dolphin/Source/Core/DolphinWX/NetWindow.h

144 lines
3.0 KiB
C++

// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include "CommonTypes.h"
#include <queue>
#include <string>
#include <wx/wx.h>
#include <wx/event.h>
#include <wx/sizer.h>
#include <wx/dialog.h>
#include <wx/notebook.h>
#include <wx/gbsizer.h>
#include <wx/listbox.h>
#include <wx/spinctrl.h>
#include "GameListCtrl.h"
#include "FifoQueue.h"
#include "NetPlayClient.h"
enum
{
NP_GUI_EVT_CHANGE_GAME = 45,
NP_GUI_EVT_START_GAME,
NP_GUI_EVT_STOP_GAME,
};
class NetPlaySetupDiag : public wxFrame
{
public:
NetPlaySetupDiag(wxWindow* const parent, const CGameListCtrl* const game_list);
~NetPlaySetupDiag();
private:
void OnJoin(wxCommandEvent& event);
void OnHost(wxCommandEvent& event);
void OnQuit(wxCommandEvent& event);
void MakeNetPlayDiag(int port, const std::string &game, bool is_hosting);
wxTextCtrl *m_nickname_text,
*m_host_port_text,
*m_connect_port_text,
*m_connect_ip_text;
wxListBox* m_game_lbox;
#ifdef USE_UPNP
wxCheckBox* m_upnp_chk;
#endif
const CGameListCtrl* const m_game_list;
};
class NetPlayDiag : public wxFrame, public NetPlayUI
{
public:
NetPlayDiag(wxWindow* const parent, const CGameListCtrl* const game_list
, const std::string& game, const bool is_hosting = false);
~NetPlayDiag();
Common::FifoQueue<std::string> chat_msgs;
void OnStart(wxCommandEvent& event);
// implementation of NetPlayUI methods
void BootGame(const std::string& filename);
void StopGame();
void Update();
void AppendChat(const std::string& msg);
void OnMsgChangeGame(const std::string& filename);
void OnMsgStartGame();
void OnMsgStopGame();
static NetPlayDiag *&GetInstance() { return npd; };
bool IsRecording();
private:
DECLARE_EVENT_TABLE()
void OnChat(wxCommandEvent& event);
void OnQuit(wxCommandEvent& event);
void OnThread(wxCommandEvent& event);
void OnChangeGame(wxCommandEvent& event);
void OnAdjustBuffer(wxCommandEvent& event);
void OnConfigPads(wxCommandEvent& event);
void GetNetSettings(NetSettings &settings);
std::string FindGame();
wxListBox* m_player_lbox;
wxTextCtrl* m_chat_text;
wxTextCtrl* m_chat_msg_text;
wxCheckBox* m_memcard_write;
wxCheckBox* m_record_chkbox;
std::string m_selected_game;
wxButton* m_game_btn;
wxButton* m_start_btn;
std::vector<int> m_playerids;
const CGameListCtrl* const m_game_list;
static NetPlayDiag* npd;
};
class ChangeGameDiag : public wxDialog
{
public:
ChangeGameDiag(wxWindow* const parent, const CGameListCtrl* const game_list, wxString& game_name);
private:
void OnPick(wxCommandEvent& event);
wxListBox* m_game_lbox;
wxString& m_game_name;
};
class PadMapDiag : public wxDialog
{
public:
PadMapDiag(wxWindow* const parent, PadMapping map[], PadMapping wiimotemap[], std::vector<const Player *>& player_list);
private:
void OnAdjust(wxCommandEvent& event);
wxChoice* m_map_cbox[8];
PadMapping* const m_mapping;
PadMapping* const m_wiimapping;
std::vector<const Player *>& m_player_list;
};
namespace NetPlay
{
void StopGame();
}