4506 lines
180 KiB
C++
Executable File
4506 lines
180 KiB
C++
Executable File
//
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//Copyright (C) 2014-2016 LunarG, Inc.
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//Copyright (C) 2015-2016 Google, Inc.
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//
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//All rights reserved.
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//
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//Redistribution and use in source and binary forms, with or without
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//modification, are permitted provided that the following conditions
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//are met:
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//
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// Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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//
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// Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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//
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// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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//POSSIBILITY OF SUCH DAMAGE.
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//
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// Visit the nodes in the glslang intermediate tree representation to
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// translate them to SPIR-V.
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//
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#include "spirv.hpp"
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#include "GlslangToSpv.h"
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#include "SpvBuilder.h"
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namespace spv {
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#include "GLSL.std.450.h"
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}
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// Glslang includes
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#include "../glslang/MachineIndependent/localintermediate.h"
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#include "../glslang/MachineIndependent/SymbolTable.h"
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#include "../glslang/Include/Common.h"
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#include "../glslang/Include/revision.h"
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#include <fstream>
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#include <iomanip>
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#include <list>
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#include <map>
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#include <stack>
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#include <string>
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#include <vector>
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namespace {
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// For low-order part of the generator's magic number. Bump up
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// when there is a change in the style (e.g., if SSA form changes,
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// or a different instruction sequence to do something gets used).
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const int GeneratorVersion = 1;
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namespace {
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class SpecConstantOpModeGuard {
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public:
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SpecConstantOpModeGuard(spv::Builder* builder)
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: builder_(builder) {
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previous_flag_ = builder->isInSpecConstCodeGenMode();
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}
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~SpecConstantOpModeGuard() {
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previous_flag_ ? builder_->setToSpecConstCodeGenMode()
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: builder_->setToNormalCodeGenMode();
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}
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void turnOnSpecConstantOpMode() {
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builder_->setToSpecConstCodeGenMode();
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}
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private:
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spv::Builder* builder_;
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bool previous_flag_;
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};
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}
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//
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// The main holder of information for translating glslang to SPIR-V.
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//
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// Derives from the AST walking base class.
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//
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class TGlslangToSpvTraverser : public glslang::TIntermTraverser {
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public:
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TGlslangToSpvTraverser(const glslang::TIntermediate*, spv::SpvBuildLogger* logger);
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virtual ~TGlslangToSpvTraverser();
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bool visitAggregate(glslang::TVisit, glslang::TIntermAggregate*);
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bool visitBinary(glslang::TVisit, glslang::TIntermBinary*);
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void visitConstantUnion(glslang::TIntermConstantUnion*);
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bool visitSelection(glslang::TVisit, glslang::TIntermSelection*);
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bool visitSwitch(glslang::TVisit, glslang::TIntermSwitch*);
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void visitSymbol(glslang::TIntermSymbol* symbol);
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bool visitUnary(glslang::TVisit, glslang::TIntermUnary*);
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bool visitLoop(glslang::TVisit, glslang::TIntermLoop*);
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bool visitBranch(glslang::TVisit visit, glslang::TIntermBranch*);
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void dumpSpv(std::vector<unsigned int>& out);
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protected:
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spv::Decoration TranslateAuxiliaryStorageDecoration(const glslang::TQualifier& qualifier);
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spv::BuiltIn TranslateBuiltInDecoration(glslang::TBuiltInVariable, bool memberDeclaration);
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spv::ImageFormat TranslateImageFormat(const glslang::TType& type);
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spv::Id createSpvVariable(const glslang::TIntermSymbol*);
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spv::Id getSampledType(const glslang::TSampler&);
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spv::Id convertGlslangToSpvType(const glslang::TType& type);
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spv::Id convertGlslangToSpvType(const glslang::TType& type, glslang::TLayoutPacking, const glslang::TQualifier&);
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spv::Id convertGlslangStructToSpvType(const glslang::TType&, const glslang::TTypeList* glslangStruct,
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glslang::TLayoutPacking, const glslang::TQualifier&);
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void decorateStructType(const glslang::TType&, const glslang::TTypeList* glslangStruct, glslang::TLayoutPacking,
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const glslang::TQualifier&, spv::Id);
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spv::Id makeArraySizeId(const glslang::TArraySizes&, int dim);
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spv::Id accessChainLoad(const glslang::TType& type);
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void accessChainStore(const glslang::TType& type, spv::Id rvalue);
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glslang::TLayoutPacking getExplicitLayout(const glslang::TType& type) const;
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int getArrayStride(const glslang::TType& arrayType, glslang::TLayoutPacking, glslang::TLayoutMatrix);
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int getMatrixStride(const glslang::TType& matrixType, glslang::TLayoutPacking, glslang::TLayoutMatrix);
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void updateMemberOffset(const glslang::TType& structType, const glslang::TType& memberType, int& currentOffset, int& nextOffset, glslang::TLayoutPacking, glslang::TLayoutMatrix);
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void declareUseOfStructMember(const glslang::TTypeList& members, int glslangMember);
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bool isShaderEntrypoint(const glslang::TIntermAggregate* node);
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void makeFunctions(const glslang::TIntermSequence&);
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void makeGlobalInitializers(const glslang::TIntermSequence&);
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void visitFunctions(const glslang::TIntermSequence&);
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void handleFunctionEntry(const glslang::TIntermAggregate* node);
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void translateArguments(const glslang::TIntermAggregate& node, std::vector<spv::Id>& arguments);
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void translateArguments(glslang::TIntermUnary& node, std::vector<spv::Id>& arguments);
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spv::Id createImageTextureFunctionCall(glslang::TIntermOperator* node);
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spv::Id handleUserFunctionCall(const glslang::TIntermAggregate*);
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spv::Id createBinaryOperation(glslang::TOperator op, spv::Decoration precision, spv::Decoration noContraction, spv::Id typeId, spv::Id left, spv::Id right, glslang::TBasicType typeProxy, bool reduceComparison = true);
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spv::Id createBinaryMatrixOperation(spv::Op, spv::Decoration precision, spv::Decoration noContraction, spv::Id typeId, spv::Id left, spv::Id right);
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spv::Id createUnaryOperation(glslang::TOperator op, spv::Decoration precision, spv::Decoration noContraction, spv::Id typeId, spv::Id operand,glslang::TBasicType typeProxy);
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spv::Id createUnaryMatrixOperation(spv::Op, spv::Decoration precision, spv::Decoration noContraction, spv::Id typeId, spv::Id operand,glslang::TBasicType typeProxy);
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spv::Id createConversion(glslang::TOperator op, spv::Decoration precision, spv::Decoration noContraction, spv::Id destTypeId, spv::Id operand, glslang::TBasicType typeProxy);
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spv::Id makeSmearedConstant(spv::Id constant, int vectorSize);
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spv::Id createAtomicOperation(glslang::TOperator op, spv::Decoration precision, spv::Id typeId, std::vector<spv::Id>& operands, glslang::TBasicType typeProxy);
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spv::Id createInvocationsOperation(glslang::TOperator, spv::Id typeId, spv::Id operand);
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spv::Id createMiscOperation(glslang::TOperator op, spv::Decoration precision, spv::Id typeId, std::vector<spv::Id>& operands, glslang::TBasicType typeProxy);
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spv::Id createNoArgOperation(glslang::TOperator op);
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spv::Id getSymbolId(const glslang::TIntermSymbol* node);
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void addDecoration(spv::Id id, spv::Decoration dec);
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void addDecoration(spv::Id id, spv::Decoration dec, unsigned value);
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void addMemberDecoration(spv::Id id, int member, spv::Decoration dec);
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void addMemberDecoration(spv::Id id, int member, spv::Decoration dec, unsigned value);
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spv::Id createSpvConstant(const glslang::TIntermTyped&);
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spv::Id createSpvConstantFromConstUnionArray(const glslang::TType& type, const glslang::TConstUnionArray&, int& nextConst, bool specConstant);
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bool isTrivialLeaf(const glslang::TIntermTyped* node);
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bool isTrivial(const glslang::TIntermTyped* node);
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spv::Id createShortCircuit(glslang::TOperator, glslang::TIntermTyped& left, glslang::TIntermTyped& right);
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spv::Function* shaderEntry;
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spv::Instruction* entryPoint;
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int sequenceDepth;
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spv::SpvBuildLogger* logger;
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// There is a 1:1 mapping between a spv builder and a module; this is thread safe
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spv::Builder builder;
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bool inMain;
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bool mainTerminated;
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bool linkageOnly; // true when visiting the set of objects in the AST present only for establishing interface, whether or not they were statically used
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std::set<spv::Id> iOSet; // all input/output variables from either static use or declaration of interface
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const glslang::TIntermediate* glslangIntermediate;
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spv::Id stdBuiltins;
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std::unordered_map<int, spv::Id> symbolValues;
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std::unordered_set<int> constReadOnlyParameters; // set of formal function parameters that have glslang qualifier constReadOnly, so we know they are not local function "const" that are write-once
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std::unordered_map<std::string, spv::Function*> functionMap;
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std::unordered_map<const glslang::TTypeList*, spv::Id> structMap[glslang::ElpCount][glslang::ElmCount];
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std::unordered_map<const glslang::TTypeList*, std::vector<int> > memberRemapper; // for mapping glslang block indices to spv indices (e.g., due to hidden members)
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std::stack<bool> breakForLoop; // false means break for switch
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};
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//
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// Helper functions for translating glslang representations to SPIR-V enumerants.
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//
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// Translate glslang profile to SPIR-V source language.
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spv::SourceLanguage TranslateSourceLanguage(glslang::EShSource source, EProfile profile)
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{
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switch (source) {
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case glslang::EShSourceGlsl:
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switch (profile) {
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case ENoProfile:
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case ECoreProfile:
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case ECompatibilityProfile:
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return spv::SourceLanguageGLSL;
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case EEsProfile:
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return spv::SourceLanguageESSL;
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default:
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return spv::SourceLanguageUnknown;
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}
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case glslang::EShSourceHlsl:
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return spv::SourceLanguageHLSL;
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default:
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return spv::SourceLanguageUnknown;
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}
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}
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// Translate glslang language (stage) to SPIR-V execution model.
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spv::ExecutionModel TranslateExecutionModel(EShLanguage stage)
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{
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switch (stage) {
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case EShLangVertex: return spv::ExecutionModelVertex;
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case EShLangTessControl: return spv::ExecutionModelTessellationControl;
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case EShLangTessEvaluation: return spv::ExecutionModelTessellationEvaluation;
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case EShLangGeometry: return spv::ExecutionModelGeometry;
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case EShLangFragment: return spv::ExecutionModelFragment;
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case EShLangCompute: return spv::ExecutionModelGLCompute;
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default:
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assert(0);
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return spv::ExecutionModelFragment;
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}
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}
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// Translate glslang type to SPIR-V storage class.
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spv::StorageClass TranslateStorageClass(const glslang::TType& type)
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{
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if (type.getQualifier().isPipeInput())
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return spv::StorageClassInput;
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else if (type.getQualifier().isPipeOutput())
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return spv::StorageClassOutput;
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else if (type.getBasicType() == glslang::EbtSampler)
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return spv::StorageClassUniformConstant;
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else if (type.getBasicType() == glslang::EbtAtomicUint)
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return spv::StorageClassAtomicCounter;
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else if (type.getQualifier().isUniformOrBuffer()) {
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if (type.getQualifier().layoutPushConstant)
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return spv::StorageClassPushConstant;
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if (type.getBasicType() == glslang::EbtBlock)
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return spv::StorageClassUniform;
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else
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return spv::StorageClassUniformConstant;
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// TODO: how are we distinguishing between default and non-default non-writable uniforms? Do default uniforms even exist?
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} else {
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switch (type.getQualifier().storage) {
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case glslang::EvqShared: return spv::StorageClassWorkgroup; break;
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case glslang::EvqGlobal: return spv::StorageClassPrivate;
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case glslang::EvqConstReadOnly: return spv::StorageClassFunction;
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case glslang::EvqTemporary: return spv::StorageClassFunction;
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default:
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assert(0);
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return spv::StorageClassFunction;
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}
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}
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}
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// Translate glslang sampler type to SPIR-V dimensionality.
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spv::Dim TranslateDimensionality(const glslang::TSampler& sampler)
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{
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switch (sampler.dim) {
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case glslang::Esd1D: return spv::Dim1D;
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case glslang::Esd2D: return spv::Dim2D;
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case glslang::Esd3D: return spv::Dim3D;
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case glslang::EsdCube: return spv::DimCube;
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case glslang::EsdRect: return spv::DimRect;
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case glslang::EsdBuffer: return spv::DimBuffer;
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case glslang::EsdSubpass: return spv::DimSubpassData;
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default:
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assert(0);
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return spv::Dim2D;
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}
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}
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// Translate glslang type to SPIR-V precision decorations.
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spv::Decoration TranslatePrecisionDecoration(const glslang::TType& type)
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{
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switch (type.getQualifier().precision) {
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case glslang::EpqLow: return spv::DecorationRelaxedPrecision;
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case glslang::EpqMedium: return spv::DecorationRelaxedPrecision;
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default:
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return spv::NoPrecision;
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}
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}
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// Translate glslang type to SPIR-V block decorations.
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spv::Decoration TranslateBlockDecoration(const glslang::TType& type)
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{
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if (type.getBasicType() == glslang::EbtBlock) {
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switch (type.getQualifier().storage) {
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case glslang::EvqUniform: return spv::DecorationBlock;
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case glslang::EvqBuffer: return spv::DecorationBufferBlock;
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case glslang::EvqVaryingIn: return spv::DecorationBlock;
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case glslang::EvqVaryingOut: return spv::DecorationBlock;
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default:
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assert(0);
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break;
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}
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}
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return spv::DecorationMax;
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}
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// Translate glslang type to SPIR-V memory decorations.
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void TranslateMemoryDecoration(const glslang::TQualifier& qualifier, std::vector<spv::Decoration>& memory)
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{
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if (qualifier.coherent)
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memory.push_back(spv::DecorationCoherent);
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if (qualifier.volatil)
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memory.push_back(spv::DecorationVolatile);
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if (qualifier.restrict)
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memory.push_back(spv::DecorationRestrict);
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if (qualifier.readonly)
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memory.push_back(spv::DecorationNonWritable);
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if (qualifier.writeonly)
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memory.push_back(spv::DecorationNonReadable);
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}
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// Translate glslang type to SPIR-V layout decorations.
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spv::Decoration TranslateLayoutDecoration(const glslang::TType& type, glslang::TLayoutMatrix matrixLayout)
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{
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if (type.isMatrix()) {
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switch (matrixLayout) {
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case glslang::ElmRowMajor:
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return spv::DecorationRowMajor;
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case glslang::ElmColumnMajor:
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return spv::DecorationColMajor;
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default:
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// opaque layouts don't need a majorness
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return spv::DecorationMax;
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}
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} else {
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switch (type.getBasicType()) {
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default:
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return spv::DecorationMax;
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break;
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case glslang::EbtBlock:
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switch (type.getQualifier().storage) {
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case glslang::EvqUniform:
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case glslang::EvqBuffer:
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switch (type.getQualifier().layoutPacking) {
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case glslang::ElpShared: return spv::DecorationGLSLShared;
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case glslang::ElpPacked: return spv::DecorationGLSLPacked;
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default:
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return spv::DecorationMax;
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}
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case glslang::EvqVaryingIn:
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case glslang::EvqVaryingOut:
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assert(type.getQualifier().layoutPacking == glslang::ElpNone);
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return spv::DecorationMax;
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default:
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assert(0);
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return spv::DecorationMax;
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}
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}
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}
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}
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// Translate glslang type to SPIR-V interpolation decorations.
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// Returns spv::DecorationMax when no decoration
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// should be applied.
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spv::Decoration TranslateInterpolationDecoration(const glslang::TQualifier& qualifier)
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{
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if (qualifier.smooth)
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// Smooth decoration doesn't exist in SPIR-V 1.0
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return spv::DecorationMax;
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else if (qualifier.nopersp)
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return spv::DecorationNoPerspective;
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else if (qualifier.flat)
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return spv::DecorationFlat;
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else
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return spv::DecorationMax;
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}
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// Translate glslang type to SPIR-V auxiliary storage decorations.
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// Returns spv::DecorationMax when no decoration
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// should be applied.
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spv::Decoration TGlslangToSpvTraverser::TranslateAuxiliaryStorageDecoration(const glslang::TQualifier& qualifier)
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{
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if (qualifier.patch)
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return spv::DecorationPatch;
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else if (qualifier.centroid)
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return spv::DecorationCentroid;
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else if (qualifier.sample) {
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builder.addCapability(spv::CapabilitySampleRateShading);
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return spv::DecorationSample;
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} else
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return spv::DecorationMax;
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}
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// If glslang type is invariant, return SPIR-V invariant decoration.
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spv::Decoration TranslateInvariantDecoration(const glslang::TQualifier& qualifier)
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{
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if (qualifier.invariant)
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return spv::DecorationInvariant;
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else
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return spv::DecorationMax;
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}
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// If glslang type is noContraction, return SPIR-V NoContraction decoration.
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spv::Decoration TranslateNoContractionDecoration(const glslang::TQualifier& qualifier)
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{
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if (qualifier.noContraction)
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return spv::DecorationNoContraction;
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else
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return spv::DecorationMax;
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}
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// Translate a glslang built-in variable to a SPIR-V built in decoration. Also generate
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// associated capabilities when required. For some built-in variables, a capability
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// is generated only when using the variable in an executable instruction, but not when
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// just declaring a struct member variable with it. This is true for PointSize,
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// ClipDistance, and CullDistance.
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spv::BuiltIn TGlslangToSpvTraverser::TranslateBuiltInDecoration(glslang::TBuiltInVariable builtIn, bool memberDeclaration)
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{
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switch (builtIn) {
|
|
case glslang::EbvPointSize:
|
|
// Defer adding the capability until the built-in is actually used.
|
|
if (! memberDeclaration) {
|
|
switch (glslangIntermediate->getStage()) {
|
|
case EShLangGeometry:
|
|
builder.addCapability(spv::CapabilityGeometryPointSize);
|
|
break;
|
|
case EShLangTessControl:
|
|
case EShLangTessEvaluation:
|
|
builder.addCapability(spv::CapabilityTessellationPointSize);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
return spv::BuiltInPointSize;
|
|
|
|
// These *Distance capabilities logically belong here, but if the member is declared and
|
|
// then never used, consumers of SPIR-V prefer the capability not be declared.
|
|
// They are now generated when used, rather than here when declared.
|
|
// Potentially, the specification should be more clear what the minimum
|
|
// use needed is to trigger the capability.
|
|
//
|
|
case glslang::EbvClipDistance:
|
|
if (!memberDeclaration)
|
|
builder.addCapability(spv::CapabilityClipDistance);
|
|
return spv::BuiltInClipDistance;
|
|
|
|
case glslang::EbvCullDistance:
|
|
if (!memberDeclaration)
|
|
builder.addCapability(spv::CapabilityCullDistance);
|
|
return spv::BuiltInCullDistance;
|
|
|
|
case glslang::EbvViewportIndex:
|
|
builder.addCapability(spv::CapabilityMultiViewport);
|
|
return spv::BuiltInViewportIndex;
|
|
|
|
case glslang::EbvSampleId:
|
|
builder.addCapability(spv::CapabilitySampleRateShading);
|
|
return spv::BuiltInSampleId;
|
|
|
|
case glslang::EbvSamplePosition:
|
|
builder.addCapability(spv::CapabilitySampleRateShading);
|
|
return spv::BuiltInSamplePosition;
|
|
|
|
case glslang::EbvSampleMask:
|
|
builder.addCapability(spv::CapabilitySampleRateShading);
|
|
return spv::BuiltInSampleMask;
|
|
|
|
case glslang::EbvLayer:
|
|
builder.addCapability(spv::CapabilityGeometry);
|
|
return spv::BuiltInLayer;
|
|
|
|
case glslang::EbvPosition: return spv::BuiltInPosition;
|
|
case glslang::EbvVertexId: return spv::BuiltInVertexId;
|
|
case glslang::EbvInstanceId: return spv::BuiltInInstanceId;
|
|
case glslang::EbvVertexIndex: return spv::BuiltInVertexIndex;
|
|
case glslang::EbvInstanceIndex: return spv::BuiltInInstanceIndex;
|
|
case glslang::EbvBaseVertex:
|
|
case glslang::EbvBaseInstance:
|
|
case glslang::EbvDrawId:
|
|
// TODO: Add SPIR-V builtin ID.
|
|
logger->missingFunctionality("shader draw parameters");
|
|
return spv::BuiltInMax;
|
|
case glslang::EbvPrimitiveId: return spv::BuiltInPrimitiveId;
|
|
case glslang::EbvInvocationId: return spv::BuiltInInvocationId;
|
|
case glslang::EbvTessLevelInner: return spv::BuiltInTessLevelInner;
|
|
case glslang::EbvTessLevelOuter: return spv::BuiltInTessLevelOuter;
|
|
case glslang::EbvTessCoord: return spv::BuiltInTessCoord;
|
|
case glslang::EbvPatchVertices: return spv::BuiltInPatchVertices;
|
|
case glslang::EbvFragCoord: return spv::BuiltInFragCoord;
|
|
case glslang::EbvPointCoord: return spv::BuiltInPointCoord;
|
|
case glslang::EbvFace: return spv::BuiltInFrontFacing;
|
|
case glslang::EbvFragDepth: return spv::BuiltInFragDepth;
|
|
case glslang::EbvHelperInvocation: return spv::BuiltInHelperInvocation;
|
|
case glslang::EbvNumWorkGroups: return spv::BuiltInNumWorkgroups;
|
|
case glslang::EbvWorkGroupSize: return spv::BuiltInWorkgroupSize;
|
|
case glslang::EbvWorkGroupId: return spv::BuiltInWorkgroupId;
|
|
case glslang::EbvLocalInvocationId: return spv::BuiltInLocalInvocationId;
|
|
case glslang::EbvLocalInvocationIndex: return spv::BuiltInLocalInvocationIndex;
|
|
case glslang::EbvGlobalInvocationId: return spv::BuiltInGlobalInvocationId;
|
|
case glslang::EbvSubGroupSize:
|
|
case glslang::EbvSubGroupInvocation:
|
|
case glslang::EbvSubGroupEqMask:
|
|
case glslang::EbvSubGroupGeMask:
|
|
case glslang::EbvSubGroupGtMask:
|
|
case glslang::EbvSubGroupLeMask:
|
|
case glslang::EbvSubGroupLtMask:
|
|
// TODO: Add SPIR-V builtin ID.
|
|
logger->missingFunctionality("shader ballot");
|
|
return spv::BuiltInMax;
|
|
default: return spv::BuiltInMax;
|
|
}
|
|
}
|
|
|
|
// Translate glslang image layout format to SPIR-V image format.
|
|
spv::ImageFormat TGlslangToSpvTraverser::TranslateImageFormat(const glslang::TType& type)
|
|
{
|
|
assert(type.getBasicType() == glslang::EbtSampler);
|
|
|
|
// Check for capabilities
|
|
switch (type.getQualifier().layoutFormat) {
|
|
case glslang::ElfRg32f:
|
|
case glslang::ElfRg16f:
|
|
case glslang::ElfR11fG11fB10f:
|
|
case glslang::ElfR16f:
|
|
case glslang::ElfRgba16:
|
|
case glslang::ElfRgb10A2:
|
|
case glslang::ElfRg16:
|
|
case glslang::ElfRg8:
|
|
case glslang::ElfR16:
|
|
case glslang::ElfR8:
|
|
case glslang::ElfRgba16Snorm:
|
|
case glslang::ElfRg16Snorm:
|
|
case glslang::ElfRg8Snorm:
|
|
case glslang::ElfR16Snorm:
|
|
case glslang::ElfR8Snorm:
|
|
|
|
case glslang::ElfRg32i:
|
|
case glslang::ElfRg16i:
|
|
case glslang::ElfRg8i:
|
|
case glslang::ElfR16i:
|
|
case glslang::ElfR8i:
|
|
|
|
case glslang::ElfRgb10a2ui:
|
|
case glslang::ElfRg32ui:
|
|
case glslang::ElfRg16ui:
|
|
case glslang::ElfRg8ui:
|
|
case glslang::ElfR16ui:
|
|
case glslang::ElfR8ui:
|
|
builder.addCapability(spv::CapabilityStorageImageExtendedFormats);
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
// do the translation
|
|
switch (type.getQualifier().layoutFormat) {
|
|
case glslang::ElfNone: return spv::ImageFormatUnknown;
|
|
case glslang::ElfRgba32f: return spv::ImageFormatRgba32f;
|
|
case glslang::ElfRgba16f: return spv::ImageFormatRgba16f;
|
|
case glslang::ElfR32f: return spv::ImageFormatR32f;
|
|
case glslang::ElfRgba8: return spv::ImageFormatRgba8;
|
|
case glslang::ElfRgba8Snorm: return spv::ImageFormatRgba8Snorm;
|
|
case glslang::ElfRg32f: return spv::ImageFormatRg32f;
|
|
case glslang::ElfRg16f: return spv::ImageFormatRg16f;
|
|
case glslang::ElfR11fG11fB10f: return spv::ImageFormatR11fG11fB10f;
|
|
case glslang::ElfR16f: return spv::ImageFormatR16f;
|
|
case glslang::ElfRgba16: return spv::ImageFormatRgba16;
|
|
case glslang::ElfRgb10A2: return spv::ImageFormatRgb10A2;
|
|
case glslang::ElfRg16: return spv::ImageFormatRg16;
|
|
case glslang::ElfRg8: return spv::ImageFormatRg8;
|
|
case glslang::ElfR16: return spv::ImageFormatR16;
|
|
case glslang::ElfR8: return spv::ImageFormatR8;
|
|
case glslang::ElfRgba16Snorm: return spv::ImageFormatRgba16Snorm;
|
|
case glslang::ElfRg16Snorm: return spv::ImageFormatRg16Snorm;
|
|
case glslang::ElfRg8Snorm: return spv::ImageFormatRg8Snorm;
|
|
case glslang::ElfR16Snorm: return spv::ImageFormatR16Snorm;
|
|
case glslang::ElfR8Snorm: return spv::ImageFormatR8Snorm;
|
|
case glslang::ElfRgba32i: return spv::ImageFormatRgba32i;
|
|
case glslang::ElfRgba16i: return spv::ImageFormatRgba16i;
|
|
case glslang::ElfRgba8i: return spv::ImageFormatRgba8i;
|
|
case glslang::ElfR32i: return spv::ImageFormatR32i;
|
|
case glslang::ElfRg32i: return spv::ImageFormatRg32i;
|
|
case glslang::ElfRg16i: return spv::ImageFormatRg16i;
|
|
case glslang::ElfRg8i: return spv::ImageFormatRg8i;
|
|
case glslang::ElfR16i: return spv::ImageFormatR16i;
|
|
case glslang::ElfR8i: return spv::ImageFormatR8i;
|
|
case glslang::ElfRgba32ui: return spv::ImageFormatRgba32ui;
|
|
case glslang::ElfRgba16ui: return spv::ImageFormatRgba16ui;
|
|
case glslang::ElfRgba8ui: return spv::ImageFormatRgba8ui;
|
|
case glslang::ElfR32ui: return spv::ImageFormatR32ui;
|
|
case glslang::ElfRg32ui: return spv::ImageFormatRg32ui;
|
|
case glslang::ElfRg16ui: return spv::ImageFormatRg16ui;
|
|
case glslang::ElfRgb10a2ui: return spv::ImageFormatRgb10a2ui;
|
|
case glslang::ElfRg8ui: return spv::ImageFormatRg8ui;
|
|
case glslang::ElfR16ui: return spv::ImageFormatR16ui;
|
|
case glslang::ElfR8ui: return spv::ImageFormatR8ui;
|
|
default: return spv::ImageFormatMax;
|
|
}
|
|
}
|
|
|
|
// Return whether or not the given type is something that should be tied to a
|
|
// descriptor set.
|
|
bool IsDescriptorResource(const glslang::TType& type)
|
|
{
|
|
// uniform and buffer blocks are included, unless it is a push_constant
|
|
if (type.getBasicType() == glslang::EbtBlock)
|
|
return type.getQualifier().isUniformOrBuffer() && ! type.getQualifier().layoutPushConstant;
|
|
|
|
// non block...
|
|
// basically samplerXXX/subpass/sampler/texture are all included
|
|
// if they are the global-scope-class, not the function parameter
|
|
// (or local, if they ever exist) class.
|
|
if (type.getBasicType() == glslang::EbtSampler)
|
|
return type.getQualifier().isUniformOrBuffer();
|
|
|
|
// None of the above.
|
|
return false;
|
|
}
|
|
|
|
void InheritQualifiers(glslang::TQualifier& child, const glslang::TQualifier& parent)
|
|
{
|
|
if (child.layoutMatrix == glslang::ElmNone)
|
|
child.layoutMatrix = parent.layoutMatrix;
|
|
|
|
if (parent.invariant)
|
|
child.invariant = true;
|
|
if (parent.nopersp)
|
|
child.nopersp = true;
|
|
if (parent.flat)
|
|
child.flat = true;
|
|
if (parent.centroid)
|
|
child.centroid = true;
|
|
if (parent.patch)
|
|
child.patch = true;
|
|
if (parent.sample)
|
|
child.sample = true;
|
|
if (parent.coherent)
|
|
child.coherent = true;
|
|
if (parent.volatil)
|
|
child.volatil = true;
|
|
if (parent.restrict)
|
|
child.restrict = true;
|
|
if (parent.readonly)
|
|
child.readonly = true;
|
|
if (parent.writeonly)
|
|
child.writeonly = true;
|
|
}
|
|
|
|
bool HasNonLayoutQualifiers(const glslang::TQualifier& qualifier)
|
|
{
|
|
// This should list qualifiers that simultaneous satisfy:
|
|
// - struct members can inherit from a struct declaration
|
|
// - affect decorations on the struct members (note smooth does not, and expecting something like volatile to effect the whole object)
|
|
// - are not part of the offset/st430/etc or row/column-major layout
|
|
return qualifier.invariant || qualifier.hasLocation();
|
|
}
|
|
|
|
//
|
|
// Implement the TGlslangToSpvTraverser class.
|
|
//
|
|
|
|
TGlslangToSpvTraverser::TGlslangToSpvTraverser(const glslang::TIntermediate* glslangIntermediate, spv::SpvBuildLogger* buildLogger)
|
|
: TIntermTraverser(true, false, true), shaderEntry(0), sequenceDepth(0), logger(buildLogger),
|
|
builder((glslang::GetKhronosToolId() << 16) | GeneratorVersion, logger),
|
|
inMain(false), mainTerminated(false), linkageOnly(false),
|
|
glslangIntermediate(glslangIntermediate)
|
|
{
|
|
spv::ExecutionModel executionModel = TranslateExecutionModel(glslangIntermediate->getStage());
|
|
|
|
builder.clearAccessChain();
|
|
builder.setSource(TranslateSourceLanguage(glslangIntermediate->getSource(), glslangIntermediate->getProfile()), glslangIntermediate->getVersion());
|
|
stdBuiltins = builder.import("GLSL.std.450");
|
|
builder.setMemoryModel(spv::AddressingModelLogical, spv::MemoryModelGLSL450);
|
|
shaderEntry = builder.makeEntrypoint(glslangIntermediate->getEntryPoint().c_str());
|
|
entryPoint = builder.addEntryPoint(executionModel, shaderEntry, glslangIntermediate->getEntryPoint().c_str());
|
|
|
|
// Add the source extensions
|
|
const auto& sourceExtensions = glslangIntermediate->getRequestedExtensions();
|
|
for (auto it = sourceExtensions.begin(); it != sourceExtensions.end(); ++it)
|
|
builder.addSourceExtension(it->c_str());
|
|
|
|
// Add the top-level modes for this shader.
|
|
|
|
if (glslangIntermediate->getXfbMode()) {
|
|
builder.addCapability(spv::CapabilityTransformFeedback);
|
|
builder.addExecutionMode(shaderEntry, spv::ExecutionModeXfb);
|
|
}
|
|
|
|
unsigned int mode;
|
|
switch (glslangIntermediate->getStage()) {
|
|
case EShLangVertex:
|
|
builder.addCapability(spv::CapabilityShader);
|
|
break;
|
|
|
|
case EShLangTessControl:
|
|
builder.addCapability(spv::CapabilityTessellation);
|
|
builder.addExecutionMode(shaderEntry, spv::ExecutionModeOutputVertices, glslangIntermediate->getVertices());
|
|
break;
|
|
|
|
case EShLangTessEvaluation:
|
|
builder.addCapability(spv::CapabilityTessellation);
|
|
switch (glslangIntermediate->getInputPrimitive()) {
|
|
case glslang::ElgTriangles: mode = spv::ExecutionModeTriangles; break;
|
|
case glslang::ElgQuads: mode = spv::ExecutionModeQuads; break;
|
|
case glslang::ElgIsolines: mode = spv::ExecutionModeIsolines; break;
|
|
default: mode = spv::ExecutionModeMax; break;
|
|
}
|
|
if (mode != spv::ExecutionModeMax)
|
|
builder.addExecutionMode(shaderEntry, (spv::ExecutionMode)mode);
|
|
|
|
switch (glslangIntermediate->getVertexSpacing()) {
|
|
case glslang::EvsEqual: mode = spv::ExecutionModeSpacingEqual; break;
|
|
case glslang::EvsFractionalEven: mode = spv::ExecutionModeSpacingFractionalEven; break;
|
|
case glslang::EvsFractionalOdd: mode = spv::ExecutionModeSpacingFractionalOdd; break;
|
|
default: mode = spv::ExecutionModeMax; break;
|
|
}
|
|
if (mode != spv::ExecutionModeMax)
|
|
builder.addExecutionMode(shaderEntry, (spv::ExecutionMode)mode);
|
|
|
|
switch (glslangIntermediate->getVertexOrder()) {
|
|
case glslang::EvoCw: mode = spv::ExecutionModeVertexOrderCw; break;
|
|
case glslang::EvoCcw: mode = spv::ExecutionModeVertexOrderCcw; break;
|
|
default: mode = spv::ExecutionModeMax; break;
|
|
}
|
|
if (mode != spv::ExecutionModeMax)
|
|
builder.addExecutionMode(shaderEntry, (spv::ExecutionMode)mode);
|
|
|
|
if (glslangIntermediate->getPointMode())
|
|
builder.addExecutionMode(shaderEntry, spv::ExecutionModePointMode);
|
|
break;
|
|
|
|
case EShLangGeometry:
|
|
builder.addCapability(spv::CapabilityGeometry);
|
|
switch (glslangIntermediate->getInputPrimitive()) {
|
|
case glslang::ElgPoints: mode = spv::ExecutionModeInputPoints; break;
|
|
case glslang::ElgLines: mode = spv::ExecutionModeInputLines; break;
|
|
case glslang::ElgLinesAdjacency: mode = spv::ExecutionModeInputLinesAdjacency; break;
|
|
case glslang::ElgTriangles: mode = spv::ExecutionModeTriangles; break;
|
|
case glslang::ElgTrianglesAdjacency: mode = spv::ExecutionModeInputTrianglesAdjacency; break;
|
|
default: mode = spv::ExecutionModeMax; break;
|
|
}
|
|
if (mode != spv::ExecutionModeMax)
|
|
builder.addExecutionMode(shaderEntry, (spv::ExecutionMode)mode);
|
|
|
|
builder.addExecutionMode(shaderEntry, spv::ExecutionModeInvocations, glslangIntermediate->getInvocations());
|
|
|
|
switch (glslangIntermediate->getOutputPrimitive()) {
|
|
case glslang::ElgPoints: mode = spv::ExecutionModeOutputPoints; break;
|
|
case glslang::ElgLineStrip: mode = spv::ExecutionModeOutputLineStrip; break;
|
|
case glslang::ElgTriangleStrip: mode = spv::ExecutionModeOutputTriangleStrip; break;
|
|
default: mode = spv::ExecutionModeMax; break;
|
|
}
|
|
if (mode != spv::ExecutionModeMax)
|
|
builder.addExecutionMode(shaderEntry, (spv::ExecutionMode)mode);
|
|
builder.addExecutionMode(shaderEntry, spv::ExecutionModeOutputVertices, glslangIntermediate->getVertices());
|
|
break;
|
|
|
|
case EShLangFragment:
|
|
builder.addCapability(spv::CapabilityShader);
|
|
if (glslangIntermediate->getPixelCenterInteger())
|
|
builder.addExecutionMode(shaderEntry, spv::ExecutionModePixelCenterInteger);
|
|
|
|
if (glslangIntermediate->getOriginUpperLeft())
|
|
builder.addExecutionMode(shaderEntry, spv::ExecutionModeOriginUpperLeft);
|
|
else
|
|
builder.addExecutionMode(shaderEntry, spv::ExecutionModeOriginLowerLeft);
|
|
|
|
if (glslangIntermediate->getEarlyFragmentTests())
|
|
builder.addExecutionMode(shaderEntry, spv::ExecutionModeEarlyFragmentTests);
|
|
|
|
switch(glslangIntermediate->getDepth()) {
|
|
case glslang::EldGreater: mode = spv::ExecutionModeDepthGreater; break;
|
|
case glslang::EldLess: mode = spv::ExecutionModeDepthLess; break;
|
|
default: mode = spv::ExecutionModeMax; break;
|
|
}
|
|
if (mode != spv::ExecutionModeMax)
|
|
builder.addExecutionMode(shaderEntry, (spv::ExecutionMode)mode);
|
|
|
|
if (glslangIntermediate->getDepth() != glslang::EldUnchanged && glslangIntermediate->isDepthReplacing())
|
|
builder.addExecutionMode(shaderEntry, spv::ExecutionModeDepthReplacing);
|
|
break;
|
|
|
|
case EShLangCompute:
|
|
builder.addCapability(spv::CapabilityShader);
|
|
builder.addExecutionMode(shaderEntry, spv::ExecutionModeLocalSize, glslangIntermediate->getLocalSize(0),
|
|
glslangIntermediate->getLocalSize(1),
|
|
glslangIntermediate->getLocalSize(2));
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
}
|
|
|
|
// Finish everything and dump
|
|
void TGlslangToSpvTraverser::dumpSpv(std::vector<unsigned int>& out)
|
|
{
|
|
// finish off the entry-point SPV instruction by adding the Input/Output <id>
|
|
for (auto it = iOSet.cbegin(); it != iOSet.cend(); ++it)
|
|
entryPoint->addIdOperand(*it);
|
|
|
|
builder.eliminateDeadDecorations();
|
|
builder.dump(out);
|
|
}
|
|
|
|
TGlslangToSpvTraverser::~TGlslangToSpvTraverser()
|
|
{
|
|
if (! mainTerminated) {
|
|
spv::Block* lastMainBlock = shaderEntry->getLastBlock();
|
|
builder.setBuildPoint(lastMainBlock);
|
|
builder.leaveFunction();
|
|
}
|
|
}
|
|
|
|
//
|
|
// Implement the traversal functions.
|
|
//
|
|
// Return true from interior nodes to have the external traversal
|
|
// continue on to children. Return false if children were
|
|
// already processed.
|
|
//
|
|
|
|
//
|
|
// Symbols can turn into
|
|
// - uniform/input reads
|
|
// - output writes
|
|
// - complex lvalue base setups: foo.bar[3].... , where we see foo and start up an access chain
|
|
// - something simple that degenerates into the last bullet
|
|
//
|
|
void TGlslangToSpvTraverser::visitSymbol(glslang::TIntermSymbol* symbol)
|
|
{
|
|
SpecConstantOpModeGuard spec_constant_op_mode_setter(&builder);
|
|
if (symbol->getType().getQualifier().isSpecConstant())
|
|
spec_constant_op_mode_setter.turnOnSpecConstantOpMode();
|
|
|
|
// getSymbolId() will set up all the IO decorations on the first call.
|
|
// Formal function parameters were mapped during makeFunctions().
|
|
spv::Id id = getSymbolId(symbol);
|
|
|
|
// Include all "static use" and "linkage only" interface variables on the OpEntryPoint instruction
|
|
if (builder.isPointer(id)) {
|
|
spv::StorageClass sc = builder.getStorageClass(id);
|
|
if (sc == spv::StorageClassInput || sc == spv::StorageClassOutput)
|
|
iOSet.insert(id);
|
|
}
|
|
|
|
// Only process non-linkage-only nodes for generating actual static uses
|
|
if (! linkageOnly || symbol->getQualifier().isSpecConstant()) {
|
|
// Prepare to generate code for the access
|
|
|
|
// L-value chains will be computed left to right. We're on the symbol now,
|
|
// which is the left-most part of the access chain, so now is "clear" time,
|
|
// followed by setting the base.
|
|
builder.clearAccessChain();
|
|
|
|
// For now, we consider all user variables as being in memory, so they are pointers,
|
|
// except for
|
|
// A) "const in" arguments to a function, which are an intermediate object.
|
|
// See comments in handleUserFunctionCall().
|
|
// B) Specialization constants (normal constant don't even come in as a variable),
|
|
// These are also pure R-values.
|
|
glslang::TQualifier qualifier = symbol->getQualifier();
|
|
if ((qualifier.storage == glslang::EvqConstReadOnly && constReadOnlyParameters.find(symbol->getId()) != constReadOnlyParameters.end()) ||
|
|
qualifier.isSpecConstant())
|
|
builder.setAccessChainRValue(id);
|
|
else
|
|
builder.setAccessChainLValue(id);
|
|
}
|
|
}
|
|
|
|
bool TGlslangToSpvTraverser::visitBinary(glslang::TVisit /* visit */, glslang::TIntermBinary* node)
|
|
{
|
|
SpecConstantOpModeGuard spec_constant_op_mode_setter(&builder);
|
|
if (node->getType().getQualifier().isSpecConstant())
|
|
spec_constant_op_mode_setter.turnOnSpecConstantOpMode();
|
|
|
|
// First, handle special cases
|
|
switch (node->getOp()) {
|
|
case glslang::EOpAssign:
|
|
case glslang::EOpAddAssign:
|
|
case glslang::EOpSubAssign:
|
|
case glslang::EOpMulAssign:
|
|
case glslang::EOpVectorTimesMatrixAssign:
|
|
case glslang::EOpVectorTimesScalarAssign:
|
|
case glslang::EOpMatrixTimesScalarAssign:
|
|
case glslang::EOpMatrixTimesMatrixAssign:
|
|
case glslang::EOpDivAssign:
|
|
case glslang::EOpModAssign:
|
|
case glslang::EOpAndAssign:
|
|
case glslang::EOpInclusiveOrAssign:
|
|
case glslang::EOpExclusiveOrAssign:
|
|
case glslang::EOpLeftShiftAssign:
|
|
case glslang::EOpRightShiftAssign:
|
|
// A bin-op assign "a += b" means the same thing as "a = a + b"
|
|
// where a is evaluated before b. For a simple assignment, GLSL
|
|
// says to evaluate the left before the right. So, always, left
|
|
// node then right node.
|
|
{
|
|
// get the left l-value, save it away
|
|
builder.clearAccessChain();
|
|
node->getLeft()->traverse(this);
|
|
spv::Builder::AccessChain lValue = builder.getAccessChain();
|
|
|
|
// evaluate the right
|
|
builder.clearAccessChain();
|
|
node->getRight()->traverse(this);
|
|
spv::Id rValue = accessChainLoad(node->getRight()->getType());
|
|
|
|
if (node->getOp() != glslang::EOpAssign) {
|
|
// the left is also an r-value
|
|
builder.setAccessChain(lValue);
|
|
spv::Id leftRValue = accessChainLoad(node->getLeft()->getType());
|
|
|
|
// do the operation
|
|
rValue = createBinaryOperation(node->getOp(), TranslatePrecisionDecoration(node->getType()),
|
|
TranslateNoContractionDecoration(node->getType().getQualifier()),
|
|
convertGlslangToSpvType(node->getType()), leftRValue, rValue,
|
|
node->getType().getBasicType());
|
|
|
|
// these all need their counterparts in createBinaryOperation()
|
|
assert(rValue != spv::NoResult);
|
|
}
|
|
|
|
// store the result
|
|
builder.setAccessChain(lValue);
|
|
accessChainStore(node->getType(), rValue);
|
|
|
|
// assignments are expressions having an rValue after they are evaluated...
|
|
builder.clearAccessChain();
|
|
builder.setAccessChainRValue(rValue);
|
|
}
|
|
return false;
|
|
case glslang::EOpIndexDirect:
|
|
case glslang::EOpIndexDirectStruct:
|
|
{
|
|
// Get the left part of the access chain.
|
|
node->getLeft()->traverse(this);
|
|
|
|
// Add the next element in the chain
|
|
|
|
const int glslangIndex = node->getRight()->getAsConstantUnion()->getConstArray()[0].getIConst();
|
|
if (! node->getLeft()->getType().isArray() &&
|
|
node->getLeft()->getType().isVector() &&
|
|
node->getOp() == glslang::EOpIndexDirect) {
|
|
// This is essentially a hard-coded vector swizzle of size 1,
|
|
// so short circuit the access-chain stuff with a swizzle.
|
|
std::vector<unsigned> swizzle;
|
|
swizzle.push_back(glslangIndex);
|
|
builder.accessChainPushSwizzle(swizzle, convertGlslangToSpvType(node->getLeft()->getType()));
|
|
} else {
|
|
int spvIndex = glslangIndex;
|
|
if (node->getLeft()->getBasicType() == glslang::EbtBlock &&
|
|
node->getOp() == glslang::EOpIndexDirectStruct)
|
|
{
|
|
// This may be, e.g., an anonymous block-member selection, which generally need
|
|
// index remapping due to hidden members in anonymous blocks.
|
|
std::vector<int>& remapper = memberRemapper[node->getLeft()->getType().getStruct()];
|
|
assert(remapper.size() > 0);
|
|
spvIndex = remapper[glslangIndex];
|
|
}
|
|
|
|
// normal case for indexing array or structure or block
|
|
builder.accessChainPush(builder.makeIntConstant(spvIndex));
|
|
|
|
// Add capabilities here for accessing PointSize and clip/cull distance.
|
|
// We have deferred generation of associated capabilities until now.
|
|
if (node->getLeft()->getType().isStruct() && ! node->getLeft()->getType().isArray())
|
|
declareUseOfStructMember(*(node->getLeft()->getType().getStruct()), glslangIndex);
|
|
}
|
|
}
|
|
return false;
|
|
case glslang::EOpIndexIndirect:
|
|
{
|
|
// Structure or array or vector indirection.
|
|
// Will use native SPIR-V access-chain for struct and array indirection;
|
|
// matrices are arrays of vectors, so will also work for a matrix.
|
|
// Will use the access chain's 'component' for variable index into a vector.
|
|
|
|
// This adapter is building access chains left to right.
|
|
// Set up the access chain to the left.
|
|
node->getLeft()->traverse(this);
|
|
|
|
// save it so that computing the right side doesn't trash it
|
|
spv::Builder::AccessChain partial = builder.getAccessChain();
|
|
|
|
// compute the next index in the chain
|
|
builder.clearAccessChain();
|
|
node->getRight()->traverse(this);
|
|
spv::Id index = accessChainLoad(node->getRight()->getType());
|
|
|
|
// restore the saved access chain
|
|
builder.setAccessChain(partial);
|
|
|
|
if (! node->getLeft()->getType().isArray() && node->getLeft()->getType().isVector())
|
|
builder.accessChainPushComponent(index, convertGlslangToSpvType(node->getLeft()->getType()));
|
|
else
|
|
builder.accessChainPush(index);
|
|
}
|
|
return false;
|
|
case glslang::EOpVectorSwizzle:
|
|
{
|
|
node->getLeft()->traverse(this);
|
|
glslang::TIntermSequence& swizzleSequence = node->getRight()->getAsAggregate()->getSequence();
|
|
std::vector<unsigned> swizzle;
|
|
for (int i = 0; i < (int)swizzleSequence.size(); ++i)
|
|
swizzle.push_back(swizzleSequence[i]->getAsConstantUnion()->getConstArray()[0].getIConst());
|
|
builder.accessChainPushSwizzle(swizzle, convertGlslangToSpvType(node->getLeft()->getType()));
|
|
}
|
|
return false;
|
|
case glslang::EOpLogicalOr:
|
|
case glslang::EOpLogicalAnd:
|
|
{
|
|
|
|
// These may require short circuiting, but can sometimes be done as straight
|
|
// binary operations. The right operand must be short circuited if it has
|
|
// side effects, and should probably be if it is complex.
|
|
if (isTrivial(node->getRight()->getAsTyped()))
|
|
break; // handle below as a normal binary operation
|
|
// otherwise, we need to do dynamic short circuiting on the right operand
|
|
spv::Id result = createShortCircuit(node->getOp(), *node->getLeft()->getAsTyped(), *node->getRight()->getAsTyped());
|
|
builder.clearAccessChain();
|
|
builder.setAccessChainRValue(result);
|
|
}
|
|
return false;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
// Assume generic binary op...
|
|
|
|
// get right operand
|
|
builder.clearAccessChain();
|
|
node->getLeft()->traverse(this);
|
|
spv::Id left = accessChainLoad(node->getLeft()->getType());
|
|
|
|
// get left operand
|
|
builder.clearAccessChain();
|
|
node->getRight()->traverse(this);
|
|
spv::Id right = accessChainLoad(node->getRight()->getType());
|
|
|
|
// get result
|
|
spv::Id result = createBinaryOperation(node->getOp(), TranslatePrecisionDecoration(node->getType()),
|
|
TranslateNoContractionDecoration(node->getType().getQualifier()),
|
|
convertGlslangToSpvType(node->getType()), left, right,
|
|
node->getLeft()->getType().getBasicType());
|
|
|
|
builder.clearAccessChain();
|
|
if (! result) {
|
|
logger->missingFunctionality("unknown glslang binary operation");
|
|
return true; // pick up a child as the place-holder result
|
|
} else {
|
|
builder.setAccessChainRValue(result);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
bool TGlslangToSpvTraverser::visitUnary(glslang::TVisit /* visit */, glslang::TIntermUnary* node)
|
|
{
|
|
SpecConstantOpModeGuard spec_constant_op_mode_setter(&builder);
|
|
if (node->getType().getQualifier().isSpecConstant())
|
|
spec_constant_op_mode_setter.turnOnSpecConstantOpMode();
|
|
|
|
spv::Id result = spv::NoResult;
|
|
|
|
// try texturing first
|
|
result = createImageTextureFunctionCall(node);
|
|
if (result != spv::NoResult) {
|
|
builder.clearAccessChain();
|
|
builder.setAccessChainRValue(result);
|
|
|
|
return false; // done with this node
|
|
}
|
|
|
|
// Non-texturing.
|
|
|
|
if (node->getOp() == glslang::EOpArrayLength) {
|
|
// Quite special; won't want to evaluate the operand.
|
|
|
|
// Normal .length() would have been constant folded by the front-end.
|
|
// So, this has to be block.lastMember.length().
|
|
// SPV wants "block" and member number as the operands, go get them.
|
|
assert(node->getOperand()->getType().isRuntimeSizedArray());
|
|
glslang::TIntermTyped* block = node->getOperand()->getAsBinaryNode()->getLeft();
|
|
block->traverse(this);
|
|
unsigned int member = node->getOperand()->getAsBinaryNode()->getRight()->getAsConstantUnion()->getConstArray()[0].getUConst();
|
|
spv::Id length = builder.createArrayLength(builder.accessChainGetLValue(), member);
|
|
|
|
builder.clearAccessChain();
|
|
builder.setAccessChainRValue(length);
|
|
|
|
return false;
|
|
}
|
|
|
|
// Start by evaluating the operand
|
|
|
|
builder.clearAccessChain();
|
|
node->getOperand()->traverse(this);
|
|
|
|
spv::Id operand = spv::NoResult;
|
|
|
|
if (node->getOp() == glslang::EOpAtomicCounterIncrement ||
|
|
node->getOp() == glslang::EOpAtomicCounterDecrement ||
|
|
node->getOp() == glslang::EOpAtomicCounter ||
|
|
node->getOp() == glslang::EOpInterpolateAtCentroid)
|
|
operand = builder.accessChainGetLValue(); // Special case l-value operands
|
|
else
|
|
operand = accessChainLoad(node->getOperand()->getType());
|
|
|
|
spv::Decoration precision = TranslatePrecisionDecoration(node->getType());
|
|
spv::Decoration noContraction = TranslateNoContractionDecoration(node->getType().getQualifier());
|
|
|
|
// it could be a conversion
|
|
if (! result)
|
|
result = createConversion(node->getOp(), precision, noContraction, convertGlslangToSpvType(node->getType()), operand, node->getOperand()->getBasicType());
|
|
|
|
// if not, then possibly an operation
|
|
if (! result)
|
|
result = createUnaryOperation(node->getOp(), precision, noContraction, convertGlslangToSpvType(node->getType()), operand, node->getOperand()->getBasicType());
|
|
|
|
if (result) {
|
|
builder.clearAccessChain();
|
|
builder.setAccessChainRValue(result);
|
|
|
|
return false; // done with this node
|
|
}
|
|
|
|
// it must be a special case, check...
|
|
switch (node->getOp()) {
|
|
case glslang::EOpPostIncrement:
|
|
case glslang::EOpPostDecrement:
|
|
case glslang::EOpPreIncrement:
|
|
case glslang::EOpPreDecrement:
|
|
{
|
|
// we need the integer value "1" or the floating point "1.0" to add/subtract
|
|
spv::Id one = 0;
|
|
if (node->getBasicType() == glslang::EbtFloat)
|
|
one = builder.makeFloatConstant(1.0F);
|
|
else if (node->getBasicType() == glslang::EbtInt64 || node->getBasicType() == glslang::EbtUint64)
|
|
one = builder.makeInt64Constant(1);
|
|
else
|
|
one = builder.makeIntConstant(1);
|
|
glslang::TOperator op;
|
|
if (node->getOp() == glslang::EOpPreIncrement ||
|
|
node->getOp() == glslang::EOpPostIncrement)
|
|
op = glslang::EOpAdd;
|
|
else
|
|
op = glslang::EOpSub;
|
|
|
|
spv::Id result = createBinaryOperation(op, TranslatePrecisionDecoration(node->getType()),
|
|
TranslateNoContractionDecoration(node->getType().getQualifier()),
|
|
convertGlslangToSpvType(node->getType()), operand, one,
|
|
node->getType().getBasicType());
|
|
assert(result != spv::NoResult);
|
|
|
|
// The result of operation is always stored, but conditionally the
|
|
// consumed result. The consumed result is always an r-value.
|
|
builder.accessChainStore(result);
|
|
builder.clearAccessChain();
|
|
if (node->getOp() == glslang::EOpPreIncrement ||
|
|
node->getOp() == glslang::EOpPreDecrement)
|
|
builder.setAccessChainRValue(result);
|
|
else
|
|
builder.setAccessChainRValue(operand);
|
|
}
|
|
|
|
return false;
|
|
|
|
case glslang::EOpEmitStreamVertex:
|
|
builder.createNoResultOp(spv::OpEmitStreamVertex, operand);
|
|
return false;
|
|
case glslang::EOpEndStreamPrimitive:
|
|
builder.createNoResultOp(spv::OpEndStreamPrimitive, operand);
|
|
return false;
|
|
|
|
default:
|
|
logger->missingFunctionality("unknown glslang unary");
|
|
return true; // pick up operand as placeholder result
|
|
}
|
|
}
|
|
|
|
bool TGlslangToSpvTraverser::visitAggregate(glslang::TVisit visit, glslang::TIntermAggregate* node)
|
|
{
|
|
SpecConstantOpModeGuard spec_constant_op_mode_setter(&builder);
|
|
if (node->getType().getQualifier().isSpecConstant())
|
|
spec_constant_op_mode_setter.turnOnSpecConstantOpMode();
|
|
|
|
spv::Id result = spv::NoResult;
|
|
|
|
// try texturing
|
|
result = createImageTextureFunctionCall(node);
|
|
if (result != spv::NoResult) {
|
|
builder.clearAccessChain();
|
|
builder.setAccessChainRValue(result);
|
|
|
|
return false;
|
|
} else if (node->getOp() == glslang::EOpImageStore) {
|
|
// "imageStore" is a special case, which has no result
|
|
return false;
|
|
}
|
|
|
|
glslang::TOperator binOp = glslang::EOpNull;
|
|
bool reduceComparison = true;
|
|
bool isMatrix = false;
|
|
bool noReturnValue = false;
|
|
bool atomic = false;
|
|
|
|
assert(node->getOp());
|
|
|
|
spv::Decoration precision = TranslatePrecisionDecoration(node->getType());
|
|
|
|
switch (node->getOp()) {
|
|
case glslang::EOpSequence:
|
|
{
|
|
if (preVisit)
|
|
++sequenceDepth;
|
|
else
|
|
--sequenceDepth;
|
|
|
|
if (sequenceDepth == 1) {
|
|
// If this is the parent node of all the functions, we want to see them
|
|
// early, so all call points have actual SPIR-V functions to reference.
|
|
// In all cases, still let the traverser visit the children for us.
|
|
makeFunctions(node->getAsAggregate()->getSequence());
|
|
|
|
// Also, we want all globals initializers to go into the entry of main(), before
|
|
// anything else gets there, so visit out of order, doing them all now.
|
|
makeGlobalInitializers(node->getAsAggregate()->getSequence());
|
|
|
|
// Initializers are done, don't want to visit again, but functions link objects need to be processed,
|
|
// so do them manually.
|
|
visitFunctions(node->getAsAggregate()->getSequence());
|
|
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
case glslang::EOpLinkerObjects:
|
|
{
|
|
if (visit == glslang::EvPreVisit)
|
|
linkageOnly = true;
|
|
else
|
|
linkageOnly = false;
|
|
|
|
return true;
|
|
}
|
|
case glslang::EOpComma:
|
|
{
|
|
// processing from left to right naturally leaves the right-most
|
|
// lying around in the access chain
|
|
glslang::TIntermSequence& glslangOperands = node->getSequence();
|
|
for (int i = 0; i < (int)glslangOperands.size(); ++i)
|
|
glslangOperands[i]->traverse(this);
|
|
|
|
return false;
|
|
}
|
|
case glslang::EOpFunction:
|
|
if (visit == glslang::EvPreVisit) {
|
|
if (isShaderEntrypoint(node)) {
|
|
inMain = true;
|
|
builder.setBuildPoint(shaderEntry->getLastBlock());
|
|
} else {
|
|
handleFunctionEntry(node);
|
|
}
|
|
} else {
|
|
if (inMain)
|
|
mainTerminated = true;
|
|
builder.leaveFunction();
|
|
inMain = false;
|
|
}
|
|
|
|
return true;
|
|
case glslang::EOpParameters:
|
|
// Parameters will have been consumed by EOpFunction processing, but not
|
|
// the body, so we still visited the function node's children, making this
|
|
// child redundant.
|
|
return false;
|
|
case glslang::EOpFunctionCall:
|
|
{
|
|
if (node->isUserDefined())
|
|
result = handleUserFunctionCall(node);
|
|
//assert(result); // this can happen for bad shaders because the call graph completeness checking is not yet done
|
|
if (result) {
|
|
builder.clearAccessChain();
|
|
builder.setAccessChainRValue(result);
|
|
} else
|
|
logger->missingFunctionality("missing user function; linker needs to catch that");
|
|
|
|
return false;
|
|
}
|
|
case glslang::EOpConstructMat2x2:
|
|
case glslang::EOpConstructMat2x3:
|
|
case glslang::EOpConstructMat2x4:
|
|
case glslang::EOpConstructMat3x2:
|
|
case glslang::EOpConstructMat3x3:
|
|
case glslang::EOpConstructMat3x4:
|
|
case glslang::EOpConstructMat4x2:
|
|
case glslang::EOpConstructMat4x3:
|
|
case glslang::EOpConstructMat4x4:
|
|
case glslang::EOpConstructDMat2x2:
|
|
case glslang::EOpConstructDMat2x3:
|
|
case glslang::EOpConstructDMat2x4:
|
|
case glslang::EOpConstructDMat3x2:
|
|
case glslang::EOpConstructDMat3x3:
|
|
case glslang::EOpConstructDMat3x4:
|
|
case glslang::EOpConstructDMat4x2:
|
|
case glslang::EOpConstructDMat4x3:
|
|
case glslang::EOpConstructDMat4x4:
|
|
isMatrix = true;
|
|
// fall through
|
|
case glslang::EOpConstructFloat:
|
|
case glslang::EOpConstructVec2:
|
|
case glslang::EOpConstructVec3:
|
|
case glslang::EOpConstructVec4:
|
|
case glslang::EOpConstructDouble:
|
|
case glslang::EOpConstructDVec2:
|
|
case glslang::EOpConstructDVec3:
|
|
case glslang::EOpConstructDVec4:
|
|
case glslang::EOpConstructBool:
|
|
case glslang::EOpConstructBVec2:
|
|
case glslang::EOpConstructBVec3:
|
|
case glslang::EOpConstructBVec4:
|
|
case glslang::EOpConstructInt:
|
|
case glslang::EOpConstructIVec2:
|
|
case glslang::EOpConstructIVec3:
|
|
case glslang::EOpConstructIVec4:
|
|
case glslang::EOpConstructUint:
|
|
case glslang::EOpConstructUVec2:
|
|
case glslang::EOpConstructUVec3:
|
|
case glslang::EOpConstructUVec4:
|
|
case glslang::EOpConstructInt64:
|
|
case glslang::EOpConstructI64Vec2:
|
|
case glslang::EOpConstructI64Vec3:
|
|
case glslang::EOpConstructI64Vec4:
|
|
case glslang::EOpConstructUint64:
|
|
case glslang::EOpConstructU64Vec2:
|
|
case glslang::EOpConstructU64Vec3:
|
|
case glslang::EOpConstructU64Vec4:
|
|
case glslang::EOpConstructStruct:
|
|
case glslang::EOpConstructTextureSampler:
|
|
{
|
|
std::vector<spv::Id> arguments;
|
|
translateArguments(*node, arguments);
|
|
spv::Id resultTypeId = convertGlslangToSpvType(node->getType());
|
|
spv::Id constructed;
|
|
if (node->getOp() == glslang::EOpConstructTextureSampler)
|
|
constructed = builder.createOp(spv::OpSampledImage, resultTypeId, arguments);
|
|
else if (node->getOp() == glslang::EOpConstructStruct || node->getType().isArray()) {
|
|
std::vector<spv::Id> constituents;
|
|
for (int c = 0; c < (int)arguments.size(); ++c)
|
|
constituents.push_back(arguments[c]);
|
|
constructed = builder.createCompositeConstruct(resultTypeId, constituents);
|
|
} else if (isMatrix)
|
|
constructed = builder.createMatrixConstructor(precision, arguments, resultTypeId);
|
|
else
|
|
constructed = builder.createConstructor(precision, arguments, resultTypeId);
|
|
|
|
builder.clearAccessChain();
|
|
builder.setAccessChainRValue(constructed);
|
|
|
|
return false;
|
|
}
|
|
|
|
// These six are component-wise compares with component-wise results.
|
|
// Forward on to createBinaryOperation(), requesting a vector result.
|
|
case glslang::EOpLessThan:
|
|
case glslang::EOpGreaterThan:
|
|
case glslang::EOpLessThanEqual:
|
|
case glslang::EOpGreaterThanEqual:
|
|
case glslang::EOpVectorEqual:
|
|
case glslang::EOpVectorNotEqual:
|
|
{
|
|
// Map the operation to a binary
|
|
binOp = node->getOp();
|
|
reduceComparison = false;
|
|
switch (node->getOp()) {
|
|
case glslang::EOpVectorEqual: binOp = glslang::EOpVectorEqual; break;
|
|
case glslang::EOpVectorNotEqual: binOp = glslang::EOpVectorNotEqual; break;
|
|
default: binOp = node->getOp(); break;
|
|
}
|
|
|
|
break;
|
|
}
|
|
case glslang::EOpMul:
|
|
// compontent-wise matrix multiply
|
|
binOp = glslang::EOpMul;
|
|
break;
|
|
case glslang::EOpOuterProduct:
|
|
// two vectors multiplied to make a matrix
|
|
binOp = glslang::EOpOuterProduct;
|
|
break;
|
|
case glslang::EOpDot:
|
|
{
|
|
// for scalar dot product, use multiply
|
|
glslang::TIntermSequence& glslangOperands = node->getSequence();
|
|
if (glslangOperands[0]->getAsTyped()->getVectorSize() == 1)
|
|
binOp = glslang::EOpMul;
|
|
break;
|
|
}
|
|
case glslang::EOpMod:
|
|
// when an aggregate, this is the floating-point mod built-in function,
|
|
// which can be emitted by the one in createBinaryOperation()
|
|
binOp = glslang::EOpMod;
|
|
break;
|
|
case glslang::EOpEmitVertex:
|
|
case glslang::EOpEndPrimitive:
|
|
case glslang::EOpBarrier:
|
|
case glslang::EOpMemoryBarrier:
|
|
case glslang::EOpMemoryBarrierAtomicCounter:
|
|
case glslang::EOpMemoryBarrierBuffer:
|
|
case glslang::EOpMemoryBarrierImage:
|
|
case glslang::EOpMemoryBarrierShared:
|
|
case glslang::EOpGroupMemoryBarrier:
|
|
case glslang::EOpAllMemoryBarrierWithGroupSync:
|
|
case glslang::EOpGroupMemoryBarrierWithGroupSync:
|
|
case glslang::EOpWorkgroupMemoryBarrier:
|
|
case glslang::EOpWorkgroupMemoryBarrierWithGroupSync:
|
|
noReturnValue = true;
|
|
// These all have 0 operands and will naturally finish up in the code below for 0 operands
|
|
break;
|
|
|
|
case glslang::EOpAtomicAdd:
|
|
case glslang::EOpAtomicMin:
|
|
case glslang::EOpAtomicMax:
|
|
case glslang::EOpAtomicAnd:
|
|
case glslang::EOpAtomicOr:
|
|
case glslang::EOpAtomicXor:
|
|
case glslang::EOpAtomicExchange:
|
|
case glslang::EOpAtomicCompSwap:
|
|
atomic = true;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
//
|
|
// See if it maps to a regular operation.
|
|
//
|
|
if (binOp != glslang::EOpNull) {
|
|
glslang::TIntermTyped* left = node->getSequence()[0]->getAsTyped();
|
|
glslang::TIntermTyped* right = node->getSequence()[1]->getAsTyped();
|
|
assert(left && right);
|
|
|
|
builder.clearAccessChain();
|
|
left->traverse(this);
|
|
spv::Id leftId = accessChainLoad(left->getType());
|
|
|
|
builder.clearAccessChain();
|
|
right->traverse(this);
|
|
spv::Id rightId = accessChainLoad(right->getType());
|
|
|
|
result = createBinaryOperation(binOp, precision, TranslateNoContractionDecoration(node->getType().getQualifier()),
|
|
convertGlslangToSpvType(node->getType()), leftId, rightId,
|
|
left->getType().getBasicType(), reduceComparison);
|
|
|
|
// code above should only make binOp that exists in createBinaryOperation
|
|
assert(result != spv::NoResult);
|
|
builder.clearAccessChain();
|
|
builder.setAccessChainRValue(result);
|
|
|
|
return false;
|
|
}
|
|
|
|
//
|
|
// Create the list of operands.
|
|
//
|
|
glslang::TIntermSequence& glslangOperands = node->getSequence();
|
|
std::vector<spv::Id> operands;
|
|
for (int arg = 0; arg < (int)glslangOperands.size(); ++arg) {
|
|
builder.clearAccessChain();
|
|
glslangOperands[arg]->traverse(this);
|
|
|
|
// special case l-value operands; there are just a few
|
|
bool lvalue = false;
|
|
switch (node->getOp()) {
|
|
case glslang::EOpFrexp:
|
|
case glslang::EOpModf:
|
|
if (arg == 1)
|
|
lvalue = true;
|
|
break;
|
|
case glslang::EOpInterpolateAtSample:
|
|
case glslang::EOpInterpolateAtOffset:
|
|
if (arg == 0)
|
|
lvalue = true;
|
|
break;
|
|
case glslang::EOpAtomicAdd:
|
|
case glslang::EOpAtomicMin:
|
|
case glslang::EOpAtomicMax:
|
|
case glslang::EOpAtomicAnd:
|
|
case glslang::EOpAtomicOr:
|
|
case glslang::EOpAtomicXor:
|
|
case glslang::EOpAtomicExchange:
|
|
case glslang::EOpAtomicCompSwap:
|
|
if (arg == 0)
|
|
lvalue = true;
|
|
break;
|
|
case glslang::EOpAddCarry:
|
|
case glslang::EOpSubBorrow:
|
|
if (arg == 2)
|
|
lvalue = true;
|
|
break;
|
|
case glslang::EOpUMulExtended:
|
|
case glslang::EOpIMulExtended:
|
|
if (arg >= 2)
|
|
lvalue = true;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
if (lvalue)
|
|
operands.push_back(builder.accessChainGetLValue());
|
|
else
|
|
operands.push_back(accessChainLoad(glslangOperands[arg]->getAsTyped()->getType()));
|
|
}
|
|
|
|
if (atomic) {
|
|
// Handle all atomics
|
|
result = createAtomicOperation(node->getOp(), precision, convertGlslangToSpvType(node->getType()), operands, node->getBasicType());
|
|
} else {
|
|
// Pass through to generic operations.
|
|
switch (glslangOperands.size()) {
|
|
case 0:
|
|
result = createNoArgOperation(node->getOp());
|
|
break;
|
|
case 1:
|
|
result = createUnaryOperation(
|
|
node->getOp(), precision,
|
|
TranslateNoContractionDecoration(node->getType().getQualifier()),
|
|
convertGlslangToSpvType(node->getType()), operands.front(),
|
|
glslangOperands[0]->getAsTyped()->getBasicType());
|
|
break;
|
|
default:
|
|
result = createMiscOperation(node->getOp(), precision, convertGlslangToSpvType(node->getType()), operands, node->getBasicType());
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (noReturnValue)
|
|
return false;
|
|
|
|
if (! result) {
|
|
logger->missingFunctionality("unknown glslang aggregate");
|
|
return true; // pick up a child as a placeholder operand
|
|
} else {
|
|
builder.clearAccessChain();
|
|
builder.setAccessChainRValue(result);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
bool TGlslangToSpvTraverser::visitSelection(glslang::TVisit /* visit */, glslang::TIntermSelection* node)
|
|
{
|
|
// This path handles both if-then-else and ?:
|
|
// The if-then-else has a node type of void, while
|
|
// ?: has a non-void node type
|
|
spv::Id result = 0;
|
|
if (node->getBasicType() != glslang::EbtVoid) {
|
|
// don't handle this as just on-the-fly temporaries, because there will be two names
|
|
// and better to leave SSA to later passes
|
|
result = builder.createVariable(spv::StorageClassFunction, convertGlslangToSpvType(node->getType()));
|
|
}
|
|
|
|
// emit the condition before doing anything with selection
|
|
node->getCondition()->traverse(this);
|
|
|
|
// make an "if" based on the value created by the condition
|
|
spv::Builder::If ifBuilder(accessChainLoad(node->getCondition()->getType()), builder);
|
|
|
|
if (node->getTrueBlock()) {
|
|
// emit the "then" statement
|
|
node->getTrueBlock()->traverse(this);
|
|
if (result)
|
|
builder.createStore(accessChainLoad(node->getTrueBlock()->getAsTyped()->getType()), result);
|
|
}
|
|
|
|
if (node->getFalseBlock()) {
|
|
ifBuilder.makeBeginElse();
|
|
// emit the "else" statement
|
|
node->getFalseBlock()->traverse(this);
|
|
if (result)
|
|
builder.createStore(accessChainLoad(node->getFalseBlock()->getAsTyped()->getType()), result);
|
|
}
|
|
|
|
ifBuilder.makeEndIf();
|
|
|
|
if (result) {
|
|
// GLSL only has r-values as the result of a :?, but
|
|
// if we have an l-value, that can be more efficient if it will
|
|
// become the base of a complex r-value expression, because the
|
|
// next layer copies r-values into memory to use the access-chain mechanism
|
|
builder.clearAccessChain();
|
|
builder.setAccessChainLValue(result);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool TGlslangToSpvTraverser::visitSwitch(glslang::TVisit /* visit */, glslang::TIntermSwitch* node)
|
|
{
|
|
// emit and get the condition before doing anything with switch
|
|
node->getCondition()->traverse(this);
|
|
spv::Id selector = accessChainLoad(node->getCondition()->getAsTyped()->getType());
|
|
|
|
// browse the children to sort out code segments
|
|
int defaultSegment = -1;
|
|
std::vector<TIntermNode*> codeSegments;
|
|
glslang::TIntermSequence& sequence = node->getBody()->getSequence();
|
|
std::vector<int> caseValues;
|
|
std::vector<int> valueIndexToSegment(sequence.size()); // note: probably not all are used, it is an overestimate
|
|
for (glslang::TIntermSequence::iterator c = sequence.begin(); c != sequence.end(); ++c) {
|
|
TIntermNode* child = *c;
|
|
if (child->getAsBranchNode() && child->getAsBranchNode()->getFlowOp() == glslang::EOpDefault)
|
|
defaultSegment = (int)codeSegments.size();
|
|
else if (child->getAsBranchNode() && child->getAsBranchNode()->getFlowOp() == glslang::EOpCase) {
|
|
valueIndexToSegment[caseValues.size()] = (int)codeSegments.size();
|
|
caseValues.push_back(child->getAsBranchNode()->getExpression()->getAsConstantUnion()->getConstArray()[0].getIConst());
|
|
} else
|
|
codeSegments.push_back(child);
|
|
}
|
|
|
|
// handle the case where the last code segment is missing, due to no code
|
|
// statements between the last case and the end of the switch statement
|
|
if ((caseValues.size() && (int)codeSegments.size() == valueIndexToSegment[caseValues.size() - 1]) ||
|
|
(int)codeSegments.size() == defaultSegment)
|
|
codeSegments.push_back(nullptr);
|
|
|
|
// make the switch statement
|
|
std::vector<spv::Block*> segmentBlocks; // returned, as the blocks allocated in the call
|
|
builder.makeSwitch(selector, (int)codeSegments.size(), caseValues, valueIndexToSegment, defaultSegment, segmentBlocks);
|
|
|
|
// emit all the code in the segments
|
|
breakForLoop.push(false);
|
|
for (unsigned int s = 0; s < codeSegments.size(); ++s) {
|
|
builder.nextSwitchSegment(segmentBlocks, s);
|
|
if (codeSegments[s])
|
|
codeSegments[s]->traverse(this);
|
|
else
|
|
builder.addSwitchBreak();
|
|
}
|
|
breakForLoop.pop();
|
|
|
|
builder.endSwitch(segmentBlocks);
|
|
|
|
return false;
|
|
}
|
|
|
|
void TGlslangToSpvTraverser::visitConstantUnion(glslang::TIntermConstantUnion* node)
|
|
{
|
|
int nextConst = 0;
|
|
spv::Id constant = createSpvConstantFromConstUnionArray(node->getType(), node->getConstArray(), nextConst, false);
|
|
|
|
builder.clearAccessChain();
|
|
builder.setAccessChainRValue(constant);
|
|
}
|
|
|
|
bool TGlslangToSpvTraverser::visitLoop(glslang::TVisit /* visit */, glslang::TIntermLoop* node)
|
|
{
|
|
auto blocks = builder.makeNewLoop();
|
|
builder.createBranch(&blocks.head);
|
|
// Spec requires back edges to target header blocks, and every header block
|
|
// must dominate its merge block. Make a header block first to ensure these
|
|
// conditions are met. By definition, it will contain OpLoopMerge, followed
|
|
// by a block-ending branch. But we don't want to put any other body/test
|
|
// instructions in it, since the body/test may have arbitrary instructions,
|
|
// including merges of its own.
|
|
builder.setBuildPoint(&blocks.head);
|
|
builder.createLoopMerge(&blocks.merge, &blocks.continue_target, spv::LoopControlMaskNone);
|
|
if (node->testFirst() && node->getTest()) {
|
|
spv::Block& test = builder.makeNewBlock();
|
|
builder.createBranch(&test);
|
|
|
|
builder.setBuildPoint(&test);
|
|
node->getTest()->traverse(this);
|
|
spv::Id condition =
|
|
accessChainLoad(node->getTest()->getType());
|
|
builder.createConditionalBranch(condition, &blocks.body, &blocks.merge);
|
|
|
|
builder.setBuildPoint(&blocks.body);
|
|
breakForLoop.push(true);
|
|
if (node->getBody())
|
|
node->getBody()->traverse(this);
|
|
builder.createBranch(&blocks.continue_target);
|
|
breakForLoop.pop();
|
|
|
|
builder.setBuildPoint(&blocks.continue_target);
|
|
if (node->getTerminal())
|
|
node->getTerminal()->traverse(this);
|
|
builder.createBranch(&blocks.head);
|
|
} else {
|
|
builder.createBranch(&blocks.body);
|
|
|
|
breakForLoop.push(true);
|
|
builder.setBuildPoint(&blocks.body);
|
|
if (node->getBody())
|
|
node->getBody()->traverse(this);
|
|
builder.createBranch(&blocks.continue_target);
|
|
breakForLoop.pop();
|
|
|
|
builder.setBuildPoint(&blocks.continue_target);
|
|
if (node->getTerminal())
|
|
node->getTerminal()->traverse(this);
|
|
if (node->getTest()) {
|
|
node->getTest()->traverse(this);
|
|
spv::Id condition =
|
|
accessChainLoad(node->getTest()->getType());
|
|
builder.createConditionalBranch(condition, &blocks.head, &blocks.merge);
|
|
} else {
|
|
// TODO: unless there was a break/return/discard instruction
|
|
// somewhere in the body, this is an infinite loop, so we should
|
|
// issue a warning.
|
|
builder.createBranch(&blocks.head);
|
|
}
|
|
}
|
|
builder.setBuildPoint(&blocks.merge);
|
|
builder.closeLoop();
|
|
return false;
|
|
}
|
|
|
|
bool TGlslangToSpvTraverser::visitBranch(glslang::TVisit /* visit */, glslang::TIntermBranch* node)
|
|
{
|
|
if (node->getExpression())
|
|
node->getExpression()->traverse(this);
|
|
|
|
switch (node->getFlowOp()) {
|
|
case glslang::EOpKill:
|
|
builder.makeDiscard();
|
|
break;
|
|
case glslang::EOpBreak:
|
|
if (breakForLoop.top())
|
|
builder.createLoopExit();
|
|
else
|
|
builder.addSwitchBreak();
|
|
break;
|
|
case glslang::EOpContinue:
|
|
builder.createLoopContinue();
|
|
break;
|
|
case glslang::EOpReturn:
|
|
if (node->getExpression())
|
|
builder.makeReturn(false, accessChainLoad(node->getExpression()->getType()));
|
|
else
|
|
builder.makeReturn(false);
|
|
|
|
builder.clearAccessChain();
|
|
break;
|
|
|
|
default:
|
|
assert(0);
|
|
break;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
spv::Id TGlslangToSpvTraverser::createSpvVariable(const glslang::TIntermSymbol* node)
|
|
{
|
|
// First, steer off constants, which are not SPIR-V variables, but
|
|
// can still have a mapping to a SPIR-V Id.
|
|
// This includes specialization constants.
|
|
if (node->getQualifier().isConstant()) {
|
|
return createSpvConstant(*node);
|
|
}
|
|
|
|
// Now, handle actual variables
|
|
spv::StorageClass storageClass = TranslateStorageClass(node->getType());
|
|
spv::Id spvType = convertGlslangToSpvType(node->getType());
|
|
|
|
const char* name = node->getName().c_str();
|
|
if (glslang::IsAnonymous(name))
|
|
name = "";
|
|
|
|
return builder.createVariable(storageClass, spvType, name);
|
|
}
|
|
|
|
// Return type Id of the sampled type.
|
|
spv::Id TGlslangToSpvTraverser::getSampledType(const glslang::TSampler& sampler)
|
|
{
|
|
switch (sampler.type) {
|
|
case glslang::EbtFloat: return builder.makeFloatType(32);
|
|
case glslang::EbtInt: return builder.makeIntType(32);
|
|
case glslang::EbtUint: return builder.makeUintType(32);
|
|
default:
|
|
assert(0);
|
|
return builder.makeFloatType(32);
|
|
}
|
|
}
|
|
|
|
// Convert from a glslang type to an SPV type, by calling into a
|
|
// recursive version of this function. This establishes the inherited
|
|
// layout state rooted from the top-level type.
|
|
spv::Id TGlslangToSpvTraverser::convertGlslangToSpvType(const glslang::TType& type)
|
|
{
|
|
return convertGlslangToSpvType(type, getExplicitLayout(type), type.getQualifier());
|
|
}
|
|
|
|
// Do full recursive conversion of an arbitrary glslang type to a SPIR-V Id.
|
|
// explicitLayout can be kept the same throughout the hierarchical recursive walk.
|
|
// Mutually recursive with convertGlslangStructToSpvType().
|
|
spv::Id TGlslangToSpvTraverser::convertGlslangToSpvType(const glslang::TType& type, glslang::TLayoutPacking explicitLayout, const glslang::TQualifier& qualifier)
|
|
{
|
|
spv::Id spvType = spv::NoResult;
|
|
|
|
switch (type.getBasicType()) {
|
|
case glslang::EbtVoid:
|
|
spvType = builder.makeVoidType();
|
|
assert (! type.isArray());
|
|
break;
|
|
case glslang::EbtFloat:
|
|
spvType = builder.makeFloatType(32);
|
|
break;
|
|
case glslang::EbtDouble:
|
|
spvType = builder.makeFloatType(64);
|
|
break;
|
|
case glslang::EbtBool:
|
|
// "transparent" bool doesn't exist in SPIR-V. The GLSL convention is
|
|
// a 32-bit int where non-0 means true.
|
|
if (explicitLayout != glslang::ElpNone)
|
|
spvType = builder.makeUintType(32);
|
|
else
|
|
spvType = builder.makeBoolType();
|
|
break;
|
|
case glslang::EbtInt:
|
|
spvType = builder.makeIntType(32);
|
|
break;
|
|
case glslang::EbtUint:
|
|
spvType = builder.makeUintType(32);
|
|
break;
|
|
case glslang::EbtInt64:
|
|
builder.addCapability(spv::CapabilityInt64);
|
|
spvType = builder.makeIntType(64);
|
|
break;
|
|
case glslang::EbtUint64:
|
|
builder.addCapability(spv::CapabilityInt64);
|
|
spvType = builder.makeUintType(64);
|
|
break;
|
|
case glslang::EbtAtomicUint:
|
|
builder.addCapability(spv::CapabilityAtomicStorage);
|
|
spvType = builder.makeUintType(32);
|
|
break;
|
|
case glslang::EbtSampler:
|
|
{
|
|
const glslang::TSampler& sampler = type.getSampler();
|
|
if (sampler.sampler) {
|
|
// pure sampler
|
|
spvType = builder.makeSamplerType();
|
|
} else {
|
|
// an image is present, make its type
|
|
spvType = builder.makeImageType(getSampledType(sampler), TranslateDimensionality(sampler), sampler.shadow, sampler.arrayed, sampler.ms,
|
|
sampler.image ? 2 : 1, TranslateImageFormat(type));
|
|
if (sampler.combined) {
|
|
// already has both image and sampler, make the combined type
|
|
spvType = builder.makeSampledImageType(spvType);
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case glslang::EbtStruct:
|
|
case glslang::EbtBlock:
|
|
{
|
|
// If we've seen this struct type, return it
|
|
const glslang::TTypeList* glslangMembers = type.getStruct();
|
|
|
|
// Try to share structs for different layouts, but not yet for other
|
|
// kinds of qualification (primarily not yet including interpolant qualification).
|
|
if (! HasNonLayoutQualifiers(qualifier))
|
|
spvType = structMap[explicitLayout][qualifier.layoutMatrix][glslangMembers];
|
|
if (spvType != spv::NoResult)
|
|
break;
|
|
|
|
// else, we haven't seen it...
|
|
if (type.getBasicType() == glslang::EbtBlock)
|
|
memberRemapper[glslangMembers].resize(glslangMembers->size());
|
|
spvType = convertGlslangStructToSpvType(type, glslangMembers, explicitLayout, qualifier);
|
|
}
|
|
break;
|
|
default:
|
|
assert(0);
|
|
break;
|
|
}
|
|
|
|
if (type.isMatrix())
|
|
spvType = builder.makeMatrixType(spvType, type.getMatrixCols(), type.getMatrixRows());
|
|
else {
|
|
// If this variable has a vector element count greater than 1, create a SPIR-V vector
|
|
if (type.getVectorSize() > 1)
|
|
spvType = builder.makeVectorType(spvType, type.getVectorSize());
|
|
}
|
|
|
|
if (type.isArray()) {
|
|
int stride = 0; // keep this 0 unless doing an explicit layout; 0 will mean no decoration, no stride
|
|
|
|
// Do all but the outer dimension
|
|
if (type.getArraySizes()->getNumDims() > 1) {
|
|
// We need to decorate array strides for types needing explicit layout, except blocks.
|
|
if (explicitLayout != glslang::ElpNone && type.getBasicType() != glslang::EbtBlock) {
|
|
// Use a dummy glslang type for querying internal strides of
|
|
// arrays of arrays, but using just a one-dimensional array.
|
|
glslang::TType simpleArrayType(type, 0); // deference type of the array
|
|
while (simpleArrayType.getArraySizes().getNumDims() > 1)
|
|
simpleArrayType.getArraySizes().dereference();
|
|
|
|
// Will compute the higher-order strides here, rather than making a whole
|
|
// pile of types and doing repetitive recursion on their contents.
|
|
stride = getArrayStride(simpleArrayType, explicitLayout, qualifier.layoutMatrix);
|
|
}
|
|
|
|
// make the arrays
|
|
for (int dim = type.getArraySizes()->getNumDims() - 1; dim > 0; --dim) {
|
|
spvType = builder.makeArrayType(spvType, makeArraySizeId(*type.getArraySizes(), dim), stride);
|
|
if (stride > 0)
|
|
builder.addDecoration(spvType, spv::DecorationArrayStride, stride);
|
|
stride *= type.getArraySizes()->getDimSize(dim);
|
|
}
|
|
} else {
|
|
// single-dimensional array, and don't yet have stride
|
|
|
|
// We need to decorate array strides for types needing explicit layout, except blocks.
|
|
if (explicitLayout != glslang::ElpNone && type.getBasicType() != glslang::EbtBlock)
|
|
stride = getArrayStride(type, explicitLayout, qualifier.layoutMatrix);
|
|
}
|
|
|
|
// Do the outer dimension, which might not be known for a runtime-sized array
|
|
if (type.isRuntimeSizedArray()) {
|
|
spvType = builder.makeRuntimeArray(spvType);
|
|
} else {
|
|
assert(type.getOuterArraySize() > 0);
|
|
spvType = builder.makeArrayType(spvType, makeArraySizeId(*type.getArraySizes(), 0), stride);
|
|
}
|
|
if (stride > 0)
|
|
builder.addDecoration(spvType, spv::DecorationArrayStride, stride);
|
|
}
|
|
|
|
return spvType;
|
|
}
|
|
|
|
|
|
// Do full recursive conversion of a glslang structure (or block) type to a SPIR-V Id.
|
|
// explicitLayout can be kept the same throughout the hierarchical recursive walk.
|
|
// Mutually recursive with convertGlslangToSpvType().
|
|
spv::Id TGlslangToSpvTraverser::convertGlslangStructToSpvType(const glslang::TType& type,
|
|
const glslang::TTypeList* glslangMembers,
|
|
glslang::TLayoutPacking explicitLayout,
|
|
const glslang::TQualifier& qualifier)
|
|
{
|
|
// Create a vector of struct types for SPIR-V to consume
|
|
std::vector<spv::Id> spvMembers;
|
|
int memberDelta = 0; // how much the member's index changes from glslang to SPIR-V, normally 0, except sometimes for blocks
|
|
int locationOffset = 0; // for use across struct members, when they are called recursively
|
|
for (int i = 0; i < (int)glslangMembers->size(); i++) {
|
|
glslang::TType& glslangMember = *(*glslangMembers)[i].type;
|
|
if (glslangMember.hiddenMember()) {
|
|
++memberDelta;
|
|
if (type.getBasicType() == glslang::EbtBlock)
|
|
memberRemapper[glslangMembers][i] = -1;
|
|
} else {
|
|
if (type.getBasicType() == glslang::EbtBlock)
|
|
memberRemapper[glslangMembers][i] = i - memberDelta;
|
|
// modify just this child's view of the qualifier
|
|
glslang::TQualifier memberQualifier = glslangMember.getQualifier();
|
|
InheritQualifiers(memberQualifier, qualifier);
|
|
|
|
// manually inherit location; it's more complex
|
|
if (! memberQualifier.hasLocation() && qualifier.hasLocation())
|
|
memberQualifier.layoutLocation = qualifier.layoutLocation + locationOffset;
|
|
if (qualifier.hasLocation())
|
|
locationOffset += glslangIntermediate->computeTypeLocationSize(glslangMember);
|
|
|
|
// recurse
|
|
spvMembers.push_back(convertGlslangToSpvType(glslangMember, explicitLayout, memberQualifier));
|
|
}
|
|
}
|
|
|
|
// Make the SPIR-V type
|
|
spv::Id spvType = builder.makeStructType(spvMembers, type.getTypeName().c_str());
|
|
if (! HasNonLayoutQualifiers(qualifier))
|
|
structMap[explicitLayout][qualifier.layoutMatrix][glslangMembers] = spvType;
|
|
|
|
// Decorate it
|
|
decorateStructType(type, glslangMembers, explicitLayout, qualifier, spvType);
|
|
|
|
return spvType;
|
|
}
|
|
|
|
void TGlslangToSpvTraverser::decorateStructType(const glslang::TType& type,
|
|
const glslang::TTypeList* glslangMembers,
|
|
glslang::TLayoutPacking explicitLayout,
|
|
const glslang::TQualifier& qualifier,
|
|
spv::Id spvType)
|
|
{
|
|
// Name and decorate the non-hidden members
|
|
int offset = -1;
|
|
int locationOffset = 0; // for use within the members of this struct
|
|
for (int i = 0; i < (int)glslangMembers->size(); i++) {
|
|
glslang::TType& glslangMember = *(*glslangMembers)[i].type;
|
|
int member = i;
|
|
if (type.getBasicType() == glslang::EbtBlock)
|
|
member = memberRemapper[glslangMembers][i];
|
|
|
|
// modify just this child's view of the qualifier
|
|
glslang::TQualifier memberQualifier = glslangMember.getQualifier();
|
|
InheritQualifiers(memberQualifier, qualifier);
|
|
|
|
// using -1 above to indicate a hidden member
|
|
if (member >= 0) {
|
|
builder.addMemberName(spvType, member, glslangMember.getFieldName().c_str());
|
|
addMemberDecoration(spvType, member, TranslateLayoutDecoration(glslangMember, memberQualifier.layoutMatrix));
|
|
addMemberDecoration(spvType, member, TranslatePrecisionDecoration(glslangMember));
|
|
// Add interpolation and auxiliary storage decorations only to top-level members of Input and Output storage classes
|
|
if (type.getQualifier().storage == glslang::EvqVaryingIn || type.getQualifier().storage == glslang::EvqVaryingOut) {
|
|
if (type.getBasicType() == glslang::EbtBlock) {
|
|
addMemberDecoration(spvType, member, TranslateInterpolationDecoration(memberQualifier));
|
|
addMemberDecoration(spvType, member, TranslateAuxiliaryStorageDecoration(memberQualifier));
|
|
}
|
|
}
|
|
addMemberDecoration(spvType, member, TranslateInvariantDecoration(memberQualifier));
|
|
|
|
if (qualifier.storage == glslang::EvqBuffer) {
|
|
std::vector<spv::Decoration> memory;
|
|
TranslateMemoryDecoration(memberQualifier, memory);
|
|
for (unsigned int i = 0; i < memory.size(); ++i)
|
|
addMemberDecoration(spvType, member, memory[i]);
|
|
}
|
|
|
|
// Compute location decoration; tricky based on whether inheritance is at play and
|
|
// what kind of container we have, etc.
|
|
// TODO: This algorithm (and it's cousin above doing almost the same thing) should
|
|
// probably move to the linker stage of the front end proper, and just have the
|
|
// answer sitting already distributed throughout the individual member locations.
|
|
int location = -1; // will only decorate if present or inherited
|
|
// Ignore member locations if the container is an array, as that's
|
|
// ill-specified and decisions have been made to not allow this anyway.
|
|
// The object itself must have a location, and that comes out from decorating the object,
|
|
// not the type (this code decorates types).
|
|
if (! type.isArray()) {
|
|
if (memberQualifier.hasLocation()) { // no inheritance, or override of inheritance
|
|
// struct members should not have explicit locations
|
|
assert(type.getBasicType() != glslang::EbtStruct);
|
|
location = memberQualifier.layoutLocation;
|
|
} else if (type.getBasicType() != glslang::EbtBlock) {
|
|
// If it is a not a Block, (...) Its members are assigned consecutive locations (...)
|
|
// The members, and their nested types, must not themselves have Location decorations.
|
|
} else if (qualifier.hasLocation()) // inheritance
|
|
location = qualifier.layoutLocation + locationOffset;
|
|
}
|
|
if (location >= 0)
|
|
builder.addMemberDecoration(spvType, member, spv::DecorationLocation, location);
|
|
|
|
if (qualifier.hasLocation()) // track for upcoming inheritance
|
|
locationOffset += glslangIntermediate->computeTypeLocationSize(glslangMember);
|
|
|
|
// component, XFB, others
|
|
if (glslangMember.getQualifier().hasComponent())
|
|
builder.addMemberDecoration(spvType, member, spv::DecorationComponent, glslangMember.getQualifier().layoutComponent);
|
|
if (glslangMember.getQualifier().hasXfbOffset())
|
|
builder.addMemberDecoration(spvType, member, spv::DecorationOffset, glslangMember.getQualifier().layoutXfbOffset);
|
|
else if (explicitLayout != glslang::ElpNone) {
|
|
// figure out what to do with offset, which is accumulating
|
|
int nextOffset;
|
|
updateMemberOffset(type, glslangMember, offset, nextOffset, explicitLayout, memberQualifier.layoutMatrix);
|
|
if (offset >= 0)
|
|
builder.addMemberDecoration(spvType, member, spv::DecorationOffset, offset);
|
|
offset = nextOffset;
|
|
}
|
|
|
|
if (glslangMember.isMatrix() && explicitLayout != glslang::ElpNone)
|
|
builder.addMemberDecoration(spvType, member, spv::DecorationMatrixStride, getMatrixStride(glslangMember, explicitLayout, memberQualifier.layoutMatrix));
|
|
|
|
// built-in variable decorations
|
|
spv::BuiltIn builtIn = TranslateBuiltInDecoration(glslangMember.getQualifier().builtIn, true);
|
|
if (builtIn != spv::BuiltInMax)
|
|
addMemberDecoration(spvType, member, spv::DecorationBuiltIn, (int)builtIn);
|
|
}
|
|
}
|
|
|
|
// Decorate the structure
|
|
addDecoration(spvType, TranslateLayoutDecoration(type, qualifier.layoutMatrix));
|
|
addDecoration(spvType, TranslateBlockDecoration(type));
|
|
if (type.getQualifier().hasStream() && glslangIntermediate->isMultiStream()) {
|
|
builder.addCapability(spv::CapabilityGeometryStreams);
|
|
builder.addDecoration(spvType, spv::DecorationStream, type.getQualifier().layoutStream);
|
|
}
|
|
if (glslangIntermediate->getXfbMode()) {
|
|
builder.addCapability(spv::CapabilityTransformFeedback);
|
|
if (type.getQualifier().hasXfbStride())
|
|
builder.addDecoration(spvType, spv::DecorationXfbStride, type.getQualifier().layoutXfbStride);
|
|
if (type.getQualifier().hasXfbBuffer())
|
|
builder.addDecoration(spvType, spv::DecorationXfbBuffer, type.getQualifier().layoutXfbBuffer);
|
|
}
|
|
}
|
|
|
|
// Turn the expression forming the array size into an id.
|
|
// This is not quite trivial, because of specialization constants.
|
|
// Sometimes, a raw constant is turned into an Id, and sometimes
|
|
// a specialization constant expression is.
|
|
spv::Id TGlslangToSpvTraverser::makeArraySizeId(const glslang::TArraySizes& arraySizes, int dim)
|
|
{
|
|
// First, see if this is sized with a node, meaning a specialization constant:
|
|
glslang::TIntermTyped* specNode = arraySizes.getDimNode(dim);
|
|
if (specNode != nullptr) {
|
|
builder.clearAccessChain();
|
|
specNode->traverse(this);
|
|
return accessChainLoad(specNode->getAsTyped()->getType());
|
|
}
|
|
|
|
// Otherwise, need a compile-time (front end) size, get it:
|
|
int size = arraySizes.getDimSize(dim);
|
|
assert(size > 0);
|
|
return builder.makeUintConstant(size);
|
|
}
|
|
|
|
// Wrap the builder's accessChainLoad to:
|
|
// - localize handling of RelaxedPrecision
|
|
// - use the SPIR-V inferred type instead of another conversion of the glslang type
|
|
// (avoids unnecessary work and possible type punning for structures)
|
|
// - do conversion of concrete to abstract type
|
|
spv::Id TGlslangToSpvTraverser::accessChainLoad(const glslang::TType& type)
|
|
{
|
|
spv::Id nominalTypeId = builder.accessChainGetInferredType();
|
|
spv::Id loadedId = builder.accessChainLoad(TranslatePrecisionDecoration(type), nominalTypeId);
|
|
|
|
// Need to convert to abstract types when necessary
|
|
if (type.getBasicType() == glslang::EbtBool) {
|
|
if (builder.isScalarType(nominalTypeId)) {
|
|
// Conversion for bool
|
|
spv::Id boolType = builder.makeBoolType();
|
|
if (nominalTypeId != boolType)
|
|
loadedId = builder.createBinOp(spv::OpINotEqual, boolType, loadedId, builder.makeUintConstant(0));
|
|
} else if (builder.isVectorType(nominalTypeId)) {
|
|
// Conversion for bvec
|
|
int vecSize = builder.getNumTypeComponents(nominalTypeId);
|
|
spv::Id bvecType = builder.makeVectorType(builder.makeBoolType(), vecSize);
|
|
if (nominalTypeId != bvecType)
|
|
loadedId = builder.createBinOp(spv::OpINotEqual, bvecType, loadedId, makeSmearedConstant(builder.makeUintConstant(0), vecSize));
|
|
}
|
|
}
|
|
|
|
return loadedId;
|
|
}
|
|
|
|
// Wrap the builder's accessChainStore to:
|
|
// - do conversion of concrete to abstract type
|
|
void TGlslangToSpvTraverser::accessChainStore(const glslang::TType& type, spv::Id rvalue)
|
|
{
|
|
// Need to convert to abstract types when necessary
|
|
if (type.getBasicType() == glslang::EbtBool) {
|
|
spv::Id nominalTypeId = builder.accessChainGetInferredType();
|
|
|
|
if (builder.isScalarType(nominalTypeId)) {
|
|
// Conversion for bool
|
|
spv::Id boolType = builder.makeBoolType();
|
|
if (nominalTypeId != boolType) {
|
|
spv::Id zero = builder.makeUintConstant(0);
|
|
spv::Id one = builder.makeUintConstant(1);
|
|
rvalue = builder.createTriOp(spv::OpSelect, nominalTypeId, rvalue, one, zero);
|
|
}
|
|
} else if (builder.isVectorType(nominalTypeId)) {
|
|
// Conversion for bvec
|
|
int vecSize = builder.getNumTypeComponents(nominalTypeId);
|
|
spv::Id bvecType = builder.makeVectorType(builder.makeBoolType(), vecSize);
|
|
if (nominalTypeId != bvecType) {
|
|
spv::Id zero = makeSmearedConstant(builder.makeUintConstant(0), vecSize);
|
|
spv::Id one = makeSmearedConstant(builder.makeUintConstant(1), vecSize);
|
|
rvalue = builder.createTriOp(spv::OpSelect, nominalTypeId, rvalue, one, zero);
|
|
}
|
|
}
|
|
}
|
|
|
|
builder.accessChainStore(rvalue);
|
|
}
|
|
|
|
// Decide whether or not this type should be
|
|
// decorated with offsets and strides, and if so
|
|
// whether std140 or std430 rules should be applied.
|
|
glslang::TLayoutPacking TGlslangToSpvTraverser::getExplicitLayout(const glslang::TType& type) const
|
|
{
|
|
// has to be a block
|
|
if (type.getBasicType() != glslang::EbtBlock)
|
|
return glslang::ElpNone;
|
|
|
|
// has to be a uniform or buffer block
|
|
if (type.getQualifier().storage != glslang::EvqUniform &&
|
|
type.getQualifier().storage != glslang::EvqBuffer)
|
|
return glslang::ElpNone;
|
|
|
|
// return the layout to use
|
|
switch (type.getQualifier().layoutPacking) {
|
|
case glslang::ElpStd140:
|
|
case glslang::ElpStd430:
|
|
return type.getQualifier().layoutPacking;
|
|
default:
|
|
return glslang::ElpNone;
|
|
}
|
|
}
|
|
|
|
// Given an array type, returns the integer stride required for that array
|
|
int TGlslangToSpvTraverser::getArrayStride(const glslang::TType& arrayType, glslang::TLayoutPacking explicitLayout, glslang::TLayoutMatrix matrixLayout)
|
|
{
|
|
int size;
|
|
int stride;
|
|
glslangIntermediate->getBaseAlignment(arrayType, size, stride, explicitLayout == glslang::ElpStd140, matrixLayout == glslang::ElmRowMajor);
|
|
|
|
return stride;
|
|
}
|
|
|
|
// Given a matrix type, or array (of array) of matrixes type, returns the integer stride required for that matrix
|
|
// when used as a member of an interface block
|
|
int TGlslangToSpvTraverser::getMatrixStride(const glslang::TType& matrixType, glslang::TLayoutPacking explicitLayout, glslang::TLayoutMatrix matrixLayout)
|
|
{
|
|
glslang::TType elementType;
|
|
elementType.shallowCopy(matrixType);
|
|
elementType.clearArraySizes();
|
|
|
|
int size;
|
|
int stride;
|
|
glslangIntermediate->getBaseAlignment(elementType, size, stride, explicitLayout == glslang::ElpStd140, matrixLayout == glslang::ElmRowMajor);
|
|
|
|
return stride;
|
|
}
|
|
|
|
// Given a member type of a struct, realign the current offset for it, and compute
|
|
// the next (not yet aligned) offset for the next member, which will get aligned
|
|
// on the next call.
|
|
// 'currentOffset' should be passed in already initialized, ready to modify, and reflecting
|
|
// the migration of data from nextOffset -> currentOffset. It should be -1 on the first call.
|
|
// -1 means a non-forced member offset (no decoration needed).
|
|
void TGlslangToSpvTraverser::updateMemberOffset(const glslang::TType& /*structType*/, const glslang::TType& memberType, int& currentOffset, int& nextOffset,
|
|
glslang::TLayoutPacking explicitLayout, glslang::TLayoutMatrix matrixLayout)
|
|
{
|
|
// this will get a positive value when deemed necessary
|
|
nextOffset = -1;
|
|
|
|
// override anything in currentOffset with user-set offset
|
|
if (memberType.getQualifier().hasOffset())
|
|
currentOffset = memberType.getQualifier().layoutOffset;
|
|
|
|
// It could be that current linker usage in glslang updated all the layoutOffset,
|
|
// in which case the following code does not matter. But, that's not quite right
|
|
// once cross-compilation unit GLSL validation is done, as the original user
|
|
// settings are needed in layoutOffset, and then the following will come into play.
|
|
|
|
if (explicitLayout == glslang::ElpNone) {
|
|
if (! memberType.getQualifier().hasOffset())
|
|
currentOffset = -1;
|
|
|
|
return;
|
|
}
|
|
|
|
// Getting this far means we need explicit offsets
|
|
if (currentOffset < 0)
|
|
currentOffset = 0;
|
|
|
|
// Now, currentOffset is valid (either 0, or from a previous nextOffset),
|
|
// but possibly not yet correctly aligned.
|
|
|
|
int memberSize;
|
|
int dummyStride;
|
|
int memberAlignment = glslangIntermediate->getBaseAlignment(memberType, memberSize, dummyStride, explicitLayout == glslang::ElpStd140, matrixLayout == glslang::ElmRowMajor);
|
|
glslang::RoundToPow2(currentOffset, memberAlignment);
|
|
nextOffset = currentOffset + memberSize;
|
|
}
|
|
|
|
void TGlslangToSpvTraverser::declareUseOfStructMember(const glslang::TTypeList& members, int glslangMember)
|
|
{
|
|
const glslang::TBuiltInVariable glslangBuiltIn = members[glslangMember].type->getQualifier().builtIn;
|
|
switch (glslangBuiltIn)
|
|
{
|
|
case glslang::EbvClipDistance:
|
|
case glslang::EbvCullDistance:
|
|
case glslang::EbvPointSize:
|
|
// Generate the associated capability. Delegate to TranslateBuiltInDecoration.
|
|
// Alternately, we could just call this for any glslang built-in, since the
|
|
// capability already guards against duplicates.
|
|
TranslateBuiltInDecoration(glslangBuiltIn, false);
|
|
break;
|
|
default:
|
|
// Capabilities were already generated when the struct was declared.
|
|
break;
|
|
}
|
|
}
|
|
|
|
bool TGlslangToSpvTraverser::isShaderEntrypoint(const glslang::TIntermAggregate* node)
|
|
{
|
|
// have to ignore mangling and just look at the base name
|
|
size_t firstOpen = node->getName().find('(');
|
|
return node->getName().compare(0, firstOpen, glslangIntermediate->getEntryPoint().c_str()) == 0;
|
|
}
|
|
|
|
// Make all the functions, skeletally, without actually visiting their bodies.
|
|
void TGlslangToSpvTraverser::makeFunctions(const glslang::TIntermSequence& glslFunctions)
|
|
{
|
|
for (int f = 0; f < (int)glslFunctions.size(); ++f) {
|
|
glslang::TIntermAggregate* glslFunction = glslFunctions[f]->getAsAggregate();
|
|
if (! glslFunction || glslFunction->getOp() != glslang::EOpFunction || isShaderEntrypoint(glslFunction))
|
|
continue;
|
|
|
|
// We're on a user function. Set up the basic interface for the function now,
|
|
// so that it's available to call.
|
|
// Translating the body will happen later.
|
|
//
|
|
// Typically (except for a "const in" parameter), an address will be passed to the
|
|
// function. What it is an address of varies:
|
|
//
|
|
// - "in" parameters not marked as "const" can be written to without modifying the argument,
|
|
// so that write needs to be to a copy, hence the address of a copy works.
|
|
//
|
|
// - "const in" parameters can just be the r-value, as no writes need occur.
|
|
//
|
|
// - "out" and "inout" arguments can't be done as direct pointers, because GLSL has
|
|
// copy-in/copy-out semantics. They can be handled though with a pointer to a copy.
|
|
|
|
std::vector<spv::Id> paramTypes;
|
|
std::vector<spv::Decoration> paramPrecisions;
|
|
glslang::TIntermSequence& parameters = glslFunction->getSequence()[0]->getAsAggregate()->getSequence();
|
|
|
|
for (int p = 0; p < (int)parameters.size(); ++p) {
|
|
const glslang::TType& paramType = parameters[p]->getAsTyped()->getType();
|
|
spv::Id typeId = convertGlslangToSpvType(paramType);
|
|
if (paramType.isOpaque())
|
|
typeId = builder.makePointer(TranslateStorageClass(paramType), typeId);
|
|
else if (paramType.getQualifier().storage != glslang::EvqConstReadOnly)
|
|
typeId = builder.makePointer(spv::StorageClassFunction, typeId);
|
|
else
|
|
constReadOnlyParameters.insert(parameters[p]->getAsSymbolNode()->getId());
|
|
paramPrecisions.push_back(TranslatePrecisionDecoration(paramType));
|
|
paramTypes.push_back(typeId);
|
|
}
|
|
|
|
spv::Block* functionBlock;
|
|
spv::Function *function = builder.makeFunctionEntry(TranslatePrecisionDecoration(glslFunction->getType()),
|
|
convertGlslangToSpvType(glslFunction->getType()),
|
|
glslFunction->getName().c_str(), paramTypes, paramPrecisions, &functionBlock);
|
|
|
|
// Track function to emit/call later
|
|
functionMap[glslFunction->getName().c_str()] = function;
|
|
|
|
// Set the parameter id's
|
|
for (int p = 0; p < (int)parameters.size(); ++p) {
|
|
symbolValues[parameters[p]->getAsSymbolNode()->getId()] = function->getParamId(p);
|
|
// give a name too
|
|
builder.addName(function->getParamId(p), parameters[p]->getAsSymbolNode()->getName().c_str());
|
|
}
|
|
}
|
|
}
|
|
|
|
// Process all the initializers, while skipping the functions and link objects
|
|
void TGlslangToSpvTraverser::makeGlobalInitializers(const glslang::TIntermSequence& initializers)
|
|
{
|
|
builder.setBuildPoint(shaderEntry->getLastBlock());
|
|
for (int i = 0; i < (int)initializers.size(); ++i) {
|
|
glslang::TIntermAggregate* initializer = initializers[i]->getAsAggregate();
|
|
if (initializer && initializer->getOp() != glslang::EOpFunction && initializer->getOp() != glslang::EOpLinkerObjects) {
|
|
|
|
// We're on a top-level node that's not a function. Treat as an initializer, whose
|
|
// code goes into the beginning of main.
|
|
initializer->traverse(this);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Process all the functions, while skipping initializers.
|
|
void TGlslangToSpvTraverser::visitFunctions(const glslang::TIntermSequence& glslFunctions)
|
|
{
|
|
for (int f = 0; f < (int)glslFunctions.size(); ++f) {
|
|
glslang::TIntermAggregate* node = glslFunctions[f]->getAsAggregate();
|
|
if (node && (node->getOp() == glslang::EOpFunction || node->getOp() == glslang ::EOpLinkerObjects))
|
|
node->traverse(this);
|
|
}
|
|
}
|
|
|
|
void TGlslangToSpvTraverser::handleFunctionEntry(const glslang::TIntermAggregate* node)
|
|
{
|
|
// SPIR-V functions should already be in the functionMap from the prepass
|
|
// that called makeFunctions().
|
|
spv::Function* function = functionMap[node->getName().c_str()];
|
|
spv::Block* functionBlock = function->getEntryBlock();
|
|
builder.setBuildPoint(functionBlock);
|
|
}
|
|
|
|
void TGlslangToSpvTraverser::translateArguments(const glslang::TIntermAggregate& node, std::vector<spv::Id>& arguments)
|
|
{
|
|
const glslang::TIntermSequence& glslangArguments = node.getSequence();
|
|
|
|
glslang::TSampler sampler = {};
|
|
bool cubeCompare = false;
|
|
if (node.isTexture() || node.isImage()) {
|
|
sampler = glslangArguments[0]->getAsTyped()->getType().getSampler();
|
|
cubeCompare = sampler.dim == glslang::EsdCube && sampler.arrayed && sampler.shadow;
|
|
}
|
|
|
|
for (int i = 0; i < (int)glslangArguments.size(); ++i) {
|
|
builder.clearAccessChain();
|
|
glslangArguments[i]->traverse(this);
|
|
|
|
// Special case l-value operands
|
|
bool lvalue = false;
|
|
switch (node.getOp()) {
|
|
case glslang::EOpImageAtomicAdd:
|
|
case glslang::EOpImageAtomicMin:
|
|
case glslang::EOpImageAtomicMax:
|
|
case glslang::EOpImageAtomicAnd:
|
|
case glslang::EOpImageAtomicOr:
|
|
case glslang::EOpImageAtomicXor:
|
|
case glslang::EOpImageAtomicExchange:
|
|
case glslang::EOpImageAtomicCompSwap:
|
|
if (i == 0)
|
|
lvalue = true;
|
|
break;
|
|
case glslang::EOpSparseImageLoad:
|
|
if ((sampler.ms && i == 3) || (! sampler.ms && i == 2))
|
|
lvalue = true;
|
|
break;
|
|
case glslang::EOpSparseTexture:
|
|
if ((cubeCompare && i == 3) || (! cubeCompare && i == 2))
|
|
lvalue = true;
|
|
break;
|
|
case glslang::EOpSparseTextureClamp:
|
|
if ((cubeCompare && i == 4) || (! cubeCompare && i == 3))
|
|
lvalue = true;
|
|
break;
|
|
case glslang::EOpSparseTextureLod:
|
|
case glslang::EOpSparseTextureOffset:
|
|
if (i == 3)
|
|
lvalue = true;
|
|
break;
|
|
case glslang::EOpSparseTextureFetch:
|
|
if ((sampler.dim != glslang::EsdRect && i == 3) || (sampler.dim == glslang::EsdRect && i == 2))
|
|
lvalue = true;
|
|
break;
|
|
case glslang::EOpSparseTextureFetchOffset:
|
|
if ((sampler.dim != glslang::EsdRect && i == 4) || (sampler.dim == glslang::EsdRect && i == 3))
|
|
lvalue = true;
|
|
break;
|
|
case glslang::EOpSparseTextureLodOffset:
|
|
case glslang::EOpSparseTextureGrad:
|
|
case glslang::EOpSparseTextureOffsetClamp:
|
|
if (i == 4)
|
|
lvalue = true;
|
|
break;
|
|
case glslang::EOpSparseTextureGradOffset:
|
|
case glslang::EOpSparseTextureGradClamp:
|
|
if (i == 5)
|
|
lvalue = true;
|
|
break;
|
|
case glslang::EOpSparseTextureGradOffsetClamp:
|
|
if (i == 6)
|
|
lvalue = true;
|
|
break;
|
|
case glslang::EOpSparseTextureGather:
|
|
if ((sampler.shadow && i == 3) || (! sampler.shadow && i == 2))
|
|
lvalue = true;
|
|
break;
|
|
case glslang::EOpSparseTextureGatherOffset:
|
|
case glslang::EOpSparseTextureGatherOffsets:
|
|
if ((sampler.shadow && i == 4) || (! sampler.shadow && i == 3))
|
|
lvalue = true;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (lvalue)
|
|
arguments.push_back(builder.accessChainGetLValue());
|
|
else
|
|
arguments.push_back(accessChainLoad(glslangArguments[i]->getAsTyped()->getType()));
|
|
}
|
|
}
|
|
|
|
void TGlslangToSpvTraverser::translateArguments(glslang::TIntermUnary& node, std::vector<spv::Id>& arguments)
|
|
{
|
|
builder.clearAccessChain();
|
|
node.getOperand()->traverse(this);
|
|
arguments.push_back(accessChainLoad(node.getOperand()->getType()));
|
|
}
|
|
|
|
spv::Id TGlslangToSpvTraverser::createImageTextureFunctionCall(glslang::TIntermOperator* node)
|
|
{
|
|
if (! node->isImage() && ! node->isTexture()) {
|
|
return spv::NoResult;
|
|
}
|
|
|
|
// Process a GLSL texturing op (will be SPV image)
|
|
const glslang::TSampler sampler = node->getAsAggregate() ? node->getAsAggregate()->getSequence()[0]->getAsTyped()->getType().getSampler()
|
|
: node->getAsUnaryNode()->getOperand()->getAsTyped()->getType().getSampler();
|
|
std::vector<spv::Id> arguments;
|
|
if (node->getAsAggregate())
|
|
translateArguments(*node->getAsAggregate(), arguments);
|
|
else
|
|
translateArguments(*node->getAsUnaryNode(), arguments);
|
|
spv::Decoration precision = TranslatePrecisionDecoration(node->getType());
|
|
|
|
spv::Builder::TextureParameters params = { };
|
|
params.sampler = arguments[0];
|
|
|
|
glslang::TCrackedTextureOp cracked;
|
|
node->crackTexture(sampler, cracked);
|
|
|
|
// Check for queries
|
|
if (cracked.query) {
|
|
// a sampled image needs to have the image extracted first
|
|
if (builder.isSampledImage(params.sampler))
|
|
params.sampler = builder.createUnaryOp(spv::OpImage, builder.getImageType(params.sampler), params.sampler);
|
|
switch (node->getOp()) {
|
|
case glslang::EOpImageQuerySize:
|
|
case glslang::EOpTextureQuerySize:
|
|
if (arguments.size() > 1) {
|
|
params.lod = arguments[1];
|
|
return builder.createTextureQueryCall(spv::OpImageQuerySizeLod, params);
|
|
} else
|
|
return builder.createTextureQueryCall(spv::OpImageQuerySize, params);
|
|
case glslang::EOpImageQuerySamples:
|
|
case glslang::EOpTextureQuerySamples:
|
|
return builder.createTextureQueryCall(spv::OpImageQuerySamples, params);
|
|
case glslang::EOpTextureQueryLod:
|
|
params.coords = arguments[1];
|
|
return builder.createTextureQueryCall(spv::OpImageQueryLod, params);
|
|
case glslang::EOpTextureQueryLevels:
|
|
return builder.createTextureQueryCall(spv::OpImageQueryLevels, params);
|
|
case glslang::EOpSparseTexelsResident:
|
|
return builder.createUnaryOp(spv::OpImageSparseTexelsResident, builder.makeBoolType(), arguments[0]);
|
|
default:
|
|
assert(0);
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Check for image functions other than queries
|
|
if (node->isImage()) {
|
|
std::vector<spv::Id> operands;
|
|
auto opIt = arguments.begin();
|
|
operands.push_back(*(opIt++));
|
|
|
|
// Handle subpass operations
|
|
// TODO: GLSL should change to have the "MS" only on the type rather than the
|
|
// built-in function.
|
|
if (cracked.subpass) {
|
|
// add on the (0,0) coordinate
|
|
spv::Id zero = builder.makeIntConstant(0);
|
|
std::vector<spv::Id> comps;
|
|
comps.push_back(zero);
|
|
comps.push_back(zero);
|
|
operands.push_back(builder.makeCompositeConstant(builder.makeVectorType(builder.makeIntType(32), 2), comps));
|
|
if (sampler.ms) {
|
|
operands.push_back(spv::ImageOperandsSampleMask);
|
|
operands.push_back(*(opIt++));
|
|
}
|
|
return builder.createOp(spv::OpImageRead, convertGlslangToSpvType(node->getType()), operands);
|
|
}
|
|
|
|
operands.push_back(*(opIt++));
|
|
if (node->getOp() == glslang::EOpImageLoad) {
|
|
if (sampler.ms) {
|
|
operands.push_back(spv::ImageOperandsSampleMask);
|
|
operands.push_back(*opIt);
|
|
}
|
|
if (builder.getImageTypeFormat(builder.getImageType(operands.front())) == spv::ImageFormatUnknown)
|
|
builder.addCapability(spv::CapabilityStorageImageReadWithoutFormat);
|
|
return builder.createOp(spv::OpImageRead, convertGlslangToSpvType(node->getType()), operands);
|
|
} else if (node->getOp() == glslang::EOpImageStore) {
|
|
if (sampler.ms) {
|
|
operands.push_back(*(opIt + 1));
|
|
operands.push_back(spv::ImageOperandsSampleMask);
|
|
operands.push_back(*opIt);
|
|
} else
|
|
operands.push_back(*opIt);
|
|
builder.createNoResultOp(spv::OpImageWrite, operands);
|
|
if (builder.getImageTypeFormat(builder.getImageType(operands.front())) == spv::ImageFormatUnknown)
|
|
builder.addCapability(spv::CapabilityStorageImageWriteWithoutFormat);
|
|
return spv::NoResult;
|
|
} else if (node->getOp() == glslang::EOpSparseImageLoad) {
|
|
builder.addCapability(spv::CapabilitySparseResidency);
|
|
if (builder.getImageTypeFormat(builder.getImageType(operands.front())) == spv::ImageFormatUnknown)
|
|
builder.addCapability(spv::CapabilityStorageImageReadWithoutFormat);
|
|
|
|
if (sampler.ms) {
|
|
operands.push_back(spv::ImageOperandsSampleMask);
|
|
operands.push_back(*opIt++);
|
|
}
|
|
|
|
// Create the return type that was a special structure
|
|
spv::Id texelOut = *opIt;
|
|
spv::Id typeId0 = convertGlslangToSpvType(node->getType());
|
|
spv::Id typeId1 = builder.getDerefTypeId(texelOut);
|
|
spv::Id resultTypeId = builder.makeStructResultType(typeId0, typeId1);
|
|
|
|
spv::Id resultId = builder.createOp(spv::OpImageSparseRead, resultTypeId, operands);
|
|
|
|
// Decode the return type
|
|
builder.createStore(builder.createCompositeExtract(resultId, typeId1, 1), texelOut);
|
|
return builder.createCompositeExtract(resultId, typeId0, 0);
|
|
} else {
|
|
// Process image atomic operations
|
|
|
|
// GLSL "IMAGE_PARAMS" will involve in constructing an image texel pointer and this pointer,
|
|
// as the first source operand, is required by SPIR-V atomic operations.
|
|
operands.push_back(sampler.ms ? *(opIt++) : builder.makeUintConstant(0)); // For non-MS, the value should be 0
|
|
|
|
spv::Id resultTypeId = builder.makePointer(spv::StorageClassImage, convertGlslangToSpvType(node->getType()));
|
|
spv::Id pointer = builder.createOp(spv::OpImageTexelPointer, resultTypeId, operands);
|
|
|
|
std::vector<spv::Id> operands;
|
|
operands.push_back(pointer);
|
|
for (; opIt != arguments.end(); ++opIt)
|
|
operands.push_back(*opIt);
|
|
|
|
return createAtomicOperation(node->getOp(), precision, convertGlslangToSpvType(node->getType()), operands, node->getBasicType());
|
|
}
|
|
}
|
|
|
|
// Check for texture functions other than queries
|
|
bool sparse = node->isSparseTexture();
|
|
bool cubeCompare = sampler.dim == glslang::EsdCube && sampler.arrayed && sampler.shadow;
|
|
|
|
// check for bias argument
|
|
bool bias = false;
|
|
if (! cracked.lod && ! cracked.gather && ! cracked.grad && ! cracked.fetch && ! cubeCompare) {
|
|
int nonBiasArgCount = 2;
|
|
if (cracked.offset)
|
|
++nonBiasArgCount;
|
|
if (cracked.grad)
|
|
nonBiasArgCount += 2;
|
|
if (cracked.lodClamp)
|
|
++nonBiasArgCount;
|
|
if (sparse)
|
|
++nonBiasArgCount;
|
|
|
|
if ((int)arguments.size() > nonBiasArgCount)
|
|
bias = true;
|
|
}
|
|
|
|
// set the rest of the arguments
|
|
|
|
params.coords = arguments[1];
|
|
int extraArgs = 0;
|
|
bool noImplicitLod = false;
|
|
|
|
// sort out where Dref is coming from
|
|
if (cubeCompare) {
|
|
params.Dref = arguments[2];
|
|
++extraArgs;
|
|
} else if (sampler.shadow && cracked.gather) {
|
|
params.Dref = arguments[2];
|
|
++extraArgs;
|
|
} else if (sampler.shadow) {
|
|
std::vector<spv::Id> indexes;
|
|
int dRefComp;
|
|
if (cracked.proj)
|
|
dRefComp = 2; // "The resulting 3rd component of P in the shadow forms is used as Dref"
|
|
else
|
|
dRefComp = builder.getNumComponents(params.coords) - 1;
|
|
indexes.push_back(dRefComp);
|
|
params.Dref = builder.createCompositeExtract(params.coords, builder.getScalarTypeId(builder.getTypeId(params.coords)), indexes);
|
|
}
|
|
|
|
// lod
|
|
if (cracked.lod) {
|
|
params.lod = arguments[2];
|
|
++extraArgs;
|
|
} else if (glslangIntermediate->getStage() != EShLangFragment) {
|
|
// we need to invent the default lod for an explicit lod instruction for a non-fragment stage
|
|
noImplicitLod = true;
|
|
}
|
|
|
|
// multisample
|
|
if (sampler.ms) {
|
|
params.sample = arguments[2]; // For MS, "sample" should be specified
|
|
++extraArgs;
|
|
}
|
|
|
|
// gradient
|
|
if (cracked.grad) {
|
|
params.gradX = arguments[2 + extraArgs];
|
|
params.gradY = arguments[3 + extraArgs];
|
|
extraArgs += 2;
|
|
}
|
|
|
|
// offset and offsets
|
|
if (cracked.offset) {
|
|
params.offset = arguments[2 + extraArgs];
|
|
++extraArgs;
|
|
} else if (cracked.offsets) {
|
|
params.offsets = arguments[2 + extraArgs];
|
|
++extraArgs;
|
|
}
|
|
|
|
// lod clamp
|
|
if (cracked.lodClamp) {
|
|
params.lodClamp = arguments[2 + extraArgs];
|
|
++extraArgs;
|
|
}
|
|
|
|
// sparse
|
|
if (sparse) {
|
|
params.texelOut = arguments[2 + extraArgs];
|
|
++extraArgs;
|
|
}
|
|
|
|
// bias
|
|
if (bias) {
|
|
params.bias = arguments[2 + extraArgs];
|
|
++extraArgs;
|
|
}
|
|
|
|
// gather component
|
|
if (cracked.gather && ! sampler.shadow) {
|
|
// default component is 0, if missing, otherwise an argument
|
|
if (2 + extraArgs < (int)arguments.size()) {
|
|
params.component = arguments[2 + extraArgs];
|
|
++extraArgs;
|
|
} else {
|
|
params.component = builder.makeIntConstant(0);
|
|
}
|
|
}
|
|
|
|
// projective component (might not to move)
|
|
// GLSL: "The texture coordinates consumed from P, not including the last component of P,
|
|
// are divided by the last component of P."
|
|
// SPIR-V: "... (u [, v] [, w], q)... It may be a vector larger than needed, but all
|
|
// unused components will appear after all used components."
|
|
if (cracked.proj) {
|
|
int projSourceComp = builder.getNumComponents(params.coords) - 1;
|
|
int projTargetComp;
|
|
switch (sampler.dim) {
|
|
case glslang::Esd1D: projTargetComp = 1; break;
|
|
case glslang::Esd2D: projTargetComp = 2; break;
|
|
case glslang::EsdRect: projTargetComp = 2; break;
|
|
default: projTargetComp = projSourceComp; break;
|
|
}
|
|
// copy the projective coordinate if we have to
|
|
if (projTargetComp != projSourceComp) {
|
|
spv::Id projComp = builder.createCompositeExtract(params.coords,
|
|
builder.getScalarTypeId(builder.getTypeId(params.coords)),
|
|
projSourceComp);
|
|
params.coords = builder.createCompositeInsert(projComp, params.coords,
|
|
builder.getTypeId(params.coords), projTargetComp);
|
|
}
|
|
}
|
|
|
|
return builder.createTextureCall(precision, convertGlslangToSpvType(node->getType()), sparse, cracked.fetch, cracked.proj, cracked.gather, noImplicitLod, params);
|
|
}
|
|
|
|
spv::Id TGlslangToSpvTraverser::handleUserFunctionCall(const glslang::TIntermAggregate* node)
|
|
{
|
|
// Grab the function's pointer from the previously created function
|
|
spv::Function* function = functionMap[node->getName().c_str()];
|
|
if (! function)
|
|
return 0;
|
|
|
|
const glslang::TIntermSequence& glslangArgs = node->getSequence();
|
|
const glslang::TQualifierList& qualifiers = node->getQualifierList();
|
|
|
|
// See comments in makeFunctions() for details about the semantics for parameter passing.
|
|
//
|
|
// These imply we need a four step process:
|
|
// 1. Evaluate the arguments
|
|
// 2. Allocate and make copies of in, out, and inout arguments
|
|
// 3. Make the call
|
|
// 4. Copy back the results
|
|
|
|
// 1. Evaluate the arguments
|
|
std::vector<spv::Builder::AccessChain> lValues;
|
|
std::vector<spv::Id> rValues;
|
|
std::vector<const glslang::TType*> argTypes;
|
|
for (int a = 0; a < (int)glslangArgs.size(); ++a) {
|
|
const glslang::TType& paramType = glslangArgs[a]->getAsTyped()->getType();
|
|
// build l-value
|
|
builder.clearAccessChain();
|
|
glslangArgs[a]->traverse(this);
|
|
argTypes.push_back(¶mType);
|
|
// keep outputs as and opaque objects l-values, evaluate input-only as r-values
|
|
if (qualifiers[a] != glslang::EvqConstReadOnly || paramType.isOpaque()) {
|
|
// save l-value
|
|
lValues.push_back(builder.getAccessChain());
|
|
} else {
|
|
// process r-value
|
|
rValues.push_back(accessChainLoad(*argTypes.back()));
|
|
}
|
|
}
|
|
|
|
// 2. Allocate space for anything needing a copy, and if it's "in" or "inout"
|
|
// copy the original into that space.
|
|
//
|
|
// Also, build up the list of actual arguments to pass in for the call
|
|
int lValueCount = 0;
|
|
int rValueCount = 0;
|
|
std::vector<spv::Id> spvArgs;
|
|
for (int a = 0; a < (int)glslangArgs.size(); ++a) {
|
|
const glslang::TType& paramType = glslangArgs[a]->getAsTyped()->getType();
|
|
spv::Id arg;
|
|
if (paramType.isOpaque()) {
|
|
builder.setAccessChain(lValues[lValueCount]);
|
|
arg = builder.accessChainGetLValue();
|
|
++lValueCount;
|
|
} else if (qualifiers[a] != glslang::EvqConstReadOnly) {
|
|
// need space to hold the copy
|
|
arg = builder.createVariable(spv::StorageClassFunction, convertGlslangToSpvType(paramType), "param");
|
|
if (qualifiers[a] == glslang::EvqIn || qualifiers[a] == glslang::EvqInOut) {
|
|
// need to copy the input into output space
|
|
builder.setAccessChain(lValues[lValueCount]);
|
|
spv::Id copy = accessChainLoad(*argTypes[a]);
|
|
builder.createStore(copy, arg);
|
|
}
|
|
++lValueCount;
|
|
} else {
|
|
arg = rValues[rValueCount];
|
|
++rValueCount;
|
|
}
|
|
spvArgs.push_back(arg);
|
|
}
|
|
|
|
// 3. Make the call.
|
|
spv::Id result = builder.createFunctionCall(function, spvArgs);
|
|
builder.setPrecision(result, TranslatePrecisionDecoration(node->getType()));
|
|
|
|
// 4. Copy back out an "out" arguments.
|
|
lValueCount = 0;
|
|
for (int a = 0; a < (int)glslangArgs.size(); ++a) {
|
|
if (qualifiers[a] != glslang::EvqConstReadOnly) {
|
|
if (qualifiers[a] == glslang::EvqOut || qualifiers[a] == glslang::EvqInOut) {
|
|
spv::Id copy = builder.createLoad(spvArgs[a]);
|
|
builder.setAccessChain(lValues[lValueCount]);
|
|
accessChainStore(glslangArgs[a]->getAsTyped()->getType(), copy);
|
|
}
|
|
++lValueCount;
|
|
}
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
// Translate AST operation to SPV operation, already having SPV-based operands/types.
|
|
spv::Id TGlslangToSpvTraverser::createBinaryOperation(glslang::TOperator op, spv::Decoration precision,
|
|
spv::Decoration noContraction,
|
|
spv::Id typeId, spv::Id left, spv::Id right,
|
|
glslang::TBasicType typeProxy, bool reduceComparison)
|
|
{
|
|
bool isUnsigned = typeProxy == glslang::EbtUint || typeProxy == glslang::EbtUint64;
|
|
bool isFloat = typeProxy == glslang::EbtFloat || typeProxy == glslang::EbtDouble;
|
|
bool isBool = typeProxy == glslang::EbtBool;
|
|
|
|
spv::Op binOp = spv::OpNop;
|
|
bool needMatchingVectors = true; // for non-matrix ops, would a scalar need to smear to match a vector?
|
|
bool comparison = false;
|
|
|
|
switch (op) {
|
|
case glslang::EOpAdd:
|
|
case glslang::EOpAddAssign:
|
|
if (isFloat)
|
|
binOp = spv::OpFAdd;
|
|
else
|
|
binOp = spv::OpIAdd;
|
|
break;
|
|
case glslang::EOpSub:
|
|
case glslang::EOpSubAssign:
|
|
if (isFloat)
|
|
binOp = spv::OpFSub;
|
|
else
|
|
binOp = spv::OpISub;
|
|
break;
|
|
case glslang::EOpMul:
|
|
case glslang::EOpMulAssign:
|
|
if (isFloat)
|
|
binOp = spv::OpFMul;
|
|
else
|
|
binOp = spv::OpIMul;
|
|
break;
|
|
case glslang::EOpVectorTimesScalar:
|
|
case glslang::EOpVectorTimesScalarAssign:
|
|
if (isFloat && (builder.isVector(left) || builder.isVector(right))) {
|
|
if (builder.isVector(right))
|
|
std::swap(left, right);
|
|
assert(builder.isScalar(right));
|
|
needMatchingVectors = false;
|
|
binOp = spv::OpVectorTimesScalar;
|
|
} else
|
|
binOp = spv::OpIMul;
|
|
break;
|
|
case glslang::EOpVectorTimesMatrix:
|
|
case glslang::EOpVectorTimesMatrixAssign:
|
|
binOp = spv::OpVectorTimesMatrix;
|
|
break;
|
|
case glslang::EOpMatrixTimesVector:
|
|
binOp = spv::OpMatrixTimesVector;
|
|
break;
|
|
case glslang::EOpMatrixTimesScalar:
|
|
case glslang::EOpMatrixTimesScalarAssign:
|
|
binOp = spv::OpMatrixTimesScalar;
|
|
break;
|
|
case glslang::EOpMatrixTimesMatrix:
|
|
case glslang::EOpMatrixTimesMatrixAssign:
|
|
binOp = spv::OpMatrixTimesMatrix;
|
|
break;
|
|
case glslang::EOpOuterProduct:
|
|
binOp = spv::OpOuterProduct;
|
|
needMatchingVectors = false;
|
|
break;
|
|
|
|
case glslang::EOpDiv:
|
|
case glslang::EOpDivAssign:
|
|
if (isFloat)
|
|
binOp = spv::OpFDiv;
|
|
else if (isUnsigned)
|
|
binOp = spv::OpUDiv;
|
|
else
|
|
binOp = spv::OpSDiv;
|
|
break;
|
|
case glslang::EOpMod:
|
|
case glslang::EOpModAssign:
|
|
if (isFloat)
|
|
binOp = spv::OpFMod;
|
|
else if (isUnsigned)
|
|
binOp = spv::OpUMod;
|
|
else
|
|
binOp = spv::OpSMod;
|
|
break;
|
|
case glslang::EOpRightShift:
|
|
case glslang::EOpRightShiftAssign:
|
|
if (isUnsigned)
|
|
binOp = spv::OpShiftRightLogical;
|
|
else
|
|
binOp = spv::OpShiftRightArithmetic;
|
|
break;
|
|
case glslang::EOpLeftShift:
|
|
case glslang::EOpLeftShiftAssign:
|
|
binOp = spv::OpShiftLeftLogical;
|
|
break;
|
|
case glslang::EOpAnd:
|
|
case glslang::EOpAndAssign:
|
|
binOp = spv::OpBitwiseAnd;
|
|
break;
|
|
case glslang::EOpLogicalAnd:
|
|
needMatchingVectors = false;
|
|
binOp = spv::OpLogicalAnd;
|
|
break;
|
|
case glslang::EOpInclusiveOr:
|
|
case glslang::EOpInclusiveOrAssign:
|
|
binOp = spv::OpBitwiseOr;
|
|
break;
|
|
case glslang::EOpLogicalOr:
|
|
needMatchingVectors = false;
|
|
binOp = spv::OpLogicalOr;
|
|
break;
|
|
case glslang::EOpExclusiveOr:
|
|
case glslang::EOpExclusiveOrAssign:
|
|
binOp = spv::OpBitwiseXor;
|
|
break;
|
|
case glslang::EOpLogicalXor:
|
|
needMatchingVectors = false;
|
|
binOp = spv::OpLogicalNotEqual;
|
|
break;
|
|
|
|
case glslang::EOpLessThan:
|
|
case glslang::EOpGreaterThan:
|
|
case glslang::EOpLessThanEqual:
|
|
case glslang::EOpGreaterThanEqual:
|
|
case glslang::EOpEqual:
|
|
case glslang::EOpNotEqual:
|
|
case glslang::EOpVectorEqual:
|
|
case glslang::EOpVectorNotEqual:
|
|
comparison = true;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
// handle mapped binary operations (should be non-comparison)
|
|
if (binOp != spv::OpNop) {
|
|
assert(comparison == false);
|
|
if (builder.isMatrix(left) || builder.isMatrix(right))
|
|
return createBinaryMatrixOperation(binOp, precision, noContraction, typeId, left, right);
|
|
|
|
// No matrix involved; make both operands be the same number of components, if needed
|
|
if (needMatchingVectors)
|
|
builder.promoteScalar(precision, left, right);
|
|
|
|
spv::Id result = builder.createBinOp(binOp, typeId, left, right);
|
|
addDecoration(result, noContraction);
|
|
return builder.setPrecision(result, precision);
|
|
}
|
|
|
|
if (! comparison)
|
|
return 0;
|
|
|
|
// Handle comparison instructions
|
|
|
|
if (reduceComparison && (builder.isVector(left) || builder.isMatrix(left) || builder.isAggregate(left))) {
|
|
assert(op == glslang::EOpEqual || op == glslang::EOpNotEqual);
|
|
|
|
return builder.createCompositeCompare(precision, left, right, op == glslang::EOpEqual);
|
|
}
|
|
|
|
switch (op) {
|
|
case glslang::EOpLessThan:
|
|
if (isFloat)
|
|
binOp = spv::OpFOrdLessThan;
|
|
else if (isUnsigned)
|
|
binOp = spv::OpULessThan;
|
|
else
|
|
binOp = spv::OpSLessThan;
|
|
break;
|
|
case glslang::EOpGreaterThan:
|
|
if (isFloat)
|
|
binOp = spv::OpFOrdGreaterThan;
|
|
else if (isUnsigned)
|
|
binOp = spv::OpUGreaterThan;
|
|
else
|
|
binOp = spv::OpSGreaterThan;
|
|
break;
|
|
case glslang::EOpLessThanEqual:
|
|
if (isFloat)
|
|
binOp = spv::OpFOrdLessThanEqual;
|
|
else if (isUnsigned)
|
|
binOp = spv::OpULessThanEqual;
|
|
else
|
|
binOp = spv::OpSLessThanEqual;
|
|
break;
|
|
case glslang::EOpGreaterThanEqual:
|
|
if (isFloat)
|
|
binOp = spv::OpFOrdGreaterThanEqual;
|
|
else if (isUnsigned)
|
|
binOp = spv::OpUGreaterThanEqual;
|
|
else
|
|
binOp = spv::OpSGreaterThanEqual;
|
|
break;
|
|
case glslang::EOpEqual:
|
|
case glslang::EOpVectorEqual:
|
|
if (isFloat)
|
|
binOp = spv::OpFOrdEqual;
|
|
else if (isBool)
|
|
binOp = spv::OpLogicalEqual;
|
|
else
|
|
binOp = spv::OpIEqual;
|
|
break;
|
|
case glslang::EOpNotEqual:
|
|
case glslang::EOpVectorNotEqual:
|
|
if (isFloat)
|
|
binOp = spv::OpFOrdNotEqual;
|
|
else if (isBool)
|
|
binOp = spv::OpLogicalNotEqual;
|
|
else
|
|
binOp = spv::OpINotEqual;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (binOp != spv::OpNop) {
|
|
spv::Id result = builder.createBinOp(binOp, typeId, left, right);
|
|
addDecoration(result, noContraction);
|
|
return builder.setPrecision(result, precision);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
//
|
|
// Translate AST matrix operation to SPV operation, already having SPV-based operands/types.
|
|
// These can be any of:
|
|
//
|
|
// matrix * scalar
|
|
// scalar * matrix
|
|
// matrix * matrix linear algebraic
|
|
// matrix * vector
|
|
// vector * matrix
|
|
// matrix * matrix componentwise
|
|
// matrix op matrix op in {+, -, /}
|
|
// matrix op scalar op in {+, -, /}
|
|
// scalar op matrix op in {+, -, /}
|
|
//
|
|
spv::Id TGlslangToSpvTraverser::createBinaryMatrixOperation(spv::Op op, spv::Decoration precision, spv::Decoration noContraction, spv::Id typeId, spv::Id left, spv::Id right)
|
|
{
|
|
bool firstClass = true;
|
|
|
|
// First, handle first-class matrix operations (* and matrix/scalar)
|
|
switch (op) {
|
|
case spv::OpFDiv:
|
|
if (builder.isMatrix(left) && builder.isScalar(right)) {
|
|
// turn matrix / scalar into a multiply...
|
|
right = builder.createBinOp(spv::OpFDiv, builder.getTypeId(right), builder.makeFloatConstant(1.0F), right);
|
|
op = spv::OpMatrixTimesScalar;
|
|
} else
|
|
firstClass = false;
|
|
break;
|
|
case spv::OpMatrixTimesScalar:
|
|
if (builder.isMatrix(right))
|
|
std::swap(left, right);
|
|
assert(builder.isScalar(right));
|
|
break;
|
|
case spv::OpVectorTimesMatrix:
|
|
assert(builder.isVector(left));
|
|
assert(builder.isMatrix(right));
|
|
break;
|
|
case spv::OpMatrixTimesVector:
|
|
assert(builder.isMatrix(left));
|
|
assert(builder.isVector(right));
|
|
break;
|
|
case spv::OpMatrixTimesMatrix:
|
|
assert(builder.isMatrix(left));
|
|
assert(builder.isMatrix(right));
|
|
break;
|
|
default:
|
|
firstClass = false;
|
|
break;
|
|
}
|
|
|
|
if (firstClass) {
|
|
spv::Id result = builder.createBinOp(op, typeId, left, right);
|
|
addDecoration(result, noContraction);
|
|
return builder.setPrecision(result, precision);
|
|
}
|
|
|
|
// Handle component-wise +, -, *, %, and / for all combinations of type.
|
|
// The result type of all of them is the same type as the (a) matrix operand.
|
|
// The algorithm is to:
|
|
// - break the matrix(es) into vectors
|
|
// - smear any scalar to a vector
|
|
// - do vector operations
|
|
// - make a matrix out the vector results
|
|
switch (op) {
|
|
case spv::OpFAdd:
|
|
case spv::OpFSub:
|
|
case spv::OpFDiv:
|
|
case spv::OpFMod:
|
|
case spv::OpFMul:
|
|
{
|
|
// one time set up...
|
|
bool leftMat = builder.isMatrix(left);
|
|
bool rightMat = builder.isMatrix(right);
|
|
unsigned int numCols = leftMat ? builder.getNumColumns(left) : builder.getNumColumns(right);
|
|
int numRows = leftMat ? builder.getNumRows(left) : builder.getNumRows(right);
|
|
spv::Id scalarType = builder.getScalarTypeId(typeId);
|
|
spv::Id vecType = builder.makeVectorType(scalarType, numRows);
|
|
std::vector<spv::Id> results;
|
|
spv::Id smearVec = spv::NoResult;
|
|
if (builder.isScalar(left))
|
|
smearVec = builder.smearScalar(precision, left, vecType);
|
|
else if (builder.isScalar(right))
|
|
smearVec = builder.smearScalar(precision, right, vecType);
|
|
|
|
// do each vector op
|
|
for (unsigned int c = 0; c < numCols; ++c) {
|
|
std::vector<unsigned int> indexes;
|
|
indexes.push_back(c);
|
|
spv::Id leftVec = leftMat ? builder.createCompositeExtract( left, vecType, indexes) : smearVec;
|
|
spv::Id rightVec = rightMat ? builder.createCompositeExtract(right, vecType, indexes) : smearVec;
|
|
spv::Id result = builder.createBinOp(op, vecType, leftVec, rightVec);
|
|
addDecoration(result, noContraction);
|
|
results.push_back(builder.setPrecision(result, precision));
|
|
}
|
|
|
|
// put the pieces together
|
|
return builder.setPrecision(builder.createCompositeConstruct(typeId, results), precision);
|
|
}
|
|
default:
|
|
assert(0);
|
|
return spv::NoResult;
|
|
}
|
|
}
|
|
|
|
spv::Id TGlslangToSpvTraverser::createUnaryOperation(glslang::TOperator op, spv::Decoration precision, spv::Decoration noContraction, spv::Id typeId, spv::Id operand, glslang::TBasicType typeProxy)
|
|
{
|
|
spv::Op unaryOp = spv::OpNop;
|
|
int libCall = -1;
|
|
bool isUnsigned = typeProxy == glslang::EbtUint || typeProxy == glslang::EbtUint64;
|
|
bool isFloat = typeProxy == glslang::EbtFloat || typeProxy == glslang::EbtDouble;
|
|
|
|
switch (op) {
|
|
case glslang::EOpNegative:
|
|
if (isFloat) {
|
|
unaryOp = spv::OpFNegate;
|
|
if (builder.isMatrixType(typeId))
|
|
return createUnaryMatrixOperation(unaryOp, precision, noContraction, typeId, operand, typeProxy);
|
|
} else
|
|
unaryOp = spv::OpSNegate;
|
|
break;
|
|
|
|
case glslang::EOpLogicalNot:
|
|
case glslang::EOpVectorLogicalNot:
|
|
unaryOp = spv::OpLogicalNot;
|
|
break;
|
|
case glslang::EOpBitwiseNot:
|
|
unaryOp = spv::OpNot;
|
|
break;
|
|
|
|
case glslang::EOpDeterminant:
|
|
libCall = spv::GLSLstd450Determinant;
|
|
break;
|
|
case glslang::EOpMatrixInverse:
|
|
libCall = spv::GLSLstd450MatrixInverse;
|
|
break;
|
|
case glslang::EOpTranspose:
|
|
unaryOp = spv::OpTranspose;
|
|
break;
|
|
|
|
case glslang::EOpRadians:
|
|
libCall = spv::GLSLstd450Radians;
|
|
break;
|
|
case glslang::EOpDegrees:
|
|
libCall = spv::GLSLstd450Degrees;
|
|
break;
|
|
case glslang::EOpSin:
|
|
libCall = spv::GLSLstd450Sin;
|
|
break;
|
|
case glslang::EOpCos:
|
|
libCall = spv::GLSLstd450Cos;
|
|
break;
|
|
case glslang::EOpTan:
|
|
libCall = spv::GLSLstd450Tan;
|
|
break;
|
|
case glslang::EOpAcos:
|
|
libCall = spv::GLSLstd450Acos;
|
|
break;
|
|
case glslang::EOpAsin:
|
|
libCall = spv::GLSLstd450Asin;
|
|
break;
|
|
case glslang::EOpAtan:
|
|
libCall = spv::GLSLstd450Atan;
|
|
break;
|
|
|
|
case glslang::EOpAcosh:
|
|
libCall = spv::GLSLstd450Acosh;
|
|
break;
|
|
case glslang::EOpAsinh:
|
|
libCall = spv::GLSLstd450Asinh;
|
|
break;
|
|
case glslang::EOpAtanh:
|
|
libCall = spv::GLSLstd450Atanh;
|
|
break;
|
|
case glslang::EOpTanh:
|
|
libCall = spv::GLSLstd450Tanh;
|
|
break;
|
|
case glslang::EOpCosh:
|
|
libCall = spv::GLSLstd450Cosh;
|
|
break;
|
|
case glslang::EOpSinh:
|
|
libCall = spv::GLSLstd450Sinh;
|
|
break;
|
|
|
|
case glslang::EOpLength:
|
|
libCall = spv::GLSLstd450Length;
|
|
break;
|
|
case glslang::EOpNormalize:
|
|
libCall = spv::GLSLstd450Normalize;
|
|
break;
|
|
|
|
case glslang::EOpExp:
|
|
libCall = spv::GLSLstd450Exp;
|
|
break;
|
|
case glslang::EOpLog:
|
|
libCall = spv::GLSLstd450Log;
|
|
break;
|
|
case glslang::EOpExp2:
|
|
libCall = spv::GLSLstd450Exp2;
|
|
break;
|
|
case glslang::EOpLog2:
|
|
libCall = spv::GLSLstd450Log2;
|
|
break;
|
|
case glslang::EOpSqrt:
|
|
libCall = spv::GLSLstd450Sqrt;
|
|
break;
|
|
case glslang::EOpInverseSqrt:
|
|
libCall = spv::GLSLstd450InverseSqrt;
|
|
break;
|
|
|
|
case glslang::EOpFloor:
|
|
libCall = spv::GLSLstd450Floor;
|
|
break;
|
|
case glslang::EOpTrunc:
|
|
libCall = spv::GLSLstd450Trunc;
|
|
break;
|
|
case glslang::EOpRound:
|
|
libCall = spv::GLSLstd450Round;
|
|
break;
|
|
case glslang::EOpRoundEven:
|
|
libCall = spv::GLSLstd450RoundEven;
|
|
break;
|
|
case glslang::EOpCeil:
|
|
libCall = spv::GLSLstd450Ceil;
|
|
break;
|
|
case glslang::EOpFract:
|
|
libCall = spv::GLSLstd450Fract;
|
|
break;
|
|
|
|
case glslang::EOpIsNan:
|
|
unaryOp = spv::OpIsNan;
|
|
break;
|
|
case glslang::EOpIsInf:
|
|
unaryOp = spv::OpIsInf;
|
|
break;
|
|
case glslang::EOpIsFinite:
|
|
unaryOp = spv::OpIsFinite;
|
|
break;
|
|
|
|
case glslang::EOpFloatBitsToInt:
|
|
case glslang::EOpFloatBitsToUint:
|
|
case glslang::EOpIntBitsToFloat:
|
|
case glslang::EOpUintBitsToFloat:
|
|
case glslang::EOpDoubleBitsToInt64:
|
|
case glslang::EOpDoubleBitsToUint64:
|
|
case glslang::EOpInt64BitsToDouble:
|
|
case glslang::EOpUint64BitsToDouble:
|
|
unaryOp = spv::OpBitcast;
|
|
break;
|
|
|
|
case glslang::EOpPackSnorm2x16:
|
|
libCall = spv::GLSLstd450PackSnorm2x16;
|
|
break;
|
|
case glslang::EOpUnpackSnorm2x16:
|
|
libCall = spv::GLSLstd450UnpackSnorm2x16;
|
|
break;
|
|
case glslang::EOpPackUnorm2x16:
|
|
libCall = spv::GLSLstd450PackUnorm2x16;
|
|
break;
|
|
case glslang::EOpUnpackUnorm2x16:
|
|
libCall = spv::GLSLstd450UnpackUnorm2x16;
|
|
break;
|
|
case glslang::EOpPackHalf2x16:
|
|
libCall = spv::GLSLstd450PackHalf2x16;
|
|
break;
|
|
case glslang::EOpUnpackHalf2x16:
|
|
libCall = spv::GLSLstd450UnpackHalf2x16;
|
|
break;
|
|
case glslang::EOpPackSnorm4x8:
|
|
libCall = spv::GLSLstd450PackSnorm4x8;
|
|
break;
|
|
case glslang::EOpUnpackSnorm4x8:
|
|
libCall = spv::GLSLstd450UnpackSnorm4x8;
|
|
break;
|
|
case glslang::EOpPackUnorm4x8:
|
|
libCall = spv::GLSLstd450PackUnorm4x8;
|
|
break;
|
|
case glslang::EOpUnpackUnorm4x8:
|
|
libCall = spv::GLSLstd450UnpackUnorm4x8;
|
|
break;
|
|
case glslang::EOpPackDouble2x32:
|
|
libCall = spv::GLSLstd450PackDouble2x32;
|
|
break;
|
|
case glslang::EOpUnpackDouble2x32:
|
|
libCall = spv::GLSLstd450UnpackDouble2x32;
|
|
break;
|
|
|
|
case glslang::EOpPackInt2x32:
|
|
case glslang::EOpUnpackInt2x32:
|
|
case glslang::EOpPackUint2x32:
|
|
case glslang::EOpUnpackUint2x32:
|
|
logger->missingFunctionality("shader int64");
|
|
libCall = spv::GLSLstd450Bad; // TODO: This is a placeholder.
|
|
break;
|
|
|
|
case glslang::EOpDPdx:
|
|
unaryOp = spv::OpDPdx;
|
|
break;
|
|
case glslang::EOpDPdy:
|
|
unaryOp = spv::OpDPdy;
|
|
break;
|
|
case glslang::EOpFwidth:
|
|
unaryOp = spv::OpFwidth;
|
|
break;
|
|
case glslang::EOpDPdxFine:
|
|
builder.addCapability(spv::CapabilityDerivativeControl);
|
|
unaryOp = spv::OpDPdxFine;
|
|
break;
|
|
case glslang::EOpDPdyFine:
|
|
builder.addCapability(spv::CapabilityDerivativeControl);
|
|
unaryOp = spv::OpDPdyFine;
|
|
break;
|
|
case glslang::EOpFwidthFine:
|
|
builder.addCapability(spv::CapabilityDerivativeControl);
|
|
unaryOp = spv::OpFwidthFine;
|
|
break;
|
|
case glslang::EOpDPdxCoarse:
|
|
builder.addCapability(spv::CapabilityDerivativeControl);
|
|
unaryOp = spv::OpDPdxCoarse;
|
|
break;
|
|
case glslang::EOpDPdyCoarse:
|
|
builder.addCapability(spv::CapabilityDerivativeControl);
|
|
unaryOp = spv::OpDPdyCoarse;
|
|
break;
|
|
case glslang::EOpFwidthCoarse:
|
|
builder.addCapability(spv::CapabilityDerivativeControl);
|
|
unaryOp = spv::OpFwidthCoarse;
|
|
break;
|
|
case glslang::EOpInterpolateAtCentroid:
|
|
builder.addCapability(spv::CapabilityInterpolationFunction);
|
|
libCall = spv::GLSLstd450InterpolateAtCentroid;
|
|
break;
|
|
case glslang::EOpAny:
|
|
unaryOp = spv::OpAny;
|
|
break;
|
|
case glslang::EOpAll:
|
|
unaryOp = spv::OpAll;
|
|
break;
|
|
|
|
case glslang::EOpAbs:
|
|
if (isFloat)
|
|
libCall = spv::GLSLstd450FAbs;
|
|
else
|
|
libCall = spv::GLSLstd450SAbs;
|
|
break;
|
|
case glslang::EOpSign:
|
|
if (isFloat)
|
|
libCall = spv::GLSLstd450FSign;
|
|
else
|
|
libCall = spv::GLSLstd450SSign;
|
|
break;
|
|
|
|
case glslang::EOpAtomicCounterIncrement:
|
|
case glslang::EOpAtomicCounterDecrement:
|
|
case glslang::EOpAtomicCounter:
|
|
{
|
|
// Handle all of the atomics in one place, in createAtomicOperation()
|
|
std::vector<spv::Id> operands;
|
|
operands.push_back(operand);
|
|
return createAtomicOperation(op, precision, typeId, operands, typeProxy);
|
|
}
|
|
|
|
case glslang::EOpBitFieldReverse:
|
|
unaryOp = spv::OpBitReverse;
|
|
break;
|
|
case glslang::EOpBitCount:
|
|
unaryOp = spv::OpBitCount;
|
|
break;
|
|
case glslang::EOpFindLSB:
|
|
libCall = spv::GLSLstd450FindILsb;
|
|
break;
|
|
case glslang::EOpFindMSB:
|
|
if (isUnsigned)
|
|
libCall = spv::GLSLstd450FindUMsb;
|
|
else
|
|
libCall = spv::GLSLstd450FindSMsb;
|
|
break;
|
|
|
|
case glslang::EOpBallot:
|
|
case glslang::EOpReadFirstInvocation:
|
|
logger->missingFunctionality("shader ballot");
|
|
libCall = spv::GLSLstd450Bad;
|
|
break;
|
|
|
|
case glslang::EOpAnyInvocation:
|
|
case glslang::EOpAllInvocations:
|
|
case glslang::EOpAllInvocationsEqual:
|
|
return createInvocationsOperation(op, typeId, operand);
|
|
|
|
default:
|
|
return 0;
|
|
}
|
|
|
|
spv::Id id;
|
|
if (libCall >= 0) {
|
|
std::vector<spv::Id> args;
|
|
args.push_back(operand);
|
|
id = builder.createBuiltinCall(typeId, stdBuiltins, libCall, args);
|
|
} else {
|
|
id = builder.createUnaryOp(unaryOp, typeId, operand);
|
|
}
|
|
|
|
addDecoration(id, noContraction);
|
|
return builder.setPrecision(id, precision);
|
|
}
|
|
|
|
// Create a unary operation on a matrix
|
|
spv::Id TGlslangToSpvTraverser::createUnaryMatrixOperation(spv::Op op, spv::Decoration precision, spv::Decoration noContraction, spv::Id typeId, spv::Id operand, glslang::TBasicType /* typeProxy */)
|
|
{
|
|
// Handle unary operations vector by vector.
|
|
// The result type is the same type as the original type.
|
|
// The algorithm is to:
|
|
// - break the matrix into vectors
|
|
// - apply the operation to each vector
|
|
// - make a matrix out the vector results
|
|
|
|
// get the types sorted out
|
|
int numCols = builder.getNumColumns(operand);
|
|
int numRows = builder.getNumRows(operand);
|
|
spv::Id srcVecType = builder.makeVectorType(builder.getScalarTypeId(builder.getTypeId(operand)), numRows);
|
|
spv::Id destVecType = builder.makeVectorType(builder.getScalarTypeId(typeId), numRows);
|
|
std::vector<spv::Id> results;
|
|
|
|
// do each vector op
|
|
for (int c = 0; c < numCols; ++c) {
|
|
std::vector<unsigned int> indexes;
|
|
indexes.push_back(c);
|
|
spv::Id srcVec = builder.createCompositeExtract(operand, srcVecType, indexes);
|
|
spv::Id destVec = builder.createUnaryOp(op, destVecType, srcVec);
|
|
addDecoration(destVec, noContraction);
|
|
results.push_back(builder.setPrecision(destVec, precision));
|
|
}
|
|
|
|
// put the pieces together
|
|
return builder.setPrecision(builder.createCompositeConstruct(typeId, results), precision);
|
|
}
|
|
|
|
spv::Id TGlslangToSpvTraverser::createConversion(glslang::TOperator op, spv::Decoration precision, spv::Decoration noContraction, spv::Id destType, spv::Id operand, glslang::TBasicType typeProxy)
|
|
{
|
|
spv::Op convOp = spv::OpNop;
|
|
spv::Id zero = 0;
|
|
spv::Id one = 0;
|
|
spv::Id type = 0;
|
|
|
|
int vectorSize = builder.isVectorType(destType) ? builder.getNumTypeComponents(destType) : 0;
|
|
|
|
switch (op) {
|
|
case glslang::EOpConvIntToBool:
|
|
case glslang::EOpConvUintToBool:
|
|
case glslang::EOpConvInt64ToBool:
|
|
case glslang::EOpConvUint64ToBool:
|
|
zero = (op == glslang::EOpConvInt64ToBool ||
|
|
op == glslang::EOpConvUint64ToBool) ? builder.makeUint64Constant(0) : builder.makeUintConstant(0);
|
|
zero = makeSmearedConstant(zero, vectorSize);
|
|
return builder.createBinOp(spv::OpINotEqual, destType, operand, zero);
|
|
|
|
case glslang::EOpConvFloatToBool:
|
|
zero = builder.makeFloatConstant(0.0F);
|
|
zero = makeSmearedConstant(zero, vectorSize);
|
|
return builder.createBinOp(spv::OpFOrdNotEqual, destType, operand, zero);
|
|
|
|
case glslang::EOpConvDoubleToBool:
|
|
zero = builder.makeDoubleConstant(0.0);
|
|
zero = makeSmearedConstant(zero, vectorSize);
|
|
return builder.createBinOp(spv::OpFOrdNotEqual, destType, operand, zero);
|
|
|
|
case glslang::EOpConvBoolToFloat:
|
|
convOp = spv::OpSelect;
|
|
zero = builder.makeFloatConstant(0.0);
|
|
one = builder.makeFloatConstant(1.0);
|
|
break;
|
|
case glslang::EOpConvBoolToDouble:
|
|
convOp = spv::OpSelect;
|
|
zero = builder.makeDoubleConstant(0.0);
|
|
one = builder.makeDoubleConstant(1.0);
|
|
break;
|
|
case glslang::EOpConvBoolToInt:
|
|
case glslang::EOpConvBoolToInt64:
|
|
zero = (op == glslang::EOpConvBoolToInt64) ? builder.makeInt64Constant(0) : builder.makeIntConstant(0);
|
|
one = (op == glslang::EOpConvBoolToInt64) ? builder.makeInt64Constant(1) : builder.makeIntConstant(1);
|
|
convOp = spv::OpSelect;
|
|
break;
|
|
case glslang::EOpConvBoolToUint:
|
|
case glslang::EOpConvBoolToUint64:
|
|
zero = (op == glslang::EOpConvBoolToUint64) ? builder.makeUint64Constant(0) : builder.makeUintConstant(0);
|
|
one = (op == glslang::EOpConvBoolToUint64) ? builder.makeUint64Constant(1) : builder.makeUintConstant(1);
|
|
convOp = spv::OpSelect;
|
|
break;
|
|
|
|
case glslang::EOpConvIntToFloat:
|
|
case glslang::EOpConvIntToDouble:
|
|
case glslang::EOpConvInt64ToFloat:
|
|
case glslang::EOpConvInt64ToDouble:
|
|
convOp = spv::OpConvertSToF;
|
|
break;
|
|
|
|
case glslang::EOpConvUintToFloat:
|
|
case glslang::EOpConvUintToDouble:
|
|
case glslang::EOpConvUint64ToFloat:
|
|
case glslang::EOpConvUint64ToDouble:
|
|
convOp = spv::OpConvertUToF;
|
|
break;
|
|
|
|
case glslang::EOpConvDoubleToFloat:
|
|
case glslang::EOpConvFloatToDouble:
|
|
convOp = spv::OpFConvert;
|
|
if (builder.isMatrixType(destType))
|
|
return createUnaryMatrixOperation(convOp, precision, noContraction, destType, operand, typeProxy);
|
|
break;
|
|
|
|
case glslang::EOpConvFloatToInt:
|
|
case glslang::EOpConvDoubleToInt:
|
|
case glslang::EOpConvFloatToInt64:
|
|
case glslang::EOpConvDoubleToInt64:
|
|
convOp = spv::OpConvertFToS;
|
|
break;
|
|
|
|
case glslang::EOpConvUintToInt:
|
|
case glslang::EOpConvIntToUint:
|
|
case glslang::EOpConvUint64ToInt64:
|
|
case glslang::EOpConvInt64ToUint64:
|
|
if (builder.isInSpecConstCodeGenMode()) {
|
|
// Build zero scalar or vector for OpIAdd.
|
|
zero = (op == glslang::EOpConvUintToInt64 ||
|
|
op == glslang::EOpConvIntToUint64) ? builder.makeUint64Constant(0) : builder.makeUintConstant(0);
|
|
zero = makeSmearedConstant(zero, vectorSize);
|
|
// Use OpIAdd, instead of OpBitcast to do the conversion when
|
|
// generating for OpSpecConstantOp instruction.
|
|
return builder.createBinOp(spv::OpIAdd, destType, operand, zero);
|
|
}
|
|
// For normal run-time conversion instruction, use OpBitcast.
|
|
convOp = spv::OpBitcast;
|
|
break;
|
|
|
|
case glslang::EOpConvFloatToUint:
|
|
case glslang::EOpConvDoubleToUint:
|
|
case glslang::EOpConvFloatToUint64:
|
|
case glslang::EOpConvDoubleToUint64:
|
|
convOp = spv::OpConvertFToU;
|
|
break;
|
|
|
|
case glslang::EOpConvIntToInt64:
|
|
case glslang::EOpConvInt64ToInt:
|
|
convOp = spv::OpSConvert;
|
|
break;
|
|
|
|
case glslang::EOpConvUintToUint64:
|
|
case glslang::EOpConvUint64ToUint:
|
|
convOp = spv::OpUConvert;
|
|
break;
|
|
|
|
case glslang::EOpConvIntToUint64:
|
|
case glslang::EOpConvInt64ToUint:
|
|
case glslang::EOpConvUint64ToInt:
|
|
case glslang::EOpConvUintToInt64:
|
|
// OpSConvert/OpUConvert + OpBitCast
|
|
switch (op) {
|
|
case glslang::EOpConvIntToUint64:
|
|
convOp = spv::OpSConvert;
|
|
type = builder.makeIntType(64);
|
|
break;
|
|
case glslang::EOpConvInt64ToUint:
|
|
convOp = spv::OpSConvert;
|
|
type = builder.makeIntType(32);
|
|
break;
|
|
case glslang::EOpConvUint64ToInt:
|
|
convOp = spv::OpUConvert;
|
|
type = builder.makeUintType(32);
|
|
break;
|
|
case glslang::EOpConvUintToInt64:
|
|
convOp = spv::OpUConvert;
|
|
type = builder.makeUintType(64);
|
|
break;
|
|
default:
|
|
assert(0);
|
|
break;
|
|
}
|
|
|
|
if (vectorSize > 0)
|
|
type = builder.makeVectorType(type, vectorSize);
|
|
|
|
operand = builder.createUnaryOp(convOp, type, operand);
|
|
|
|
if (builder.isInSpecConstCodeGenMode()) {
|
|
// Build zero scalar or vector for OpIAdd.
|
|
zero = (op == glslang::EOpConvIntToUint64 ||
|
|
op == glslang::EOpConvUintToInt64) ? builder.makeUint64Constant(0) : builder.makeUintConstant(0);
|
|
zero = makeSmearedConstant(zero, vectorSize);
|
|
// Use OpIAdd, instead of OpBitcast to do the conversion when
|
|
// generating for OpSpecConstantOp instruction.
|
|
return builder.createBinOp(spv::OpIAdd, destType, operand, zero);
|
|
}
|
|
// For normal run-time conversion instruction, use OpBitcast.
|
|
convOp = spv::OpBitcast;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
spv::Id result = 0;
|
|
if (convOp == spv::OpNop)
|
|
return result;
|
|
|
|
if (convOp == spv::OpSelect) {
|
|
zero = makeSmearedConstant(zero, vectorSize);
|
|
one = makeSmearedConstant(one, vectorSize);
|
|
result = builder.createTriOp(convOp, destType, operand, one, zero);
|
|
} else
|
|
result = builder.createUnaryOp(convOp, destType, operand);
|
|
|
|
return builder.setPrecision(result, precision);
|
|
}
|
|
|
|
spv::Id TGlslangToSpvTraverser::makeSmearedConstant(spv::Id constant, int vectorSize)
|
|
{
|
|
if (vectorSize == 0)
|
|
return constant;
|
|
|
|
spv::Id vectorTypeId = builder.makeVectorType(builder.getTypeId(constant), vectorSize);
|
|
std::vector<spv::Id> components;
|
|
for (int c = 0; c < vectorSize; ++c)
|
|
components.push_back(constant);
|
|
return builder.makeCompositeConstant(vectorTypeId, components);
|
|
}
|
|
|
|
// For glslang ops that map to SPV atomic opCodes
|
|
spv::Id TGlslangToSpvTraverser::createAtomicOperation(glslang::TOperator op, spv::Decoration /*precision*/, spv::Id typeId, std::vector<spv::Id>& operands, glslang::TBasicType typeProxy)
|
|
{
|
|
spv::Op opCode = spv::OpNop;
|
|
|
|
switch (op) {
|
|
case glslang::EOpAtomicAdd:
|
|
case glslang::EOpImageAtomicAdd:
|
|
opCode = spv::OpAtomicIAdd;
|
|
break;
|
|
case glslang::EOpAtomicMin:
|
|
case glslang::EOpImageAtomicMin:
|
|
opCode = typeProxy == glslang::EbtUint ? spv::OpAtomicUMin : spv::OpAtomicSMin;
|
|
break;
|
|
case glslang::EOpAtomicMax:
|
|
case glslang::EOpImageAtomicMax:
|
|
opCode = typeProxy == glslang::EbtUint ? spv::OpAtomicUMax : spv::OpAtomicSMax;
|
|
break;
|
|
case glslang::EOpAtomicAnd:
|
|
case glslang::EOpImageAtomicAnd:
|
|
opCode = spv::OpAtomicAnd;
|
|
break;
|
|
case glslang::EOpAtomicOr:
|
|
case glslang::EOpImageAtomicOr:
|
|
opCode = spv::OpAtomicOr;
|
|
break;
|
|
case glslang::EOpAtomicXor:
|
|
case glslang::EOpImageAtomicXor:
|
|
opCode = spv::OpAtomicXor;
|
|
break;
|
|
case glslang::EOpAtomicExchange:
|
|
case glslang::EOpImageAtomicExchange:
|
|
opCode = spv::OpAtomicExchange;
|
|
break;
|
|
case glslang::EOpAtomicCompSwap:
|
|
case glslang::EOpImageAtomicCompSwap:
|
|
opCode = spv::OpAtomicCompareExchange;
|
|
break;
|
|
case glslang::EOpAtomicCounterIncrement:
|
|
opCode = spv::OpAtomicIIncrement;
|
|
break;
|
|
case glslang::EOpAtomicCounterDecrement:
|
|
opCode = spv::OpAtomicIDecrement;
|
|
break;
|
|
case glslang::EOpAtomicCounter:
|
|
opCode = spv::OpAtomicLoad;
|
|
break;
|
|
default:
|
|
assert(0);
|
|
break;
|
|
}
|
|
|
|
// Sort out the operands
|
|
// - mapping from glslang -> SPV
|
|
// - there are extra SPV operands with no glslang source
|
|
// - compare-exchange swaps the value and comparator
|
|
// - compare-exchange has an extra memory semantics
|
|
std::vector<spv::Id> spvAtomicOperands; // hold the spv operands
|
|
auto opIt = operands.begin(); // walk the glslang operands
|
|
spvAtomicOperands.push_back(*(opIt++));
|
|
spvAtomicOperands.push_back(builder.makeUintConstant(spv::ScopeDevice)); // TBD: what is the correct scope?
|
|
spvAtomicOperands.push_back(builder.makeUintConstant(spv::MemorySemanticsMaskNone)); // TBD: what are the correct memory semantics?
|
|
if (opCode == spv::OpAtomicCompareExchange) {
|
|
// There are 2 memory semantics for compare-exchange. And the operand order of "comparator" and "new value" in GLSL
|
|
// differs from that in SPIR-V. Hence, special processing is required.
|
|
spvAtomicOperands.push_back(builder.makeUintConstant(spv::MemorySemanticsMaskNone));
|
|
spvAtomicOperands.push_back(*(opIt + 1));
|
|
spvAtomicOperands.push_back(*opIt);
|
|
opIt += 2;
|
|
}
|
|
|
|
// Add the rest of the operands, skipping any that were dealt with above.
|
|
for (; opIt != operands.end(); ++opIt)
|
|
spvAtomicOperands.push_back(*opIt);
|
|
|
|
return builder.createOp(opCode, typeId, spvAtomicOperands);
|
|
}
|
|
|
|
// Create group invocation operations.
|
|
spv::Id TGlslangToSpvTraverser::createInvocationsOperation(glslang::TOperator op, spv::Id typeId, spv::Id operand)
|
|
{
|
|
builder.addCapability(spv::CapabilityGroups);
|
|
|
|
std::vector<spv::Id> operands;
|
|
operands.push_back(builder.makeUintConstant(spv::ScopeSubgroup));
|
|
operands.push_back(operand);
|
|
|
|
switch (op) {
|
|
case glslang::EOpAnyInvocation:
|
|
case glslang::EOpAllInvocations:
|
|
return builder.createOp(op == glslang::EOpAnyInvocation ? spv::OpGroupAny : spv::OpGroupAll, typeId, operands);
|
|
|
|
case glslang::EOpAllInvocationsEqual:
|
|
{
|
|
spv::Id groupAll = builder.createOp(spv::OpGroupAll, typeId, operands);
|
|
spv::Id groupAny = builder.createOp(spv::OpGroupAny, typeId, operands);
|
|
|
|
return builder.createBinOp(spv::OpLogicalOr, typeId, groupAll,
|
|
builder.createUnaryOp(spv::OpLogicalNot, typeId, groupAny));
|
|
}
|
|
default:
|
|
logger->missingFunctionality("invocation operation");
|
|
return spv::NoResult;
|
|
}
|
|
}
|
|
|
|
spv::Id TGlslangToSpvTraverser::createMiscOperation(glslang::TOperator op, spv::Decoration precision, spv::Id typeId, std::vector<spv::Id>& operands, glslang::TBasicType typeProxy)
|
|
{
|
|
bool isUnsigned = typeProxy == glslang::EbtUint || typeProxy == glslang::EbtUint64;
|
|
bool isFloat = typeProxy == glslang::EbtFloat || typeProxy == glslang::EbtDouble;
|
|
|
|
spv::Op opCode = spv::OpNop;
|
|
int libCall = -1;
|
|
size_t consumedOperands = operands.size();
|
|
spv::Id typeId0 = 0;
|
|
if (consumedOperands > 0)
|
|
typeId0 = builder.getTypeId(operands[0]);
|
|
spv::Id frexpIntType = 0;
|
|
|
|
switch (op) {
|
|
case glslang::EOpMin:
|
|
if (isFloat)
|
|
libCall = spv::GLSLstd450FMin;
|
|
else if (isUnsigned)
|
|
libCall = spv::GLSLstd450UMin;
|
|
else
|
|
libCall = spv::GLSLstd450SMin;
|
|
builder.promoteScalar(precision, operands.front(), operands.back());
|
|
break;
|
|
case glslang::EOpModf:
|
|
libCall = spv::GLSLstd450Modf;
|
|
break;
|
|
case glslang::EOpMax:
|
|
if (isFloat)
|
|
libCall = spv::GLSLstd450FMax;
|
|
else if (isUnsigned)
|
|
libCall = spv::GLSLstd450UMax;
|
|
else
|
|
libCall = spv::GLSLstd450SMax;
|
|
builder.promoteScalar(precision, operands.front(), operands.back());
|
|
break;
|
|
case glslang::EOpPow:
|
|
libCall = spv::GLSLstd450Pow;
|
|
break;
|
|
case glslang::EOpDot:
|
|
opCode = spv::OpDot;
|
|
break;
|
|
case glslang::EOpAtan:
|
|
libCall = spv::GLSLstd450Atan2;
|
|
break;
|
|
|
|
case glslang::EOpClamp:
|
|
if (isFloat)
|
|
libCall = spv::GLSLstd450FClamp;
|
|
else if (isUnsigned)
|
|
libCall = spv::GLSLstd450UClamp;
|
|
else
|
|
libCall = spv::GLSLstd450SClamp;
|
|
builder.promoteScalar(precision, operands.front(), operands[1]);
|
|
builder.promoteScalar(precision, operands.front(), operands[2]);
|
|
break;
|
|
case glslang::EOpMix:
|
|
if (! builder.isBoolType(builder.getScalarTypeId(builder.getTypeId(operands.back())))) {
|
|
assert(isFloat);
|
|
libCall = spv::GLSLstd450FMix;
|
|
} else {
|
|
opCode = spv::OpSelect;
|
|
std::swap(operands.front(), operands.back());
|
|
}
|
|
builder.promoteScalar(precision, operands.front(), operands.back());
|
|
break;
|
|
case glslang::EOpStep:
|
|
libCall = spv::GLSLstd450Step;
|
|
builder.promoteScalar(precision, operands.front(), operands.back());
|
|
break;
|
|
case glslang::EOpSmoothStep:
|
|
libCall = spv::GLSLstd450SmoothStep;
|
|
builder.promoteScalar(precision, operands[0], operands[2]);
|
|
builder.promoteScalar(precision, operands[1], operands[2]);
|
|
break;
|
|
|
|
case glslang::EOpDistance:
|
|
libCall = spv::GLSLstd450Distance;
|
|
break;
|
|
case glslang::EOpCross:
|
|
libCall = spv::GLSLstd450Cross;
|
|
break;
|
|
case glslang::EOpFaceForward:
|
|
libCall = spv::GLSLstd450FaceForward;
|
|
break;
|
|
case glslang::EOpReflect:
|
|
libCall = spv::GLSLstd450Reflect;
|
|
break;
|
|
case glslang::EOpRefract:
|
|
libCall = spv::GLSLstd450Refract;
|
|
break;
|
|
case glslang::EOpInterpolateAtSample:
|
|
builder.addCapability(spv::CapabilityInterpolationFunction);
|
|
libCall = spv::GLSLstd450InterpolateAtSample;
|
|
break;
|
|
case glslang::EOpInterpolateAtOffset:
|
|
builder.addCapability(spv::CapabilityInterpolationFunction);
|
|
libCall = spv::GLSLstd450InterpolateAtOffset;
|
|
break;
|
|
case glslang::EOpAddCarry:
|
|
opCode = spv::OpIAddCarry;
|
|
typeId = builder.makeStructResultType(typeId0, typeId0);
|
|
consumedOperands = 2;
|
|
break;
|
|
case glslang::EOpSubBorrow:
|
|
opCode = spv::OpISubBorrow;
|
|
typeId = builder.makeStructResultType(typeId0, typeId0);
|
|
consumedOperands = 2;
|
|
break;
|
|
case glslang::EOpUMulExtended:
|
|
opCode = spv::OpUMulExtended;
|
|
typeId = builder.makeStructResultType(typeId0, typeId0);
|
|
consumedOperands = 2;
|
|
break;
|
|
case glslang::EOpIMulExtended:
|
|
opCode = spv::OpSMulExtended;
|
|
typeId = builder.makeStructResultType(typeId0, typeId0);
|
|
consumedOperands = 2;
|
|
break;
|
|
case glslang::EOpBitfieldExtract:
|
|
if (isUnsigned)
|
|
opCode = spv::OpBitFieldUExtract;
|
|
else
|
|
opCode = spv::OpBitFieldSExtract;
|
|
break;
|
|
case glslang::EOpBitfieldInsert:
|
|
opCode = spv::OpBitFieldInsert;
|
|
break;
|
|
|
|
case glslang::EOpFma:
|
|
libCall = spv::GLSLstd450Fma;
|
|
break;
|
|
case glslang::EOpFrexp:
|
|
libCall = spv::GLSLstd450FrexpStruct;
|
|
if (builder.getNumComponents(operands[0]) == 1)
|
|
frexpIntType = builder.makeIntegerType(32, true);
|
|
else
|
|
frexpIntType = builder.makeVectorType(builder.makeIntegerType(32, true), builder.getNumComponents(operands[0]));
|
|
typeId = builder.makeStructResultType(typeId0, frexpIntType);
|
|
consumedOperands = 1;
|
|
break;
|
|
case glslang::EOpLdexp:
|
|
libCall = spv::GLSLstd450Ldexp;
|
|
break;
|
|
|
|
case glslang::EOpReadInvocation:
|
|
logger->missingFunctionality("shader ballot");
|
|
libCall = spv::GLSLstd450Bad;
|
|
break;
|
|
|
|
default:
|
|
return 0;
|
|
}
|
|
|
|
spv::Id id = 0;
|
|
if (libCall >= 0) {
|
|
// Use an extended instruction from the standard library.
|
|
// Construct the call arguments, without modifying the original operands vector.
|
|
// We might need the remaining arguments, e.g. in the EOpFrexp case.
|
|
std::vector<spv::Id> callArguments(operands.begin(), operands.begin() + consumedOperands);
|
|
id = builder.createBuiltinCall(typeId, stdBuiltins, libCall, callArguments);
|
|
} else {
|
|
switch (consumedOperands) {
|
|
case 0:
|
|
// should all be handled by visitAggregate and createNoArgOperation
|
|
assert(0);
|
|
return 0;
|
|
case 1:
|
|
// should all be handled by createUnaryOperation
|
|
assert(0);
|
|
return 0;
|
|
case 2:
|
|
id = builder.createBinOp(opCode, typeId, operands[0], operands[1]);
|
|
break;
|
|
default:
|
|
// anything 3 or over doesn't have l-value operands, so all should be consumed
|
|
assert(consumedOperands == operands.size());
|
|
id = builder.createOp(opCode, typeId, operands);
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Decode the return types that were structures
|
|
switch (op) {
|
|
case glslang::EOpAddCarry:
|
|
case glslang::EOpSubBorrow:
|
|
builder.createStore(builder.createCompositeExtract(id, typeId0, 1), operands[2]);
|
|
id = builder.createCompositeExtract(id, typeId0, 0);
|
|
break;
|
|
case glslang::EOpUMulExtended:
|
|
case glslang::EOpIMulExtended:
|
|
builder.createStore(builder.createCompositeExtract(id, typeId0, 0), operands[3]);
|
|
builder.createStore(builder.createCompositeExtract(id, typeId0, 1), operands[2]);
|
|
break;
|
|
case glslang::EOpFrexp:
|
|
assert(operands.size() == 2);
|
|
builder.createStore(builder.createCompositeExtract(id, frexpIntType, 1), operands[1]);
|
|
id = builder.createCompositeExtract(id, typeId0, 0);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return builder.setPrecision(id, precision);
|
|
}
|
|
|
|
// Intrinsics with no arguments, no return value, and no precision.
|
|
spv::Id TGlslangToSpvTraverser::createNoArgOperation(glslang::TOperator op)
|
|
{
|
|
// TODO: get the barrier operands correct
|
|
|
|
switch (op) {
|
|
case glslang::EOpEmitVertex:
|
|
builder.createNoResultOp(spv::OpEmitVertex);
|
|
return 0;
|
|
case glslang::EOpEndPrimitive:
|
|
builder.createNoResultOp(spv::OpEndPrimitive);
|
|
return 0;
|
|
case glslang::EOpBarrier:
|
|
builder.createControlBarrier(spv::ScopeDevice, spv::ScopeDevice, spv::MemorySemanticsMaskNone);
|
|
return 0;
|
|
case glslang::EOpMemoryBarrier:
|
|
builder.createMemoryBarrier(spv::ScopeDevice, spv::MemorySemanticsAllMemory);
|
|
return 0;
|
|
case glslang::EOpMemoryBarrierAtomicCounter:
|
|
builder.createMemoryBarrier(spv::ScopeDevice, spv::MemorySemanticsAtomicCounterMemoryMask);
|
|
return 0;
|
|
case glslang::EOpMemoryBarrierBuffer:
|
|
builder.createMemoryBarrier(spv::ScopeDevice, spv::MemorySemanticsUniformMemoryMask);
|
|
return 0;
|
|
case glslang::EOpMemoryBarrierImage:
|
|
builder.createMemoryBarrier(spv::ScopeDevice, spv::MemorySemanticsImageMemoryMask);
|
|
return 0;
|
|
case glslang::EOpMemoryBarrierShared:
|
|
builder.createMemoryBarrier(spv::ScopeDevice, spv::MemorySemanticsWorkgroupMemoryMask);
|
|
return 0;
|
|
case glslang::EOpGroupMemoryBarrier:
|
|
builder.createMemoryBarrier(spv::ScopeDevice, spv::MemorySemanticsCrossWorkgroupMemoryMask);
|
|
return 0;
|
|
case glslang::EOpAllMemoryBarrierWithGroupSync:
|
|
// Control barrier with non-"None" semantic is also a memory barrier.
|
|
builder.createControlBarrier(spv::ScopeDevice, spv::ScopeDevice, spv::MemorySemanticsAllMemory);
|
|
return 0;
|
|
case glslang::EOpGroupMemoryBarrierWithGroupSync:
|
|
// Control barrier with non-"None" semantic is also a memory barrier.
|
|
builder.createControlBarrier(spv::ScopeDevice, spv::ScopeDevice, spv::MemorySemanticsCrossWorkgroupMemoryMask);
|
|
return 0;
|
|
case glslang::EOpWorkgroupMemoryBarrier:
|
|
builder.createMemoryBarrier(spv::ScopeWorkgroup, spv::MemorySemanticsWorkgroupMemoryMask);
|
|
return 0;
|
|
case glslang::EOpWorkgroupMemoryBarrierWithGroupSync:
|
|
// Control barrier with non-"None" semantic is also a memory barrier.
|
|
builder.createControlBarrier(spv::ScopeWorkgroup, spv::ScopeWorkgroup, spv::MemorySemanticsWorkgroupMemoryMask);
|
|
return 0;
|
|
default:
|
|
logger->missingFunctionality("unknown operation with no arguments");
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
spv::Id TGlslangToSpvTraverser::getSymbolId(const glslang::TIntermSymbol* symbol)
|
|
{
|
|
auto iter = symbolValues.find(symbol->getId());
|
|
spv::Id id;
|
|
if (symbolValues.end() != iter) {
|
|
id = iter->second;
|
|
return id;
|
|
}
|
|
|
|
// it was not found, create it
|
|
id = createSpvVariable(symbol);
|
|
symbolValues[symbol->getId()] = id;
|
|
|
|
if (symbol->getBasicType() != glslang::EbtBlock) {
|
|
addDecoration(id, TranslatePrecisionDecoration(symbol->getType()));
|
|
addDecoration(id, TranslateInterpolationDecoration(symbol->getType().getQualifier()));
|
|
addDecoration(id, TranslateAuxiliaryStorageDecoration(symbol->getType().getQualifier()));
|
|
if (symbol->getType().getQualifier().hasSpecConstantId())
|
|
addDecoration(id, spv::DecorationSpecId, symbol->getType().getQualifier().layoutSpecConstantId);
|
|
if (symbol->getQualifier().hasIndex())
|
|
builder.addDecoration(id, spv::DecorationIndex, symbol->getQualifier().layoutIndex);
|
|
if (symbol->getQualifier().hasComponent())
|
|
builder.addDecoration(id, spv::DecorationComponent, symbol->getQualifier().layoutComponent);
|
|
if (glslangIntermediate->getXfbMode()) {
|
|
builder.addCapability(spv::CapabilityTransformFeedback);
|
|
if (symbol->getQualifier().hasXfbStride())
|
|
builder.addDecoration(id, spv::DecorationXfbStride, symbol->getQualifier().layoutXfbStride);
|
|
if (symbol->getQualifier().hasXfbBuffer())
|
|
builder.addDecoration(id, spv::DecorationXfbBuffer, symbol->getQualifier().layoutXfbBuffer);
|
|
if (symbol->getQualifier().hasXfbOffset())
|
|
builder.addDecoration(id, spv::DecorationOffset, symbol->getQualifier().layoutXfbOffset);
|
|
}
|
|
// atomic counters use this:
|
|
if (symbol->getQualifier().hasOffset())
|
|
builder.addDecoration(id, spv::DecorationOffset, symbol->getQualifier().layoutOffset);
|
|
}
|
|
|
|
if (symbol->getQualifier().hasLocation())
|
|
builder.addDecoration(id, spv::DecorationLocation, symbol->getQualifier().layoutLocation);
|
|
addDecoration(id, TranslateInvariantDecoration(symbol->getType().getQualifier()));
|
|
if (symbol->getQualifier().hasStream() && glslangIntermediate->isMultiStream()) {
|
|
builder.addCapability(spv::CapabilityGeometryStreams);
|
|
builder.addDecoration(id, spv::DecorationStream, symbol->getQualifier().layoutStream);
|
|
}
|
|
if (symbol->getQualifier().hasSet())
|
|
builder.addDecoration(id, spv::DecorationDescriptorSet, symbol->getQualifier().layoutSet);
|
|
else if (IsDescriptorResource(symbol->getType())) {
|
|
// default to 0
|
|
builder.addDecoration(id, spv::DecorationDescriptorSet, 0);
|
|
}
|
|
if (symbol->getQualifier().hasBinding())
|
|
builder.addDecoration(id, spv::DecorationBinding, symbol->getQualifier().layoutBinding);
|
|
if (symbol->getQualifier().hasAttachment())
|
|
builder.addDecoration(id, spv::DecorationInputAttachmentIndex, symbol->getQualifier().layoutAttachment);
|
|
if (glslangIntermediate->getXfbMode()) {
|
|
builder.addCapability(spv::CapabilityTransformFeedback);
|
|
if (symbol->getQualifier().hasXfbStride())
|
|
builder.addDecoration(id, spv::DecorationXfbStride, symbol->getQualifier().layoutXfbStride);
|
|
if (symbol->getQualifier().hasXfbBuffer())
|
|
builder.addDecoration(id, spv::DecorationXfbBuffer, symbol->getQualifier().layoutXfbBuffer);
|
|
}
|
|
|
|
if (symbol->getType().isImage()) {
|
|
std::vector<spv::Decoration> memory;
|
|
TranslateMemoryDecoration(symbol->getType().getQualifier(), memory);
|
|
for (unsigned int i = 0; i < memory.size(); ++i)
|
|
addDecoration(id, memory[i]);
|
|
}
|
|
|
|
// built-in variable decorations
|
|
spv::BuiltIn builtIn = TranslateBuiltInDecoration(symbol->getQualifier().builtIn, false);
|
|
if (builtIn != spv::BuiltInMax)
|
|
addDecoration(id, spv::DecorationBuiltIn, (int)builtIn);
|
|
|
|
return id;
|
|
}
|
|
|
|
// If 'dec' is valid, add no-operand decoration to an object
|
|
void TGlslangToSpvTraverser::addDecoration(spv::Id id, spv::Decoration dec)
|
|
{
|
|
if (dec != spv::DecorationMax)
|
|
builder.addDecoration(id, dec);
|
|
}
|
|
|
|
// If 'dec' is valid, add a one-operand decoration to an object
|
|
void TGlslangToSpvTraverser::addDecoration(spv::Id id, spv::Decoration dec, unsigned value)
|
|
{
|
|
if (dec != spv::DecorationMax)
|
|
builder.addDecoration(id, dec, value);
|
|
}
|
|
|
|
// If 'dec' is valid, add a no-operand decoration to a struct member
|
|
void TGlslangToSpvTraverser::addMemberDecoration(spv::Id id, int member, spv::Decoration dec)
|
|
{
|
|
if (dec != spv::DecorationMax)
|
|
builder.addMemberDecoration(id, (unsigned)member, dec);
|
|
}
|
|
|
|
// If 'dec' is valid, add a one-operand decoration to a struct member
|
|
void TGlslangToSpvTraverser::addMemberDecoration(spv::Id id, int member, spv::Decoration dec, unsigned value)
|
|
{
|
|
if (dec != spv::DecorationMax)
|
|
builder.addMemberDecoration(id, (unsigned)member, dec, value);
|
|
}
|
|
|
|
// Make a full tree of instructions to build a SPIR-V specialization constant,
|
|
// or regular constant if possible.
|
|
//
|
|
// TBD: this is not yet done, nor verified to be the best design, it does do the leaf symbols though
|
|
//
|
|
// Recursively walk the nodes. The nodes form a tree whose leaves are
|
|
// regular constants, which themselves are trees that createSpvConstant()
|
|
// recursively walks. So, this function walks the "top" of the tree:
|
|
// - emit specialization constant-building instructions for specConstant
|
|
// - when running into a non-spec-constant, switch to createSpvConstant()
|
|
spv::Id TGlslangToSpvTraverser::createSpvConstant(const glslang::TIntermTyped& node)
|
|
{
|
|
assert(node.getQualifier().isConstant());
|
|
|
|
// Handle front-end constants first (non-specialization constants).
|
|
if (! node.getQualifier().specConstant) {
|
|
// hand off to the non-spec-constant path
|
|
assert(node.getAsConstantUnion() != nullptr || node.getAsSymbolNode() != nullptr);
|
|
int nextConst = 0;
|
|
return createSpvConstantFromConstUnionArray(node.getType(), node.getAsConstantUnion() ? node.getAsConstantUnion()->getConstArray() : node.getAsSymbolNode()->getConstArray(),
|
|
nextConst, false);
|
|
}
|
|
|
|
// We now know we have a specialization constant to build
|
|
|
|
// gl_WorkGroupSize is a special case until the front-end handles hierarchical specialization constants,
|
|
// even then, it's specialization ids are handled by special case syntax in GLSL: layout(local_size_x = ...
|
|
if (node.getType().getQualifier().builtIn == glslang::EbvWorkGroupSize) {
|
|
std::vector<spv::Id> dimConstId;
|
|
for (int dim = 0; dim < 3; ++dim) {
|
|
bool specConst = (glslangIntermediate->getLocalSizeSpecId(dim) != glslang::TQualifier::layoutNotSet);
|
|
dimConstId.push_back(builder.makeUintConstant(glslangIntermediate->getLocalSize(dim), specConst));
|
|
if (specConst)
|
|
addDecoration(dimConstId.back(), spv::DecorationSpecId, glslangIntermediate->getLocalSizeSpecId(dim));
|
|
}
|
|
return builder.makeCompositeConstant(builder.makeVectorType(builder.makeUintType(32), 3), dimConstId, true);
|
|
}
|
|
|
|
// An AST node labelled as specialization constant should be a symbol node.
|
|
// Its initializer should either be a sub tree with constant nodes, or a constant union array.
|
|
if (auto* sn = node.getAsSymbolNode()) {
|
|
if (auto* sub_tree = sn->getConstSubtree()) {
|
|
// Traverse the constant constructor sub tree like generating normal run-time instructions.
|
|
// During the AST traversal, if the node is marked as 'specConstant', SpecConstantOpModeGuard
|
|
// will set the builder into spec constant op instruction generating mode.
|
|
sub_tree->traverse(this);
|
|
return accessChainLoad(sub_tree->getType());
|
|
} else if (auto* const_union_array = &sn->getConstArray()){
|
|
int nextConst = 0;
|
|
return createSpvConstantFromConstUnionArray(sn->getType(), *const_union_array, nextConst, true);
|
|
}
|
|
}
|
|
|
|
// Neither a front-end constant node, nor a specialization constant node with constant union array or
|
|
// constant sub tree as initializer.
|
|
logger->missingFunctionality("Neither a front-end constant nor a spec constant.");
|
|
exit(1);
|
|
return spv::NoResult;
|
|
}
|
|
|
|
// Use 'consts' as the flattened glslang source of scalar constants to recursively
|
|
// build the aggregate SPIR-V constant.
|
|
//
|
|
// If there are not enough elements present in 'consts', 0 will be substituted;
|
|
// an empty 'consts' can be used to create a fully zeroed SPIR-V constant.
|
|
//
|
|
spv::Id TGlslangToSpvTraverser::createSpvConstantFromConstUnionArray(const glslang::TType& glslangType, const glslang::TConstUnionArray& consts, int& nextConst, bool specConstant)
|
|
{
|
|
// vector of constants for SPIR-V
|
|
std::vector<spv::Id> spvConsts;
|
|
|
|
// Type is used for struct and array constants
|
|
spv::Id typeId = convertGlslangToSpvType(glslangType);
|
|
|
|
if (glslangType.isArray()) {
|
|
glslang::TType elementType(glslangType, 0);
|
|
for (int i = 0; i < glslangType.getOuterArraySize(); ++i)
|
|
spvConsts.push_back(createSpvConstantFromConstUnionArray(elementType, consts, nextConst, false));
|
|
} else if (glslangType.isMatrix()) {
|
|
glslang::TType vectorType(glslangType, 0);
|
|
for (int col = 0; col < glslangType.getMatrixCols(); ++col)
|
|
spvConsts.push_back(createSpvConstantFromConstUnionArray(vectorType, consts, nextConst, false));
|
|
} else if (glslangType.getStruct()) {
|
|
glslang::TVector<glslang::TTypeLoc>::const_iterator iter;
|
|
for (iter = glslangType.getStruct()->begin(); iter != glslangType.getStruct()->end(); ++iter)
|
|
spvConsts.push_back(createSpvConstantFromConstUnionArray(*iter->type, consts, nextConst, false));
|
|
} else if (glslangType.getVectorSize() > 1) {
|
|
for (unsigned int i = 0; i < (unsigned int)glslangType.getVectorSize(); ++i) {
|
|
bool zero = nextConst >= consts.size();
|
|
switch (glslangType.getBasicType()) {
|
|
case glslang::EbtInt:
|
|
spvConsts.push_back(builder.makeIntConstant(zero ? 0 : consts[nextConst].getIConst()));
|
|
break;
|
|
case glslang::EbtUint:
|
|
spvConsts.push_back(builder.makeUintConstant(zero ? 0 : consts[nextConst].getUConst()));
|
|
break;
|
|
case glslang::EbtInt64:
|
|
spvConsts.push_back(builder.makeInt64Constant(zero ? 0 : consts[nextConst].getI64Const()));
|
|
break;
|
|
case glslang::EbtUint64:
|
|
spvConsts.push_back(builder.makeUint64Constant(zero ? 0 : consts[nextConst].getU64Const()));
|
|
break;
|
|
case glslang::EbtFloat:
|
|
spvConsts.push_back(builder.makeFloatConstant(zero ? 0.0F : (float)consts[nextConst].getDConst()));
|
|
break;
|
|
case glslang::EbtDouble:
|
|
spvConsts.push_back(builder.makeDoubleConstant(zero ? 0.0 : consts[nextConst].getDConst()));
|
|
break;
|
|
case glslang::EbtBool:
|
|
spvConsts.push_back(builder.makeBoolConstant(zero ? false : consts[nextConst].getBConst()));
|
|
break;
|
|
default:
|
|
assert(0);
|
|
break;
|
|
}
|
|
++nextConst;
|
|
}
|
|
} else {
|
|
// we have a non-aggregate (scalar) constant
|
|
bool zero = nextConst >= consts.size();
|
|
spv::Id scalar = 0;
|
|
switch (glslangType.getBasicType()) {
|
|
case glslang::EbtInt:
|
|
scalar = builder.makeIntConstant(zero ? 0 : consts[nextConst].getIConst(), specConstant);
|
|
break;
|
|
case glslang::EbtUint:
|
|
scalar = builder.makeUintConstant(zero ? 0 : consts[nextConst].getUConst(), specConstant);
|
|
break;
|
|
case glslang::EbtInt64:
|
|
scalar = builder.makeInt64Constant(zero ? 0 : consts[nextConst].getI64Const(), specConstant);
|
|
break;
|
|
case glslang::EbtUint64:
|
|
scalar = builder.makeUint64Constant(zero ? 0 : consts[nextConst].getU64Const(), specConstant);
|
|
break;
|
|
case glslang::EbtFloat:
|
|
scalar = builder.makeFloatConstant(zero ? 0.0F : (float)consts[nextConst].getDConst(), specConstant);
|
|
break;
|
|
case glslang::EbtDouble:
|
|
scalar = builder.makeDoubleConstant(zero ? 0.0 : consts[nextConst].getDConst(), specConstant);
|
|
break;
|
|
case glslang::EbtBool:
|
|
scalar = builder.makeBoolConstant(zero ? false : consts[nextConst].getBConst(), specConstant);
|
|
break;
|
|
default:
|
|
assert(0);
|
|
break;
|
|
}
|
|
++nextConst;
|
|
return scalar;
|
|
}
|
|
|
|
return builder.makeCompositeConstant(typeId, spvConsts);
|
|
}
|
|
|
|
// Return true if the node is a constant or symbol whose reading has no
|
|
// non-trivial observable cost or effect.
|
|
bool TGlslangToSpvTraverser::isTrivialLeaf(const glslang::TIntermTyped* node)
|
|
{
|
|
// don't know what this is
|
|
if (node == nullptr)
|
|
return false;
|
|
|
|
// a constant is safe
|
|
if (node->getAsConstantUnion() != nullptr)
|
|
return true;
|
|
|
|
// not a symbol means non-trivial
|
|
if (node->getAsSymbolNode() == nullptr)
|
|
return false;
|
|
|
|
// a symbol, depends on what's being read
|
|
switch (node->getType().getQualifier().storage) {
|
|
case glslang::EvqTemporary:
|
|
case glslang::EvqGlobal:
|
|
case glslang::EvqIn:
|
|
case glslang::EvqInOut:
|
|
case glslang::EvqConst:
|
|
case glslang::EvqConstReadOnly:
|
|
case glslang::EvqUniform:
|
|
return true;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// A node is trivial if it is a single operation with no side effects.
|
|
// Error on the side of saying non-trivial.
|
|
// Return true if trivial.
|
|
bool TGlslangToSpvTraverser::isTrivial(const glslang::TIntermTyped* node)
|
|
{
|
|
if (node == nullptr)
|
|
return false;
|
|
|
|
// symbols and constants are trivial
|
|
if (isTrivialLeaf(node))
|
|
return true;
|
|
|
|
// otherwise, it needs to be a simple operation or one or two leaf nodes
|
|
|
|
// not a simple operation
|
|
const glslang::TIntermBinary* binaryNode = node->getAsBinaryNode();
|
|
const glslang::TIntermUnary* unaryNode = node->getAsUnaryNode();
|
|
if (binaryNode == nullptr && unaryNode == nullptr)
|
|
return false;
|
|
|
|
// not on leaf nodes
|
|
if (binaryNode && (! isTrivialLeaf(binaryNode->getLeft()) || ! isTrivialLeaf(binaryNode->getRight())))
|
|
return false;
|
|
|
|
if (unaryNode && ! isTrivialLeaf(unaryNode->getOperand())) {
|
|
return false;
|
|
}
|
|
|
|
switch (node->getAsOperator()->getOp()) {
|
|
case glslang::EOpLogicalNot:
|
|
case glslang::EOpConvIntToBool:
|
|
case glslang::EOpConvUintToBool:
|
|
case glslang::EOpConvFloatToBool:
|
|
case glslang::EOpConvDoubleToBool:
|
|
case glslang::EOpEqual:
|
|
case glslang::EOpNotEqual:
|
|
case glslang::EOpLessThan:
|
|
case glslang::EOpGreaterThan:
|
|
case glslang::EOpLessThanEqual:
|
|
case glslang::EOpGreaterThanEqual:
|
|
case glslang::EOpIndexDirect:
|
|
case glslang::EOpIndexDirectStruct:
|
|
case glslang::EOpLogicalXor:
|
|
case glslang::EOpAny:
|
|
case glslang::EOpAll:
|
|
return true;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// Emit short-circuiting code, where 'right' is never evaluated unless
|
|
// the left side is true (for &&) or false (for ||).
|
|
spv::Id TGlslangToSpvTraverser::createShortCircuit(glslang::TOperator op, glslang::TIntermTyped& left, glslang::TIntermTyped& right)
|
|
{
|
|
spv::Id boolTypeId = builder.makeBoolType();
|
|
|
|
// emit left operand
|
|
builder.clearAccessChain();
|
|
left.traverse(this);
|
|
spv::Id leftId = accessChainLoad(left.getType());
|
|
|
|
// Operands to accumulate OpPhi operands
|
|
std::vector<spv::Id> phiOperands;
|
|
// accumulate left operand's phi information
|
|
phiOperands.push_back(leftId);
|
|
phiOperands.push_back(builder.getBuildPoint()->getId());
|
|
|
|
// Make the two kinds of operation symmetric with a "!"
|
|
// || => emit "if (! left) result = right"
|
|
// && => emit "if ( left) result = right"
|
|
//
|
|
// TODO: this runtime "not" for || could be avoided by adding functionality
|
|
// to 'builder' to have an "else" without an "then"
|
|
if (op == glslang::EOpLogicalOr)
|
|
leftId = builder.createUnaryOp(spv::OpLogicalNot, boolTypeId, leftId);
|
|
|
|
// make an "if" based on the left value
|
|
spv::Builder::If ifBuilder(leftId, builder);
|
|
|
|
// emit right operand as the "then" part of the "if"
|
|
builder.clearAccessChain();
|
|
right.traverse(this);
|
|
spv::Id rightId = accessChainLoad(right.getType());
|
|
|
|
// accumulate left operand's phi information
|
|
phiOperands.push_back(rightId);
|
|
phiOperands.push_back(builder.getBuildPoint()->getId());
|
|
|
|
// finish the "if"
|
|
ifBuilder.makeEndIf();
|
|
|
|
// phi together the two results
|
|
return builder.createOp(spv::OpPhi, boolTypeId, phiOperands);
|
|
}
|
|
|
|
}; // end anonymous namespace
|
|
|
|
namespace glslang {
|
|
|
|
void GetSpirvVersion(std::string& version)
|
|
{
|
|
const int bufSize = 100;
|
|
char buf[bufSize];
|
|
snprintf(buf, bufSize, "0x%08x, Revision %d", spv::Version, spv::Revision);
|
|
version = buf;
|
|
}
|
|
|
|
// Write SPIR-V out to a binary file
|
|
void OutputSpvBin(const std::vector<unsigned int>& spirv, const char* baseName)
|
|
{
|
|
std::ofstream out;
|
|
out.open(baseName, std::ios::binary | std::ios::out);
|
|
for (int i = 0; i < (int)spirv.size(); ++i) {
|
|
unsigned int word = spirv[i];
|
|
out.write((const char*)&word, 4);
|
|
}
|
|
out.close();
|
|
}
|
|
|
|
// Write SPIR-V out to a text file with 32-bit hexadecimal words
|
|
void OutputSpvHex(const std::vector<unsigned int>& spirv, const char* baseName)
|
|
{
|
|
std::ofstream out;
|
|
out.open(baseName, std::ios::binary | std::ios::out);
|
|
out << "\t// " GLSLANG_REVISION " " GLSLANG_DATE << std::endl;
|
|
const int WORDS_PER_LINE = 8;
|
|
for (int i = 0; i < (int)spirv.size(); i += WORDS_PER_LINE) {
|
|
out << "\t";
|
|
for (int j = 0; j < WORDS_PER_LINE && i + j < (int)spirv.size(); ++j) {
|
|
const unsigned int word = spirv[i + j];
|
|
out << "0x" << std::hex << std::setw(8) << std::setfill('0') << word;
|
|
if (i + j + 1 < (int)spirv.size()) {
|
|
out << ",";
|
|
}
|
|
}
|
|
out << std::endl;
|
|
}
|
|
out.close();
|
|
}
|
|
|
|
//
|
|
// Set up the glslang traversal
|
|
//
|
|
void GlslangToSpv(const glslang::TIntermediate& intermediate, std::vector<unsigned int>& spirv)
|
|
{
|
|
spv::SpvBuildLogger logger;
|
|
GlslangToSpv(intermediate, spirv, &logger);
|
|
}
|
|
|
|
void GlslangToSpv(const glslang::TIntermediate& intermediate, std::vector<unsigned int>& spirv, spv::SpvBuildLogger* logger)
|
|
{
|
|
TIntermNode* root = intermediate.getTreeRoot();
|
|
|
|
if (root == 0)
|
|
return;
|
|
|
|
glslang::GetThreadPoolAllocator().push();
|
|
|
|
TGlslangToSpvTraverser it(&intermediate, logger);
|
|
|
|
root->traverse(&it);
|
|
|
|
it.dumpSpv(spirv);
|
|
|
|
glslang::GetThreadPoolAllocator().pop();
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}
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}; // end namespace glslang
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