110 lines
2.8 KiB
C++
110 lines
2.8 KiB
C++
#ifndef __FRAME_H_
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#define __FRAME_H_
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#include <wx/wx.h>
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#include <wx/busyinfo.h>
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class CGameListCtrl;
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class CFrame : public wxFrame
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{
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public:
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CFrame(wxFrame* parent,
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wxWindowID id = wxID_ANY,
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const wxString& title = _T("Dolphin"),
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxDEFAULT_FRAME_STYLE | wxCLIP_CHILDREN | wxNO_FULL_REPAINT_ON_RESIZE);
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void* GetRenderHandle() {return(m_Panel->GetHandle());}
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private:
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wxBoxSizer* sizerPanel;
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CGameListCtrl* m_GameListCtrl;
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wxPanel* m_Panel;
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enum EBitmaps
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{
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Toolbar_FileOpen,
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Toolbar_Refresh,
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Toolbar_Browse,
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Toolbar_Play,
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Toolbar_Play_Dis,
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Toolbar_Stop,
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Toolbar_Stop_Dis,
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Toolbar_Pause,
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Toolbar_PluginOptions,
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Toolbar_PluginOptions_Dis,
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Toolbar_PluginGFX,
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Toolbar_PluginDSP,
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Toolbar_PluginPAD,
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Toolbar_FullScreen,
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Toolbar_Help,
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Bitmaps_Max
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};
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wxBitmap m_Bitmaps[Bitmaps_Max];
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wxBitmap m_BitmapsMenu[Bitmaps_Max];
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void InitBitmaps();
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void PopulateToolbar(wxToolBar* toolBar);
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void RecreateToolbar();
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void CreateMenu();
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#ifdef _WIN32
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// Override window proc for tricks like screensaver disabling
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WXLRESULT MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
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#endif
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// event handler
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void OnQuit(wxCommandEvent& event);
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void OnHelp(wxCommandEvent& event);
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void OnRefresh(wxCommandEvent& event);
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void OnConfigMain(wxCommandEvent& event);
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void OnPluginGFX(wxCommandEvent& event);
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void OnPluginDSP(wxCommandEvent& event);
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void OnPluginPAD(wxCommandEvent& event);
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void OnPluginWiimote(wxCommandEvent& event);
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void OnOpen(wxCommandEvent& event);
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void OnPlay(wxCommandEvent& event);
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void OnStop(wxCommandEvent& event);
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void OnBrowse(wxCommandEvent& event);
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void OnMemcard(wxCommandEvent& event);
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void OnToggleFullscreen(wxCommandEvent& event);
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void OnToggleDualCore(wxCommandEvent& event);
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void OnToggleSkipIdle(wxCommandEvent& event);
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void OnToggleThrottle(wxCommandEvent& event);
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void OnToggleToolbar(wxCommandEvent& event);
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void OnToggleStatusbar(wxCommandEvent& event);
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void OnKeyDown(wxKeyEvent& event);
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void OnHostMessage(wxCommandEvent& event);
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void OnLoadState(wxCommandEvent& event);
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void OnSaveState(wxCommandEvent& event);
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void OnClose(wxCloseEvent &event);
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wxStatusBar* m_pStatusBar;
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wxMenuBar* m_pMenuBar;
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wxMenuItem* m_pMenuItemPlay;
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wxMenuItem* m_pMenuItemStop;
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wxMenuItem* m_pPluginOptions;
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wxMenuItem* m_pMenuItemLoad;
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wxMenuItem* m_pMenuItemSave;
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wxToolBarToolBase* m_pToolPlay;
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wxBusyInfo* m_pBootProcessDialog;
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void UpdateGUI();
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// old function that could be cool
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DECLARE_EVENT_TABLE();
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};
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#endif // __FRAME_H_
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