dolphin/Source
Stenzek a9c1dcf656 VertexManagerBase: Skip drawing objects with mismatched xf/bp stages
Hardware tests have shown that if the number of texgens/channels do not
match, you get garbage rendering. Presumably because the output
registers from the XF stage are fed into the incorrect input registers
for TEV/BP.

Currently, this causes Dolphin to crash/generate invalid shaders with an
assertion failure in the hardware backends. Instead, we log an error.

Perhaps in the future we should just spit out all texgens/colors anyway
from both stages, and let cross-stage optimization take care of DCE'ing
it away. But doing so would require changing the UIDs and invalidating
everyone's shader caches.
2020-04-02 12:51:41 +10:00
..
Android Merge pull request #7920 from Ebola16/DISO 2020-03-29 15:13:27 +02:00
Core VertexManagerBase: Skip drawing objects with mismatched xf/bp stages 2020-04-02 12:51:41 +10:00
DSPSpy DSPSpy: Remove unused stubs 2019-12-30 13:33:43 +01:00
DSPTool Add an ARM64 target to Visual Studio projects 2019-12-28 19:20:41 +10:00
PCH Add an ARM64 target to Visual Studio projects 2019-12-28 19:20:41 +10:00
UnitTests IOS/FS: Fix CreateFullPath to not create directories that already exist 2020-01-30 18:07:03 +01:00
VSProps Merge pull request #8427 from CookiePLMonster/wil-submodule 2020-03-15 23:28:53 +01:00
.clang-format Require clang-format 9 and reformat source code 2020-01-08 22:18:15 +01:00
CMakeLists.txt CMake: add DOLPHIN_CXX_FLAGS option 2020-02-09 01:03:36 +00:00
dolphin-emu.sln DolphinQt: Support compiling on ARM64 2020-01-12 15:23:42 +10:00