265 lines
9.3 KiB
C++
265 lines
9.3 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Name: wx/persist.h
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// Purpose: common classes for persistence support
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// Author: Vadim Zeitlin
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// Created: 2009-01-18
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// RCS-ID: $Id: persist.h 69583 2011-10-30 10:08:18Z VZ $
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// Copyright: (c) 2009 Vadim Zeitlin <vadim@wxwidgets.org>
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// Licence: wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_PERSIST_H_
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#define _WX_PERSIST_H_
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#include "wx/string.h"
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#include "wx/hashmap.h"
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#include "wx/confbase.h"
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class wxPersistentObject;
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WX_DECLARE_VOIDPTR_HASH_MAP(wxPersistentObject *, wxPersistentObjectsMap);
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// ----------------------------------------------------------------------------
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// global functions
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// ----------------------------------------------------------------------------
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/*
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We do _not_ declare this function as doing this would force us to specialize
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it for the user classes deriving from the standard persistent classes.
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However we do define overloads of wxCreatePersistentObject() for all the wx
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classes which means that template wxPersistentObject::Restore() picks up the
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right overload to use provided that the header defining the correct overload
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is included before calling it. And a compilation error happens if this is
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not done.
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template <class T>
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wxPersistentObject *wxCreatePersistentObject(T *obj);
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*/
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// ----------------------------------------------------------------------------
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// wxPersistenceManager: global aspects of persistent windows
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_CORE wxPersistenceManager
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{
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public:
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// Call this method to specify a non-default persistence manager to use.
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// This function should usually be called very early to affect creation of
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// all persistent controls and the object passed to it must have a lifetime
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// long enough to be still alive when the persistent controls are destroyed
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// and need it to save their state so typically this would be a global or a
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// wxApp member.
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static void Set(wxPersistenceManager& manager);
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// accessor to the unique persistence manager object
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static wxPersistenceManager& Get();
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// trivial but virtual dtor
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//
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// FIXME-VC6: this only needs to be public because of VC6 bug
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virtual ~wxPersistenceManager();
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// globally disable restoring or saving the persistent properties (both are
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// enabled by default)
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void DisableSaving() { m_doSave = false; }
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void DisableRestoring() { m_doRestore = false; }
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// register an object with the manager: when using the first overload,
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// wxCreatePersistentObject() must be specialized for this object class;
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// with the second one the persistent adapter is created by the caller
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//
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// the object shouldn't be already registered with us
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template <class T>
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wxPersistentObject *Register(T *obj)
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{
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return Register(obj, wxCreatePersistentObject(obj));
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}
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wxPersistentObject *Register(void *obj, wxPersistentObject *po);
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// check if the object is registered and return the associated
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// wxPersistentObject if it is or NULL otherwise
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wxPersistentObject *Find(void *obj) const;
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// unregister the object, this is called by wxPersistentObject itself so
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// there is usually no need to do it explicitly
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//
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// deletes the associated wxPersistentObject
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void Unregister(void *obj);
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// save/restore the state of an object
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//
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// these methods do nothing if DisableSaving/Restoring() was called
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//
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// Restore() returns true if the object state was really restored
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void Save(void *obj);
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bool Restore(void *obj);
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// combines both Save() and Unregister() calls
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void SaveAndUnregister(void *obj)
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{
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Save(obj);
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Unregister(obj);
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}
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// combines both Register() and Restore() calls
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template <class T>
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bool RegisterAndRestore(T *obj)
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{
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return Register(obj) && Restore(obj);
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}
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bool RegisterAndRestore(void *obj, wxPersistentObject *po)
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{
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return Register(obj, po) && Restore(obj);
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}
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// methods used by the persistent objects to save and restore the data
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//
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// currently these methods simply use wxConfig::Get() but they may be
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// overridden in the derived class (once we allow creating custom
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// persistent managers)
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#define wxPERSIST_DECLARE_SAVE_RESTORE_FOR(Type) \
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virtual bool SaveValue(const wxPersistentObject& who, \
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const wxString& name, \
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Type value); \
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\
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virtual bool \
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RestoreValue(const wxPersistentObject& who, \
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const wxString& name, \
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Type *value)
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wxPERSIST_DECLARE_SAVE_RESTORE_FOR(bool);
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wxPERSIST_DECLARE_SAVE_RESTORE_FOR(int);
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wxPERSIST_DECLARE_SAVE_RESTORE_FOR(long);
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wxPERSIST_DECLARE_SAVE_RESTORE_FOR(wxString);
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#undef wxPERSIST_DECLARE_SAVE_RESTORE_FOR
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protected:
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// ctor is private, use Get()
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wxPersistenceManager()
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{
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m_doSave =
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m_doRestore = true;
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}
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// Return the config object to use, by default just the global one but a
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// different one could be used by the derived class if needed.
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virtual wxConfigBase *GetConfig() const { return wxConfigBase::Get(); }
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// Return the path to use for saving the setting with the given name for
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// the specified object (notice that the name is the name of the setting,
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// not the name of the object itself which can be retrieved with GetName()).
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virtual wxString GetKey(const wxPersistentObject& who,
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const wxString& name) const;
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private:
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// map with the registered objects as keys and associated
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// wxPersistentObjects as values
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wxPersistentObjectsMap m_persistentObjects;
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// true if we should restore/save the settings (it doesn't make much sense
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// to use this class when both of them are false but setting one of them to
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// false may make sense in some situations)
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bool m_doSave,
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m_doRestore;
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wxDECLARE_NO_COPY_CLASS(wxPersistenceManager);
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};
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// ----------------------------------------------------------------------------
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// wxPersistentObject: ABC for anything persistent
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// ----------------------------------------------------------------------------
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class wxPersistentObject
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{
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public:
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// ctor associates us with the object whose options we save/restore
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wxPersistentObject(void *obj) : m_obj(obj) { }
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// trivial but virtual dtor
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virtual ~wxPersistentObject() { }
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// methods used by wxPersistenceManager
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// ------------------------------------
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// save/restore the corresponding objects settings
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//
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// these methods shouldn't be used directly as they don't respect the
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// global wxPersistenceManager::DisableSaving/Restoring() settings, use
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// wxPersistenceManager methods with the same name instead
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virtual void Save() const = 0;
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virtual bool Restore() = 0;
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// get the kind of the objects we correspond to, e.g. "Frame"
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virtual wxString GetKind() const = 0;
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// get the name of the object we correspond to, e.g. "Main"
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virtual wxString GetName() const = 0;
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// return the associated object
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void *GetObject() const { return m_obj; }
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protected:
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// wrappers for wxPersistenceManager methods which don't require passing
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// "this" as the first parameter all the time
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template <typename T>
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bool SaveValue(const wxString& name, T value) const
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{
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return wxPersistenceManager::Get().SaveValue(*this, name, value);
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}
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template <typename T>
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bool RestoreValue(const wxString& name, T *value)
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{
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return wxPersistenceManager::Get().RestoreValue(*this, name, value);
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}
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private:
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void * const m_obj;
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wxDECLARE_NO_COPY_CLASS(wxPersistentObject);
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};
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// FIXME-VC6: VC6 has troubles with template methods of DLL-exported classes,
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// apparently it believes they should be defined in the DLL (which
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// is, of course, impossible as the DLL doesn't know for which types
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// will they be instantiated) instead of compiling them when
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// building the main application itself. Because of this problem
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// (which only arises in debug build!) we can't use the usual
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// RegisterAndRestore(obj) with it and need to explicitly create the
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// persistence adapter. To hide this ugliness we define a global
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// function which does it for us.
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template <typename T>
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inline bool wxPersistentRegisterAndRestore(T *obj)
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{
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wxPersistentObject * const pers = wxCreatePersistentObject(obj);
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return wxPersistenceManager::Get().RegisterAndRestore(obj, pers);
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}
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// A helper function which also sets the name for the (wxWindow-derived) object
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// before registering and restoring it.
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template <typename T>
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inline bool wxPersistentRegisterAndRestore(T *obj, const wxString& name)
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{
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obj->SetName(name);
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return wxPersistentRegisterAndRestore(obj);
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}
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#endif // _WX_PERSIST_H_
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