dolphin/Source/Core/VideoCommon/DataReader.h

128 lines
2.2 KiB
C++

// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include "VideoCommon/VertexManagerBase.h"
extern u8* g_pVideoData;
#if _M_SSE >= 0x301 && !(defined __GNUC__ && !defined __SSSE3__)
#include <tmmintrin.h>
#endif
__forceinline void DataSkip(u32 skip)
{
g_pVideoData += skip;
}
// probably unnecessary
template <int count>
__forceinline void DataSkip()
{
g_pVideoData += count;
}
template <typename T>
__forceinline T DataPeek(int _uOffset)
{
auto const result = Common::FromBigEndian(*reinterpret_cast<T*>(g_pVideoData + _uOffset));
return result;
}
// TODO: kill these
__forceinline u8 DataPeek8(int _uOffset)
{
return DataPeek<u8>(_uOffset);
}
__forceinline u16 DataPeek16(int _uOffset)
{
return DataPeek<u16>(_uOffset);
}
__forceinline u32 DataPeek32(int _uOffset)
{
return DataPeek<u32>(_uOffset);
}
template <typename T>
__forceinline T DataRead()
{
auto const result = DataPeek<T>(0);
DataSkip<sizeof(T)>();
return result;
}
class DataReader
{
public:
inline DataReader() : buffer(g_pVideoData), offset(0) {}
inline ~DataReader() { g_pVideoData += offset; }
template <typename T> inline T Read()
{
const T result = Common::FromBigEndian(*(T*)(buffer + offset));
offset += sizeof(T);
return result;
}
private:
u8 *buffer;
int offset;
};
// TODO: kill these
__forceinline u8 DataReadU8()
{
return DataRead<u8>();
}
__forceinline s8 DataReadS8()
{
return DataRead<s8>();
}
__forceinline u16 DataReadU16()
{
return DataRead<u16>();
}
__forceinline u32 DataReadU32()
{
return DataRead<u32>();
}
__forceinline u32 DataReadU32Unswapped()
{
u32 tmp = *(u32*)g_pVideoData;
g_pVideoData += 4;
return tmp;
}
__forceinline u8* DataGetPosition()
{
return g_pVideoData;
}
template <typename T>
__forceinline void DataWrite(T data)
{
*(T*)VertexManager::s_pCurBufferPointer = data;
VertexManager::s_pCurBufferPointer += sizeof(T);
}
class DataWriter
{
public:
inline DataWriter() : buffer(VertexManager::s_pCurBufferPointer), offset(0) {}
inline ~DataWriter() { VertexManager::s_pCurBufferPointer += offset; }
template <typename T> inline void Write(T data)
{
*(T*)(buffer+offset) = data;
offset += sizeof(T);
}
private:
u8 *buffer;
int offset;
};