decimal"
msgstr "Decimal"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:890
msgid "Decompress ISO..."
msgstr "Descomprimir ISO..."
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:906
msgid "Decompress selected ISOs..."
msgstr "Descomprimir ISO seleccionadas..."
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1088
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1224
msgid "Decompressing ISO"
msgstr "Descomprimir ISO"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:912
msgid "Default"
msgstr "Predeterminado"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:835
msgid "Default ISO:"
msgstr "ISO por defecto:"
#: Source/Core/DolphinWX/Src/LogWindow.cpp:114
msgid "Default font"
msgstr "Fuente por defecto"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:32
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:926
msgid "Delete"
msgstr "Borrar"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:790
msgid "Delete Save"
msgstr "Borrar guardado"
#: Source/Core/VideoCommon/Src/AVIDump.cpp:77
#, c-format
msgid "Delete the existing file '%s'?"
msgstr "¿Borrar el archivo existente '%s'?"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:680
msgid "Description"
msgstr "Descripción"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:485
msgid "Detect"
msgstr "Detectar"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:233
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:328
msgid ""
"Detected attempt to read more data from the DVD than fit inside the out "
"buffer. Clamp."
msgstr ""
"Se detectó un intento de leer más datos del DVD de los que entran en el "
"búfer. Truncando."
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:127
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:898
msgid "Device"
msgstr "Dispositivo"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:750
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:798
msgid "Device Settings"
msgstr "Configuración del dispositivo"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:45
msgid "Dial"
msgstr "Marcar"
#: Source/Plugins/Plugin_VideoDX11/Src/main.cpp:146
msgid "Direct3D11"
msgstr "Direct3D11"
#: Source/Plugins/Plugin_VideoDX9/Src/main.cpp:146
msgid "Direct3D9"
msgstr "Direct3D9"
#: Source/Core/Core/Src/HW/GCMemcard.cpp:167
msgid ""
"Directory checksum failed\n"
" and Directory backup checksum failed"
msgstr ""
"Falló la suma de verificación del directorio\n"
" y falló la suma de verificación del directorio backup"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:440
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:482
msgid "Disable"
msgstr "Deshabilitar"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:406
msgid "Disable Fog"
msgstr "Deshabilitar niebla"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:108
msgid ""
"Disable any XFB emulation.\n"
"Speeds up emulation a lot but causes heavy glitches in many games which rely "
"on them (especially homebrew applications).\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Desactivar cualquier emulación de XFB.\n"
"Aumenta la velocidad de la emulación en gran medida, pero causa fallos "
"graves en muchos juegos que confian en él (especialmente aplicaciones "
"caseras).\n"
"\n"
"Si no estás seguro, déjala sin marcar."
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:95
msgid ""
"Disable emulation of EFB copies.\n"
"These are often used for post-processing or render-to-texture effects, so "
"while checking this setting gives a great speedup it almost always also "
"causes issues.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Desactiva la emulación de copias EFB.\n"
"Se usan a menudo para el posprocesado o efectos de renderización a textura, "
"así que activando esta opción se obtiene una gran mejora, pero casi siempre "
"causará problemas.\n"
"\n"
"Si no estás seguro, déjala sin marcar."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:546
msgid "Disc"
msgstr "Disco"
#: Source/Core/DiscIO/Src/DriveBlob.cpp:107
#: Source/Core/DiscIO/Src/DriveBlob.cpp:126
msgid "Disc Read Error"
msgstr "Error de lectura de disco"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:317
msgid "Display"
msgstr "Pantalla"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:104
msgid ""
"Display the inputs read by the emulator.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Muestra las entradas que lee el emulador.\n"
"\n"
"Si no estás seguro, déjala sin marcar."
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:80
msgid "Divide"
msgstr "Dividir"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:984
msgid "Do you want to stop the current emulation?"
msgstr "¿Quieres detener la emulación actual?"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:663
msgid "Dolby Pro Logic II decoder"
msgstr "Decodificador Dolby Pro Logic II"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:863
msgid "Dolphin"
msgstr "Dolphin"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:188
#, c-format
msgid "Dolphin %s Graphics Configuration"
msgstr "Configuración gráfica %s de Dolphin"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:306
msgid "Dolphin &Web Site"
msgstr "&Website de Dolphin"
#: Source/Core/DolphinWX/Src/ConfigMain.h:37
msgid "Dolphin Configuration"
msgstr "Configuración de Dolphin"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:183
msgid "Dolphin Emulated Wiimote Configuration"
msgstr "Configuración de wiimote emulado de Dolphin"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:394
msgid "Dolphin FIFO"
msgstr "Dolphin FIFO"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1133
msgid "Dolphin GCPad Configuration"
msgstr "Configuración de GCPad Dolphin"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:693
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1071
msgid "Dolphin TAS Movies (*.dtm)"
msgstr "Películas TAS de Dolphin (*.dtm)"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:8
msgid "Dolphin Wiimote Configuration"
msgstr "Configuración de wiimote de Dolphin"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:307
msgid "Dolphin at &Google Code"
msgstr "Dolphin en &Google Code"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:364
msgid ""
"Dolphin could not find any GC/Wii ISOs. Doubleclick here to browse for "
"files..."
msgstr ""
"Dolphin no pudo encontrar ninguna ISO de GC/Wii. Haz doble clic aquí para "
"buscar..."
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:368
msgid ""
"Dolphin is currently set to hide all games. Doubleclick here to show all "
"games..."
msgstr ""
"Dolphin está configurado actualmente para esconder todos los juegos. Haz "
"doble clic aquí para mostrarlos..."
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1159
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1245
msgid "Dolphin was unable to complete the requested action."
msgstr "Dolphin no ha podido completar la acción solicitada."
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:275
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:58
msgid "Down"
msgstr "Abajo"
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:54
msgid "Download Codes (WiiRD Database)"
msgstr "Descargar códigos (base de datos de WiiRD)"
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:297
#, c-format
msgid "Downloaded %lu codes. (added %lu)"
msgstr "Se descargaron %lu códigos. (%lu añadidos)"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:31
msgid "Drums"
msgstr "Tambores"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:105
msgid "Dummy"
msgstr "Dummy"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:661
msgid "Dump Audio"
msgstr "Depósito de audio"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:542
msgid "Dump EFB Target"
msgstr "Volcar objetivo EFB"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:543
msgid "Dump Frames"
msgstr "Volcar frames"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:540
msgid "Dump Textures"
msgstr "Volcar texturas"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:114
msgid ""
"Dump all rendered frames to an AVI file in User/Dump/Frames/\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Volcar todos los frames renderizados a un fichero AVI en User/Frames/\n"
"\n"
"Si no estás seguro, déjala sin marcar."
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:111
msgid ""
"Dump decoded game textures to User/Dump/Textures/<game_id>/\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Volcar texturas de juego a User/Dump/Textures/<id del juego>/\n"
"\n"
"Si no estás seguro, déjala sin marcar."
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:113
msgid ""
"Dump the contents of EFB copies to User/Dump/Textures/\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Volcar el contenido de las copias EFB a User/Dump/Texturas/\n"
"\n"
"Si no estás seguro, déjala sin marcar."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:477
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:285
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:312
msgid "Dutch"
msgstr "Holandés"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:126
msgid "E&xit"
msgstr "&Salir"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:438
msgid "EFB Copies"
msgstr "Copias de EFB"
#: Source/Core/Core/Src/HW/BBA-TAP/TAP_Win32.cpp:223
#, c-format
msgid ""
"ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least "
"version %d.%d -- If you recently upgraded your Dolphin distribution, a "
"reboot is probably required at this point to get Windows to see the new "
"driver."
msgstr ""
"ERROR: Esta versión de Dolphin requiere un controlador TAP-Win32 que sea por "
"lo menos de versión %d.%d -- Si actualizaste recientemente tu distribución "
"de Dolphin, puede que se necesite reiniciar para que Windows reconozca el "
"nuevo controlador."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:166
msgid "EUROPE"
msgstr "EUROPA"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:156
msgid "Early Memory Updates"
msgstr "Actualización frecuente de memoria "
#: Source/Core/DolphinWX/Src/FrameTools.cpp:461
msgid "Edit"
msgstr "Editar"
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.h:30
msgid "Edit ActionReplay Code"
msgstr "Editar código ActionReplay"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:285
msgid "Edit Config"
msgstr "Editar configuración"
#: Source/Core/DolphinWX/Src/PatchAddEdit.h:30
msgid "Edit Patch"
msgstr "Editar parche"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:461
msgid "Edit current perspective"
msgstr "Editar perspectiva actual"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:406
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:428
msgid "Edit..."
msgstr "Editar..."
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:44
msgid "Effect"
msgstr "Efecto"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:432
msgid "Embedded Frame Buffer"
msgstr "Búfer de fotogramas embebido"
#: Source/Core/Core/Src/Core.cpp:202
msgid "Emu Thread already running"
msgstr "El proceso de emulación ya está ejecutándose"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:110
msgid ""
"Emulate XFBs accurately.\n"
"Slows down emulation a lot and prohibits high-resolution rendering but is "
"necessary to emulate a number of games properly.\n"
"\n"
"If unsure, check virtual XFB emulation instead."
msgstr ""
"Emular XFB con exactitud.\n"
"Ralentiza la emulación en gran medida e impide el renderizado en "
"resoluciones altas, pero es necesario para emular un número de juegos de "
"forma adecuada.\n"
"\n"
"Si no estás seguro, activa Emulación virtual de XFB."
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:109
msgid ""
"Emulate XFBs using GPU texture objects.\n"
"Fixes many games which don't work without XFB emulation while not being as "
"slow as real XFB emulation. However, it may still fail for a lot of other "
"games (especially homebrew applications).\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Emular XFB usando texturas de objetos de la GPU.\n"
"Arregla muchos juegos que no funcionan sin la emulación XFB, si bien no es "
"tan lenta como la emulación real de XFB. Sin embargo, puede fallar con "
"muchos otros juegos (especialmente aplicaciones caseras).\n"
"\n"
"Si no estás seguro, déjala marcada."
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:24
msgid "Emulated Wiimote"
msgstr "Wiimote emulado"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:345
msgid "Emulation State: "
msgstr "Estado de emulación:"
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:22
msgid "Enable"
msgstr "Habilitar"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:91
msgid ""
"Enable 3D effects via stereoscopy using Nvidia 3D Vision technology if it's "
"supported by your GPU.\n"
"Possibly causes issues.\n"
"Requires fullscreen to work.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Activa el 3D esteroscópico usando la tecnología NVIDIA 3D Vision si tu "
"tarjeta gráfica lo soporta.\n"
"Probablemente cause problemas.\n"
"Requiere pantalla completa para funcionar.\n"
"\n"
"Si no estás seguro, déjala sin marcar."
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:111
msgid "Enable AR Logging"
msgstr "Habilitar Registro de AR"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:323
msgid "Enable Block Merging"
msgstr "Habilitar asociación de bloques"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:330
msgid "Enable Bounding Box Calculation"
msgstr "Permitir el cálculo del cuadro delimitador"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:443
msgid "Enable Cache"
msgstr "Habilitar caché"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:562
msgid "Enable Cheats"
msgstr "Habilitar trucos"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:309
msgid "Enable Dual Core"
msgstr "Habilitar doble núcleo"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:560
msgid "Enable Dual Core (speedup)"
msgstr "Habilitar doble núcleo (mejora)"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:560
msgid "Enable Hotkeys"
msgstr "Habilitar atajos"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:310
msgid "Enable Idle Skipping"
msgstr "Habilitar salto de fotogramas inactivos"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:561
msgid "Enable Idle Skipping (speedup)"
msgstr "Habilitar salto de fotogramas inactivos (mejora)"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:311
msgid "Enable MMU"
msgstr "Habilitar MMU"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:564
msgid "Enable Progressive Scan"
msgstr "Habilitar escaneado progresivo"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:776
msgid "Enable Screen Saver"
msgstr "Habilitar salvapantallas"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:75
#, fuzzy
msgid "Enable Speaker Data"
msgstr "Habilitar páginas"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:327
msgid "Enable WideScreen"
msgstr "Habilitar pantalla panorámica"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:526
msgid "Enable Wireframe"
msgstr "Habilitar \"alambrado\" (wireframe)"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:85
msgid ""
"Enable anisotropic filtering.\n"
"Enhances visual quality of textures that are at oblique viewing angles.\n"
"Might cause issues in a small number of games.\n"
"\n"
"If unsure, select 1x."
msgstr ""
"Habilitar filtro anisotrópico.\n"
"Mejora la calidad de las texturas que tienen un ángulo de visión obliquo.\n"
"Puede causar problemas en algunos juegos.\n"
"\n"
"Si no estás seguro, elige 1x."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:322
msgid ""
"Enable fast disc access. Needed for a few games. (ON = Fast, OFF = "
"Compatible)"
msgstr ""
"Habilitar acceso rápido al disco. Es necesario para algunos juegos. (ON = "
"Rápido, OFF=Compatible)"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:803
msgid "Enable pages"
msgstr "Habilitar páginas"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:76
msgid ""
"Enable this if you want the whole screen to be used for rendering.\n"
"If this is disabled, a render window will be created instead.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Habilita esta opción si deseas que se use la pantalla completa para la "
"representación.\n"
"Si esto es desactivado, una ventana de renderizado se creará en su lugar.\n"
"\n"
"Si no estás seguro, déjala sin marcar."
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:80
msgid ""
"Enable this if you want to use the main Dolphin window for rendering rather "
"than a separate render window.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Activa esto si quieres usar la ventana principal de Dolphin para renderizar "
"en vez de una ventana aparte.\n"
"\n"
"Si no estás seguro, déjala sin marcar."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:334
msgid ""
"Enable this to speed up The Legend of Zelda: Twilight Princess. Disable for "
"ANY other game."
msgstr ""
"Habilitar esto para acelerar The Legend of Zelda: Twilight Princess. "
"Deshabilitar para CUALQUIER OTRO juego."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:339
msgid "Enables Custom Projection Hack"
msgstr "Habilta un hack de proyección personalizado"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:528
msgid ""
"Enables Dolby Pro Logic II emulation using 5.1 surround. Not available on "
"OSX."
msgstr ""
"Activa la emulación de Dolby Pro Logic II usando 5.1 surround. No disponible "
"en OSX."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:530
msgid ""
"Enables Dolby Pro Logic II emulation using 5.1 surround. OpenAL backend only."
msgstr "Activa la emulación de Dolby Pro Logic II. Solo para el motor OpenAL."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:532
msgid ""
"Enables Dolby Pro Logic II emulation using 5.1 surround. OpenAL backend "
"only. May need to rename soft_oal.dll to OpenAL32.dll to make it work."
msgstr ""
"Activa la emulación de Dolby Pro Logic II. Solo para el motor OpenAL. "
"Requiere que renombres soft_oal.dll a OpenAL32.dll para que funcione."
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:81
msgid ""
"Enables progressive scan if supported by the emulated software.\n"
"Most games don't care about this.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Activa el escaneo progresivo si es soportado por el software emulado.\n"
"A muchos juegos no les afecta esto.\n"
"\n"
"Si no estás seguro, déjala sin marcar."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:312
msgid ""
"Enables the Memory Management Unit, needed for some games. (ON = Compatible, "
"OFF = Fast)"
msgstr ""
"Habilita la Unidad de Manejo de Memoria(MMU), necesario para algunos juegos. "
"(ON = Compatible, OFF = Rápido)"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:116
msgid ""
"Encode frame dumps using the FFV1 codec.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Codificar el volcado de los frames usando el códec FFV1.\n"
"\n"
"Si no estás seguro, déjala sin marcar."
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:53
msgid "End"
msgstr "Fin"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:472
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:280
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:313
msgid "English"
msgstr "Inglés"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:334
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:414
msgid "Enhancements"
msgstr "Mejoras"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:607
msgid "Enter a name for the new perspective:"
msgstr "Escribe un nombre para la nueva perspectiva:"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:191
#, c-format
msgid "Entry %d/%d"
msgstr "Entrada %d/%d"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:85
#, c-format
msgid "Entry 1/%d"
msgstr "Entrada 1/%d"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:217
msgid "Equal"
msgstr "Igual"
#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:45
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:156
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1242
msgid "Error"
msgstr "Error"
#: Source/Core/DolphinWX/Src/Main.cpp:420
msgid "Error loading selected language. Falling back to system default."
msgstr ""
"Error al cargar el idioma seleccionado. Volviendo al predeterminado del "
"sistema."
#: Source/Core/Common/Src/ChunkFile.h:226
#, c-format
msgid ""
"Error: After \"%s\", found %d (0x%X) instead of save marker %d (0x%X). "
"Aborting savestate load..."
msgstr ""
"Error: Después de \"%s\", se ha encontrado %d (0x%X) en vez de la marca de "
"guardado %d (0x%X). Cancelando carga del guardado..."
#: Source/Core/Core/Src/HW/EXI_DeviceIPL.cpp:342
#, c-format
msgid ""
"Error: Trying to access %s fonts but they are not loaded. Games may not show "
"fonts correctly, or crash."
msgstr ""
"Error: Se intentó acceder a %s fuentes, pero no han sido cargadas. Los "
"juegos pueden no mostrar las fuentes correctamente, o tener errores."
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:30
msgid "Escape"
msgstr "Escape"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:26
msgid "Euphoria"
msgstr "Euforia"
#: Source/Core/Core/Src/ArmMemTools.cpp:78
#: Source/Core/Core/Src/x64MemTools.cpp:217
#, c-format
msgid "Exception handler - access below memory space. %08llx%08llx"
msgstr "Exception handler - acceso debajo del espacio de memoria. %08llx%08llx"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:61
msgid "Execute"
msgstr "Ejecutar"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:459
msgid "Export Failed"
msgstr "Fallo al exportar"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:642
msgid "Export File"
msgstr "Exportar archivo"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:189
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:189
msgid "Export Recording"
msgstr "Exportar grabación"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:359
msgid "Export Recording..."
msgstr "Exportar grabación..."
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:792
msgid "Export Save"
msgstr "Exportar guardado"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:874
msgid "Export Wii save (Experimental)"
msgstr "Exportar guardado a uno de Wii (experimental)"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:793
msgid "Export all saves"
msgstr "Exportar todos los guardados"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:80
msgid "Export failed, try again?"
msgstr "Fallo al exportar. ¿Intentar de nuevo?"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:559
msgid "Export save as..."
msgstr "Exportar guardado como..."
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:297
msgid "Extension"
msgstr "Extensión"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:480
msgid "External Frame Buffer"
msgstr "Buffer de frames externo"
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:61
msgid "Extra Parameter"
msgstr "Parámetro extra"
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:62
msgid "Extra Parameter useful in ''Metroid: Other M'' only."
msgstr "Parámetro extra útil en «Metroid: Other M» exclusivamente."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:617
msgid "Extract All Files..."
msgstr "Extraer todos los archivos..."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:619
msgid "Extract Apploader..."
msgstr "Extraer Apploader..."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:620
msgid "Extract DOL..."
msgstr "Extraer DOL..."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:613
msgid "Extract Directory..."
msgstr "Extraer directorio..."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:615
msgid "Extract File..."
msgstr "Extraer archivo..."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:611
msgid "Extract Partition..."
msgstr "Extraer partición..."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:727
#, c-format
msgid "Extracting %s"
msgstr "Extrayendo %s"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:710
msgid "Extracting All Files"
msgstr "Extrayendo todos los archivos"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:710
msgid "Extracting Directory"
msgstr "Extrayendo directorio"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:713
msgid "Extracting..."
msgstr "Extrayendo..."
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:892
msgid "FIFO Byte"
msgstr "Byte de FIFO"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:45
msgid "FIFO Player"
msgstr "Jugador FIFO"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:169
msgid "FRANCE"
msgstr "FRANCIA"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:467
msgid "FST Size:"
msgstr "Tamaño del FST:"
#: Source/Core/Core/Src/NetPlayClient.cpp:77
msgid "Failed to Connect!"
msgstr "¡Fallo al conectar!"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:225
msgid "Failed to Listen!!"
msgstr "¡Fallo al escuchar!"
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:307
msgid "Failed to download codes."
msgstr "Fallo al descargar los códigos."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:830
#, c-format
msgid "Failed to extract to %s!"
msgstr "Fallo al extraer a %s!"
#: Source/Core/Core/Src/DSP/DSPCore.cpp:66
#, c-format
msgid ""
"Failed to load DSP ROM:\t%s\n"
"\n"
"This file is required to use DSP LLE.\n"
"It is not included with Dolphin as it contains copyrighted data.\n"
"Use DSPSpy to dump the file from your physical console.\n"
"\n"
"You may use the DSP HLE engine which does not require ROM dumps.\n"
"(Choose it from the \"Audio\" tab of the configuration dialog.)"
msgstr ""
"Fallo al cargar DSP ROM:\t%s\n"
"\n"
"Este fichero se requiere para usar DSP LLE.\n"
"No está incluido con Dolphin porque contiene datos con copyright.\n"
"Usa DSPSpy para extraer el fichero de tu Wii física.\n"
"\n"
"Puedes usar el motor DSP HLE, que no requiere extraer la ROM.\n"
"(Elígelo en la pestaña \"Audio\" de la ventana de configuración.)"
#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:121
#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:144
msgid "Failed to load bthprops.cpl"
msgstr "Fallo al cargar bthprops.cpl"
#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:103
#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:114
msgid "Failed to load hid.dll"
msgstr "Fallo al cargar hid.dll"
#: Source/Core/Core/Src/Movie.cpp:792
#, c-format
msgid "Failed to read %s"
msgstr "Error al leer %s"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:151
msgid "Failed to read banner.bin"
msgstr "Fallo al leer banner.bin"
#: Source/Core/Core/Src/HW/GCMemcard.cpp:223
#, c-format
msgid ""
"Failed to read block %d of the save data\n"
"Memcard may be truncated\n"
"FilePosition:%llx"
msgstr ""
"Falló al leer el bloque %d de los datos guardados.\n"
"La tarjeta de memoria puede estar truncada.\n"
"Posición del fichero %llx."
#: Source/Core/Core/Src/HW/GCMemcard.cpp:148
msgid ""
"Failed to read block allocation table backup correctly\n"
"(0x8000-0x9FFF)"
msgstr ""
"Falló leer la tabla de asignación de bloques de respaldo correctamente\n"
"(0x8000-0x9FFF)"
#: Source/Core/Core/Src/HW/GCMemcard.cpp:142
msgid ""
"Failed to read block allocation table correctly\n"
"(0x6000-0x7FFF)"
msgstr ""
"Falló leer la tabla de asignación de bloques correctamente\n"
"(0x6000-0x7FFF)"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:286
#, c-format
msgid "Failed to read data from file %d"
msgstr "Fallo al leer los datos del archivo %d"
#: Source/Core/Core/Src/HW/GCMemcard.cpp:136
msgid ""
"Failed to read directory backup correctly\n"
"(0x4000-0x5FFF)"
msgstr ""
"Falló la lectura del directorio de respaldo\n"
"(0x4000-0x5FFF)"
#: Source/Core/Core/Src/HW/GCMemcard.cpp:130
msgid ""
"Failed to read directory correctly\n"
"(0x2000-0x3FFF)"
msgstr ""
"Falló la lectura del directorio\n"
"(0x2000-0x3FFF)"
#: Source/Core/Core/Src/HW/GCMemcard.cpp:119
msgid ""
"Failed to read header correctly\n"
"(0x0000-0x1FFF)"
msgstr ""
"Falló leer la cabecera correctamente\n"
"(0x0000-0x1FFF)"
#: Source/Core/DiscIO/Src/VolumeGC.cpp:61
msgid "Failed to read unique ID from disc image"
msgstr "Fallo al leer la ID única de la imagen de disco"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:84
msgid "Failed to write BT.DINF to SYSCONF"
msgstr "Fallo al escribir BT.DINF a SYSCONF"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:228
msgid "Failed to write bkhdr"
msgstr "Fallo al escribir bkhdr"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:164
#, c-format
msgid "Failed to write header for %s"
msgstr "Fallo al escribir la cabecera para %s"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:258
#, c-format
msgid "Failed to write header for file %d"
msgstr "Fallo al escribir la cabecera para el archivo %d"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:314
msgid "Farsi"
msgstr "Iraní"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:474
msgid "Fast"
msgstr "Rápido"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:314
msgid "Fast version of the MMU. Does not work for every game."
msgstr "Versión rápida del MMU. No funciona para todos los juegos."
#: Source/Core/Core/Src/Movie.cpp:1046
#, c-format
msgid ""
"Fatal desync. Aborting playback. (Error in PlayWiimote: %u != %u, byte %u.)%s"
msgstr ""
"Desincronización fatal. Cancelando reproducción. (Error en PlayWiimote: %u !"
"= %u, byte %u.)%s"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:213
msgid "Fifo Player"
msgstr "Jugador Fifo"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:99
msgid "File Info"
msgstr "Información del fichero"
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:304
msgid "File contained no codes."
msgstr "El archivo no contenía códigos."
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:413
msgid "File converted to .gci"
msgstr "Archivo convertido a .gci"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:428
msgid ""
"File could not be opened\n"
"or does not have a valid extension"
msgstr ""
"El archivo no pudo ser abierto\n"
"o no tiene una extensión válida"
#: Source/Core/Core/Src/HW/GCMemcard.cpp:84
#, c-format
msgid ""
"File has the extension \"%s\"\n"
"valid extensions are (.raw/.gcp)"
msgstr ""
"El archivo tiene la extensión \"%s\"\n"
"Extensiones válidas son (.raw/.gcp)"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:425
msgid "File is not recognized as a memcard"
msgstr "El archivo no es reconocido como una tarjeta de memoria"
#: Source/Core/DiscIO/Src/CompressedBlob.cpp:294
msgid "File not compressed"
msgstr "Archivo sin comprimir"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_FileIO.cpp:122
#, c-format
msgid "FileIO: Unknown open mode : 0x%02x"
msgstr "FileIO: Modo desconocido de apertura : 0x%02x"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:534
msgid "Filesystem"
msgstr "Sistema de archivos"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1113
msgid "Filetype 'ini' is unknown! Will not open!"
msgstr "¡Tipo de archivo INI desconocido: no se abrirá!"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:265
msgid "Find next"
msgstr "Encontrar siguiente"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:266
msgid "Find previous"
msgstr "Encontrar anterior"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:632
msgid "First Block"
msgstr "Primer bloque"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:799
msgid "Fix Checksums"
msgstr "Reparar sumas de verificación"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:280
msgid "Force 16:9"
msgstr "Forzar 16:9"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:280
msgid "Force 4:3"
msgstr "Forzar 4:3"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:568
msgid "Force Console as NTSC-J"
msgstr "Forzar consola como NTSC-J"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:403
msgid "Force Texture Filtering"
msgstr "Forzar filtrado de texturas"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:90
msgid ""
"Force texture filtering even if the emulated game explicitly disabled it.\n"
"Improves texture quality slightly but causes glitches in some games.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Fuerza el filtro bilinear de textura, incluso aunque el juego lo deshabilite "
"explícitamente.\n"
"Mejora la calidad de textura (especialmente cuando se usa una resolución "
"interna alta), pero puede causar errores gráficos en algunos juegos.\n"
"\n"
"Si no estás seguro, déjala sin marcar."
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:83
msgid ""
"Force the game to output graphics for widescreen resolutions.\n"
"Causes graphical glitches is some games.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Obliga al juego a producir gráficos para resoluciones panorámicas "
"(widescreen).\n"
"Ten en cuenta que esto puede causar errores gráficos.\n"
"\n"
"Si no estás seguro, déjala sin marcar."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:508
msgid ""
"Forces NTSC-J mode for using the Japanese ROM font.\n"
"Left unchecked, dolphin defaults to NTSC-U and automatically enables this "
"setting when playing Japanese games."
msgstr ""
"Fuerza el modo NTSC-J para usar la ROM de la fuente japonesa.\n"
"Sin marcar, Dolphin por defecto usa NTSC-U y activa automáticamente esta "
"característica cuando se juega a juegos japoneses."
#: Source/Core/Core/Src/HW/GCMemcard.cpp:74
msgid ""
"Format as ascii (NTSC\\PAL)?\n"
"Choose no for sjis (NTSC-J)"
msgstr ""
"Formato como ASCII (NTSC\\PAL)?\n"
"Elige no para sjis (NTSC-J)"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:278
msgid "Forward"
msgstr "Adelante"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:505
#, c-format
msgid "Found %d results for '"
msgstr "%d coincidencias para '"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:857
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:925
msgid "Frame"
msgstr "Frame"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:867
msgid "Frame "
msgstr "Frame "
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:185
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:185
msgid "Frame Advance"
msgstr "Avanzar &fotogramas"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:546
msgid "Frame Dumps use FFV1"
msgstr "Volcado de fotogramas usa FFV1"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:227
msgid "Frame Info"
msgstr "Info del frame"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:116
msgid "Frame Range"
msgstr "Información de la grabación"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:152
msgid "Frame S&kipping"
msgstr "Salto de &fotogramas"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:572
msgid "Framelimit:"
msgstr "Límite de fotogramas:"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:204
msgid "Frames To Record"
msgstr "Frames a grabar"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:544
msgid "Free Look"
msgstr "Cámara libre"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:474
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:282
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:315
msgid "French"
msgstr "Francés"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:38
msgid "Frets"
msgstr "Cuerdas"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:118
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:137
msgid "From"
msgstr "Desde"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:440
msgid "FullScr"
msgstr "Pant. compl."
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:261
msgid "Fullscreen resolution:"
msgstr "Resolución en pantalla completa:"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:534
msgid "GCI File(*.gci)"
msgstr "Archivo GCI (*.gci)"
#: Source/Core/DolphinWX/Src/GCMicDlg.h:44
msgid "GCMic Configuration"
msgstr "Configuración del micro de GC"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:446
msgid "GCPad"
msgstr "Pad GC"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:659
msgid "GX_CMD_INVL_VC"
msgstr "GX_CMD_INVL_VC"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:451
msgid "Game ID:"
msgstr "ID del juego:"
#: Source/Core/Core/Src/NetPlay.cpp:229
msgid "Game is already running!"
msgstr "¡El juego ya está ejecutándose!"
#: Source/Core/Core/Src/NetPlay.cpp:259
msgid "Game isn't running!"
msgstr "¡El juego no está ejecutándose!"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:389
#, fuzzy
msgid "Game not found!"
msgstr "¡¡Juego no encontrado!!"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:388
msgid "Game-Specific Settings"
msgstr "Configuración específica del juego"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:293
msgid "GameConfig"
msgstr "Configurar Juego"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:525
msgid "GameCube Savegame files(*.gci;*.gcs;*.sav)"
msgstr "Ficheros de guardado de GameCube (*.gci;*.gcs;*.sav)"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:554
msgid "Gamecube"
msgstr "Gamecube"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:192
msgid "Gamecube &Pad Settings"
msgstr "&Configuración del mando Gamecube"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:218
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1069
msgid "Gamecube Memory Cards (*.raw,*.gcp)"
msgstr "Tarjetas de memoria de Gamecube (*.raw,*.gcp)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:446
msgid "Gamecube Pad settings"
msgstr "Configuración del Pad de Gamecube"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:130
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:301
msgid "Gecko Codes"
msgstr "Códigos Gecko"
#: Source/Core/Core/Src/GeckoCode.cpp:222
#, c-format
msgid ""
"GeckoCode failed to run (CT%i CST%i) (%s)\n"
"(either a bad code or the code type is not yet supported. Try using the "
"native code handler by placing the codehandler.bin file into the Sys "
"directory and restarting Dolphin.)"
msgstr ""
"GeckoCode falló al ejecutar (CT%i CST%i) (%s)\n"
"(puede ser un código incorrecto o su tipo no es soportado todavía. Prueba "
"usando el controlador de código nativo colocando el fichero codehandler.bin "
"en el directorio Sys y reiniciando Dolphin.)"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:172
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:172
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:551
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:202
msgid "General"
msgstr "General"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:139
msgid "General Settings"
msgstr "Ajustes generales"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:473
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:281
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:316
msgid "German"
msgstr "Alemán"
#: Source/Core/Core/Src/ActionReplay.cpp:449
#, c-format
msgid "GetARCode: Index is greater than ar code list size %lu"
msgstr ""
"GetARCode: El índice es mayor que el tamaño de la lista de códigos AR %lu"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:444
msgid "Graphics"
msgstr "Gráficos"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:444
msgid "Graphics settings"
msgstr "Configuración gráfica"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:218
msgid "Greater Than"
msgstr "Mayor que"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:87
msgid ""
"Greatly increases quality of textures generated using render to texture "
"effects.\n"
"Raising the internal resolution will improve the effect of this setting.\n"
"Slightly decreases performance and possibly causes issues (although "
"unlikely).\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Mejora bastante la calidad de las texturas generadas usando los efectos de "
"renderización para la textura.\n"
"Aumentar la resolución interna va a mejorar el efecto de este ajuste.\n"
"Reduce ligeramente el desempeño y posiblemente cause fallos (altamente "
"improbable).\n"
"\n"
"Si no estás seguro, déjala marcada."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:317
msgid "Greek"
msgstr "Griego"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22
msgid "Green"
msgstr "Verde"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24
msgid "Green Left"
msgstr "Verde izquierda"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25
msgid "Green Right"
msgstr "Verde derecha"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:35
msgid "Guitar"
msgstr "Guitarra"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1259
msgid "HCI_CMD_INQUIRY is called, please report!"
msgstr "HCI_CMD_INQUIRY ha sido llamada; ¡por favor, comunícalo!"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:501
msgid "Hacked Buffer Upload"
msgstr ""
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:428
msgid "Hacks"
msgstr "Hacks"
#: Source/Core/Core/Src/HW/GCMemcard.cpp:158
msgid "Header checksum failed"
msgstr "Falló la suma de verificación de cabecera"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:318
msgid "Hebrew"
msgstr "Hebreo"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:313
msgid "Height"
msgstr "Altura"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:64
msgid "Help"
msgstr "Ayuda"
#: Source/Core/DolphinWX/Src/Main.cpp:242
msgid ""
"Hi,\n"
"\n"
"Dolphin requires OS X 10.7 or greater.\n"
"Unfortunately you're running an old version of OS X.\n"
"The last Dolphin version to support OS X 10.6 is Dolphin 3.5\n"
"Please upgrade to 10.7 or greater to use the newest Dolphin version.\n"
"\n"
"Sayonara!\n"
msgstr ""
#: Source/Core/DolphinWX/Src/Main.cpp:233
msgid ""
"Hi,\n"
"\n"
"Dolphin requires that your CPU has support for SSE2 extensions.\n"
"Unfortunately your CPU does not support them, so Dolphin will not run.\n"
"\n"
"Sayonara!\n"
msgstr ""
"Hola,\n"
"\n"
"Dolphin requiere que tu CPU soporte extensiones SSE2.\n"
"Desafortunadamente, tu CPU no las soporta, así que Dolphin no funcionará.\n"
"\n"
"Sayonara!\n"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:309
msgid "Hide"
msgstr "Esconder"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:304
msgid "Hide Mouse Cursor"
msgstr "Esconder cursor"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:79
msgid ""
"Hides the mouse cursor if it's on top of the emulation window.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Esconde el cursor del ratón si está en la parte de arriba de la ventana del "
"emulador.\n"
"\n"
"Si no estás seguro, déjala marcada."
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:54
msgid "Home"
msgstr "Home"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:85
#: Source/Core/DolphinWX/Src/NetWindow.cpp:138
msgid "Host"
msgstr "Hostear"
#: Source/Core/DolphinWX/Src/HotkeyDlg.h:44
msgid "Hotkey Configuration"
msgstr "Configuración de atajos"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:272
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:272
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:594
msgid "Hotkeys"
msgstr "Atajos"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:319
msgid "Hungarian"
msgstr "Húngaro"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:24
msgid "Hybrid Wiimote"
msgstr "Wiimote híbrido"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:532
#, c-format
msgid "IOCTL_ES_GETVIEWS: Tried to get data from an unknown ticket: %08x/%08x"
msgstr ""
"IOCTL_ES_GETVIEWS: Se trató de obtener los datos de un ticket desconocido: "
"%08x/%08x"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:786
#, c-format
msgid ""
"IOCTL_ES_LAUNCH: Game tried to reload ios or a title that is not available "
"in your nand dump\n"
"TitleID %016llx.\n"
" Dolphin will likely hang now"
msgstr ""
"IOCTL_ES_LAUNCH: El juego intentó recargar el ios o un título que no está "
"disponible en su volcado nand\n"
"TitleID %016llx.\n"
" Dolphin probablemente se bloqueará ahora"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:313
msgid "IOCTL_ES_READCONTENT - bad destination"
msgstr "IOCTL_ES_READCONTENT - destino incorrecto"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:748
msgid "IPL Settings"
msgstr "Configuración IPL"
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:282
msgid "IR"
msgstr "IR"
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:25
msgid "IR Pointer"
msgstr "Puntero IR"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:95
msgid "IR Sensitivity:"
msgstr "Sensibilidad IR:"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:505
msgid "ISO Details"
msgstr "Detalles del ISO"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:830
msgid "ISO Directories"
msgstr "Directorios de ISO"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:172
msgid "ITALY"
msgstr "ITALIA"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:630
msgid "Icon"
msgstr "Icono"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:331
msgid ""
"If checked, the bounding box registers will be updated. Used by the Paper "
"Mario games."
msgstr ""
"Si se elige, los registros del cuadro delimitador serán actualizados. Es "
"usado por los juegos de Paper Mario."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:318
msgid ""
"If the FPS is erratic, this option may help. (ON = Compatible, OFF = Fast)"
msgstr ""
"Si los FPS son erróneos, esta opción puede ayudar. (ON = Compatible, OFF = "
"Rápido)"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:505
msgid ""
"If you set Framelimit higher than game full speed (NTSC:60, PAL:50). Use "
"Audio to throttle using the DSP (might fix audio clicks but can also cause "
"constant noise depending on the game)."
msgstr ""
"Si defines un límite de fotogramas mayor que la velocidad de juego completa "
"(NTSC: 60, PAL: 50), también debes deshabilitar la regulación de audio en "
"DSP para que tenga efecto (debería arreglar los \"clics\" de audio, pero "
"puede causar ruido constante dependiendo del juego)."
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:435
msgid "Ignore Format Changes"
msgstr "Ignorar cambios de formato"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:94
msgid ""
"Ignore any changes to the EFB format.\n"
"Improves performance in many games without any negative effect. Causes "
"graphical defects in a small number of other games though.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Ignorar cualquier cambio hacia el formato EFB.\n"
"Mejora el rendimiento en muchos juegos sin ningún efecto negativo. Causa "
"errores gráficos en un pequeño número de juegos.\n"
"\n"
"Si no estás seguro, déjala marcada."
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:93
msgid ""
"Ignore any requests of the CPU to read from or write to the EFB.\n"
"Improves performance in some games, but might disable some gameplay-related "
"features or graphical effects.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Ignorar cualquier petición de la CPU de leer o escribir el EFB.\n"
"Mejora el rendimiento en algunos juegos, pero puede desactivar algunas "
"características relacionadas con el juego o efectos gráficos.\n"
"\n"
"Si no estás seguro, déjala sin marcar."
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:791
msgid "Import Save"
msgstr "Importar Guardado"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:59
msgid "Import failed, try again?"
msgstr "Fallo al importar. ¿Probar otra vez?"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:454
msgid ""
"Imported file has gsc extension\n"
"but does not have a correct header"
msgstr ""
"El archivo importado tiene una extensión .gsc,\n"
"pero no tiene la cabecera correcta."
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:442
msgid "Imported file has invalid length"
msgstr "El archivo importado tiene una longitud no válida"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:451
msgid ""
"Imported file has sav extension\n"
"but does not have a correct header"
msgstr ""
"El archivo importado tiene extensión .sav,\n"
"pero no tiene la cabecera correcta"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:349
msgid "In Game"
msgstr "En juego"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:594
msgid "In-Game"
msgstr "En juego"
#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:47
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:304
msgid "Info"
msgstr "Información"
#: Source/Core/Common/Src/MsgHandler.cpp:65
msgid "Information"
msgstr "Información"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:481
msgid "Input"
msgstr "Entrada"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:63
msgid "Insert"
msgstr "Insertar"
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:176
msgid "Insert Encrypted or Decrypted code here..."
msgstr "Insertar código encriptado o desencriptado aquí..."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:782
msgid "Insert SD Card"
msgstr "Insertar tarjeta SD"
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:34
msgid "Insert name here.."
msgstr "Insertar un nombre aquí.."
#: Source/Core/DolphinWX/Src/FrameTools.cpp:210
msgid "Install WAD"
msgstr "Instalar WAD"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:895
msgid "Install to Wii Menu"
msgstr "Instalar al menú de la Wii"
#: Source/Core/Core/Src/x64MemTools.cpp:252
msgid ""
"InstallExceptionHandler called, but this platform does not yet support it."
msgstr ""
"Se ha llamado InstallExceptionHandler, pero esta plataforma no lo soporta "
"todavía."
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1294
msgid "Installing WAD..."
msgstr "Instalando WAD..."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:888
msgid "Integrity Check Error"
msgstr "Error de comprobación de la integridad"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:894
msgid "Integrity check completed"
msgstr "Comprobación de la integridad finalizada"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:893
msgid "Integrity check completed. No errors have been found."
msgstr "Comprobación de la integridad finalizada. No se encontraron errores."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:885
#, c-format
msgid ""
"Integrity check for partition %d failed. Your dump is most likely corrupted "
"or has been patched incorrectly."
msgstr ""
"Falló la comprobación de la integridad para la partición %d. Tu volcado está "
"probablemente corrupto o ha sido parcheado incorrectamente."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:552
msgid "Interface"
msgstr "Interfaz"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:646
msgid "Interface Settings"
msgstr "Configuración de la interfaz"
#: Source/Core/Core/Src/State.cpp:240
msgid "Internal LZO Error - compression failed"
msgstr "Error Interno de LZO - Fallo al comprimir"
#: Source/Core/Core/Src/State.cpp:348
#, c-format
msgid ""
"Internal LZO Error - decompression failed (%d) (%li, %li) \n"
"Try loading the state again"
msgstr ""
"Error Interno de LZO - fallo al descomprimir (%d) (%li, %li) \n"
"Tratando de cargar el estado de nuevo"
#: Source/Core/Core/Src/State.cpp:485
msgid "Internal LZO Error - lzo_init() failed"
msgstr "Error Interno de LZO - lzo_init() falló"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:349
msgid "Internal Resolution:"
msgstr "Resolución interna:"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:62
msgid "Interpreter (VERY slow)"
msgstr "Intérprete (MUY lento)"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:348
msgid "Intro"
msgstr "Intro"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:194
#, c-format
msgid "Invalid Size(%x) or Magic word (%x)"
msgstr "Tamaño no válido(%x) o Magic word (%x)"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:612
msgid "Invalid Value!"
msgstr "¡Valor no válido!"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:462
msgid "Invalid bat.map or dir entry"
msgstr "bat.map o entrada de directorio no válido"
#: Source/Core/Core/Src/CoreTiming.cpp:556
#, c-format
msgid "Invalid event type %i"
msgstr "Evento de tipo %i no válido"
#: Source/Core/Core/Src/HW/DVDInterface.cpp:322
msgid "Invalid file"
msgstr "Archivo no válido"
#: Source/Core/DiscIO/Src/BannerLoaderGC.cpp:41
#, c-format
msgid ""
"Invalid opening.bnr found in gcm:\n"
"%s\n"
" You may need to redump this game."
msgstr ""
"opening.bnr no váldio encontrado en gcm:\n"
"%s\n"
" Puede que necesitas volcar este juego de nuevo."
#: Source/Core/Core/Src/Movie.cpp:735
msgid "Invalid recording file"
msgstr "Archivo de grabación no válido"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:473
msgid "Invalid search parameters (no object selected)"
msgstr "Parámetros de búsqueda inválidos (ningún objeto seleccionado)"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:456
msgid "Invalid search string (couldn't convert to number)"
msgstr "Cadena de búsqueda incorrecta (no se pudo convertir en un número)"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:444
msgid "Invalid search string (only even string lengths supported)"
msgstr "Búsqueda de cadena incorrecta (solo se soportan algunas longitudes)"
#: Source/Core/Core/Src/Core.cpp:523
msgid "Invalid state"
msgstr "Estado no válido"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:476
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:284
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:320
msgid "Italian"
msgstr "Italiano"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:183
msgid "JAPAN"
msgstr "JAPÓN"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:66
msgid "JIT Recompiler (recommended)"
msgstr "Recompilador JIT (recomendado)"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:67
msgid "JITIL experimental recompiler"
msgstr "Recompilador experimental JITIL"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:299
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:321
msgid "Japanese"
msgstr "Japonés"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:188
msgid "KOREA"
msgstr "COREA"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:78
msgid ""
"Keep the game window on top of all other windows.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Mantiene la ventana del emulador por encima de cualquier otra.\n"
"\n"
"Si no estás seguro, déjala sin marcar."
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:303
msgid "Keep window on top"
msgstr "Mantener la ventana siempre visible"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:241
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:241
msgid "Key"
msgstr "Clave"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:302
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:322
msgid "Korean"
msgstr "Coreano"
#. i18n: Left
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:57
msgid "L"
msgstr "L"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:39
msgid "L Button"
msgstr "Botón L"
#. i18n: Left-Analog
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:61
msgid "L-Analog"
msgstr "L-Analógico"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:605
msgid "Language:"
msgstr "Idioma:"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:166
msgid "Last Overwritten State"
msgstr "Último estado sobrescrito"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:173
#: Source/Core/DolphinWX/Src/FrameTools.cpp:175
msgid "Last Saved State"
msgstr "Último estado guardado"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:696
msgid "Latency:"
msgstr "Latencia:"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:276
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:55
msgid "Left"
msgstr "Izquierda"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:60
msgid "Left Stick"
msgstr "Stick izquierdo"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:257
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:257
msgid ""
"Left click to detect hotkeys.\n"
"Enter space to clear."
msgstr ""
"Clic izquierdo para detectar atajos.\n"
"Introduce espacio para limpiar."
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:689
msgid ""
"Left-click to detect input.\n"
"Middle-click to clear.\n"
"Right-click for more options."
msgstr ""
"Clic izq. para detectar la entrada.\n"
"Clic medio para borrar.\n"
"Clic der. para más opciones."
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:694
msgid ""
"Left/Right-click for more options.\n"
"Middle-click to clear."
msgstr ""
"Clic izq./der. para más opciones.\n"
"Clic medio para borrar."
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:219
msgid "Less Than"
msgstr "Menor que"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:565
msgid "Limit by FPS"
msgstr "Usar FPS para limitar"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:924
msgid "Load"
msgstr "Cargar"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:541
msgid "Load Custom Textures"
msgstr "Cargar texturas personalizadas"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:200
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:200
msgid "Load State Slot 1"
msgstr "&Cargar estado 1"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:201
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:201
msgid "Load State Slot 2"
msgstr "&Cargar estado 2"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:202
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:202
msgid "Load State Slot 3"
msgstr "&Cargar estado 3"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:203
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:203
msgid "Load State Slot 4"
msgstr "&Cargar estado 4"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:204
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:204
msgid "Load State Slot 5"
msgstr "&Cargar estado 5"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:205
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:205
msgid "Load State Slot 6"
msgstr "&Cargar estado 6"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:206
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:206
msgid "Load State Slot 7"
msgstr "&Cargar estado 7"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:207
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:207
msgid "Load State Slot 8"
msgstr "&Cargar estado 8"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:169
msgid "Load State..."
msgstr "Cargar estado..."
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1329
msgid "Load Wii System Menu"
msgstr "Cargar Menú de sistema Wii"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1324
#, c-format
msgid "Load Wii System Menu %d%c"
msgstr "Cargar Menú de sistema Wii %d %c"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:112
msgid ""
"Load custom textures from User/Load/Textures/<game_id>/\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Cargar texturas personalizadas desde User/Load/Textures/<id del juego>/\n"
"\n"
"Si no estás seguro, déjala sin marcar."
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:50
msgid "Load preset values from hack patterns available."
msgstr "Cargar valores ya definidos de los patrones de hack disponibles."
#: Source/Core/DolphinWX/Src/NetWindow.cpp:592
msgid "Local"
msgstr "Local"
#: Source/Core/DolphinWX/Src/LogWindow.h:51
msgid "Log"
msgstr "Registrar"
#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:26
msgid "Log Configuration"
msgstr "Configuración de registro"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:301
msgid "Log FPS to file"
msgstr "Escribir FPS en un fichero"
#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:96
msgid "Log Types"
msgstr "Tipos de registro"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:103
msgid ""
"Log the number of frames rendered per second to User/Logs/fps.txt. Use this "
"feature when you want to measure the performance of Dolphin.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Registrar el número de fotogramas renderizados por segundo a User/Logs/fps."
"txt. Usa esta característica cuando quieras medir el rendimiento de "
"Dolphin.\n"
"\n"
"Si no estás seguro, déjala sin marcar."
#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:81
msgid "Logger Outputs"
msgstr "Salida de registro"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:132
#: Source/Core/DolphinWX/Src/Frame.cpp:327
msgid "Logging"
msgstr "Registrando"
#: Source/Core/Core/Src/NetPlayClient.cpp:255
msgid "Lost connection to server!"
msgstr "¡Se perdió la conexión con el servidor!"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:42
msgid "M Button"
msgstr "Botón M"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:119
#, c-format
msgid ""
"MD5 mismatch\n"
" %016llx%016llx != %016llx%016llx"
msgstr ""
"MD5 no coinciden\n"
" %016llx%016llx != %016llx%016llx"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:313
msgid "MMU Speed Hack"
msgstr "Hack de velocidad MMU"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:527
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:563
msgid "MadCatz Gameshark files(*.gcs)"
msgstr "Archivos MadCatz Gameshark (*.gcs)"
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:76
#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:51
msgid "Main Stick"
msgstr "Stick principal"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:459
msgid "Maker ID:"
msgstr "ID del fabricante:"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:482
msgid "Maker:"
msgstr "Fabricante:"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:100
#, fuzzy
msgid ""
"Makes distant objects more visible by removing fog, thus increasing the "
"overall detail.\n"
"Disabling fog will break some games which rely on proper fog emulation.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Mejora el rendimiento, pero puede provocar fallos en juegos que requieran de "
"emulación adecuada de la niebla.\n"
"\n"
"Si no estás seguro, déjala sin marcar."
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:97
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:100
msgid "Max"
msgstr "Máx."
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:448
msgid "Memcard already has a save for this title"
msgstr "La tarjeta de memoria ya tiene un guardado para este juego"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:291
msgid "Memcard already opened"
msgstr "La tarjeta de memoria ya está abierta"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:912
msgid "Memory Byte"
msgstr "Byte de memoria"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:225
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:113
msgid "Memory Card"
msgstr "Tarjeta de memoria"
#: Source/Core/DolphinWX/Src/MemcardManager.h:36
msgid ""
"Memory Card Manager WARNING-Make backups before using, should be fixed but "
"could mangle stuff!"
msgstr ""
"Administrador de tarjetas de memoria. ADVERTENCIA: Haz copias antes de "
"usarlo; debería estar arreglado, ¡pero puede estropear cosas!"
#: Source/Core/Core/Src/CoreParameter.cpp:372
#, c-format
msgid ""
"Memory Card filename in Slot %c is incorrect\n"
"Region not specified\n"
"\n"
"Slot %c path was changed to\n"
"%s\n"
"Would you like to copy the old file to this new location?\n"
msgstr ""
"El nombre de archivo de la tarjeta de memoria en el Slot %c es incorrecto\n"
"La región no está especificada.\n"
"\n"
"El directorio del slot %c ha sdo cambiado a\n"
"%s\n"
"¿Deseas copiar el viejo archivo a esta nueva dirección?\n"
#: Source/Core/Core/Src/HW/GCMemcard.cpp:124
msgid "Memorycard filesize does not match the header size"
msgstr ""
"El tamaño del fichero de la tarjeta de memoria no corresponde con el tamaño "
"de la cabecera."
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:50
msgid "Menu"
msgstr "Menú"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:114
msgid "Mic"
msgstr "Mic"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:96
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:99
msgid "Min"
msgstr "Mín."
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:577
msgid "Misc"
msgstr "Varios"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:795
msgid "Misc Settings"
msgstr "Configuraciones varias"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:240
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:294
msgid "Modifier"
msgstr "Modificador"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:106
msgid ""
"Modify textures to show the format they're encoded in. Needs an emulation "
"reset in most cases.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Modifica las texturas para mostrar el formato en el que están codificadas. "
"Necesita un reinicio de la emulación en la mayoría de los casos.\n"
"\n"
"Si no estás seguro, déjala sin marcar."
#: Source/Core/DolphinWX/Src/LogWindow.cpp:115
msgid "Monospaced font"
msgstr "Fuente monoespaciada"
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:305
msgid "Motion Plus"
msgstr "Motion Plus"
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:309
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:86
msgid "Motor"
msgstr "Motor"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:663
msgid ""
"Move the mouse pointer over an option to display a detailed description.\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
msgstr ""
"Mueve el puntero del ratón sobre una opción para obtener una descripción "
"detallada.\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:75
msgid "Multiply"
msgstr "Multiplicar"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:651
msgid "NOP"
msgstr "NOP"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:629
msgid "NOTE: Stream size doesn't match actual data length\n"
msgstr ""
"NOTA: El tamaño del flujo no coincide con la longitud actual de los datos\n"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:129
msgid "NP Add"
msgstr "NP Añadir"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:124
msgid "NP Begin"
msgstr "NP Iniciar"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:132
msgid "NP Decimal"
msgstr "NP Decimal"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:126
msgid "NP Delete"
msgstr "NP Borrar"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:133
msgid "NP Divide"
msgstr "NP Dividir"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:120
msgid "NP Down"
msgstr "NP Abajo"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:123
msgid "NP End"
msgstr "NP Fin"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:111
msgid "NP Enter"
msgstr "NP Entrar"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:127
msgid "NP Equal"
msgstr "NP Igual"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:116
msgid "NP Home"
msgstr "NP Hogar"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:125
msgid "NP Insert"
msgstr "NP Insertar"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:117
msgid "NP Left"
msgstr "NP Izquierda"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:128
msgid "NP Multiply"
msgstr "NP Multiplicar"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:122
msgid "NP Page Down"
msgstr "NP Pág. Abajo"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:121
msgid "NP Page Up"
msgstr "NP Pág. Arriba"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:119
msgid "NP Right"
msgstr "NP Derecha"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:130
msgid "NP Separator"
msgstr "NP Separador"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:109
msgid "NP Space"
msgstr "NP Espacio"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:131
msgid "NP Subtract"
msgstr "NP Sustraer"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:110
msgid "NP Tab"
msgstr "NP Tab"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:118
msgid "NP Up"
msgstr "NP Arriba"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:447
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:59
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:50
msgid "Name:"
msgstr "Nombre:"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:85
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:295
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:565
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:25
msgid "Name: "
msgstr "Nombre:"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:526
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:562
msgid "Native GCI files(*.gci)"
msgstr "Archivos nativos GCI (*.gci)"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:161
msgid "New Scan"
msgstr "Nuevo escaneado"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:206
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:801
msgid "Next Page"
msgstr "Próxima página"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:165
msgid "Next Scan"
msgstr "Próximo escaneado"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:68
msgid "Nickname :"
msgstr "Apodo:"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:196
msgid "No Country (SDK)"
msgstr "Ningún país (SDK)"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:370
msgid "No ISOs or WADS found"
msgstr "Ninguna ISO o WAD ha sido encontrada."
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:508
#, c-format
msgid "No banner file found for title %s"
msgstr "No se encontró un archivo de banner para el juego %s"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:761
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:768
msgid "No description available"
msgstr "Sin descripción"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:514
msgid "No docking"
msgstr "Sin uniones"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:859
msgid "No file loaded"
msgstr "No se ha cargado ningún fichero"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:439
msgid "No free dir index entries"
msgstr "No hay entradas de índice de directorio libres"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:895
msgid "No recorded file"
msgstr "No hay grabaciones guardadas"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:501
#, c-format
msgid "No save folder found for title %s"
msgstr "No se encontró carpeta de guardado para el juego %s"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:23
#: Source/Core/DolphinWX/Src/NetWindow.cpp:600
msgid "None"
msgstr "Ninguno"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:323
msgid "Norwegian Bokmaal"
msgstr "Noruego Bokmal"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:216
msgid "Not Equal"
msgstr "No igual"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:346
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:804
msgid "Not Set"
msgstr "No definido"
#: Source/Core/DolphinWX/Src/Main.cpp:665
msgid "Not connected"
msgstr "Sin conectar"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:309
msgid "Notes"
msgstr "Notas"
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:26
msgid "Notes: "
msgstr "Notas:"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:71
#: Source/Core/DolphinWX/Src/FrameAui.cpp:74
#: Source/Core/DolphinWX/Src/FrameAui.cpp:580
#: Source/Core/DolphinWX/Src/FrameAui.cpp:621
#: Source/Core/DolphinWX/Src/FrameAui.cpp:629
#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:44
msgid "Notice"
msgstr "Aviso"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:105
msgid "Num Lock"
msgstr "Bloq Num"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:88
msgid "Number Of Codes: "
msgstr "Número de códigos:"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Nunchuk.cpp:30
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:26
msgid "Nunchuk"
msgstr "Nunchuk"
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:27
msgid "Nunchuk Acceleration"
msgstr "Aceleración del nunchuk"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:877
msgid "Object"
msgstr "Objeto"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:135
msgid "Object Range"
msgstr "Rango de objeto"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:263
msgid "Off"
msgstr "Off"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:62
msgid "Offset:"
msgstr "Offset:"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:602
msgid "On-Screen Display Messages"
msgstr "Mensajes en pantalla"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:436
#, c-format
msgid "Only %d blocks available"
msgstr "Solo %d bloques disponibles"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:434
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:178
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:178
msgid "Open"
msgstr "Abrir"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:876
msgid "Open &containing folder"
msgstr "Abrir directorio &contenedor"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:873
msgid "Open Wii &save folder"
msgstr "Abrir carpeta de guardado&s de Wii"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:434
msgid "Open file..."
msgstr "Abrir archivo..."
#: Source/Core/AudioCommon/Src/OpenALStream.cpp:61
#, c-format
msgid "OpenAL: can't create context for device %s"
msgstr "OpenAL: no se puede crear el contexto para el dispositivo %s"
#: Source/Core/AudioCommon/Src/OpenALStream.cpp:72
msgid "OpenAL: can't find sound devices"
msgstr "OpenAL: no se encuentran dispositivos de sonido"
#: Source/Core/AudioCommon/Src/OpenALStream.cpp:66
#, c-format
msgid "OpenAL: can't open device %s"
msgstr "OpenAL: no se puede abrir el dispositivo %s"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:499
msgid "OpenCL Texture Decoder"
msgstr "Descodificador de texturas OpenCL"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:500
msgid "OpenMP Texture Decoder"
msgstr "Descodificador de texturas OpenMP"
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:317
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:94
msgid "Options"
msgstr "Opciones"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22
msgid "Orange"
msgstr "Naranja"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:468
msgid ""
"Order of files in the File Directory do not match the block order\n"
"Right click and export all of the saves,\n"
"and import the the saves to a new memcard\n"
msgstr ""
"El orden de los archivos en el directorio no corresponden con el orden de "
"bloques\n"
"Haz clic derecho y exporta todos los guardados,\n"
"e impórtalos a una nueva tarjeta de memoria\n"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:321
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:506
msgid "Other"
msgstr "Otros"
#: Source/Core/Core/Src/NetPlayClient.cpp:206
msgid ""
"Other client disconnected while game is running!! NetPlay is disabled. You "
"manually stop the game."
msgstr ""
"¡¡El otro cliente se ha desconectado mientras el juego estaba ejecutándose!! "
"NetPlay ha sido deshabilitado. Debes detener el juego manualmente."
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:481
msgid "Output"
msgstr "Salida"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:356
msgid "P&lay Recording..."
msgstr "&Reproducir grabación"
#: Source/Core/Core/Src/HW/GCPad.cpp:30
msgid "Pad"
msgstr "Pad"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:602
msgid "Pad "
msgstr "Pad"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:34
msgid "Pads"
msgstr "Pads"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:108
msgid "Page Down"
msgstr "Pág. abajo"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:107
msgid "Page Up"
msgstr "Pág. arriba"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:35
msgid "Paragraph"
msgstr "Párrafo"
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:64
msgid "Parameters"
msgstr "Parámetros"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:222
#, c-format
msgid "Partition %i"
msgstr "Partición %i"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:296
msgid "Patches"
msgstr "Parches"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:556
msgid "Paths"
msgstr "Directorios"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1535
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1536
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:51
msgid "Pause"
msgstr "Pausa"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:142
msgid "Pause at end of movie"
msgstr "Pausar al acabar la película"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:402
msgid "Per-Pixel Lighting"
msgstr "Iluminación por píxel"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:351
msgid "Perfect"
msgstr "Perfecto"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:609
#, c-format
msgid "Perspective %d"
msgstr "Perspectiva %d"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:165
#: Source/Core/DolphinWX/Src/FrameTools.cpp:438
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1544
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1545
msgid "Play"
msgstr "Reproducir"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:188
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:188
msgid "Play Recording"
msgstr "Reproducir grabación"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:182
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:182
msgid "Play/Pause"
msgstr "Reproducir/pausa"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:350
msgid "Playable"
msgstr "Jugable"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:154
msgid "Playback Options"
msgstr "Opciones de reproducción"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:301
msgid "Players"
msgstr "Jugadores"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:985
msgid "Please confirm..."
msgstr "Confirma, por favor..."
#: Source/Core/DolphinWX/Src/FrameAui.cpp:579
msgid "Please create a perspective before saving"
msgstr "Por favor, crea una perspectiva antes de guardar"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:36
msgid "Plus-Minus"
msgstr "Más-menos"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:324
msgid "Polish"
msgstr "Polaco"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:732
msgid "Port 1"
msgstr "Puerto 1"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:733
msgid "Port 2"
msgstr "Puerto 2"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:734
msgid "Port 3"
msgstr "Puerto 3"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:735
msgid "Port 4"
msgstr "Puerto 4"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:97
#: Source/Core/DolphinWX/Src/NetWindow.cpp:130
msgid "Port :"
msgstr "Puerto:"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:325
msgid "Portuguese"
msgstr "Portugués"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:326
msgid "Portuguese (Brazilian)"
msgstr "Portugués (Brasil)"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:396
msgid "Post-Processing Effect:"
msgstr "Efecto de posprocesado:"
#: Source/Core/Core/Src/Movie.cpp:936
#, c-format
msgid "Premature movie end in PlayController. %u + 8 > %u"
msgstr "Final prematuro de la película en PlayController. %u + 8 > %u"
#: Source/Core/Core/Src/Movie.cpp:1055
#, c-format
msgid "Premature movie end in PlayWiimote. %u + %d > %u"
msgstr "Final prematuro de la película en PlayWiimote. %u + %d > %u"
#: Source/Core/Core/Src/Movie.cpp:1032
#, c-format
msgid "Premature movie end in PlayWiimote. %u > %u"
msgstr "Final prematuro de la película en PlayWiimote. %u > %u"
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:48
msgid "Presets: "
msgstr "Predefinidos:"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:205
msgid "Prev Page"
msgstr "Página previa"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:800
msgid "Previous Page"
msgstr "Página previa"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:196
msgid "Previous Value"
msgstr "Valor anterior"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:60
msgid "Print"
msgstr "Imprimir"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:894
msgid "Profile"
msgstr "Perfil"
#: Source/Core/DolphinWX/Src/ISOProperties.h:55
msgid "Properties"
msgstr "Propiedades"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:297
msgid "Purge Cache"
msgstr "Limpiar caché"
#: Source/Core/Common/Src/MsgHandler.cpp:66
msgid "Question"
msgstr "Pregunta"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:159
#: Source/Core/DolphinWX/Src/NetWindow.cpp:316
msgid "Quit"
msgstr "Salir"
#. i18n: Right
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:59
msgid "R"
msgstr "R"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:40
msgid "R Button"
msgstr "Botón R"
#. i18n: Right-Analog
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:63
msgid "R-Analog"
msgstr "R-Analógico"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:442
msgid "RAM"
msgstr "RAM"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:175
msgid "RUSSIA"
msgstr "RUSIA"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:528
msgid "Range"
msgstr "Rango"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:190
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:190
msgid "Read-only mode"
msgstr "Solo lectura"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:484
msgid "Real"
msgstr "Real"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:24
msgid "Real Wiimote"
msgstr "Wiimote real"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:63
msgid "Real Wiimotes"
msgstr "Wiimotes reales"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:92
msgid "Reconnect Wiimote on State Loading"
msgstr "Reconectar Wiimote al cargar estado"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:193
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:217
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:791
msgid "Record"
msgstr "Grabar"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:174
msgid "Recording Info"
msgstr "Información de la grabación"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:202
msgid "Recording Options"
msgstr "Opciones de grabación"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21
msgid "Red"
msgstr "Rojo"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24
msgid "Red Left"
msgstr "Rojo izquierda"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25
msgid "Red Right"
msgstr "Rojo derecha"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:86
msgid ""
"Reduces the amount of aliasing caused by rasterizing 3D graphics.\n"
"This makes the rendered picture look less blocky.\n"
"Heavily decreases emulation speed and sometimes causes issues.\n"
"\n"
"If unsure, select None."
msgstr ""
"Reduce el efecto sierra causado por la rasterización de gráficos 3D.\n"
"Esto hace que la imagen se vea menos pixelada.\n"
"Reduce el rendimiento fuertemente y puede causar problemas.\n"
"\n"
"Si no estás seguro, déjala sin marcar."
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:60
#: Source/Core/DolphinWX/Src/FrameTools.cpp:435
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:903
msgid "Refresh"
msgstr "Actualizar"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:180
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:180
msgid "Refresh List"
msgstr "Actualizar lista"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:435
msgid "Refresh game list"
msgstr "Actualizar lista de juegos"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:408
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:430
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:77
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:812
msgid "Remove"
msgstr "Eliminar"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:99
msgid ""
"Render the scene as a wireframe.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Renderiza la escena como alambrado (wireframe).\n"
"\n"
"Si no estás seguro, déjala sin marcar."
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:305
msgid "Render to Main Window"
msgstr "Renderizar a ventana principal"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:184
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:184
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:915
msgid "Reset"
msgstr "Reiniciar"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:190
msgid "Results"
msgstr "Resultados"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:29
msgid "Return"
msgstr "Volver"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:277
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:57
msgid "Right"
msgstr "Derecha"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:61
msgid "Right Stick"
msgstr "Stick Derecho"
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:308
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:85
msgid "Rumble"
msgstr "Vibración"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:518
msgid "Run DSP LLE on a dedicated thread (not recommended)."
msgstr "Arranca DSPLLE en un proceso dedicado (no recomendado)."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:327
msgid "Russian"
msgstr "Ruso"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:163
msgid "Sa&ve State"
msgstr "Guardar estado"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:472
msgid "Safe"
msgstr "Seguro"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:196
#: Source/Core/DolphinWX/Src/FrameTools.cpp:460
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:925
msgid "Save"
msgstr "Guardar"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:532
msgid "Save GCI as..."
msgstr "Guardar GCI como..."
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:209
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:209
msgid "Save State Slot 1"
msgstr "Guardar estado 1"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:210
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:210
msgid "Save State Slot 2"
msgstr "Guardar estado 2"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:211
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:211
msgid "Save State Slot 3"
msgstr "Guardar estado 3"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:212
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:212
msgid "Save State Slot 4"
msgstr "Guardar estado 4"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:213
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:213
msgid "Save State Slot 5"
msgstr "Guardar estado 5"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:214
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:214
msgid "Save State Slot 6"
msgstr "Guardar estado 6"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:215
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:215
msgid "Save State Slot 7"
msgstr "Guardar estado 7"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:216
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:216
msgid "Save State Slot 8"
msgstr "Guardar estado 8"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:165
msgid "Save State..."
msgstr "Guardar estado..."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:585
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:595
msgid "Save as..."
msgstr "Guardar como..."
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1203
msgid "Save compressed GCM/ISO"
msgstr "Guardar GCM/ISO comprimido"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:460
msgid "Save current perspective"
msgstr "Guardar perspectiva actual"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1192
msgid "Save decompressed GCM/ISO"
msgstr "Guardar GCM/ISO descomprimido"
#: Source/Core/Core/Src/Movie.cpp:801
#, c-format
msgid "Savestate movie %s is corrupted, movie recording stopping..."
msgstr ""
"El estado guardado de la película %s está corrupto, deteniendo la "
"grabación..."
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:401
msgid "Scaled EFB Copy"
msgstr "EFB Copia a escala"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:556
#, c-format
msgid "Scanning %s"
msgstr "Escaneando %s"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:539
msgid "Scanning for ISOs"
msgstr "Buscando ISO"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:540
msgid "Scanning..."
msgstr "Escaneando..."
#: Source/Core/DolphinWX/Src/FrameTools.cpp:441
msgid "ScrShot"
msgstr "Pantallazo"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:106
msgid "Scroll Lock"
msgstr "Bloq. desplazamiento"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:264
msgid "Search"
msgstr "Buscar"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:227
msgid "Search Filter"
msgstr "Filtro de búsqueda"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:810
msgid "Search Subfolders"
msgstr "Buscar en subcarpetas"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:250
msgid "Search current Object"
msgstr "Buscar objeto actual"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:254
msgid "Search for hex Value:"
msgstr "Buscar valor hexadecimal:"
#: Source/Core/Common/Src/SysConf.h:103 Source/Core/Common/Src/SysConf.h:126
#: Source/Core/Common/Src/SysConf.h:146 Source/Core/Common/Src/SysConf.h:167
#, c-format
msgid "Section %s not found in SYSCONF"
msgstr "No se ha encontrado la sección %s en SYSCONF"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:59
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:490
msgid "Select"
msgstr "Seleccionar"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:691
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1069
msgid "Select The Recording File"
msgstr "Seleccionar archivo de grabación"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1282
msgid "Select a Wii WAD file to install"
msgstr "Elige un WAD de Wii para instalar"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:74
msgid ""
"Select a hardware adapter to use.\n"
"\n"
"If unsure, use the first one."
msgstr ""
"Elige un adaptador de hardware para su uso.\n"
"\n"
"Si no estás seguro, usa el primero."
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:520
msgid "Select a save file to import"
msgstr "Selecciona un archivo de guardado para importar"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:363
msgid "Select floating windows"
msgstr "Selecciona las ventanas flotantes"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:596
msgid "Select the file to load"
msgstr "Selecciona el archivo para cargar"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1238
msgid "Select the save file"
msgstr "Selecciona el archivo de guardado"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1385
msgid "Select the state to load"
msgstr "Selecciona el estado para cargar"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1399
msgid "Select the state to save"
msgstr "Selecciona el estado para guardar"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:82
msgid ""
"Select what aspect ratio to use when rendering:\n"
"Auto: Use the native aspect ratio\n"
"Force 16:9: Stretch the picture to an aspect ratio of 16:9.\n"
"Force 4:3: Stretch the picture to an aspect ratio of 4:3.\n"
"Stretch to Window: Stretch the picture to the window size.\n"
"\n"
"If unsure, select Auto."
msgstr ""
"Selecciona que relación de aspecto se usa al renderizar:\n"
"Automático: Usar la relación de aspecto nativa.\n"
"Forzar 16:9: Estira la imagen a una relación de aspecto de 16:9.\n"
"Forzar 4:3: Estira la imagen a una relación de aspecto de 4:3.\n"
"Estirar a ventana: Estira la imagen al tamaño de la ventana.\n"
"\n"
"Si no estás seguro, elige Automático."
#: Source/Core/InputCommon/Src/InputConfig.cpp:61
msgid "Selected controller profile does not exist"
msgstr "El perfil del controlador escogido no existe"
#: Source/Core/DolphinWX/Src/LogWindow.cpp:116
msgid "Selected font"
msgstr "Fuente seleccionada"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:75
msgid ""
"Selects the display resolution used in fullscreen mode.\n"
"This should always be bigger than or equal to the internal resolution. "
"Performance impact is negligible.\n"
"\n"
"If unsure, use your desktop resolution.\n"
"If still unsure, use the highest resolution which works for you."
msgstr ""
"Selecciona la resolución de la pantalla usada en el modo de pantalla "
"completa.\n"
"Debería ser siempre mayor o igual que la resolución interna. La pérdida de "
"rendimiento es insignificante.\n"
"\n"
"Si no estás seguro, elige la resolución que uses en el escritorio.\n"
"Si sigues inseguro, elige la mayor resolución que te funcione."
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:70
#, fuzzy
msgid ""
"Selects what graphics API to use internally.\n"
"Direct3D 9 usually is the fastest one. OpenGL is more accurate though. "
"Direct3D 11 is somewhere between the two.\n"
"Note that the Direct3D backends are only available on Windows.\n"
"\n"
"If unsure, use Direct3D 11."
msgstr ""
"Elige la aplicación gráfica para ser usada internamente.\n"
"Direct3D9 habitualmente es la más rápida. OpenGL es más exacta. Direct3D11 "
"está entre las dos.\n"
"Los sistemas Direct3D solo están disponibles en Windows.\n"
"\n"
"Si no estás seguro, usa Direct3D9."
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:72
#, fuzzy
msgid ""
"Selects what graphics API to use internally.\n"
"Direct3D 9 usually is the fastest one. OpenGL is more accurate though. "
"Direct3D 11 is somewhere between the two.\n"
"Note that the Direct3D backends are only available on Windows.\n"
"\n"
"If unsure, use OpenGL."
msgstr ""
"Elige la aplicación gráfica para ser usada internamente.\n"
"Direct3D9 habitualmente es la más rápida. OpenGL es más exacta. Direct3D11 "
"está entre las dos.\n"
"Los sistemas Direct3D solo están disponibles en Windows.\n"
"\n"
"Si no estás seguro, usa Direct3D9."
#: Source/Core/DolphinWX/Src/NetWindow.cpp:288
msgid "Send"
msgstr "Enviar"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:94
msgid "Sensor Bar Position:"
msgstr "Posición de la barra sensora:"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:77
msgid "Separator"
msgstr "Separador"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:328
msgid "Serbian"
msgstr "Serbio"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:522
msgid ""
"Serial Port 1 - This is the port which devices such as the net adapter use"
msgstr ""
"Puerto serie 1 - Este es el puerto que dispositivos como el adaptador de red "
"usan."
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:488
msgid "Set"
msgstr "Definir"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:877
msgid "Set as &default ISO"
msgstr "Definir como ISO por &defecto"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:802
#, c-format
msgid "Set as default Memcard %c"
msgstr "Definir como Memory Card por defecto %c"
#: Source/Core/Core/Src/ActionReplay.cpp:460
#, c-format
msgid "SetARCode_IsActive: Index is greater than ar code list size %lu"
msgstr ""
"SetARCode_IsActive: El índice es mayor que el tamaño de la lista de códigos "
"AR %lu"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:535
msgid ""
"Sets the latency (in ms). Higher values may reduce audio crackling. OpenAL "
"backend only."
msgstr ""
"Ajusta la latencia (en ms). Valores más altos pueden reducir el petardeo del "
"audio. Solo para el motor OpenAL."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:340
msgid "Settings..."
msgstr "Configuración..."
#: Source/Core/Core/Src/Boot/Boot_BS2Emu.cpp:222
msgid "SetupWiiMem: Cant find setting file"
msgstr "SetupWiiMem: No se puede encontrar el archivo de configuración"
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:291
msgid "Shake"
msgstr "Sacudir"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:480
msgid "Short Name:"
msgstr "Nombre corto:"
#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:103
msgid "Shoulder Buttons"
msgstr "Botones laterales"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:231
msgid "Show &Console"
msgstr "Mostrar &consola"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:229
msgid "Show &Log"
msgstr "Mostrar &registro"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:226
msgid "Show &Statusbar"
msgstr "Mostrar barra de e&stado"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:224
msgid "Show &Toolbar"
msgstr "Mostrar barra de herramien&tas"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:295
msgid "Show Drives"
msgstr "Mostrar unidades"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:527
msgid "Show EFB Copy Regions"
msgstr "Mostrar regiones de copiado de EFB"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:300
msgid "Show FPS"
msgstr "Mostrar FPS"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:285
msgid "Show France"
msgstr "Mostrar Francia"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:271
msgid "Show GameCube"
msgstr "Mostrar Gamecube"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:558
msgid "Show Input Display"
msgstr "Mostrar entrada"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:287
msgid "Show Italy"
msgstr "Mostrar Italia"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:278
msgid "Show JAP"
msgstr "Mostrar JAP"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:289
msgid "Show Korea"
msgstr "Mostrar Corea"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:471
msgid "Show Language:"
msgstr "Mostrar idioma:"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:230
msgid "Show Log &Configuration"
msgstr "Mostrar configuración de &registro"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:280
msgid "Show PAL"
msgstr "Mostrar PAL"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:268
msgid "Show Platforms"
msgstr "Mostrar plataformas"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:277
msgid "Show Regions"
msgstr "Mostrar regiones"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:528
msgid "Show Statistics"
msgstr "Mostar estadísticas"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:291
msgid "Show Taiwan"
msgstr "Mostrar Taiwán"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:282
msgid "Show USA"
msgstr "Mostrar USA"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:273
msgid "Show Wad"
msgstr "Mostrar WAD"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:269
msgid "Show Wii"
msgstr "Mostrar Wii"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:511
msgid "Show a confirmation box before stopping a game."
msgstr "Mostrar una ventana de confirmación antes de detener un juego."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:512
msgid ""
"Show a message box when a potentially serious error has occurred.\n"
"Disabling this may avoid annoying and non-fatal messages, but it may also "
"mean that Dolphin suddenly crashes without any explanation at all."
msgstr ""
"Muestra una alerta cuando un posible error crítico haya ocurrido.\n"
"Deshabilitando esto puedes evitar ver mensajes molestos que no son fatales, "
"pero también significa que Dolphin puede cerrarse ante un error sin ninguna "
"explicación."
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:816
msgid "Show first block"
msgstr "Mostrar primer bloque"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:144
msgid "Show lag counter"
msgstr "Mostrar contador de lag"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:513
msgid ""
"Show messages on the emulation screen area.\n"
"These messages include memory card writes, video backend and CPU "
"information, and JIT cache clearing."
msgstr ""
"Mostrar mensajes en el área de emulación. Estos mensajes incluyen escritura "
"de tarjetas de memoria, sobre el motor de vídeo, información sobre la CPU y "
"limpieza de la caché JIT."
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:815
msgid "Show save blocks"
msgstr "Mostrar bloques de guardado"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:813
msgid "Show save comment"
msgstr "Mostrar comentario del guardado"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:814
msgid "Show save icon"
msgstr "Mostrar icono del guardado"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:812
msgid "Show save title"
msgstr "Mostrar título del guardado"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:102
msgid ""
"Show the number of frames rendered per second as a measure of emulation "
"speed.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Mostar el número de fotogramas renderizados por segundo como una medida de "
"la velocidad de la emulación.\n"
"\n"
"Si no estás seguro, déjala sin marcar."
#: Source/Core/DolphinWX/Src/FrameTools.cpp:293
msgid "Show unknown"
msgstr "Mostrar desconocido"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:105
msgid ""
"Show various statistics.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Muestra varias estadísticas.\n"
"\n"
"Si no estás seguro, déjala sin marcar."
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:319
msgid "Sideways Wiimote"
msgstr "Wiimote de costado"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:300
msgid "Simplified Chinese"
msgstr "Chino simplificado"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:311
msgid "Size"
msgstr "Tamaño"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:715
msgid "Skip BIOS"
msgstr "Saltar BIOS"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:315
msgid "Skip DCBZ clearing"
msgstr "Saltar limpieza DCBZ"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:498
msgid "Skip Dest. Alpha Pass"
msgstr "Saltar pase de alpha en dest."
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:451
msgid "Skip EFB Access from CPU"
msgstr "Saltar el acceso al EFB desde la CPU"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:101
msgid ""
"Skip the destination alpha pass used in many games for various graphical "
"effects.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Salta el destino del pase alfa usado en muchos juegos para varios efectos "
"gráficos.\n"
"\n"
"Si no estás seguro, déjala sin marcar."
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:125
msgid ""
"Slightly speeds up EFB to RAM copies by sacrificing emulation accuracy.\n"
"Sometimes also increases visual quality.\n"
"If you're experiencing any issues, try raising texture cache accuracy or "
"disable this option.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Aumenta ligeramente las copias de EFB a la RAM al sacrificar exactitud de "
"emulación.\n"
"A veces también aumenta la calidad visual.\n"
"Si experimentas cualquier problema, prueba a aumentar la precisión de la "
"caché de textura o desactiva esta opción.\n"
"\n"
"Si no estás seguro, déjala sin marcar."
#: Source/Core/DolphinWX/Src/FrameTools.cpp:388
#: Source/Core/DolphinWX/Src/FrameTools.cpp:400
#, c-format
msgid "Slot %i"
msgstr "Ranura %i"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:719
msgid "Slot A"
msgstr "Ranura A"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:720
msgid "Slot B"
msgstr "Ranura B"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:62
msgid "Snapshot"
msgstr "Instántanea"
#: Source/Plugins/Plugin_VideoSoftware/Src/SWmain.cpp:58
msgid "Software Renderer"
msgstr "Renderizado por software"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.h:84
msgid ""
"Software rendering is an order of magnitude slower than using the other "
"backends.\n"
"It's only useful for debugging purposes.\n"
"Do you really want to enable software rendering? If unsure, select 'No'."
msgstr ""
"Renderizado por software es bastante más lento que usar los otros sistemas.\n"
"Solo es útil para depurar código.\n"
"¿Realmente quieres activar renderizado por software? Si no estás seguro, "
"elige No."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:683
msgid "Sound Settings"
msgstr "Configuración de sonido"
#: Source/Core/AudioCommon/Src/AudioCommon.cpp:77
#, c-format
msgid "Sound backend %s is not valid."
msgstr "El motor de sonido %s no es válido."
#: Source/Core/AudioCommon/Src/DSoundStream.cpp:59
#, c-format
msgid "Sound buffer creation failed: %s"
msgstr "Falló la creación del búfer de sonido: %s"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:31
msgid "Space"
msgstr "Espacio"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:475
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:283
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:329
msgid "Spanish"
msgstr "Español"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:98
msgid "Speaker Volume:"
msgstr "Volumen del altavoz"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:92
msgid ""
"Specifies the resolution used to render at. A high resolution will improve "
"visual quality a lot but is also quite heavy on performance and might cause "
"glitches in certain games.\n"
"\"Multiple of 640x528\" is a bit slower than \"Window Size\" but yields less "
"issues. Generally speaking, the lower the internal resolution is, the better "
"your performance will be.\n"
"\n"
"If unsure, select 640x528."
msgstr ""
"Especifica la resolución usada para renderizar. Una resolución alta mejorará "
"mucho la calidad visual, pero reducirá el rendimiento y puede causar errores "
"gráficos en algunos juegos.\n"
"\"Múltiplo de 640x528\" es un poco más lento que \"Tamaño de la ventana\", "
"pero provoca menos errores. Como norma general, a menor resolución interna "
"obtendrás mejor rendimiento.\n"
"\n"
"Si no estás seguro, elige 640x528."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:321
msgid "Speed up Disc Transfer Rate"
msgstr "Acelerar la transferencia de disco"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:243
msgid "Square Stick"
msgstr "Stick cuadrado"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:107
msgid "Standard Controller"
msgstr "Control estándar"
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:50
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:38
#: Source/Core/DolphinWX/Src/NetWindow.cpp:322
msgid "Start"
msgstr "Comenzar"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:208
msgid "Start &NetPlay"
msgstr "Comenzar &NetPlay"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:353
msgid "Start Re&cording"
msgstr "Comenzar graba&ción"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:187
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:187
msgid "Start Recording"
msgstr "Comenzar grabación"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:312
msgid "State"
msgstr "Estado"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:173
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:173
msgid "State Saves"
msgstr "Estados guardados"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:108
msgid "Steering Wheel"
msgstr "Volante"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:53
msgid "Stick"
msgstr "Stick"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:420
#: Source/Core/DolphinWX/Src/FrameTools.cpp:439
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:183
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:183
#: Source/Core/DolphinWX/Src/NetWindow.cpp:325
msgid "Stop"
msgstr "Detener"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:96
msgid ""
"Store EFB copies in GPU texture objects.\n"
"This is not so accurate, but it works well enough for most games and gives a "
"great speedup over EFB to RAM.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Calcular la iluminación de los gráficos 3D por píxel en lugar de por "
"vértice.\n"
"Disminuye la velocidad de emulación en un pequeño porcentaje (dependiendo de "
"la GPU).\n"
"Esto generalmente es una mejora segura, pero a veces podría causar "
"problemas.\n"
"\n"
"Si no estás seguro, deja esta casilla sin marcar."
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:280
msgid "Stretch to Window"
msgstr "Estirar a la ventana"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:43
msgid "Strum"
msgstr "Rasgar"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:78
msgid "Subtract"
msgstr "Sustraer"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:77
#, c-format
msgid "Successfully exported file to %s"
msgstr "Se exportó correctamente al archivo %s"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:56
msgid "Successfully imported save files"
msgstr "Los archivos de guardado se han importado con éxito."
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:285
msgid "Swing"
msgstr "Oscilar"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:319
msgid "Synchronize GPU thread"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:320
msgid ""
"Synchronizes the GPU and CPU threads to help prevent random freezes in Dual "
"Core mode. (ON = Compatible, OFF = Fast)"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:744
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:792
msgid "System Language:"
msgstr "Idioma del sistema:"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:191
msgid "TAIWAN"
msgstr "TAIWÁN"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:141
#: Source/Core/DolphinWX/Src/TASInputDlg.h:32
msgid "TAS Input"
msgstr "Entrada TAS"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:28
msgid "Tab"
msgstr "Pestaña"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:510
msgid "Tab split"
msgstr "División de pestaña"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:37
msgid "Table Left"
msgstr "Tabla izquierda"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:38
msgid "Table Right"
msgstr "Tabla derecha"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:369
#: Source/Core/DolphinWX/Src/FrameTools.cpp:441
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:193
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:193
msgid "Take Screenshot"
msgstr "Captura de pantalla"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:109
msgid "TaruKonga (Bongos)"
msgstr "TaruKonga (Bongos)"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:485
msgid "Test"
msgstr "Prueba"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:441
msgid "Texture"
msgstr "Textura"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:458
msgid "Texture Cache"
msgstr "Caché de texturas"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:529
msgid "Texture Format Overlay"
msgstr "Superposición del formato de la textura"
#: Source/Core/Core/Src/CoreParameter.cpp:227
msgid "The WAD has been installed successfully"
msgstr "El WAD ha sido instalado con éxito"
#: Source/Core/Core/Src/ActionReplay.cpp:197
msgid "The address is invalid"
msgstr "La dirección no es válida"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:509
msgid "The checksum was successfully fixed"
msgstr "La suma de verificación fue reparada con éxito."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1242
msgid "The chosen directory is already in the list"
msgstr "El directorio escogido ya se encuentra en la lista"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1117
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1145
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1216
#, c-format
msgid ""
"The file %s already exists.\n"
"Do you wish to replace it?"
msgstr ""
"El archivo %s ya existe. \n"
"¿Desea remplazarlo?"
#: Source/Core/AudioCommon/Src/WaveFile.cpp:51
#, c-format
msgid ""
"The file %s could not be opened for writing. Please check if it's already "
"opened by another program."
msgstr ""
"El archivo %s no pudo ser abierto para su escritura. Por favor, comprueba si "
"no está ya abierto por otro programa."
#: Source/Core/AudioCommon/Src/WaveFile.cpp:44
#, c-format
msgid "The file %s was already open, the file header will not be written."
msgstr ""
"El archivo %s ya estaba abierto, la cabecera de archivo no será escrita."
#: Source/Core/Core/Src/Boot/Boot.cpp:332
#, c-format
msgid "The file you specified (%s) does not exist"
msgstr "El archivo especificado (%s) no existe"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:628
msgid "The name can not be empty"
msgstr "El nombre no puede estar vacío"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:620
msgid "The name can not contain the character ','"
msgstr "El nombre no puede contener coma (,)"
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:142
msgid "The resulting decrypted AR code doesn't contain any lines."
msgstr "El código AR descifrado que se ha obtenido no contiene ninguna línea."
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:98
msgid ""
"The safer you adjust this, the less likely the emulator will be missing any "
"texture updates from RAM.\n"
"\n"
"If unsure, use the rightmost value."
msgstr ""
"Cuanto más seguro ajuste esto, menos probable será que el emulador pierda "
"las actualizaciones de la textura de la memoria RAM.\n"
"\n"
"Si no estás seguro, utiliza el valor más a la derecha."
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:445
msgid "The save you are trying to copy has an invalid file size"
msgstr ""
"El guardado que está tratando de copiar tiene un tamaño de archivo no válido"
#: Source/Core/DolphinWX/Src/Main.cpp:427
msgid ""
"The selected language is not supported by your system. Falling back to "
"system default."
msgstr ""
"El idioma seleccionado no es soportado por tu sistema. Volviendo al "
"predeterminado del sistema."
#: Source/Core/Core/Src/NetPlayClient.cpp:43
msgid "The server and client's NetPlay versions are incompatible!"
msgstr "¡Las versiones de NetPlay del client y el servidor son incompatibles!"
#: Source/Core/Core/Src/NetPlayClient.cpp:40
msgid "The server is full!"
msgstr "¡El servidor está lleno!"
#: Source/Core/Core/Src/NetPlayClient.cpp:46
msgid "The server responded: the game is currently running!"
msgstr "El servidor respondió: el juego está andando actualmente!"
#: Source/Core/Core/Src/NetPlayClient.cpp:49
msgid "The server sent an unknown error message!"
msgstr "El servidor envió un mensaje de error desconocido!"
#: Source/Core/Core/Src/CoreParameter.cpp:120
#, c-format
msgid "The specified file \"%s\" does not exist"
msgstr "El archivo especificado \"%s\" no existe"
#: Source/Core/Core/Src/ActionReplay.cpp:198
msgid "The value is invalid"
msgstr "El valor no es válido"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:642
msgid "Theme:"
msgstr "Tema:"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:476
msgid ""
"There must be a ticket for 00000001/00000002. Your NAND dump is probably "
"incomplete."
msgstr ""
"Debe haber un ticket para 00000001/00000002. Probablemente su volcado de "
"NAND esté incompleto."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:307
msgid ""
"These settings override core Dolphin settings.\n"
"Undetermined means the game uses Dolphin's setting."
msgstr ""
"Estas opciones remplazan a las opciones de núcleo de Dolphin.\n"
"Sin determinar significa que el juego usa la configuración de Dolphin."
#: Source/Core/Core/Src/ActionReplay.cpp:355
msgid ""
"This action replay simulator does not support codes that modify Action "
"Replay itself."
msgstr ""
"El simulador de Action Replay no soporta códigos que modifiquen al Action "
"Replay."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:525
msgid "This could cause slow down in Wii Menu and some games."
msgstr ""
"Esto podría provocar peor rendimiento en el Menú de Wii y algunos juegos."
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:118
msgid ""
"This feature allows you to change the game's camera.\n"
"Move the mouse while holding the right mouse button to pan and while holding "
"the middle button to move.\n"
"Hold SHIFT and press one of the WASD keys to move the camera by a certain "
"step distance (SHIFT+0 to move faster and SHIFT+9 to move slower). Press "
"SHIFT+R to reset the camera.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Esta característica te permite manejar la cámara del juego. \n"
"\n"
"Mantén pulsado el botón derecho del ratón y mueve el ratón para mover la "
"cámara alrededor. Mantén pulsado SHIFT y pulsa una de las teclas WASD para "
"mover la cámara por una distancia determinada de pasos (SHIFT + 0 multiplica "
"(x2) y SHIFT+ 9 divide la misma (x0.5)). Presiona SHIFT + R para reiniciar "
"la cámara. \n"
"\n"
"Si no estás seguro, deja esta casilla sin marcar."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:504
msgid ""
"This splits the Video and CPU threads, so they can be run on separate "
"cores.\n"
"Causes major speed improvements on PCs with more than one core, but can also "
"cause occasional crashes/glitches."
msgstr ""
"Esto divide los procesos de vídeo y CPU para que se ejecuten en núcleos "
"separados.\n"
"Provoca mejoras de velocidad muy grandes en PC con mas de un núcleo, pero "
"puede ocasionar errores gráficos o del programa."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:286
msgid "This will let you Manually Edit the INI config file"
msgstr "Esto te permitirá editar manualmente el archivo de configuración INI"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:249
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:254
msgid "Threshold"
msgstr "Límite"
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:288
msgid "Tilt"
msgstr "Inclinar"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:628
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:304
msgid "Title"
msgstr "Título"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:125
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:144
msgid "To"
msgstr "A"
#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:72
msgid "Toggle All Log Types"
msgstr "Alternar todos los tipos de registro"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:440
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:192
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:192
msgid "Toggle Fullscreen"
msgstr "Cambiar a pantalla completa"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:87
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:291
msgid "Top"
msgstr "Superior"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:301
msgid "Traditional Chinese"
msgstr "Chino tradicional"
#: Source/Core/Core/Src/Boot/Boot.cpp:426
msgid "Tried to load an unknown file type."
msgstr "Se trató de cargar un archivo de tipo desconocido."
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:80
msgid "Triggers"
msgstr "Gatillos"
#: Source/Core/Common/Src/SysConf.h:91 Source/Core/Common/Src/SysConf.h:114
msgid "Trying to read from invalid SYSCONF"
msgstr "Intentando leer de un SYSCONF no válido"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:44
msgid ""
"Trying to read from invalid SYSCONF\n"
"Wiimote bt ids are not available"
msgstr ""
"Intentando leer de un SYSCONF no válido\n"
"bt ids del Wiimote no están disponibles"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:330
msgid "Turkish"
msgstr "Turco"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:29
msgid "Turntable"
msgstr "Mesa de DJ"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:71
msgid "Type"
msgstr "Tipo"
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:30
msgid "UDP Port:"
msgstr "Puerto UDP:"
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:279
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:12
msgid "UDP Wiimote"
msgstr "UDP Wiimote"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:199
msgid "UNKNOWN"
msgstr "DESCONOCIDO"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:756
#, c-format
msgid "UNKNOWN_%02X"
msgstr "DESCONOCIDO_%02X"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:178
msgid "USA"
msgstr "EUA"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:225
msgid ""
"Unable to create patch from given values.\n"
"Entry not modified."
msgstr ""
"No se pudo crear el parche de los valores dados.\n"
"Entrada no modificada."
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:124
#, c-format
msgid ""
"Unable to parse line %lu of the entered AR code as a valid encrypted or "
"decrypted code. Make sure you typed it correctly.\n"
"Would you like to ignore this line and continue parsing?"
msgstr ""
"No es posible analizar la línea %lu del código AR introducido como un código "
"válido cifrado o descifrado. Asegúrate de que la has escrito correctamente.\n"
"¿Te gustaría hacer caso omiso de esta línea y continuar el análisis?"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:405
#, c-format
msgid "Undefined %i"
msgstr "Indefinido %i"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:177
msgid "Undo Load State"
msgstr "Deshacer cargar estado"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:718
msgid "Unexpected 0x80 call? Aborting..."
msgstr "¿Llamada inesperada a 0x80? Cancelando..."
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:215
msgid "Unknown"
msgstr "Desconocido"
#: Source/Core/Core/Src/HW/DVDInterface.cpp:966
#, c-format
msgid "Unknown DVD command %08x - fatal error"
msgstr "Comando desconocido de DVD %08x - error fatal"
#: Source/Core/Common/Src/SysConf.cpp:145
#, c-format
msgid "Unknown entry type %i in SYSCONF (%s@%x)!"
msgstr "Entrada desconocida de tipo %i en SYSCONF (%s@%x)!"
#: Source/Core/Core/Src/NetPlayClient.cpp:228
#, c-format
msgid "Unknown message received with id : %d"
msgstr "Se recibió un mensaje desconocido de id: %d"
#: Source/Core/Core/Src/NetPlayServer.cpp:504
#, c-format
msgid "Unknown message with id:%d received from player:%d Kicking player!"
msgstr ""
"Mensaje desconocido con id:%d recibido del jugador:%d ¡Echando al jugador!"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:274
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:56
msgid "Up"
msgstr "Arriba"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:108
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:17
msgid "Update"
msgstr "Actualizar"
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:320
msgid "Upright Wiimote"
msgstr "Wiimote parado"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:777
msgid "Use EuRGB60 Mode (PAL60)"
msgstr "Usar Modo EuRGB60 (PAL60)"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:291
msgid "Use Fullscreen"
msgstr "Usar pantalla completa"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:575
msgid "Use Hex"
msgstr "Usar hexadecimal"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:600
msgid "Use Panic Handlers"
msgstr "Usar advertencias"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:89
msgid ""
"Use a hacked upload strategy to stream vertices.\n"
"This usually speed up, but is forbidden by OpenGL specification and may "
"causes heavy glitches.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:122
msgid ""
"Use multiple threads to decode textures.\n"
"Might result in a speedup (especially on CPUs with more than two cores).\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Usa múltiples hilos para decodificar texturas.\n"
"Debería obtenerse una mejora de velocidad (especialmente con CPU con más de "
"dos núcleos).\n"
"\n"
"Si no estás seguro, déjala sin marcar."
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:126
msgid ""
"Usually if shader compilation fails, an error message is displayed.\n"
"However, one may skip the popups to allow interruption free gameplay by "
"checking this option.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Habitualmente, si la compilación de los sombreadores falla se muestra un "
"error.\n"
"Sin embargo, pueden omitirse las ventanas emergentes para permitir el juego "
"libre de la interrupción marcando esta opción.\n"
"\n"
"Si no estás seguro, déjala sin marcar."
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:549
msgid "Utility"
msgstr "Utilidad"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:290
msgid "V-Sync"
msgstr "V-Sync"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:209
msgid "Value"
msgstr "Valor"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:73
msgid "Value:"
msgstr "Valor:"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:572
msgid "Value: "
msgstr "Valor:"
#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:51
msgid "Verbosity"
msgstr "Verbosidad"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:380
msgid "Video"
msgstr "Vídeo"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:483
msgid "Virtual"
msgstr "Virtual"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:689
msgid "Volume"
msgstr "Volumen"
#: Source/Core/DiscIO/Src/NANDContentLoader.cpp:498
#: Source/Core/DiscIO/Src/NANDContentLoader.cpp:527
#, c-format
msgid "WAD installation failed: error creating %s"
msgstr "La instalación del WAD falló: error al crear %s"
#: Source/Core/DiscIO/Src/NANDContentLoader.cpp:547
msgid "WAD installation failed: error creating ticket"
msgstr "La instalación del WAD falló: error al crear el ticket"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:84
msgid ""
"Wait for vertical blanks in order to reduce tearing.\n"
"Decreases performance if emulation speed is below 100%.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Sincroniza los intervalos verticales para reducir el efecto de imagen "
"partida.\n"
"Disminuye el rendimiento si la emulacion no es del 100%.\n"
"\n"
"Si no estás seguro, déjala sin marcar."
#: Source/Core/Common/Src/MsgHandler.cpp:67
#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:46
#: Source/Core/DolphinWX/Src/VideoConfigDiag.h:85
msgid "Warning"
msgstr "Advertencia"
#: Source/Core/Core/Src/Boot/Boot.cpp:291
msgid "Warning - starting DOL in wrong console mode!"
msgstr "Advertencia - arrancando un DOL en un modo de consola incorrecto!"
#: Source/Core/Core/Src/Boot/Boot.cpp:341
msgid "Warning - starting ELF in wrong console mode!"
msgstr "Advertencia - arrancando un ELF en un modo de consola incorrecto!"
#: Source/Core/Core/Src/Boot/Boot.cpp:221
msgid "Warning - starting ISO in wrong console mode!"
msgstr "Advertencia - arrancando un ISO en un modo de consola incorrecto!"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:519
#, c-format
msgid ""
"Warning! it is advised to backup all files in the folder:\n"
"%s\n"
"Do you wish to continue?"
msgstr ""
"¡Advertencia! Es recomendable hacer una copia de todos los archivos en la "
"carpeta:\n"
"%s\n"
"¿Quieres continuar?"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:585
#, c-format
msgid ""
"Warning: This will overwrite any existing saves that are in the folder:\n"
"%s\n"
"and have the same name as a file on your memcard\n"
"Continue?"
msgstr ""
"Advertencia: Esto sobrescribirá todos los guardados existentes que están en "
"la carpeta:\n"
"%s\n"
"y tienen el mismo nombre que el archivo en tu memcard\n"
"Continuar?"
#: Source/Core/Core/Src/Movie.cpp:844
#, c-format
msgid ""
"Warning: You loaded a save that's after the end of the current movie. (byte "
"%u > %u) (frame %u > %u). You should load another save before continuing, or "
"load this state with read-only mode off."
msgstr ""
"Advertencia: Has cargado un guardado de después del final de la película "
"actual.(Byte %u > %u) (frame %u > %u). Deberías cargar otro guardado antes "
"de continuar, o cargar éste sin el modo de solo lectura."
#: Source/Core/Core/Src/Movie.cpp:861
#, c-format
msgid ""
"Warning: You loaded a save whose movie mismatches on byte %d (0x%X). You "
"should load another save before continuing, or load this state with read-"
"only mode off. Otherwise you'll probably get a desync."
msgstr ""
"Advertencia: Has cargado una partida guardada con desjustes en %d bytes (0x"
"%X). Debes cargar otro guardado antes de continuar, o cargar este guardado "
"con el modo de solo lectura desactivado. De lo contrario probablemente "
"obtengas una desincronización."
#: Source/Core/Core/Src/Movie.cpp:870
#, c-format
msgid ""
"Warning: You loaded a save whose movie mismatches on frame %d. You should "
"load another save before continuing, or load this state with read-only mode "
"off. Otherwise you'll probably get a desync.\n"
"\n"
"More information: The current movie is %d frames long and the savestate's "
"movie is %d frames long.\n"
"\n"
"On frame %d, the current movie presses:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d\n"
"\n"
"On frame %d, the savestate's movie presses:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d"
msgstr ""
"Advertencia: Has cargado una partida guardada con desajustes en %d bytes. "
"Debes cargar otro guardado antes de continuar, o cargar este guardado con el "
"modo de solo lectura desactivado. De lo contrario, probablemente obtengas "
"una desincronización.\n"
"\n"
"Más información: La película actual dura %d fotogramas y el guardado de la "
"película dura %d fotogramas.\n"
"\n"
"En el fotograma %d, la película actual presiona:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d\n"
"\n"
"En el fotograma %d, el guardado de la película presiona:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d"
#: Source/Core/AudioCommon/Src/WaveFile.cpp:106
#: Source/Core/AudioCommon/Src/WaveFile.cpp:129
msgid "WaveFileWriter - file not open."
msgstr "WaveFileWriter - el archivo no está abierto."
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:56
msgid "Whammy"
msgstr "Whammy"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:405
msgid "Widescreen Hack"
msgstr "Hack de pantalla ancha (widescreen)"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:312
msgid "Width"
msgstr "Ancho"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:555
msgid "Wii"
msgstr "Wii"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:371
msgid "Wii Console"
msgstr "Consola Wii"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:844
msgid "Wii NAND Root:"
msgstr "Raíz de la NAND de Wii:"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:205
msgid "Wii Save Import"
msgstr "Importar guardado de Wii"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1240
msgid "Wii save files (*.bin)|*.bin"
msgstr "Archivos de guardado Wii (*.bin)|*.bin"
#: Source/Core/DiscIO/Src/WiiWad.cpp:82
msgid "WiiWAD: Could not read from file"
msgstr "WiiWAD: No se pudo leer el archivo"
#: Source/Core/Core/Src/HW/Wiimote.cpp:17
#: Source/Core/DolphinWX/Src/FrameTools.cpp:447
msgid "Wiimote"
msgstr "Wiimote"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:21
#, c-format
msgid "Wiimote %i"
msgstr "Wiimote %i"
#: Source/Core/DolphinWX/Src/Main.cpp:667
msgid "Wiimote Connected"
msgstr "Wiimote conectado"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:91
msgid "Wiimote Motor"
msgstr "Motor Wiimote"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:447
msgid "Wiimote settings"
msgstr "Configuración Wiimote"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:48
msgid "Wiimotes"
msgstr "Wiimotes"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:134
msgid "Windows Left"
msgstr "Windows Izquierda"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:136
msgid "Windows Menu"
msgstr "Windows Menú"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:135
msgid "Windows Right"
msgstr "Windows Derecha"
#: Source/Core/DolphinWX/Src/LogWindow.cpp:131
msgid "Word Wrap"
msgstr "Word Wrap"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1295
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:867
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1089
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1225
msgid "Working..."
msgstr "Trabajando..."
#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:59
msgid "Write to Console"
msgstr "Escribir a la consola"
#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:67
msgid "Write to Debugger"
msgstr "Escribir en el depurador"
#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:57
msgid "Write to File"
msgstr "Escribir a archivo"
#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:61
msgid "Write to Window"
msgstr "Escribir a ventana"
#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:60
#, c-format
msgid "XAudio2 CreateSourceVoice failed: %#X"
msgstr "XAudio2 CreateSourceVoice falló: %#X"
#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:114
#, c-format
msgid "XAudio2 init failed: %#X"
msgstr "XAudio2 init falló: %#X"
#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:124
#, c-format
msgid "XAudio2 master voice creation failed: %#X"
msgstr "XAudio2 creación de voz maestra falló: %#X"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:766
msgid "XF reg"
msgstr "Registro XF"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21
msgid "Yellow"
msgstr "Amarillo"
#: Source/Core/Core/Src/DSP/DSPCore.cpp:120
msgid ""
"You are using a free DSP ROM made by the Dolphin Team.\n"
"All Wii games will work correctly, and most GC games should also work fine, "
"but the GBA/IPL/CARD UCodes will not work.\n"
msgstr ""
#: Source/Core/Core/Src/DSP/DSPCore.cpp:116
#, fuzzy
msgid ""
"You are using an old free DSP ROM made by the Dolphin Team.\n"
"Only games using the Zelda UCode will work correctly.\n"
msgstr ""
"Estás usando imágenes dsp libres creadas por Dolphin Team.\n"
"Solo los juegos ucode de Zelda funcionan correctamente con ellas.\n"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:73
msgid "You can't close panes that have pages in them."
msgstr "No puede cerrar ventanas que tengan páginas en ellas."
#: Source/Core/DolphinWX/Src/NetWindow.cpp:207
msgid "You must choose a game!!"
msgstr "¡¡Debes elegir un juego!!"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:605
msgid "You must enter a name!"
msgstr "¡Debes escribir un nombre!"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:450
msgid "You must enter a valid decimal, hexadecimal or octal value."
msgstr "Debes introducir un valor decimal o hexadecimal válido."
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:603
msgid "You must enter a valid profile name."
msgstr "Debes introducir un nombre de perfil válido."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:936
msgid "You must restart Dolphin in order for the change to take effect."
msgstr "Debes reiniciar Dolphin para que el cambio tenga efecto."
#: Source/Core/Core/Src/DSP/DSPCore.cpp:109
#, fuzzy
msgid ""
"Your DSP ROMs have incorrect hashes.\n"
"Would you like to stop now to fix the problem?\n"
"If you select \"No\", audio might be garbled."
msgstr ""
"%s tiene un hash incorrecto.\n"
"¿Deseas detener ahora para reparar el problema?\n"
"Si seleccionas \"No\", el audio se oirá con ruidos."
#: Source/Core/Core/Src/CoreParameter.cpp:176
msgid ""
"Your GCM/ISO file seems to be invalid (invalid country).\n"
"Continue with PAL region?"
msgstr ""
"Su archivo GCM/ISO no parece ser válido (país no válido).\n"
"¿Continuar con la región PAL?"
#: Source/Core/Common/Src/SysConf.cpp:58
#, c-format
msgid ""
"Your SYSCONF file is the wrong size.\n"
"It should be 0x%04x (but is 0x%04llx)\n"
"Do you want to generate a new one?"
msgstr ""
"Su archivo SYSCONF es de tamaño incorrecto.\n"
"Debería ser 0x%04x (pero es 0x%04llx)\n"
"¿Quiere crear uno nuevo?"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:333
msgid "ZTP hack"
msgstr "Zelda TP hack"
#: Source/Core/Core/Src/ActionReplay.cpp:387
msgid "Zero 3 code not supported"
msgstr "Código Zero 3 no soportado"
#: Source/Core/Core/Src/ActionReplay.cpp:408
#, c-format
msgid "Zero code unknown to dolphin: %08x"
msgstr "Código cero desconocido para Dolphin: %08x"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:436
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:460
msgid "[ waiting ]"
msgstr "[ esperando ]"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:107
msgid ""
"[BROKEN]\n"
"Highlight regions the EFB was copied from.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"[ROTO]\n"
"Destacar regiones desde donde fue copiado el EFB.\n"
"\n"
"Si no estás seguro, déjala sin marcar."
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:91
msgid "[Custom]"
msgstr "[Personalizado]"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:120
msgid ""
"[EXPERIMENTAL]\n"
"Aims to speed up emulation by offloading texture decoding to the GPU using "
"the OpenCL framework.\n"
"However, right now it's known to cause texture defects in various games. "
"Also it's slower than regular CPU texture decoding in most cases.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"[EXPERIMENTAL]\n"
"Tiene como objetivo aumentar la velocidad de emulación al transferir la "
"tarea de decodificación de texturas para la GPU utilizando la tecnología "
"OpenCL.\n"
"Actualmente se sabe que provoca defectos al nivel de texturas en varios "
"juegos. Es tambén más lento que la descodificación normal de la textura por "
"la CPU en la mayoría de los casos.\n"
"\n"
"Si no estás seguro, déjala sin marcar."
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:121
msgid ""
"[EXPERIMENTAL]\n"
"Speeds up emulation a bit by caching display lists.\n"
"Possibly causes issues though.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"[EXPERIMENTAL]\n"
"Mejora ligeramente la emulación guardando en caché las listas de la "
"pantalla.\n"
"Posiblemente cause problemas.\n"
"\n"
"Si no estás seguro, déjala sin marcar."
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:508
msgid "^ ADD"
msgstr "^ ADD"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:820
msgid "apploader (.img)"
msgstr "apploader (.img)"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:185
msgid "failed to read bk header"
msgstr "Fallo al leer la cabecera bk"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:375
#, c-format
msgid "failed to read data from file: %s"
msgstr "Fallo al leer los datos del archivo: %s"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:97
msgid "failed to read header"
msgstr "Fallo al leer la cabecera."
#: Source/Core/Core/Src/PowerPC/JitInterface.cpp:285
#, c-format
msgid "iCacheJIT: Reading Opcode from %x. Please report."
msgstr "iCacheJIT: Leyendo Opcode desde %x. Por favor, comunícalo."
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:108
#, c-format
msgid "not a wii save or read failure for file header size %x"
msgstr ""
"no es un guardado de Wii o fallo de lectura para la cabecera de archivo de "
"tamaño %x"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:935
msgid "s"
msgstr "s"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:457
#, c-format
msgid "unknown cmd 0x%08x"
msgstr "cmd 0x%08x desconocido"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1123
msgid "wxExecute returned -1 on application run!"
msgstr "¡wxExecute dio un -1 al iniciar la aplicación!"
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:56
msgid "zFar Correction: "
msgstr "Correción zFar:"
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:51
msgid "zNear Correction: "
msgstr "Correción zNear:"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:493
msgid "| OR"
msgstr "| OR"
#~ msgid "%i connected"
#~ msgstr "%i conectado"
#~ msgid "Alternate Wiimote Timing"
#~ msgstr "Sincronización alternativa del Wiimote"
#~ msgid ""
#~ "Mutes the Wiimote speaker. Fixes random disconnections on real wiimotes. "
#~ "No effect on emulated wiimotes."
#~ msgstr ""
#~ "Silencia el altavoz del Wiimote. Arregla las desconexiones aleatorias en "
#~ "wiimotes reales. No tiene ningún efecto en wiimotes emulados."
#~ msgid "Pair Up"
#~ msgstr "Emparejar"
#~ msgid "Reconnect Wiimote Confirm"
#~ msgstr "Confirmar reconectar Wiimote"
#~ msgid ""
#~ "Wiimote %i has been disconnected by system.\n"
#~ "Maybe this game doesn't support multi-wiimote,\n"
#~ "or maybe it is due to idle time out or other reason.\n"
#~ "Do you want to reconnect immediately?"
#~ msgstr ""
#~ "El Wiimote %i ha sido desconectado por el sistema.\n"
#~ "Puede ser que este juego no suporte multiwiimote\n"
#~ "o mucho tiempo de espera, o alguna otra razón.\n"
#~ "¿Desea reconectarlo inmediatamente?"